End my turn.
Summon Shen Tei
Examine my deck: Blessing of Alkenstar. Recharge that.
BA Dexterity 5+3=8:1d10 + 4 ⇒ (5) + 4 = 9
Success
2 Cold damage: Navigator Musket +1, Black Arrow Ranger
Blasting Pistol +2, Blessing of Old Deadeye
Combat 20+6=26:1d10 + 6 + 1d6 + 2 + 4d4 + 1d10 ⇒ (9) + 6 + (4) + 2 + (1, 1, 3, 2) + (8) = 36
Success
Defeated
Banish Blessing of the Gods to close.
Location closed Move to random open location:1d2 ⇒ 1
Shrine 1
No need to examine that.
End of turn version...
Move to random open location:1d2 ⇒ 2
Shrine 5
Examine: Blessing of Cayden Cailean
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Discard (recharge) Swiftshooter to draw Blessing of the Gods and explore: Blessing of Gozreh
Wisdom 7+1=8:1d6 + 1 ⇒ (3) + 1 = 4
Failed
Banished
Discard (recharge) Surgeon to explore: Albatross Soup
Bury top of my deck: Sniper's Studded Leather
Constitution 15+1:0 = 0
Failed
Stays faceup on top.
Ending my turn.
Random open location:1d4 ⇒ 1
Shrine 1
Examine: Magatama of Sealing
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☑ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Mountaineer will reveal to add 2d8 to any Survival check.
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
At the start of my move step, attempt to repair the ship.
Blessing of Calistra
Craft 4+6=10:1d8 + 2 + 1d8 ⇒ (2) + 2 + (8) = 12
Repaired
Lirianne plays Spyglass at the Beach:
Falchion +3
Tsunami
Lirianne heads to the Rocky Cliff
Free exploration: Barroom Brawl
Waiting to see what help might be out there.
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Deck: 13 Discard: 2 Buried: 0
NOTES: Available Support: Blessings are available for use.
Other: Reroll not used.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Surgeon, Blessing of the Gods 1, Lifesurge Bayonet, Blessing of Alkenstar, Blasting Pistol +2, Sniper's Studded Leather, Sniper Goggles, Blessing of Norgorber, Black Arrow Ranger, Blessing of Old Deadeye, Spyglass
Recharged: Shock Musket +1, Besmaran Priest,
Discard Pile: Blessing of the Gods 2, Blessing of Calistria, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Check to Defeat
Wisdom
Survival
10
OR
Charisma
Diplomacy
11
When Encountered
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.
When Commanding
Reduce Structural damage to this ship by 1.
At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.
Check to Repair
Craft
8
When Commanding (Wrecked)
After you reset your hand, discard any cards that have the Aristocrat or Captain trait.
Ranged, Rosie Cusswell, Blessing of the Gods as Blessing of Milani
Diplomacy 11:1d10 + 6 + 1d4 + 2d10 ⇒ (8) + 6 + (4) + (6, 7) = 31
Success
Defeated
Plunder:1d6 ⇒ 2 Spell
Attempting to close...
Summon Pirate:1d6 ⇒ 2 Jakaw Razorbeak
Examine the top of my deck: Deadeye Pistol +1. Draw it.
BYA
Black Arrow Ranger, General Ishida (Surgeon)
Dexterity 12:1d10 + 4 + 1d6 ⇒ (9) + 4 + (5) = 18
Success
Deadeye Pistol +1, General Ishida (Shock Musket +1), Zelhara's BoBaalzebul Combat 20+6=26:1d10 + 6 + 2d6 + 1 + 1d6 + 1d10 ⇒ (8) + 6 + (6, 1) + 1 + (1) + (2) = 25
Reroll...
Combat 26:24 + 1d10 ⇒ 24 + (10) = 34
Success
Defeated
Discard a blessing to close.
Plunder:1d6 ⇒ 5 Ally
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☑ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Deck: 9 Discard: 5 Buried: 1
NOTES: Available Support: Blessings are available for use.
Other: Reroll not used.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Master Gunner, Blessing of Alkenstar, Lucky Rifle +2, Sniper Goggles, Blessing of Calistria, Blessing of the Gods 2, Blessing of Norgorber
Recharged: Rosie Cusswell, Black Arrow Ranger,
Discard Pile: Sniper's Studded Leather, Pepperbox, Blessing of Old Deadeye, Blessing of the Gods 3, Spyglass, Buried Pile: Poisoned Bullets,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Deck: 11 Discard: 3 Buried: 1
NOTES: Available Support: Blessings are available for use.
Other: Reroll not used.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Calistria, Surgeon, Blessing of Norgorber, Sniper Goggles, Master Gunner, Lucky Rifle +2, Blessing of the Gods 2, Blessing of Alkenstar, Blessing of the Gods 1
Recharged: Rosie Cusswell, Black Arrow Ranger,
Discard Pile: Sniper's Studded Leather, Pepperbox, Blessing of Old Deadeye, Buried Pile: Poisoned Bullets,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Deck: 14 Discard: 0 Buried: 0
NOTES: Available Support: Blessings are available for use.
Other: Reroll not used.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Alkenstar, Blessing of Calistria, Blessing of Norgorber, Blasting Pistol +2, Spyglass, Black Arrow Ranger, Blessing of Old Deadeye, Lucky Rifle +2, Surgeon, Sniper Goggles, Blessing of the Gods 1, Navigator Musket +1, Master Gunner, Blessing of the Gods 2
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Deck: 12 Discard: 2 Buried: 0
NOTES: Available Support: Blessings are available for use.
Other: Reroll not used.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Rosie Cusswell, Navigator Musket +1, Blessing of the Gods 2, Quartermaster, Poisoned Bullets, Spyglass, Surgeon, Blessing of Norgorber
Recharged: Blessing of Old Deadeye, Master Gunner, Blessing of the Gods 1, Pepperbox,
Discard Pile: Blessing of Calistria, Blessing of Alkenstar, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Deck: 11 Discard: 3 Buried: 0
NOTES: Available Support: Blessings are available for use.
Other: Reroll not used.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spyglass, Lucky Rifle +2, Blessing of Norgorber, Blessing of the Gods 2, Navigator Musket +1, Blessing of the Gods 1, Quartermaster, Surgeon, Poisoned Bullets, Rosie Cusswell
Recharged: Blessing of Old Deadeye,
Discard Pile: Blessing of Calistria, Pepperbox, Blessing of Alkenstar, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Light Armors, Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)
☑ At the end of your turn (☑ or when your location is closed), you may move to a random open location; if you do, you may examine the top card of its location deck (☐ and you may shuffle that deck).
☑ You may use your Ranged skill instead of your Diplomacy skill. (☑ When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
☐ When the result of your check equals its difficulty, you may recharge a random card from your discard pile (☐ and you may draw a card).