Lirianne

Lirianne Hawkmoon's page

221 posts. Alias of Hawkmoon269.


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Dexterity 11: 1d10 + 4 ⇒ (4) + 4 = 8
Failed
Cold damage: 1d4 + 1 ⇒ (4) + 1 = 5
Recharge Mountaineer, discard Sniper Goggles, Rosie Cusswell


Turn 9: The hour is Blessing of Besmara
.
.
.
Move to Shrine 4

Free exploration: Magatama of Sealing
Blessing of Nororber
Dexterity 5+3=8: 1d10 + 4 + 1d10 ⇒ (1) + 4 + (10) = 15
Success
Defeated
Displayed

End my turn.
Summon Shen Tei
Examine my deck: Blessing of Alkenstar. Recharge that.
BA Dexterity 5+3=8: 1d10 + 4 ⇒ (5) + 4 = 9
Success
2 Cold damage: Navigator Musket +1, Black Arrow Ranger
Blasting Pistol +2, Blessing of Old Deadeye
Combat 20+6=26: 1d10 + 6 + 1d6 + 2 + 4d4 + 1d10 ⇒ (9) + 6 + (4) + 2 + (1, 1, 3, 2) + (8) = 36
Success
Defeated
Banish Blessing of the Gods to close.
Location closed Move to random open location: 1d2 ⇒ 1
Shrine 1
No need to examine that.
End of turn version...
Move to random open location: 1d2 ⇒ 2
Shrine 5
Examine: Blessing of Cayden Cailean

Lirianne wrote:

Hand: Shock Bullets, Sniper Goggles, Rosie Cusswell, Mountaineer, Blessing of the Gods 1, Blessing of Calistria,

Displayed: Blessed Bullet,
Current Location: Shrine 5

Deck: 8 Discard: 3 Buried: 2
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enervating Pistol +3, Lucky Rifle +2, Deadeye Pistol +1, Flaming Musket +2
Recharged: Swiftshooter, Surgeon, Blessing of Alkenstar, Blessing of Old Deadeye,
Discard Pile: Blessing of Norgorber, Navigator Musket +1, Black Arrow Ranger,
Buried Pile: Sniper's Studded Leather, Blasting Pistol +2,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Dexterity 6: 1d10 + 4 ⇒ (9) + 4 = 13
Success


Turn 3: The hour is Blessing of Kelizandri
.
.
.

Display Blessed Bullet

Move to Shrine 3

Free exploration: Obscure
Intelligence 6+1: 1d8 + 2 ⇒ (1) + 2 = 3
Failed
Banished

Discard (recharge) Swiftshooter to draw Blessing of the Gods and explore: Blessing of Gozreh
Wisdom 7+1=8: 1d6 + 1 ⇒ (3) + 1 = 4
Failed
Banished

Discard (recharge) Surgeon to explore: Albatross Soup
Bury top of my deck: Sniper's Studded Leather
Constitution 15+1: 0 = 0
Failed
Stays faceup on top.

Ending my turn.
Random open location: 1d4 ⇒ 1
Shrine 1
Examine: Magatama of Sealing

Lirianne wrote:

Hand: Navigator Musket +1, Blasting Pistol +2, Black Arrow Ranger, Blessing of the Gods 2, Blessing of Old Deadeye, Blessing of Norgorber,

Displayed: Blessed Bullet,
Current Location: Shrine 1

Deck: 13 Discard: 0 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 1, Blessing of Calistria, Mountaineer, Enervating Pistol +3, Shock Bullets, Blessing of Alkenstar, Flaming Musket +2, Deadeye Pistol +1, Rosie Cusswell, Lucky Rifle +2, Sniper Goggles
Recharged: Swiftshooter, Surgeon,
Discard Pile:
Buried Pile: Sniper's Studded Leather,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Dexterity 5: 1d10 + 4 ⇒ (8) + 4 = 12
Success
No damage


Shrine 2

Lirianne wrote:

Hand: Swiftshooter, Navigator Musket +1, Surgeon, Blessed Bullet, Blasting Pistol +2, Blessing of Old Deadeye,

Displayed:
Current Location: Shrine 2

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Flaming Musket +2, Enervating Pistol +3, Blessing of Alkenstar, Blessing of Norgorber, Shock Bullets, Mountaineer, Sniper's Studded Leather, Sniper Goggles, Black Arrow Ranger, Rosie Cusswell, Blessing of Calistria, Deadeye Pistol +1, Blessing of the Gods 2, Blessing of the Gods 1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Weapon 6: 1d1000 ⇒ 935

Skill feat order: 1d1000 ⇒ 244
Int>Wis>Con>Cha>Str

Bank hero point


Discard Mountaineer as structural damage.

Lirianne's plunder
Plunder: 1d6 ⇒ 1 > Furious Broadsword +2

Lirianne wrote:

Hand: Lucky Rifle +2, Furious Broadsword +2, Sniper Goggles, Swiftshooter, Blessing of Old Deadeye,

Displayed: Blessed Bullet,
Current Location: Gate of Enlightenment

Deck: 13 Discard: 2 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rosie Cusswell, Shock Bullets, Black Arrow Ranger, Blessing of Norgorber, Blessing of the Gods 2, Enervating Pistol +3, Blasting Pistol +2, Sniper's Studded Leather, Blessing of Calistria, Lifesurge Bayonet, Deadeye Pistol +1
Recharged: Surgeon, Blessing of Alkenstar,
Discard Pile: Blessing of the Gods 1, Mountaineer,
Buried Pile: Navigator Musket +1,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 7: The hour is Blessing of the Gods
.
.
.
Free exploration: Takeshi The Honorable
Difficulty increase: 2d4 ⇒ (4, 4) = 8
Lucky Rifle +2, Blessing of Alkenstar, Ley Line (Surgeon), Zelhara's Prince of Pain
Combat 14+12+8=34: 1d10 + 6 + 1d12 + 2 + 1d12 + 1d10 + 5 ⇒ (4) + 6 + (3) + 2 + (3) + (1) + 5 = 24
Bury Lucky Rifle +2 (but really Navigator Rifle)
Combat 34: 24 + 1d12 ⇒ 24 + (10) = 34
Success
Defeated

Ending my turn
Examine: Sayaka and Masao

Lirianne wrote:

Hand: Lucky Rifle +2, Blessed Bullet, Sniper Goggles, Mountaineer, Swiftshooter, Blessing of Old Deadeye,

Displayed:
Current Location: Gannet Island

Deck: 13 Discard: 1 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Calistria, Shock Bullets, Lifesurge Bayonet, Blessing of the Gods 2, Blasting Pistol +2, Deadeye Pistol +1, Sniper's Studded Leather, Black Arrow Ranger, Rosie Cusswell, Blessing of Norgorber, Enervating Pistol +3
Recharged: Surgeon, Blessing of Alkenstar,
Discard Pile: Blessing of the Gods 1,
Buried Pile: Navigator Rifle +1,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).

I'll display Blessed Bullet


Turn 1: The hour is Blessing of Besmara

All the Safety Bubbles get displayed

Free exploration: Electricty Arc Trap
Mel's Blessing of Abadar
Dexterity 12: 1d10 + 4 + 2d10 ⇒ (3) + 4 + (10, 3) = 20
Success
Defeated

Discard (recharge) Swiftshooter to draw Blessing of Old Deadeye and explore: Yasuko the Righteous
BA Fire damage 0
BA check to play spells doesn't matter
Blasting Pistol +2, Blessing of the Gods (as Besmara), Ley Line (Blessing of the Gods), Seelah help
Combat 14+12+6=32: 1d10 + 4 + 1d6 + 2 + 2d10 + 1d10 + 1d6 ⇒ (5) + 4 + (6) + 2 + (1, 6) + (4) + (2) = 30
Reroll 32: 29 + 1d10 ⇒ 29 + (10) = 39
Success
Jam?: 1d12 ⇒ 1
Blasting Pistol +2 shuffled into my deck.
Defeated

Ending my turn.
Move to random location
Random open location: 1d1 ⇒ 1 Gannet Island
Examine: Icy Boarding Pike +1

Lirianne wrote:

Hand: Lucky Rifle +2, Navigator Musket +1, Surgeon, Mountaineer, Blessing of Alkenstar, Blessing of Old Deadeye,

Displayed:
Current Location: Gannet Island

Deck: 14 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Calistria, Enervating Pistol +3, Swiftshooter, Blasting Pistol +2, Blessing of Norgorber, Rosie Cusswell, Sniper's Studded Leather, Lifesurge Bayonet, Sniper Goggles, Blessing of the Gods 2, Shock Bullets, Blessed Bullet, Deadeye Pistol +1, Black Arrow Ranger
Recharged:
Discard Pile: Blessing of the Gods 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).

Mountaineer will reveal to add 2d8 to any Survival check.


Lirianne wrote:

Hand: Lucky Rifle +2, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar, Blessing of the Gods 1, Blessing of the Gods 2,

Displayed:
Current Location: Gannet Island

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Calistria, Surgeon, Mountaineer, Rosie Cusswell, Blessing of Old Deadeye, Blessing of Norgorber, Black Arrow Ranger, Sniper's Studded Leather, Deadeye Pistol +1, Lifesurge Bayonet, Sniper Goggles, Navigator Musket +1, Enervating Pistol +3, Shock Bullets, Blessed Bullet
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Item 6
Power feat


Turn 13: The hour is Blessing of Besmara

SoT: Put a marker on the Cannon Golem

Display Shock Bullets

Free exploration: Magaav Assassin
BA Arcane 13: 0 = 0
Failed
Lucky Rifle, Rosie Cusswell, Blessing of Calistra
Combat 25: 1d10 + 6 + 1d12 + 1d4 + 1d10 ⇒ (8) + 6 + (3) + (2) + (1) = 20
Bury Lucky Rifle (but Shock Bullets) to...
Combat 25: 20 + 1d12 ⇒ 20 + (3) = 23
Reroll
Combat 25: 20 + 1d12 ⇒ 20 + (7) = 27
Success
Defeated
Attempting to close
Hours discarded: 1d4 ⇒ 2

Plunder: 1d6 ⇒ 2 Resist Energy in my hand.
Move to random open location: 1d4 ⇒ 4
Ghol-Gan Ruins

End my turn
Random open location: 1d4 ⇒ 2
Rocky Cliff

Lirianne wrote:

Hand: Deadeye Pistol +1, Enervating Pistol +3, Sniper's Studded Leather, Sniper Goggles, Blessing of Old Deadeye, Blessing of Norgorber,

Displayed:
Current Location: Gannet Island

Deck: 8 Discard: 2 Buried: 5
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 1, Blessing of the Gods 2, Black Arrow Ranger, Swiftshooter, Blessing of Alkenstar, Navigator Musket +1
Recharged: Surgeon, Rosie Cusswell,
Discard Pile: Spyglass, Blessing of Calistria,
Buried Pile: Blasting Pistol +2, Mountaineer, Lifesurge Bayonet, Lucky Rifle +2, Shock Bullets,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Before this turn, recharged Blessing of Alkenstar

Start of turn
Force damage: 1d4 - 1 ⇒ (4) - 1 = 3
Bury Blasting Pistol +2, Mountaineer, Lifesurge Bayonet

Move to Gannet Island.

Free exploration: Crystal of Healing Hands
Fail
Banish

Surgeon to heal Blessing of Calistria

Lirianne wrote:

Hand: Lucky Rifle +2, Enervating Pistol +3, Shock Bullets, Rosie Cusswell, Blessing of Calistria, Blessing of Norgorber,

Displayed:
Current Location: Gannet Island

Deck: 11 Discard: 1 Buried: 3
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Blessing of Alkenstar, Sniper's Studded Leather, Sniper Goggles, Blessing of the Gods 2, Black Arrow Ranger, Swiftshooter, Blessing of the Gods 1, Navigator Musket +1, Blessing of Old Deadeye
Recharged: Surgeon,
Discard Pile: Spyglass,
Buried Pile: Blasting Pistol +2, Mountaineer, Lifesurge Bayonet,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Using Mel's Blessing of Milani
Dexterity 5+6=11: 1d10 + 4 + 2d10 ⇒ (5) + 4 + (7, 5) = 21
Success
Defeated

End my turn.

Random open location: 1d8 ⇒ 4
Shrine to Norgorber
Examine: Magaav Commander (Villain)

Lirianne wrote:

Hand: Blasting Pistol +2, Lucky Rifle +2, Lifesurge Bayonet, Surgeon, Mountaineer, Blessing of Alkenstar,

Displayed:
Current Location: Shrine to Norgorber

Deck: 13 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Old Deadeye, Deadeye Pistol +1, Sniper's Studded Leather, Blessing of Norgorber, Black Arrow Ranger, Navigator Musket +1, Enervating Pistol +3, Blessing of the Gods 1, Blessing of the Gods 2, Shock Bullets, Rosie Cusswell, Sniper Goggles, Swiftshooter
Recharged:
Discard Pile: Blessing of Calistria, Spyglass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Lirianne wrote:

Hand: Blasting Pistol +2, Lucky Rifle +2, Lifesurge Bayonet, Spyglass, Mountaineer, Blessing of Calistria,

Displayed:
Current Location: Beach

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swiftshooter, Surgeon, Blessing of Alkenstar, Blessing of Old Deadeye, Black Arrow Ranger, Sniper's Studded Leather, Blessing of the Gods 1, Shock Bullets, Enervating Pistol +3, Blessing of the Gods 2, Rosie Cusswell, Deadeye Pistol +1, Sniper Goggles, Blessing of Norgorber, Navigator Musket +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).

At the start of my move step, attempt to repair the ship.
Blessing of Calistra
Craft 4+6=10: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (8) = 12
Repaired

Lirianne plays Spyglass at the Beach:
Falchion +3
Tsunami

Lirianne heads to the Rocky Cliff

Free exploration: Barroom Brawl
Waiting to see what help might be out there.


Ally 6: 1d1000 ⇒ 719
Weapon 6: 724 = 724


Weapon 6: 1d1000 ⇒ 724
Skill feat: Int +2


Plunder: 1d6 ⇒ 3
Armor
Blessing, Seelah help
Constitution 10: 1d6 + 1d6 + 1d8 ⇒ (6) + (4) + (8) = 18
Success
Acquired


Ranged 7: 1d12 + 6 ⇒ (11) + 6 = 17
Plunder: 1d6 ⇒ 3
Armor
Brine Dragonhide Breastplate

Lirianne wrote:

Hand: Deadeye Pistol +1, Enervating Pistol +3, Lucky Rifle +2, Resist Energy, Blessing of Calistria, Blessing of the Gods 1, Brine Dragonhide Breastplate,

Displayed:
Current Location: Shipwreck Graveyard

Deck: 14 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Shock Bullets, Blasting Pistol +2, Blessing of the Gods 2, Sniper Goggles, Navigator Musket +1, Swiftshooter, Lifesurge Bayonet
Recharged: Sniper's Studded Leather, Surgeon, Master Gunner, Blessing of Old Deadeye, Black Arrow Ranger, Rosie Cusswell,
Discard Pile: Spyglass, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 16: The hour is Blessing of Kelizandri

Lirianne sees Seelah floundering on the Jagged Shoals and goes to help out.

Free exploration: Jagged Shoals
Recharge Black Arrow Ranger and Rosie Cusswell
Intelligence 11: 1d8 + 1 + 2d4 ⇒ (7) + 1 + (4, 1) = 13
Success
Defeated

Ending my turn.

Random open location: 1d3 ⇒ 1
Shipwreck Graveyard: Examine: Pirate Entertainments

Lirianne wrote:

Hand: Deadeye Pistol +1, Enervating Pistol +3, Lucky Rifle +2, Resist Energy, Blessing of Calistria, Blessing of the Gods 1,

Displayed:
Current Location: Shipwreck Graveyard

Deck: 14 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Lifesurge Bayonet, Blasting Pistol +2, Sniper Goggles, Blessing of Norgorber, Swiftshooter, Navigator Musket +1, Blessing of the Gods 2
Recharged: Sniper's Studded Leather, Surgeon, Master Gunner, Blessing of Old Deadeye, Black Arrow Ranger, Rosie Cusswell,
Discard Pile: Spyglass, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 10: The hour is Blessing of Hshurha

Free exploration: Shipwreck
Blessing of Alkenstar
Constitution 5+6=11: 1d6 + 1d12 ⇒ (5) + (12) = 17
Success
Defeated
Plunder to my hand: 1d6 ⇒ 2
Spell: Resist Energy
To close, discard an hour.
Plunder Stashed: 1d6 ⇒ 3
Armor

Random open location: 1d5 ⇒ 1
Shipwreck Graveyard: Jagged Shoals

End my turn.
Random open location: 1d5 ⇒ 5
Dragon's Jaws 2
Tot Flask

Lirianne wrote:

Hand: Deadeye Pistol +1, Enervating Pistol +3, Resist Energy, Black Arrow Ranger, Rosie Cusswell, Blessing of Calistria,

Displayed:
Current Location: Dragon's Jaws 2

Deck: 14 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swiftshooter, Blessing of the Gods 2, Blessing of Norgorber, Lifesurge Bayonet, Sniper Goggles, Lucky Rifle +2, Blessing of the Gods 1, Blasting Pistol +2, Navigator Musket +1, Shock Bullets
Recharged: Sniper's Studded Leather, Surgeon, Master Gunner, Blessing of Old Deadeye,
Discard Pile: Spyglass, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 4: The hour is Blessing of the Gods.

Free exploration: Cyclops
Examine top of my deck, Sniper's Studded Leather. Recharged.
BA: Examine top of my deck: Surgeon. Recharged.
Deadeye Pistol +1 (shuffle), Master Gunner (so put Deadeye Pistol +1 on top of my deck), Blessing of Old Deadeye
Combat 22: 1d10 + 6 + 1d6 + 1 + 1d6 + 1d4 + 1d10 ⇒ (2) + 6 + (6) + 1 + (4) + (1) + (2) = 22
Geez that was close.
Success
Defeated

Spyglass to examine: Corlan, Shipwreck
Switch their order.

End my turn.

Lirianne wrote:

Hand: Deadeye Pistol +1, Enervating Pistol +3, Black Arrow Ranger, Rosie Cusswell, Blessing of Alkenstar, Blessing of Calistria,

Displayed:
Current Location: Pinnacle Atoll

Deck: 14 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 1, Navigator Musket +1, Sniper Goggles, Lucky Rifle +2, Lifesurge Bayonet, Blasting Pistol +2, Shock Bullets, Blessing of the Gods 2, Swiftshooter, Blessing of Norgorber
Recharged: Sniper's Studded Leather, Surgeon, Master Gunner, Blessing of Old Deadeye,
Discard Pile: Spyglass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Pinnacle Atoll guarded by discarding an hour.


Pinnacle Atoll to start with.

Lirianne wrote:

Hand: Deadeye Pistol +1, Spyglass, Black Arrow Ranger, Rosie Cusswell, Master Gunner, Blessing of Old Deadeye,

Displayed:
Current Location: Pinnacle Atoll

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Blessing of the Gods 1, Blessing of Alkenstar, Sniper Goggles, Lifesurge Bayonet, Navigator Musket +1, Shock Bullets, Blessing of Calistria, Blessing of Norgorber, Lucky Rifle +2, Swiftshooter, Enervating Pistol +3, Surgeon, Sniper's Studded Leather, Blasting Pistol +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Weapon 6: 1d1000 ⇒ 392
Ally 6: 1d1000 ⇒ 615
Item 5: 1d1000 ⇒ 647
Weapon 6: 1d1000 ⇒ 675

Card feat ally if I have one, or blessing


Pirate: 1d6 ⇒ 2
Dexterity 12: 1d10 + 4 ⇒ (9) + 4 = 13
Lucky Rifle, Blessing of Alkenstar, Rosie Cusswell, Sniper's Studded Leather
Combat 20+6=26: 1d10 + 6 + 1d12 + 2 + 1d12 + 1d4 + 2 ⇒ (3) + 6 + (9) + 2 + (7) + (1) + 2 = 30
Success
Defeated

Bury Master Gunner to guard.

Lirianne wrote:

Hand: Lucky Rifle +2, Blessing of Norgorber,

Displayed: Poisoned Bullets,
Current Location: Lucrehold

Deck: 13 Discard: 3 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Old Deadeye, Blasting Pistol +2, Sniper Goggles, Black Arrow Ranger, Spyglass, Surgeon, Lifesurge Bayonet, Blessing of the Gods 1
Recharged: Shock Musket +1, Besmaran Priest, Sniper's Studded Leather, Rosie Cusswell, Blessing of Alkenstar,
Discard Pile: Blessing of the Gods 2, Blessing of Calistria, Navigator Musket +1,
Buried Pile: Master Gunner,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Lirianne hand Ramexes Deadeye Pistol (will add 1d6 to local combat), then moves to Lucrehold.

Ending my turn.

Discard some stuff.

Lirianne wrote:

Hand: Lucky Rifle +2, Sniper's Studded Leather, Master Gunner, Rosie Cusswell, Blessing of Alkenstar, Blessing of Norgorber,

Displayed: Poisoned Bullets,
Current Location: Lucrehold

Deck: 10 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Arrow Ranger, Surgeon, Blasting Pistol +2, Sniper Goggles, Blessing of Old Deadeye, Blessing of the Gods 1, Spyglass, Lifesurge Bayonet
Recharged: Shock Musket +1, Besmaran Priest,
Discard Pile: Blessing of the Gods 2, Blessing of Calistria, Navigator Musket +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Discarded Blessing of Calistria for Mel.
No pirate or swashbuckling cards when Zelhara closes the Coastline.

Lirianne gets to move when her location closes.
Random open location: 1d5 ⇒ 1
Floating Shipyard
We already know what's there.

Turn 14: The hour is Blessing of Norgorber.

Free exploration: Fire Drake
Asking for a blessing.
Dexterity 18: 1d10 + 4 + 1d10 ⇒ (8) + 4 + (10) = 22
Success
Defeated

Ending my turn.
Random open location: 1d5 ⇒ 1
Floating Shipyard
Examine: Charm Animal

Lirianne wrote:

Hand: Navigator Musket +1, Lucky Rifle +2, Deadeye Pistol +1, Instant Armor, Master Gunner, Rosie Cusswell,

Displayed: Poisoned Bullets,
Current Location: Floating Shipyard

Deck: 13 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Blessing of the Gods 1, Lifesurge Bayonet, Blessing of Alkenstar, Blasting Pistol +2, Sniper's Studded Leather, Sniper Goggles, Blessing of Norgorber, Black Arrow Ranger, Blessing of Old Deadeye, Spyglass
Recharged: Shock Musket +1, Besmaran Priest,
Discard Pile: Blessing of the Gods 2, Blessing of Calistria,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 8: The hour is Blessing of Hshurha

Display Poisoned Bullets

Free exploration: Besmaran Priest
Ranged (Diplomacy): 1d10 + 6 ⇒ (5) + 6 = 11
Success
Acquired

Discard (Recharge) Besmaran Priest to explore: Instant Armor
Intelligence 3: 1d8 + 1 ⇒ (2) + 1 = 3
Success
Acquired

I'll save Master Gunner for closing Lucrehold (which I'll move to on my next turn).

Ending my turn.

Random open location: 1d7 ⇒ 5
Move to Coastline
Examine: Enemy Ship

Lirianne wrote:

Hand: Navigator Musket +1, Lucky Rifle +2, Deadeye Pistol +1, Instant Armor, Master Gunner, Blessing of Calistria,

Displayed: Poisoned Bullets,
Current Location: Coastline

Deck: 14 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sniper's Studded Leather, Blasting Pistol +2, Blessing of Norgorber, Surgeon, Black Arrow Ranger, Blessing of the Gods 1, Spyglass, Blessing of Old Deadeye, Blessing of Alkenstar, Sniper Goggles, Lifesurge Bayonet, Rosie Cusswell
Recharged: Shock Musket +1, Besmaran Priest,
Discard Pile: Blessing of the Gods 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 2: The hour is Blessing of Milani

Free exploration: Enemy Ship
Hirgenzosk: 1d12 ⇒ 9 No.
Summoned Ship: 1d21 ⇒ 17

Come What May:
Come What May
Ship 4
Class 4

Check to Defeat
Wisdom
Survival
10
OR
Charisma
Diplomacy
11

When Encountered
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.
When Commanding
Reduce Structural damage to this ship by 1.
At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

Check to Repair
Craft
8

When Commanding (Wrecked)
After you reset your hand, discard any cards that have the Aristocrat or Captain trait.


Ranged, Rosie Cusswell, Blessing of the Gods as Blessing of Milani
Diplomacy 11: 1d10 + 6 + 1d4 + 2d10 ⇒ (8) + 6 + (4) + (6, 7) = 31
Success
Defeated
Plunder: 1d6 ⇒ 2 Spell

Attempting to close...
Summon Pirate: 1d6 ⇒ 2 Jakaw Razorbeak
Examine the top of my deck: Deadeye Pistol +1. Draw it.
BYA
Black Arrow Ranger, General Ishida (Surgeon)
Dexterity 12: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (5) = 18
Success
Deadeye Pistol +1, General Ishida (Shock Musket +1), Zelhara's BoBaalzebul
Combat 20+6=26: 1d10 + 6 + 2d6 + 1 + 1d6 + 1d10 ⇒ (8) + 6 + (6, 1) + 1 + (1) + (2) = 25
Reroll...
Combat 26: 24 + 1d10 ⇒ 24 + (10) = 34
Success
Defeated
Discard a blessing to close.
Plunder: 1d6 ⇒ 5 Ally

Move to: 1d7 ⇒ 1 Floating Shipyard
Examine: Besmaran Priest

End my turn.
Move to: 1d7 ⇒ 1 Floating Shipyard again.

Lirianne wrote:

Hand: Navigator Musket +1, Lucky Rifle +2, Deadeye Pistol +1, Poisoned Bullets, Master Gunner, Blessing of Calistria,

Displayed:
Current Location: Pinnacle Atoll

Deck: 13 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Arrow Ranger, Sniper Goggles, Blessing of the Gods 1, Spyglass, Blasting Pistol +2, Blessing of Alkenstar, Rosie Cusswell, Lifesurge Bayonet, Sniper's Studded Leather, Surgeon, Blessing of Old Deadeye, Blessing of Norgorber
Recharged: Shock Musket +1,
Discard Pile: Blessing of the Gods 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Pinnacle Atoll

Lirianne wrote:

Hand: Navigator Musket +1, Shock Musket +1, Surgeon, Black Arrow Ranger, Rosie Cusswell, Blessing of the Gods 2,

Displayed:
Current Location: Pinnacle Atoll

Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blasting Pistol +2, Sniper Goggles, Lucky Rifle +2, Spyglass, Lifesurge Bayonet, Blessing of Old Deadeye, Blessing of Calistria, Blessing of the Gods 1, Sniper's Studded Leather, Blessing of Norgorber, Blessing of Alkenstar, Master Gunner, Poisoned Bullets, Deadeye Pistol +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Ally 5: 1d1000 ⇒ 13
Power feat ( []or discard)
I'm against the villain feat to draw a new hand.


Turn 15: The hour is Blessing of the Gods

Lirianne moves to the Hall of Champions.

Free exploration: Flaming Longbow +2
Ranged 13: 1d10 + 6 ⇒ (8) + 6 = 14
Success
Acquired

Spyglass to examine: Grayflame Mace +2, Blasting Pistol +2
Flip the order.

Discard Blessing of Norgerber to explore: Blasting Pistol +2
Ranged 13: 1d10 + 6 ⇒ (3) + 6 = 9
Failed banished.

Ending my turn.
Move to...
Random open location: 1d4 ⇒ 3
Torture Pit (that sucks)
Asking Zelhara for Blessing of Baalzebul
Constitution 10: 3d6 ⇒ (4, 2, 5) = 11
Success

Lirianne wrote:

Hand: Blasting Pistol +2, Shock Musket +1, Heavy Crossbow, Navigator Musket +1, Flaming Longbow +2, Rosie Cusswell,

Displayed:
Current Location: Torture Pit

Deck: 13 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Calistria, Blessing of Alkenstar, Blessing of the Gods 2, Sniper Goggles, Lucky Rifle +2, Blessing of Old Deadeye, Poisoned Bullets, Deadeye Pistol +1, Master Gunner
Recharged: Surgeon, Black Arrow Ranger, Lifesurge Bayonet, Sniper's Studded Leather,
Discard Pile: Blessing of the Gods 1, Spyglass, Blessing of Norgorber,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Lirianne discards Sniper's Studded Leather for the 1 Mental damage on Zelhara's turn. Then uses Lifesurge Bayonet +1 to recharge heal the armor.

Turn 9: The hour is Blessing of Achaekek

Free exploration: Falcata +1
Strength: 0 = 0
Failed
Banished

Discard Blessing of the Gods to explore: Icy Boarding Pike +1
Strength: 0 = 0
Failed
Banished

Ending my turn.

Random open location: 1d6 ⇒ 2
Sea Fort
Examine: Sniper's Studded Leather

Lirianne wrote:

Hand: Blasting Pistol +2, Shock Musket +1, Heavy Crossbow, Navigator Musket +1, Spyglass, Blessing of Norgorber,

Displayed:
Current Location: Sea Fort

Deck: 14 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Blessing of Old Deadeye, Blessing of Calistria, Poisoned Bullets, Blessing of the Gods 2, Sniper Goggles, Rosie Cusswell, Deadeye Pistol +1, Master Gunner, Blessing of Alkenstar
Recharged: Surgeon, Black Arrow Ranger, Lifesurge Bayonet, Sniper's Studded Leather,
Discard Pile: Blessing of the Gods 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 3: The hour is Blessing of Pharasma

Free exploration: Heavy Crossbow
Ranged 7: 1d10 + 6 ⇒ (5) + 6 = 11
Success
Draw a card
Acquired

Discard Blessing of Old Deadeye to explore: Brine Dragonhide Breastplate
Constitution 9: 0 = 0
Failed
Banished

Surgeon to heal: Blessing of Old Deadeye

Discard (recharge) Black Arrow Ranger to explore: Sharkskin Armor
Constitution 7: 0 = 0
Failed
Banished

Ending my turn.
Random open location: 1d7 ⇒ 2
Hall of Champions
Examine: Falcata +1

Lirianne wrote:

Hand: Blasting Pistol +2, Lifesurge Bayonet, Shock Musket +1, Heavy Crossbow, Sniper's Studded Leather, Blessing of the Gods 1,

Displayed:
Current Location: Hall of Champions

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Master Gunner, Blessing of Old Deadeye, Poisoned Bullets, Blessing of Calistria, Blessing of Alkenstar, Blessing of Norgorber, Sniper Goggles, Spyglass, Deadeye Pistol +1, Navigator Musket +1, Blessing of the Gods 2, Lucky Rifle +2, Rosie Cusswell
Recharged: Surgeon, Black Arrow Ranger,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Hall of Champions. Might move to Sea Fort if I draw an amor.

Lirianne wrote:

Hand: Blasting Pistol +2, Lifesurge Bayonet, Sniper's Studded Leather, Surgeon, Blessing of the Gods 1, Blessing of Old Deadeye,

Displayed:
Current Location: Hall of Champions

Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Arrow Ranger, Sniper Goggles, Blessing of Alkenstar, Lucky Rifle +2, Shock Musket +1, Spyglass, Blessing of Calistria, Blessing of Norgorber, Blessing of the Gods 2, Deadeye Pistol +1, Rosie Cusswell, Poisoned Bullets, Navigator Musket +1, Master Gunner
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Weapon 5: 1d1000 ⇒ 279
Save hero point


Turn 16: The hour is Blessing of Abadar

Free exploration: Keen Rapier +3
0
Failed
Banished

Spyglass to examine: Yasuko the Righteous, Slip
Change the order.

Discard Blessing of the Gods to explore: Slip
Diplomacy (Ranged) 9: 1d10 + 6 ⇒ (2) + 6 = 8
Failed
Banished

Ending my turn.

Lirianne wrote:

Hand: Blasting Pistol +2, Deadeye Pistol +1, Shock Musket +1, Navigator Musket +1, Surgeon, Blessing of the Gods 1,

Displayed:
Current Location: Tidewater Rock

Deck: 9 Discard: 5 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Master Gunner, Blessing of Alkenstar, Lucky Rifle +2, Sniper Goggles, Blessing of Calistria, Blessing of the Gods 2, Blessing of Norgorber
Recharged: Rosie Cusswell, Black Arrow Ranger,
Discard Pile: Sniper's Studded Leather, Pepperbox, Blessing of Old Deadeye, Blessing of the Gods 3, Spyglass,
Buried Pile: Poisoned Bullets,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 10: Blessing of Erastil

Lirianne continues the party at the Great Stone Bridge.
Free exploration: Blessing of the Gods
Acquired

Discard Blessing of Old Deadeye to explore: Storm
It is displayed

Discard (recharge) Black Arrow Ranger to explore: Humanbane Crossbow +2
Ranged 11: 1d10 + 6 ⇒ (1) + 6 = 7
Failed

Banisehd

Ending my turn.
Random open location: 1d4 ⇒ 2
Tidewater Rock
Examine: Sabotage

Lirianne wrote:

Hand: Blasting Pistol +2, Deadeye Pistol +1, Shock Musket +1, Navigator Musket +1, Blessing of the Gods 3, Spyglass,

Displayed:
Current Location: Tidewater Rock

Deck: 11 Discard: 3 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Calistria, Surgeon, Blessing of Norgorber, Sniper Goggles, Master Gunner, Lucky Rifle +2, Blessing of the Gods 2, Blessing of Alkenstar, Blessing of the Gods 1
Recharged: Rosie Cusswell, Black Arrow Ranger,
Discard Pile: Sniper's Studded Leather, Pepperbox, Blessing of Old Deadeye,
Buried Pile: Poisoned Bullets,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Ranged 10: 1d10 + 6 ⇒ (3) + 6 = 9


Display Poisoned Bullets

Free exploration: Giant Anaconda
Examine the top of my deck: Navigator Musket +1. Draw it.
Deadeye Pistol +1 (reload), Poisoned Bullets
Combat 18: 1d10 + 6 + 1d6 + 1 + 1d6 + 1d12 ⇒ (2) + 6 + (5) + 1 + (1) + (1) = 16
Success
Poisoned Bullets Craft 8: 1d8 + 2 ⇒ (4) + 2 = 6
Failed. Buried.
Defeated

Discard (recharge) Rosie Cusswell to explore: Sea Scourge
Examine my deck: Deadeye Pistol +1. Draw it.
BYA Constition 8: 1d6 ⇒ 4
Failed
2 acid damage: Sniper's Studded Leather and Pepperbox
Deadeye Pistol +1 (reload)
Combat 12: 1d10 + 6 + 1d6 + 1 + 1d6 ⇒ (10) + 6 + (2) + 1 + (5) = 24
Success
Defeated

Ending my turn.
Random location: 1d5 ⇒ 2 Tidewater Rock
Examine: Blessing of Norgorber

Lirianne wrote:

Hand: Blasting Pistol +2, Deadeye Pistol +1, Shock Musket +1, Navigator Musket +1, Black Arrow Ranger, Blessing of Old Deadeye,

Displayed:
Current Location: Tidewater Rock

Deck: 11 Discard: 2 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sniper Goggles, Master Gunner, Blessing of the Gods 1, Blessing of Alkenstar, Blessing of Norgorber, Blessing of the Gods 2, Surgeon, Lucky Rifle +2, Blessing of Calistria, Spyglass
Recharged: Rosie Cusswell,
Discard Pile: Sniper's Studded Leather, Pepperbox,
Buried Pile: Poisoned Bullets,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Guard
Ranged 10: 1d10 + 6 ⇒ (10) + 6 = 16
Guarded


Great Stone Bridge

Lirianne wrote:

Hand: Pepperbox, Deadeye Pistol +1, Shock Musket +1, Sniper's Studded Leather, Poisoned Bullets, Rosie Cusswell,

Displayed:
Current Location: Great Stone Bridge

Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Blessing of Calistria, Blessing of Norgorber, Blasting Pistol +2, Spyglass, Black Arrow Ranger, Blessing of Old Deadeye, Lucky Rifle +2, Surgeon, Sniper Goggles, Blessing of the Gods 1, Navigator Musket +1, Master Gunner, Blessing of the Gods 2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Ally 3: 1d1000 ⇒ 131
Skill feat dexterity


Turn 17: The hour is Blessing of Achaekek

Free exploration: Darkforest Anemone
Top of my deck: Quartermaster. Recharge it.
Shock Mustket +1 (bury it), Sniper Goggles, Sniper's Studded Leather
Combat 16+4=20: 1d10 + 5 + 1d10 + 1 + 2d8 + 4 + 2 ⇒ (8) + 5 + (3) + 1 + (2, 6) + 4 + 2 = 31
Success
Defeated

Ending my turn
Examining: Albatross

Lirianne wrote:

Hand: Deadeye Pistol +1, Blasting Pistol +2, Lucky Rifle +2, Surgeon, Sniper Goggles, Blessing of Norgorber,

Displayed:
Current Location: Murderhole

Deck: 11 Discard: 2 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Navigator Musket +1, Poisoned Bullets, Blessing of the Gods 2, Rosie Cusswell, Spyglass
Recharged: Blessing of Old Deadeye, Master Gunner, Blessing of the Gods 1, Pepperbox, Quartermaster, Sniper's Studded Leather,
Discard Pile: Blessing of Calistria, Blessing of Alkenstar,
Buried Pile: Shock Musket +1,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 11: The hour is Blessing of Cayden Cailean

Free exploration: Tessa Fairwind
Dexterity 7: 1d10 + 3 ⇒ (6) + 3 = 9
Success
Ranged (Diplomacy) 9: 1d10 + 3 ⇒ (4) + 3 = 7
Oh well.

Discard (recharge) Master Gunner to explore: Port Peril Corsair
Examine my deck: Blessing of the Gods 1. Recharge it.
Recharge Pepperbox from my discards.
Ranged Combat damage: 1d4 - 1 ⇒ (1) - 1 = 0
Deadeye Pistol +1, Sniper Goggles
Combat 13+4=17: 1d10 + 5 + 1d6 + 1 + 4 ⇒ (2) + 5 + (6) + 1 + 4 = 18
Success
Defeated

Ending my turn.
Move to my location and examine: Darkforest Anemone

Lirianne wrote:

Hand: Shock Musket +1, Deadeye Pistol +1, Blasting Pistol +2, Lucky Rifle +2, Sniper's Studded Leather, Sniper Goggles,

Displayed:
Current Location: Murderhole

Deck: 12 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rosie Cusswell, Navigator Musket +1, Blessing of the Gods 2, Quartermaster, Poisoned Bullets, Spyglass, Surgeon, Blessing of Norgorber
Recharged: Blessing of Old Deadeye, Master Gunner, Blessing of the Gods 1, Pepperbox,
Discard Pile: Blessing of Calistria, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Turn 5: The hour is Blessing of Gozreh

Free exploration: Port Peril Corsair
BA Combat damage: 1d4 - 1 ⇒ (4) - 1 = 3
Discard: Pepperbox, Blessing of Calistria, Blessing of Alkenstar
Reveal Deadeye Pistol +1, Sniper Goggles, Blessing of the Old
Combat 13+10+4=27: 1d10 + 5 + 1d6 + 1 + 1d10 + 4 ⇒ (8) + 5 + (6) + 1 + (6) + 4 = 30
Success
Defeated

Ending my turn.
Move randomly to my own location and examine: Tessa Fairwind

Lirianne wrote:

Hand: Shock Musket +1, Deadeye Pistol +1, Blasting Pistol +2, Sniper's Studded Leather, Sniper Goggles, Master Gunner,

Displayed:
Current Location: Murderhole

Deck: 11 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spyglass, Lucky Rifle +2, Blessing of Norgorber, Blessing of the Gods 2, Navigator Musket +1, Blessing of the Gods 1, Quartermaster, Surgeon, Poisoned Bullets, Rosie Cusswell
Recharged: Blessing of Old Deadeye,
Discard Pile: Blessing of Calistria, Pepperbox, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Lirianne wrote:

Hand: Pepperbox, Deadeye Pistol +1, Sniper Goggles, Blessing of Calistria, Blessing of Old Deadeye, Blessing of Alkenstar,

Displayed:
Current Location: Murderhole

Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 1, Spyglass, Quartermaster, Blessing of the Gods 2, Blasting Pistol +2, Blessing of Norgorber, Surgeon, Shock Musket +1, Master Gunner, Navigator Musket +1, Lucky Rifle +2, Rosie Cusswell, Poisoned Bullets, Sniper's Studded Leather
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
-Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
-Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).


Ally 5: 1d1000 ⇒ 766 Mountaineer
Weapon 5: 1d1000 ⇒ 90 Lucky Rifle +1

Skill feat: Dex +4


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