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Zinnifen scurries across the ledge to get a clear shot at the brigand, skirting the remains of the dinosaur along the way. He raises his crossbow and pulls the trigger. He begins reloading immediately, not waiting to see the result of his shot.
◆ Stride
[dice=◆ Crossbow (E)]1d20+9
[dice=Piercing, Crossbow Crack Shot]1d10+2
◆ Reload
Inspire courage +1. It just may the one that puts White down.

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Zinnifen wrote:Inspire courage +1. It just may the one that puts White down.Zinnifen scurries across the ledge to get a clear shot at the brigand, skirting the remains of the dinosaur along the way. He raises his crossbow and pulls the trigger. He begins reloading immediately, not waiting to see the result of his shot.
◆ Stride
[dice=◆ Crossbow (E)]1d20+9
[dice=Piercing, Crossbow Crack Shot]1d10+2
◆ Reload
It was more than enough. White had all of 4 hp left.

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We are currently in the tidying up phase of the Bounty. Please verify that your chronicle info is correct.

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GM Tiger, thanks for this opportunty to play. I had a blast.
Question: Could I have used flurry of blows as my third action?
Sure. You can flurry only once per round though. But it's essentially 2 strikes for 1 action.

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I have a B12 filling (needs 3 players) in the recruitment thread...

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Chronicles have been emailed and the game has been reported. For those using gmail, please check your spam folder as gmail has been dropping them there lately.

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Chronicle looks good. Thank you for running the game, and to the players as well.