Braddikar Faje

Captain Johnson's page

70 posts. Alias of FangDragon.


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Since we have several martial characters, I'm curious to see how effective Threatening Illusion + Effortless Trickery is, especially since Arcanists can pump the DCs up quite high. Should make for some interesting RP opportunities since illusions are so flexible.

I've yet to deck him out with mundane gear, and I'm probably missing some important utility things from his spell book. I'll sort that out tomorrow.

build:
Quiznib
Gnome Arcanist 6
NG Small humanoid (gnome)
Init +2; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 34 (6d6+6)
Fort +5, Ref +6, Will +7; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Arcanist Spells Prepared (CL 6th; concentration +11):
. . 3rd—threat major image (DC 19)
. . 2nd—create pit{super}APG{/super} (DC 17), threat silent image (DC 18)
. . 1st—blurred movement, grease, silent image (DC 18), vanish{super}APG{/super} (DC 18)
. . 0 (at will)—acid splash, dancing lights, detect magic, detect poison, ghost sound (DC 17), message, resistance
--------------------
Statistics
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Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 14
Base Atk +3; CMB +1; CMD 13
Feats Effortless Trickery, Spell Focus (illusion), Threatening Illusion
Traits magical lineage
Skills Knowledge (arcana) +16, Knowledge (history) +12, Knowledge (local) +12, Knowledge (planes) +12, Perception +6, Spellcraft +14, Stealth +12
Languages Common, Draconic, Dwarven, Elven, Gnome, Orc, Sylvan
SQ arcane reservoir, arcanist exploits (dimensional slide, potent magic, quick study), consume spells
Combat Gear potion of cure serious wounds, potion of fox's cunning, potion of levitate, scroll of daylight, scroll of haste (x2), wand of mage armor (50 charges), wand of mirror image (50 charges); Other Gear cloak of resistance +2, headband of vast intelligence +2, 150 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Dimensional Slide (60 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Magical Lineage (Major Image) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Scroll of daylight Add this item to create a scroll with spells on it.
Scroll of haste (x2) Add this item to create a scroll with spells on it.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Threatening Illusion One 5 ft square of illusion (figment) spell threatens foes. +1 Level.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wand of mirror image (50 charges) Add this item to create a wand of a chosen spell.

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Hi all, I'm thinking of making an Arcanist. I'm probably going to go for battlefield control, but I'm not sure yet how exactly I want to build him.

HP: 4d6 ⇒ (4, 6, 4, 2) = 16


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Too bad I was enjoying the RP banter.

I wish I hadn't been scared by the post rate for your skull and shackles game now tbh! Actually finishing an AP is a bit of a unicorn for me...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Based on what Jik is saying it sounds like I really lucked out with the first pbp I joined. We had a few players drop and some join but its been going for a year and we're not far off 4000 gameplay posts.

@JD I hope you do find time for this. Please let us know :)


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc
Jik 'tu kbar wrote:
Me too...have we lost our DM already?

I hope not. Sadly that's quite a common occurrence in my (limited) experience.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Hi all, are we waiting for something? :)


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson shrugs slightly, and starts off in a matter of fact tone saying, "I spent several years in an honorable mercenary company called Clarts. We where on contract for several of the cities far to the west. Peace keeping mostly, patrolling the trade roads, keeping the citizenry safe. Several border skirmishes that first year but nothing major. Second year was worse, the border skirmishes got out of hand and soon there was full scale war. The city we where contracted to that year had placed userous taxes to fund it all and predictably there was an uprising. They wanted us to put it down, bloodily. Our commander balked, that's not what Clarts is about, so we up and left, of course then it all went to hell."

By now he's reliving painful memories and continues in a choked voice, "We had to retreat across hundred of leagues of hostile territory and were ambushed many times. At three pines, the fighting got particularly ugly. The enemy had a summoner, the day went badly."

Almost in a whisper he stammers, "Somehow I'm still alive..."

He breaks eye contact and walks away briefly, surrounded by painful memories.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Again Johnson finds something to study rather than stare at the develish man.

Set people on fire?! Why am I not surprised... Never was comfortable around mages, even ones that are not self confessed pyromaniacs, still mages aren't always comfortable with me. No one is. Not when there's been an episode.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson keeps his own council over that exchange and wonders exactly how much trouble this group is going to be...

It'll be better once we're on the road, it was always like this with a new squad. Once everyone has figured out their place in it all, things will settle down. Besides shared danger has a funny way of even the most difficult recruits together. Danger, theres something to think on. The old Dwarven lady is expecting trouble judging by those she hired. An expedition delving into ruins so old even the dwarves scarce remember is no small undertaking!


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Opposed profession:Soldier check: 1d20 + 3 ⇒ (3) + 3 = 6

Hook, line and sinker.

Nodding, Johnson says, "So he did. Well sorry to dissapoint you but this is a civilian venture. Of course there's less likely to be pleanty of work for willing hands, you know carrying heavy equipment to the site, mining, digging lattrine ditches, painstakingly sifting through archeological digs, camp chores and the like."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Johnson is surprised by the presence of the enthusiastic young lady and upon hearing her wild story he replies mildly, "Lass I've got a good memory for faces, and I don't believe we've met."

Its clear he doesn't believe her, but he isn't overly bothered. Having being a recruiting sergeant for a while, he's familar with teenagers itching to get away from home...

"Lass if our employer is expecting you then of course you can come along, but I should caution that there's likely to be rather more work than excitement... You'll be expected to help with camp chores too like everyone else."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson heads out again and comes back shortly and says to Jik and Thallan, "My thanks. I've been able to get a few minor alchemical things and something truly important I'd forgotten, coffee!"

He looks around to see if everyone is there and tells our Hostess, "Well I think I'm as ready as I'll ever be. Best get a move on before I end up buying more than I can carry!"

Johnson has all manner of stuff now, checkout the spreadsheet link above.


Mounted barbarians are great, but AM BARBARIAN style rage-lance-pounce doesn't actually work. The damage is still good even so.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Later Captain Johnson returns with a new backpack full of various odds and ends that might be useful.

I loaded him up with a variety of typical adventuring gear. If anyone has some spare cash, getting some alchemical things like smoke sticks, tanglefoot bags and alchemist's fire may come in handy.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson ponders and says, "If we're going to spend an extended period underground, leaving mules outside would be crule. They may starve or get taken by wolves or other predators. Unless somebody here is good with animals we won't get them to go underground willingly. Since the caves are just a days hike I think we should try and do without."

With that he heads out saying, "I'll pick up some mundane supplies, I'll be back in an hour."

I'll get some mundane adventuring gear for Cpt Johnson this evening.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

I'm tempted to get some mules but I notice nobody has handle animal. Is anyone able to pick that up? Probably needs just 1 point. I guess I can if needed.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

JD do you want us to load up some mining equipment? Picks, shovels, that kind of thing?


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson nods and says, "I'm on it, and yes we'll need to know all those things. It would also help to know how far away the caves are, if only a day or so's travel things will be much easier."

He looks to our Hostess, hoping for some more details.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

A curious fellow that, what was his name again? Yamato, yes that was it.

Johnson studies the old man for a moment and adds, "A good distraction has always been a sound military tactic."

He pauses momentarily and continues saying, "Of course we're not here to fight a war. This is purely a civilian expedition, albeit in an untamed location. I assume the excavations will take some weeks or even longer so we'll need a semipermanent camp to protect us from the elements. I know how to set that up but I'll need help, maybe some labourers to dig lattrine ditches and build a rain shelter and so on. We'll need to purchase mules to carry all the supplies and equipment. You'd be surprised how much dried food and grain is needed for an expedition..."

Edit: fixed


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Upon hearing its an illusion, Johnson takes a sudden interest in the figure and peers at it distrustfully. I can't see anything special about it. If that's an illusion, its a good one. Mighty concerning that, who knows what could be hidden as something innocuous.

Disbelieve Illusion with +4 bonus: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Frowning, Johnson asks, "Is there more magic like that in the caves? Are we to distrust what we see and where we step?"


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

How about making them all share something in common. Just enough to make poor old Johnson wonder if he isn't going insane...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

"Normally its best to scare bandits off. Doesn't always go down that way, sometimes they're desperate or just born mean. Sometimes they outnumber you three to one and take everything you have. Sometimes they'll gut a man and laugh as he dies slowly just because they can. Sometimes you gotta fight back."

Johnson shudders as if surpressing a painful memory.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson seems almost itching to interject but like a candle being blown out he deflates and goes back to staring at the ceiling, I, I shouldn't get involved in that conversation. It'll only lead to somewhere dark and if I join in it'll get darker still. It won't lead anywhere good, oh no, it'll end up somewhere, somewhere, where I had an episode...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson finds himself nodding and says, "I know nothing about archeology, but I'm no stranger to digging ditches, I suppose excavation will be much the same as long as you show me what to do. As for bandits, I'm used to dealing with them. I'm also used to setting up camp for a long stay."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

JD do you want us to track food & water and ammunition etc? If we do I'll need to buy some supplies :)


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Cpt Johnson has never seen a Kitsune. I er think he's in for quite a surprise - might get at least one daily obedience that way.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Ha I've not seen that movie in years. I think Cpt Johnson will get used to Tieflings, probably. Although he's distrustful of magic at best, which could be entertaining up to a point :) Quite what he'll make of our Kitsune trickster is anyone's guess.


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Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Mustn't look, it would be rude. Did he have a unibrow? Don't look, say nothing. Honestly though, that fella looks like he actually is from hell and he's drinking tea with us. I should ask him what hes doing here. No no no, look at the ceiling and complement the hostess on her stone carving when somebody notices.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Ha I just noticed I had constitution drain on this character, fixed now.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Among the others sat around the table is a tall thirty something armored man. He has the looks of a soldier with his dark close cropped hair and faded uniform. While his kit is well maintained and scrupulously clean, he's clearly seen better days, with a once fine tunic and cloak that have been well patched.

Bumping his head on the low ceiling for the third time since arriving, he leans forward and asks, "Ma'am you've spun a number of interesting tales about a discovery. I must admit a certain curiosity, but I can only assume you've hired me for security. Is there anything I should know?"


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

I ended up choosing some potions instead. Still I think getting the party a wand of CLW would be a good idea.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Up to you :) I'm more than happy to spend the money on some more potions if it's not needed.

Details of the Obedience.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Brawler seems interesting, are you planning on leveling as that mostly?


Hey GM, I've been accepted to another game just now. I don't want to over commit myself so I'm going to withdraw. I wish you all good luck in your adventures.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

@Thallan thanks for playing a cleric :) I've got a wand of CLW for you, assuming our GM approves.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Looking forward to it :)


Hmm, looks like Yuki is the only one of us able to use a wand of CLW, could get interesting... :)

I'll make sure Cpt Johnson has one.


GM is this the sort of character you're after? I made a few changes to Cpt Johnson to bring him inline with the character creation rules.

Will the lack of lowlight vision / dark vision be a major handicap? Magic can solve this in time, but the last table top game I played turned into an underdark campaign where playing a human was annoying :)


Kincaid's Background:
You see propped up on a bar a stool, a large dark haired man with the looks of a soldier. He in his thirties, with deeply tanned skin, dressed in armor that's clearly seen better days and is talking to the barman who appears to know him. The soldier picks up a shot glass containing a dark liquor, studies it for a moment and says, "To happier days my friend!", before downing it with a grimace. He pauses for a moment before sighing shoulders slumped, "They threw me out, said I was a danger to my unit. They let me keep my back pay and kit because I saved the sergeant, but they seemed scared of me. Said I changed in combat, and that I wasn't me anymore. You know as well as anyone I've always had a bit of a temper but I got on with the squad and I thought the Corporal liked me. Ah hell man I don't know what happened, somebody yelled 'Incoming!' and it's all a blur after. I just remember waking up, knowing something real bad had happened and the squad gave me strange looks on the march back. When we got to base, the Captain kicked me out right then and there! I have no clue what to do now, I only hope something comes up..."

Crunch to follow.


I'm already playing a bard in an active campaign and a paladin in a semiactive campaign so something else would be best :)


I'm interested in playing CC. Seeing that paladin and (dirge) bard are spoken for I'm tempted by a Human Barbarian probably going down the witchunter + superstion route (I've actually wanted to play a damage dealer for a while, having mostly played support characters of late).

While I know how to build super optimised characters I don't want to play one of those :) I'd much rather play a barb that didn't dump int and cha, and I doubt I'll go in for rage cycling (From an RP perspective rage cycling seems pretty outlandish to me).


I built this barbarian for a game that never really got off the ground, I quite like his background. Crunch is not yet adapted for this game, but I'm more than happy to do so if the background is interesting.

Alternatively I'm interested in playing a Hexcrafter Magus, because I've never played one of those before and they sound fun.


I went ahead and leveled Captain Johnson, and removed the campaign specific bit from his background.


Speaking of characters from dead campaigns, I'd like to have another try with the troubled Captain Johnson (retired).

He's currently level 2, but if you find the concept interesting I'll bring him up to level 3 and tailor the background to fit into your campaign.

1d12 ⇒ 5


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Its been nearly two weeks now since our GM last posted. He's also AWOL in another game I'm playing in where we're used to him vanishing for a few days, but not this long. Judging by his posting history this isn't the first time where "life threw a curve ball", so I guess this probably over. Shame since the concept seemed pretty cool!


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

"Kirzon has got himself presentable again, so yes lets get a move on. But careful like, no telling what else is down here..."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

"You took a dip in that filthy water, can anyone apply a pultice to draw out any feaver that might result?"

Might be worth a heal check here, to prevent more stat damage...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Not sure we'd know what it is in game, but ooc: http://www.d20pfsrd.com/gamemastering/afflictions/diseases/filth-fever


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Saving throw: 1d20 + 3 ⇒ (16) + 3 = 19
Acrobatics to vault past Shelai: 1d20 + 4 ⇒ (14) + 4 = 18
On the nose!

Seeing Shelai in trouble, Johnson takes a calculated risk and with a short run he vaults clean over the sewer. He lands awkwardly and several stones go skittering away from his feet. He manages to convert the fall into a forward roll and he powers himself up and at the creature! Up close it's stench is nearly indescribable and Johnson has a hard struggle to keep his dinner down.

To rage or not to rage, I think I'll need the better fort saves here!
"What kind of cheapskate town allows such FILTH beneath their feet?!", rages Johnson.

Suddenly his blood's up and he can barely smell the jelly anymore, all he sees is an enemy to destroy! With a snarl he unleashes a powerful two-handed swipe at the disgusting creature!

Power Attack, Rage: 1d20 + 7 ⇒ (19) + 7 = 26
Damage if that hits: 1d12 + 10 ⇒ (7) + 10 = 17

Move action: Vault over the sewer to flank
Free action: Rage [3/9 rounds]
Standard action: Power Attack
That's probably my good dice rolls for the week right there!


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson wrinkles his nose with disgust, "Smells like something died here, be on your guard!"

Perception assist: 1d20 + 5 ⇒ (6) + 5 = 11