Outpost 2021 - Hawkmoon's PACS Wandering Way With Specials (Inactive)

Game Master Hawkmoon269

Group deck handler


1 to 50 of 126 << first < prev | 1 | 2 | 3 | next > last >>

This will be our discussion thread.


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Hi all. Looking forward to the adventure.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

'Alo!

I played Grenek in We Be Heroes so he's got a couple scenarios under his belt. He was made before Adventure Packs were a thing, so I've converted him to be Goblins Fight/Finesse/Smash for this.

Looking forward to smashing some undead.


Just signed up. Creating a brand new Meligaster.

Any advice on second deck or packs to choose is appreciated.


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Sounds fun. Ultimate Magic, Arcane/Occult, or Arcane/Support?

Meligaster's base combat power may not be effective vs. undead, as it adds the Mental trait. But there are probably ways around that (e.g., core Flame Staff in UM or Occult pack).


Yeah, I've avoided him for a full campaign because of that Mental-trait issue, so figured four games would be a nice way to size him up.
But his first-check and d4-bonus seem very solid.

I think Arcane/Occult seems best. Support is a little divine-heavy (plus that's my Kyra deck, much like Nickademus's).

Now to pick starters... :)


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Lirianne's power is the ability to bury other cards instead of her firearms. So if you have cards in hand that you don't want, feel free to pass them along.

Accepting all junk, in other words. :)

And if no one objects, I'll use the Dragon's Demand reward to swap out a weapon/item for either the Incitation blessing or the Guide ally.


Do not have the DD reward myself.

I think I'll apply the Night at Bloodthorn Manor reward here, so that if I get a really bad match-up against a monster, I can recharge two cards and run away.


Deck Handler

Deck handler created and deck built.


Hello all. A bit of a difficult day going on for me. But I hope to get things setup later today. I'll send you each a message with a discord invite for us to use for chat in just a bit.


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

No problem. Good luck!


1 person marked this as a favorite.

Ok. Sent everyone a PM with instructions to join the discord.


Our first scenario is created by Steven Best. He adds a few notes to help us understand what is going on.

During This Scenario: The undead keep picking things up and then losing interest in them, dropping them in other locations.

Wildcards:
Harrow of Book: In the mob of undead, it’s better to rely on wits than sheer force!
Harrow of Keys: Keep moving! The undead are closing in!
Wearisome: It’s been a long day!

Characters are encouraged to start at the Graveyard for thematic purposes, but it is not required.

Evidence represents an Unearthly Stone

Finding and displaying an Evidence story bane represents neutralizing an Unearthly Stone.


When a character first begins their turn at the location Crypt, read the following:
This large crypt indicates someone of importance, or at least wealth, was interred here. The door’s rusted hinges were no match for whatever forced the door open from the inside.

When a character first begins their turn at the location Tower, read the following:
This gaudy memorial is incredibly tall. The stone is crumbling, providing easy foot- and handholds. It could easily be climbed to allow an excellent vantage of the cemetery.

When a character first begins their turn at the location Cathedral, read the following:
This small chapel is in surprisingly good condition compared to the rest of the cemetery. It’s almost as if divine influence has held decay at bay.

When a character first begins their turn at the location Ossuary, read the following:
This small, crumbling building holds the bones of what appear be several score unmarked dead. Wait! Are those bones stirring?

When a character first begins their turn at the location Abandoned Shacks, read the following:
The remains of what appears to have been a modest shack may have once been for a gravedigger or cemetery custodian.

When a character first begins their turn at the location Dungeons, read the following:
You spy a shambling shape carrying a glowing object down a short flight of steps dug into the ground. The figure passes through a broken door and enters what appears to be a subterranean crypt. It seems that you’ll have to enter to neutralize that part of the stone!

When a character first begins their turn at the location Shrine, read the following:
This crude shrine appears newer than the rest of the cemetery. It’s difficult to ascertain to what deity it is intended, but you can sense divine power here.

When a character first encounters the henchman Rescue, read the following:
You hear a sound coming from a small crypt, and approach ready for combat. However, it is a terrified human who has tried to barricade himself inside. Can you coax or force him out before an unliving assailant finds you?

When a character first encounters the henchman Evidence/Unearthly Stone, read the following:
This sickly green stone makes you ill at ease. Your impulse is to turn and run, but you know what must be done. With shaking hands, you draw some of the oil Bideer shared with you.

When a character first succeeds a check against the henchman Evidence/Unearthly Stone, read the following:
You rub your hands over the stone, coating it in the oil, while trying to keep your dinner down. Almost immediately, the stone begins to turn the color of ash. The light from it fades, and it now looks like a normal stone!


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Scenario Reward
Drawing Weapon

Upgrade Preferences
Weapon 1: 1d1000 ⇒ 127 If a Weapon 1 is becomes available
Ally 1: 1d1000 ⇒ 268
Item 1: 1d1000 ⇒ 566
Blessing 1: 1d1000 ⇒ 847

Hero Point
Card Feat
Item 3 ☑ 4
Will fill out extra space depending on upgrade allotment


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Boon?: 1d20 ⇒ 15

Hero point expenditure depends on upgrade.

Card upgrades:

Ally 1: 1d1000 ⇒ 862 - Leech
Item 1: 1d1000 ⇒ 896 - Gem of Dexterity
Weapon 1: 1d1000 ⇒ 857 - Shock Musket +1
Blessing 1: 1d1000 ⇒ 950 - Achaekek

If I get the Ally 1, I'll donate my random pull to someone else. If I don't get the Ally 1, I'll draw an ally.


Scenario WW1A: Unearthly Undeath Rewards
{ First-Time Victory }

Hero Point: Power Feat

[u]Deck Upgrades:[/u]
Blessing 1
Benefaction -> Iomedae's Justice

Con Boon 1d20 ⇒ 4


Deck Handler

Boon?: 1d20 ⇒ 20 Boon!

Hero point: +1 Spell

Deck Upgrade: Spell 1 (add Frost Ray)


Deck Handler

WW1A: Unearthly Undeath
Upgrade: Spell 1 (Aspect of the Falcon)
Here point: Power feat (or barrier)

Boon?: 1d20 ⇒ 5


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Hero point spent on Ally card feat. Leech added to deck.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Boon?: 1d20 ⇒ 16
Upgrade
Replacing Weapon 0 Battleaxe with Weapon 1 Giantbane Greataxe

Filling empty spaces in Items from Card Feat and Potion of Healing banishing with Item 0 Potion of Healing again and Item 0 War Drum


Deck Handler

Boon?: 1d20 ⇒ 5

Hero point: +1 Charisma

Deck Upgrade:
Spell 1 (to replace Acid Burst with Life Drain) or
Blessing 1 (to replace Sands with The Peacock) or
Armor 1 (to replace Quilted Cloth with Shield Cloak) or
Ally 1 (to replace Onmyoji with Idorii)


Deck Handler

WW1B: Death Waits For No Man
Upgrade Item 1 (Archer's Bracers)
Hero point: Card feat (Spell)

Fill empty spell slot with Cure

Boon?: 1d20 ⇒ 18


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Boon?: 1d20 ⇒ 20 - boon!

Hero point spent on: [x] 6 hand size

Weapon 1 upgrade taken (Shock Musket +1).


Scenario WW1B: Death Waits for No Man Rewards
( Replay )

Hero Point: Card Feat (Blessing)

[u]Deck Upgrades:[/u]
Blessing 1
Desna's Freedom

Con Boon 1d20 ⇒ 12


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Boon Boon Boon?: 1d20 ⇒ 8
Upgrade
Replace Ally 0 Burglar with Ally 1 Xoff

Hero Point
Saving Hero Point. My first!


Deck Handler

Boon?: 1d20 ⇒ 6

Hero point spent on power feat for +1 hand size.

Deck Upgrade:
Blessing 1d1000 ⇒ 36
Armor 1d1000 ⇒ 75
Ally 1d1000 ⇒ 577
(copied from above, heh)


Scenario WW1C: How Do You Spell Necromancy Rewards
( Replay )

Hero Point: Skill Feat

[u]Deck Upgrades:[/u]
Blessing 1
Benefaction -> Gorum's Iron

Con Boon 1d20 ⇒ 7


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Boon?: 1d20 ⇒ 9

Spending hero point on skill feat: dex +1.

Card upgrades:

Taking an Item 1, unless others are interested: Gem of Physical Prowess.

(Still interested in Ally 1, Blessing 1, Armor 1.)


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Boon Boon Boon! Let me hear you say wayo!: 1d20 ⇒ 20 HAHAHAHAHAHA! The dice roller is an Outhere Brothers fan!

Upgrade
Unless contested by Adowyn, I'll take Weapon 1
Replacing Weapon 0 Longspear with Weapon 1 Earthbreaker

Hero Point
Goes into storage. Current total: 2


Deck Handler

Outpost WW1-C (really replay of 1-A)
Upgrade: Blessing 1
Hero point: Wisdom
Boon?: 1d20 ⇒ 11


Deck Handler

Boon?: 1d20 ⇒ 4

Saving the hero point.

Spending xp to level up.

Deck upgrade?
Spell 2: 1d1000 ⇒ 494
Armor 1: 1d1000 ⇒ 539


Scenario WW1C: The Necromancer's Lost Tome Rewards
( Replay )
Advance to Tier 2.

Hero Point: Power Feat

[u]Deck Upgrades:[/u]
Blessing 1
Benefaction -> Abadar's Law

Con Boon 1d20 ⇒ 14


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Boon?: 1d20 ⇒ 2

Taking Weapon 2 upgrade (Toxic Blunderbuss), banking hero point.


Deck Handler

DD 3C (Wandering Way #4 for outpost)
Boon: 1d20 ⇒ 7
Upgrade: Spell 2


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Boontown!: 1d20 ⇒ 1

Upgrade
Replacing Weapon 0 Dogslicer with Weapon 2 Vicious Scythe

Hero Point
Power Feat
On your Strength check or your check against a monster, you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude.


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Boon?: 1d20 ⇒ 4

Spending hero point on dexterity skill feat.

Not sure how we're dividing the spoils, but will roll to indicate interest.

Card upgrades:

Item 2: 1d1000 ⇒ 943
Weapon 1: 1d1000 ⇒ 507
Ally 2: 1d1000 ⇒ 949
Armor 1: 1d1000 ⇒ 910


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Boondiggity: 1d20 ⇒ 5

Upgrade Preferences
As above an indication of interest and rolls to adjudicate ties as needed. And happy to have discussions as well.
Ally 2: 1d1000 ⇒ 869
2nd Ally 2: 1d1000 ⇒ 721 only if it wasn't picked in the first round.
Item 2: 1d1 ⇒ 1 This will already be gone in the first round
Item 1: 1d1000 ⇒ 302 only if it wasn't picked in the first round.
Weapon 1: 1d1000 ⇒ 324 only if it wasn't picked in the first round.
Armor 1: 1d1000 ⇒ 714 only if it wasn't picked in the first round.


Deck Handler

Boon?: 1d20 ⇒ 20 Boon! Second one!

Hero Point: +1 Spell

Armor 1: 1d1000 ⇒ 522 -> Shield Cloak
Spell 2: 1d1000 ⇒ 389 -> Lightning Bolt
Item 1: 1d1000 ⇒ 818 -> Gem of Mental Acuity


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hero Point
Card Feat
Ally 3 ☑ 4 ☐ 5 ☐ 6

Upgrades
Replacing Ally 0 Frog with Ally 2 Pit Gladiator
Adding to new card slot Ally 2 Mighty Gugmuff XXXII


Scenario 2B-2A: The Birdcruncher Moot Rewards
{ First-Time Victory }
.
Hero Point: Power Feat

[u]Deck Upgrades:[/u]
Item 1
Token of Remembrance -> Staff of Minor Healing

Weapon 1
Mace -> Giantbane Greataxe

Con Boon 1d20 ⇒ 6


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Doing a quick Combat 30 calculation vs. villain.

Shock Musket (burying a card) w/ Venkelvore, Fire damage; 3d10+2d8+5+1d4 (71%)

Shock Musket (burying a card) w/ Venkelvore, Kyra, both take Fire damage; 3d10+2d8+5+1d6+2d4 (93%)


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Spending hero point on blessing card feat.

Card upgrades:

Blessing 2: 1d1000 ⇒ 115 - Milani
Ally 2: 1d1000 ⇒ 933 - Fortune Teller or Old Salt


Deck Handler

2B-2B
No upgrade
Skill feat
Boon roll: 1d20 ⇒ 9


STR d4 | DEX d10 (Ranged +2; Acro +3; Stealth +3) | CON d6 | INT d8 (Craft +1) | WIS d8 (Percep +2) | CHA d6 (Diplo +3) Deck Handler

Boon bonus?: 1d20 ⇒ 14


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Boonaroo: 1d20 ⇒ 15

Keeper of the Eye Thingy
Drawing a random Tier 2 Blessing
1. Rovagug's Destruction
2. Blessing of Lady Lastbreath
3. Blessing of Venkelvore
Which one?: 1d3 ⇒ 2 Yus!!! All are good, but Blessing of Lady Lastbreath is what I wanted!

Taking no additional upgrades. Replacing Blessing 0 Blessing of the Gobs with Blessing 2 Blessing of Lady Lastbreath.

Hero Point
Skill Point
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4


Con Boon: 1d20 ⇒ 16


Deck Handler

Boon?: 1d20 ⇒ 15

Hero Point spent on skill feat -> +1 charisma

Ally 2: 1d1000 ⇒ 719 Fortune Teller
Blessing 2: 1d1000 ⇒ 613 Lots of options


Scenario 2B-2: It's All Fun and Game Till an Arch-lich Loses an Eye Rewards
{ First-Time Victory }
Hero Point: Skill Feat
.

[u]Deck Upgrades:[/u]
None


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade Preferences
Armor 2: 1d1000 ⇒ 398
Item 1: 1d1000 ⇒ 475
Weapon 1: 1d1000 ⇒ 126

Squealy Nord should probably go to someone without and end of turn move.

1 to 50 of 126 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Outpost 2021 - Hawkmoon's PACS Undead Wandering Way Discussion All Messageboards

Want to post a reply? Sign in.