Braddikar Faje

Captain Johnson's page

70 posts. Alias of FangDragon.


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Since we have several martial characters, I'm curious to see how effective Threatening Illusion + Effortless Trickery is, especially since Arcanists can pump the DCs up quite high. Should make for some interesting RP opportunities since illusions are so flexible.

I've yet to deck him out with mundane gear, and I'm probably missing some important utility things from his spell book. I'll sort that out tomorrow.

build:
Quiznib
Gnome Arcanist 6
NG Small humanoid (gnome)
Init +2; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 34 (6d6+6)
Fort +5, Ref +6, Will +7; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Arcanist Spells Prepared (CL 6th; concentration +11):
. . 3rd—threat major image (DC 19)
. . 2nd—create pit{super}APG{/super} (DC 17), threat silent image (DC 18)
. . 1st—blurred movement, grease, silent image (DC 18), vanish{super}APG{/super} (DC 18)
. . 0 (at will)—acid splash, dancing lights, detect magic, detect poison, ghost sound (DC 17), message, resistance
--------------------
Statistics
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Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 14
Base Atk +3; CMB +1; CMD 13
Feats Effortless Trickery, Spell Focus (illusion), Threatening Illusion
Traits magical lineage
Skills Knowledge (arcana) +16, Knowledge (history) +12, Knowledge (local) +12, Knowledge (planes) +12, Perception +6, Spellcraft +14, Stealth +12
Languages Common, Draconic, Dwarven, Elven, Gnome, Orc, Sylvan
SQ arcane reservoir, arcanist exploits (dimensional slide, potent magic, quick study), consume spells
Combat Gear potion of cure serious wounds, potion of fox's cunning, potion of levitate, scroll of daylight, scroll of haste (x2), wand of mage armor (50 charges), wand of mirror image (50 charges); Other Gear cloak of resistance +2, headband of vast intelligence +2, 150 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Dimensional Slide (60 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Magical Lineage (Major Image) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Scroll of daylight Add this item to create a scroll with spells on it.
Scroll of haste (x2) Add this item to create a scroll with spells on it.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Threatening Illusion One 5 ft square of illusion (figment) spell threatens foes. +1 Level.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wand of mirror image (50 charges) Add this item to create a wand of a chosen spell.

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Hi all, I'm thinking of making an Arcanist. I'm probably going to go for battlefield control, but I'm not sure yet how exactly I want to build him.

HP: 4d6 ⇒ (4, 6, 4, 2) = 16


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Too bad I was enjoying the RP banter.

I wish I hadn't been scared by the post rate for your skull and shackles game now tbh! Actually finishing an AP is a bit of a unicorn for me...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Based on what Jik is saying it sounds like I really lucked out with the first pbp I joined. We had a few players drop and some join but its been going for a year and we're not far off 4000 gameplay posts.

@JD I hope you do find time for this. Please let us know :)


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc
Jik 'tu kbar wrote:
Me too...have we lost our DM already?

I hope not. Sadly that's quite a common occurrence in my (limited) experience.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Hi all, are we waiting for something? :)


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson shrugs slightly, and starts off in a matter of fact tone saying, "I spent several years in an honorable mercenary company called Clarts. We where on contract for several of the cities far to the west. Peace keeping mostly, patrolling the trade roads, keeping the citizenry safe. Several border skirmishes that first year but nothing major. Second year was worse, the border skirmishes got out of hand and soon there was full scale war. The city we where contracted to that year had placed userous taxes to fund it all and predictably there was an uprising. They wanted us to put it down, bloodily. Our commander balked, that's not what Clarts is about, so we up and left, of course then it all went to hell."

By now he's reliving painful memories and continues in a choked voice, "We had to retreat across hundred of leagues of hostile territory and were ambushed many times. At three pines, the fighting got particularly ugly. The enemy had a summoner, the day went badly."

Almost in a whisper he stammers, "Somehow I'm still alive..."

He breaks eye contact and walks away briefly, surrounded by painful memories.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Again Johnson finds something to study rather than stare at the develish man.

Set people on fire?! Why am I not surprised... Never was comfortable around mages, even ones that are not self confessed pyromaniacs, still mages aren't always comfortable with me. No one is. Not when there's been an episode.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson keeps his own council over that exchange and wonders exactly how much trouble this group is going to be...

It'll be better once we're on the road, it was always like this with a new squad. Once everyone has figured out their place in it all, things will settle down. Besides shared danger has a funny way of even the most difficult recruits together. Danger, theres something to think on. The old Dwarven lady is expecting trouble judging by those she hired. An expedition delving into ruins so old even the dwarves scarce remember is no small undertaking!


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Opposed profession:Soldier check: 1d20 + 3 ⇒ (3) + 3 = 6

Hook, line and sinker.

Nodding, Johnson says, "So he did. Well sorry to dissapoint you but this is a civilian venture. Of course there's less likely to be pleanty of work for willing hands, you know carrying heavy equipment to the site, mining, digging lattrine ditches, painstakingly sifting through archeological digs, camp chores and the like."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Johnson is surprised by the presence of the enthusiastic young lady and upon hearing her wild story he replies mildly, "Lass I've got a good memory for faces, and I don't believe we've met."

Its clear he doesn't believe her, but he isn't overly bothered. Having being a recruiting sergeant for a while, he's familar with teenagers itching to get away from home...

"Lass if our employer is expecting you then of course you can come along, but I should caution that there's likely to be rather more work than excitement... You'll be expected to help with camp chores too like everyone else."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson heads out again and comes back shortly and says to Jik and Thallan, "My thanks. I've been able to get a few minor alchemical things and something truly important I'd forgotten, coffee!"

He looks around to see if everyone is there and tells our Hostess, "Well I think I'm as ready as I'll ever be. Best get a move on before I end up buying more than I can carry!"

Johnson has all manner of stuff now, checkout the spreadsheet link above.


Mounted barbarians are great, but AM BARBARIAN style rage-lance-pounce doesn't actually work. The damage is still good even so.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Later Captain Johnson returns with a new backpack full of various odds and ends that might be useful.

I loaded him up with a variety of typical adventuring gear. If anyone has some spare cash, getting some alchemical things like smoke sticks, tanglefoot bags and alchemist's fire may come in handy.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson ponders and says, "If we're going to spend an extended period underground, leaving mules outside would be crule. They may starve or get taken by wolves or other predators. Unless somebody here is good with animals we won't get them to go underground willingly. Since the caves are just a days hike I think we should try and do without."

With that he heads out saying, "I'll pick up some mundane supplies, I'll be back in an hour."

I'll get some mundane adventuring gear for Cpt Johnson this evening.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

I'm tempted to get some mules but I notice nobody has handle animal. Is anyone able to pick that up? Probably needs just 1 point. I guess I can if needed.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

JD do you want us to load up some mining equipment? Picks, shovels, that kind of thing?


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson nods and says, "I'm on it, and yes we'll need to know all those things. It would also help to know how far away the caves are, if only a day or so's travel things will be much easier."

He looks to our Hostess, hoping for some more details.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

A curious fellow that, what was his name again? Yamato, yes that was it.

Johnson studies the old man for a moment and adds, "A good distraction has always been a sound military tactic."

He pauses momentarily and continues saying, "Of course we're not here to fight a war. This is purely a civilian expedition, albeit in an untamed location. I assume the excavations will take some weeks or even longer so we'll need a semipermanent camp to protect us from the elements. I know how to set that up but I'll need help, maybe some labourers to dig lattrine ditches and build a rain shelter and so on. We'll need to purchase mules to carry all the supplies and equipment. You'd be surprised how much dried food and grain is needed for an expedition..."

Edit: fixed


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Upon hearing its an illusion, Johnson takes a sudden interest in the figure and peers at it distrustfully. I can't see anything special about it. If that's an illusion, its a good one. Mighty concerning that, who knows what could be hidden as something innocuous.

Disbelieve Illusion with +4 bonus: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Frowning, Johnson asks, "Is there more magic like that in the caves? Are we to distrust what we see and where we step?"


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

How about making them all share something in common. Just enough to make poor old Johnson wonder if he isn't going insane...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

"Normally its best to scare bandits off. Doesn't always go down that way, sometimes they're desperate or just born mean. Sometimes they outnumber you three to one and take everything you have. Sometimes they'll gut a man and laugh as he dies slowly just because they can. Sometimes you gotta fight back."

Johnson shudders as if surpressing a painful memory.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson seems almost itching to interject but like a candle being blown out he deflates and goes back to staring at the ceiling, I, I shouldn't get involved in that conversation. It'll only lead to somewhere dark and if I join in it'll get darker still. It won't lead anywhere good, oh no, it'll end up somewhere, somewhere, where I had an episode...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson finds himself nodding and says, "I know nothing about archeology, but I'm no stranger to digging ditches, I suppose excavation will be much the same as long as you show me what to do. As for bandits, I'm used to dealing with them. I'm also used to setting up camp for a long stay."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

JD do you want us to track food & water and ammunition etc? If we do I'll need to buy some supplies :)


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Cpt Johnson has never seen a Kitsune. I er think he's in for quite a surprise - might get at least one daily obedience that way.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Ha I've not seen that movie in years. I think Cpt Johnson will get used to Tieflings, probably. Although he's distrustful of magic at best, which could be entertaining up to a point :) Quite what he'll make of our Kitsune trickster is anyone's guess.


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Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Mustn't look, it would be rude. Did he have a unibrow? Don't look, say nothing. Honestly though, that fella looks like he actually is from hell and he's drinking tea with us. I should ask him what hes doing here. No no no, look at the ceiling and complement the hostess on her stone carving when somebody notices.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Ha I just noticed I had constitution drain on this character, fixed now.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Among the others sat around the table is a tall thirty something armored man. He has the looks of a soldier with his dark close cropped hair and faded uniform. While his kit is well maintained and scrupulously clean, he's clearly seen better days, with a once fine tunic and cloak that have been well patched.

Bumping his head on the low ceiling for the third time since arriving, he leans forward and asks, "Ma'am you've spun a number of interesting tales about a discovery. I must admit a certain curiosity, but I can only assume you've hired me for security. Is there anything I should know?"


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

I ended up choosing some potions instead. Still I think getting the party a wand of CLW would be a good idea.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Up to you :) I'm more than happy to spend the money on some more potions if it's not needed.

Details of the Obedience.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Brawler seems interesting, are you planning on leveling as that mostly?


Hey GM, I've been accepted to another game just now. I don't want to over commit myself so I'm going to withdraw. I wish you all good luck in your adventures.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

@Thallan thanks for playing a cleric :) I've got a wand of CLW for you, assuming our GM approves.


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Looking forward to it :)


Hmm, looks like Yuki is the only one of us able to use a wand of CLW, could get interesting... :)

I'll make sure Cpt Johnson has one.


GM is this the sort of character you're after? I made a few changes to Cpt Johnson to bring him inline with the character creation rules.

Will the lack of lowlight vision / dark vision be a major handicap? Magic can solve this in time, but the last table top game I played turned into an underdark campaign where playing a human was annoying :)


Kincaid's Background:
You see propped up on a bar a stool, a large dark haired man with the looks of a soldier. He in his thirties, with deeply tanned skin, dressed in armor that's clearly seen better days and is talking to the barman who appears to know him. The soldier picks up a shot glass containing a dark liquor, studies it for a moment and says, "To happier days my friend!", before downing it with a grimace. He pauses for a moment before sighing shoulders slumped, "They threw me out, said I was a danger to my unit. They let me keep my back pay and kit because I saved the sergeant, but they seemed scared of me. Said I changed in combat, and that I wasn't me anymore. You know as well as anyone I've always had a bit of a temper but I got on with the squad and I thought the Corporal liked me. Ah hell man I don't know what happened, somebody yelled 'Incoming!' and it's all a blur after. I just remember waking up, knowing something real bad had happened and the squad gave me strange looks on the march back. When we got to base, the Captain kicked me out right then and there! I have no clue what to do now, I only hope something comes up..."

Crunch to follow.


I'm already playing a bard in an active campaign and a paladin in a semiactive campaign so something else would be best :)


I'm interested in playing CC. Seeing that paladin and (dirge) bard are spoken for I'm tempted by a Human Barbarian probably going down the witchunter + superstion route (I've actually wanted to play a damage dealer for a while, having mostly played support characters of late).

While I know how to build super optimised characters I don't want to play one of those :) I'd much rather play a barb that didn't dump int and cha, and I doubt I'll go in for rage cycling (From an RP perspective rage cycling seems pretty outlandish to me).


I built this barbarian for a game that never really got off the ground, I quite like his background. Crunch is not yet adapted for this game, but I'm more than happy to do so if the background is interesting.

Alternatively I'm interested in playing a Hexcrafter Magus, because I've never played one of those before and they sound fun.


I went ahead and leveled Captain Johnson, and removed the campaign specific bit from his background.


Speaking of characters from dead campaigns, I'd like to have another try with the troubled Captain Johnson (retired).

He's currently level 2, but if you find the concept interesting I'll bring him up to level 3 and tailor the background to fit into your campaign.

1d12 ⇒ 5


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Its been nearly two weeks now since our GM last posted. He's also AWOL in another game I'm playing in where we're used to him vanishing for a few days, but not this long. Judging by his posting history this isn't the first time where "life threw a curve ball", so I guess this probably over. Shame since the concept seemed pretty cool!


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

"Kirzon has got himself presentable again, so yes lets get a move on. But careful like, no telling what else is down here..."


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

"You took a dip in that filthy water, can anyone apply a pultice to draw out any feaver that might result?"

Might be worth a heal check here, to prevent more stat damage...


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Not sure we'd know what it is in game, but ooc: http://www.d20pfsrd.com/gamemastering/afflictions/diseases/filth-fever


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Saving throw: 1d20 + 3 ⇒ (16) + 3 = 19
Acrobatics to vault past Shelai: 1d20 + 4 ⇒ (14) + 4 = 18
On the nose!

Seeing Shelai in trouble, Johnson takes a calculated risk and with a short run he vaults clean over the sewer. He lands awkwardly and several stones go skittering away from his feet. He manages to convert the fall into a forward roll and he powers himself up and at the creature! Up close it's stench is nearly indescribable and Johnson has a hard struggle to keep his dinner down.

To rage or not to rage, I think I'll need the better fort saves here!
"What kind of cheapskate town allows such FILTH beneath their feet?!", rages Johnson.

Suddenly his blood's up and he can barely smell the jelly anymore, all he sees is an enemy to destroy! With a snarl he unleashes a powerful two-handed swipe at the disgusting creature!

Power Attack, Rage: 1d20 + 7 ⇒ (19) + 7 = 26
Damage if that hits: 1d12 + 10 ⇒ (7) + 10 = 17

Move action: Vault over the sewer to flank
Free action: Rage [3/9 rounds]
Standard action: Power Attack
That's probably my good dice rolls for the week right there!


Human Male Invulnerable Rager 3 Resource Tracker
Rage:
HP 42/42 | AC 16 (armor, Dex) (14ff, 10t) | +9 fort +3 Ref +3 Will (superstition +3 vs magic, SLA's etc) | +2 Init +5 Perc
Normal:
HP 33/33 | AC 18 (armor, Dex) (16ff, 12t) | +6 fort +3 Ref +1 Will | +2 Init +5 Perc

Johnson wrinkles his nose with disgust, "Smells like something died here, be on your guard!"

Perception assist: 1d20 + 5 ⇒ (6) + 5 = 11

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Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

1 person marked this as a favorite.

Congratulations Landon and Eric!

Wayfinders

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This is the gameplay thread for PbP Gameday XI PF2 #3-17: Dreams of a Dustbound Isle! If you're part of this game's signups on Warhorn, feel free to "dot and delete" as we gear up to get underway!

Wayfinders

This is the Recruitment thread for PbP Gameday XI PF2 #3-17: Dreams of a Dustbound Isle. Here's the link to sign up:

PF2 3-17 Sign-In Sheet!

Once you're "in" please come say hi in the Discussion thread and "dot and delete" in the Gameplay thread. Thanks very much!

Wayfinders

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This is the Discussion thread for PbP Gameday XI PF2 #3-17: Dreams of a Dustbound Isle. If you're already part of the game on the Google Sign-In Sheet, come on in and say hello!

(Sign-In Sheet linked in Recruitment Thread)

Mike's PbP "Table Rules" -

0 - RL > Game. No other rules trump rule 0! :D

1 - I'd like it if everyone posted once a day Mon-Fri. Friday night through Sunday night is eh-whatever (I am in US Eastern Time, for reference, currently UTC -04). I'll try to post when I can over weekends, but I know people have lives and won't always be online, so no worries. My local lodge's "game nights" are Sunday-Monday, so my GM posts on those days won't be until very late in the evening.

2 - If you don't post in the middle of an "action" scene for a day, you get skipped once (or botted if your action would be super obvious or you leave a note to me or another player "proxying" your character). If you don't post a second time, you get "botted" by me to do something simple (usually just attack or aid another). If we get into the 3-5 range, I'll probably drop you a line off-list to see what's up. If it goes on too long...well, I hate dropping people from games, but it unfortunately happens :(

3 - When you've got a saving throw to make, please roll that first before posting any other actions/rolls (unless it can occur before the save).

4 - Feel free to roll perception whenever you want. If you want to use Hero Points before learning the result of the roll, go for it. Or you can set conditional statements (i.e. "if that's a failure on X, I'll reroll"), and so on.

5 - Have fun! Rule 5 trumps all other rules! :P

~~~~~

Thanks very much, and I look forward to running this game for you! :)

Wayfinders

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This is the gameplay thread for PaizoCon 2022 PF2 Bounty #17 - Sodden Stories (author table)! If you're part of this game's signups on Warhorn, feel free to "dot and delete" as we gear up to get underway!

Soundtrack #1: Pre-Game - Chamber of the Kings

* One note about the in-game soundtrack: an apparently recent change in Dropbox has them setting the volume to max when you hit play. I recommend keeping an eye on that so you don't blast your eardrums off! Some of the tracks for this are custom edits or else I'd just use -tube links and the like.

Note that my Google Slides aren't 100% done yet, but will be soon!

Wayfinders

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This is the Discussion thread for PaizoCon 2022 Starfinder Bounty #2 - Test Flight (Author table). If you're already part of the game on Warhorn, come on in and say hello!

Bounty 17 Sign-In Sheet!

Mike's PbP "Table Rules" -

0 - RL > Game. No other rules trump rule 0! :D

1 - I'd like it if everyone posted once a day Mon-Fri. Friday night through Sunday night is eh-whatever (I am in US Eastern Time, for reference, currently UTC -04). I'll try to post when I can over weekends, but I know people have lives and won't always be online, so no worries. My local lodge's "game nights" are Sunday-Monday, so my GM posts on those days won't be until very late in the evening.

2 - If you don't post in the middle of an "action" scene for a day, you get skipped once (or botted if your action would be super obvious or you leave a note to me or another player "proxying" your character). If you don't post a second time, you get "botted" by me to do something simple (usually just attack or aid another). If we get into the 3-5 range, I'll probably drop you a line off-list to see what's up. If it goes on too long...well, I hate dropping people from games, but it unfortunately happens :(

3 - When you've got a saving throw to make, please roll that first before posting any other actions/rolls (unless it can occur before the save).

4 - Feel free to roll perception whenever you want. If you want to use Hero Points before learning the result of the roll, go for it. Or you can set conditional statements (i.e. "if that's a failure on X, I'll reroll"), and so on.

5 - Have fun! Rule 5 trumps all other rules! :P

~~~~~

Thanks very much, and I look forward to running this game for you! :)

Wayfinders

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This is the gameplay thread for Starfinder Bounty 2 - Test Flight (author table) as part of PaizoCon 2022. If you're part of the game, please feel free to "dot and delete" while we wait to get underway!

Sonudtrack #1: Pre-Game - Mass Effect 2 OST: Normandy Reborn

* One note about the in-game soundtrack: an apparently recent change in Dropbox has them setting the volume to max when you hit play. I recommend keeping an eye on that so you don't blast your eardrums off! Some of the tracks for this are custom edits or else I'd just use -tube links and the like.

Test Flight Scenery, Maps, & Handouts

Wayfinders

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This is the Discussion thread for PaizoCon 2022 Starfinder Bounty #2 - Test Flight (Author table). If you're already part of the game on Warhorn, come on in and say hello!

Bounty 2 Sign-In Sheet!

Mike's PbP "Table Rules" -

0 - RL > Game. No other rules trump rule 0! :D

1 - I'd like it if everyone posted once a day Mon-Fri. Friday night through Sunday night is eh-whatever (I am in US Eastern Time, for reference, currently UTC -04). I'll try to post when I can over weekends, but I know people have lives and won't always be online, so no worries. My local lodge's "game nights" are Sunday-Monday, so my GM posts on those days won't be until very late in the evening.

2 - If you don't post in the middle of an "action" scene for a day, you get skipped once (or botted if your action would be super obvious or you leave a note to me or another player "proxying" your character). If you don't post a second time, you get "botted" by me to do something simple (usually just attack or aid another). If we get into the 3-5 range, I'll probably drop you a line off-list to see what's up. If it goes on too long...well, I hate dropping people from games, but it unfortunately happens :(

3 - When you've got a saving throw to make, please roll that first before posting any other actions/rolls (unless it can occur before the save).

4 - Feel free to roll perception whenever you want. If you want to use rerolls before learning the result of the roll, feel free to set conditional statements (i.e. "if that's a failure on X, I'll reroll"), and so on.

5 - Have fun! Rule 5 trumps all other rules! :P

~~~~~

Thanks very much, and I look forward to running this game for you! :)

Wayfinders

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This is the gameplay thread for Red Fields as a part of PaizoCon 2022. If you are signed up on our Warhorn, feel free to "dot and delete" prior to game play!

Soundtrack #1 - Pre-Game: A New Operation

Wayfinders

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This is the discussion thread for Red Fields - the Wayfinder 22 Side Trek Adventure, offered as an co-author-run table as part of PaizoCon 2022. If you have a seat at the table on the PaizoCon Warhorn, say hello here!

Wayfinders

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This is the gameplay thread for PFS 2e Bounty #5: Witch's Winter Holiday, set to begin on Monday, April 25th 2022!

Feel free to "dot and delete" if you are part of the game, and look for other information in the Discussion tab!

Wayfinders

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This is the discussion thread for PFS 2e Bounty #5: Witch's Winter Holiday!

Recruitment for this game is already closed, but if you're seeing this and are curious, be sure to check out the Cottonseed PFS Online Lodge!

Feel free to pop in and say hello if you're part of the game!

Wayfinders

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This is the gameplay thread for PFS 2e #3-05: Inheritor's Rite (1-4) as part of the Play-by-Post Outpost V event, set to begin on March 6, 2022!
(Note that this table will be starting a little bit late)

Feel free to "dot and delete" if you are part of the game, and look for us to begin soon!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

This is the discussion thread for PFS 2e #3-05: Inheritor's Rite (1-4) as part of the Play-by-Post Outpost V event, set to begin on March 6, 2022!
(Note that this table will be starting a little bit late)

Recruitment for this game is handled through the Gameday announcements thread, and you can sign up on the Google sheets event listing.

Feel free to pop in and say hello if you're part of the game!

Wayfinders

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This is the gameplay thread for #2-20: Breaking the Storm: Bastion in Embers (5-8) as part of Play-by-Post Gameday X). Feel free to "dot and delete" if you are part of the game, and look for us to begin on September 6th, 2021!

Wayfinders

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This is the discussion thread for PFS 2e #2-20: Breaking the Storm (part 1): Bastion in Embers (5-8) as part of the Play-by-Post Gameday X event, set to begin on September 6, 2021!

Recruitment for this game is handled through the Gameday announcements thread, and you can sign up on the Google sheets event listing.

Feel free to pop in and say hello if you're part of the game!

Wayfinders

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This is the gameplay thread for #3-13: Silence at Outpost 634 (Tier 1-4) as part of PaizoCon Online 2021. Feel free to "dot and delete" if you are part of the game, and look for us to begin in the evening of May 31st, 2021!

Register for this table here!

Wayfinders

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This is the discussion thread for #3-13: Silence at Outpost 634 (Tier 1-4) as part of PaizoCon Online 2021, set to begin on May 28th, 2021!

IMPORTANT NOTE - Because I am part of the PaizoCon Organizing Committee, I will have no time to GM during the actual weekend of PaizoCon itself. Thus, while mustering and character introductions/briefing can begin on the 28th, actual game-play will not begin until Monday, May 31st.

Recruitment for this game is handled through the PaizoCon Online 2021 Warhorn page, located HERE

Feel free to pop in and say hello if you're part of the game!

Wayfinders

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This is the gameplay thread for #3-03: Frozen Ambitions: The Shimmerstone Gateway (Tier 1-4) as part of PaizoCon Online 2021. Feel free to "dot and delete" if you are part of the game, and look for us to begin in the evening of May 31st, 2021!

Register for this table here!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

This is the discussion thread for #3-03: Frozen Ambitions: The Shimmerstone Gateway (Tier 1-4) as part of PaizoCon Online 2021, set to begin on May 28th, 2021!

IMPORTANT NOTE - Because I am part of the PaizoCon Organizing Committee, I will have no time to GM during the actual weekend of PaizoCon itself. Thus, while mustering and character introductions/briefing can begin on the 28th, actual game-play will not begin until Monday, May 31st.

Recruitment for this game is handled through the PaizoCon Online 2021 Warhorn page, located HERE

Feel free to pop in and say hello if you're part of the game!


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

I was surprised to find this not having been asked anywhere on the rules forum before.

Hideaway Limb wrote:
This type of augmentation is for Small and Medium creatures only. Hideaway limbs for creatures larger than Medium typically cost more but can hold items of greater size or bulk.

Does anybody know if the designers have stated any place what the cost is for large+ creatures, or what limitations these augmentations have for such characters?

Thanks in advance!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

3 people marked this as a favorite.

No real major questions on this one. Honestly, this scenario is kind of a breath of fresh air. Easy to read (standard levels of typos in opf adventures nonwithstanding), easy to prep, easy to run in a 4 hour block (so far I've only experienced it running in less than 4 hours, which is also a positive for me). Just noticed a couple of things I found worthy of mention so I figured starting a GM thread might be helpful.

- Players from the last adventure Therseis showed up in (The Protectorate Petition) might be curious as to where the copaxi's drone is, since they were apparently a Mechanic the last time we saw them. This also threw me a little at first until I remembered that copaxi basically have access to a mnemonic editor every time they level up. I was a little sad that aspect of Therseis's story (and its tie to copaxi history) is apparently being left behind, but that's just me.

- My players were also very concerned about parts of the briefing - wondering how much leeway the military was giving them since on the one hand they had ID badges, but on the other Ziggy was implying that they should take clandestine samples (all the while knowing the PCs were being tracked, etc.). Make sure to not let your players get bogged down wondering about smuggling samples since it simply doesn't come up at all during the adventure.

- Another question that came up at one of my games where they learned about the Fallen Hand prior to getting in the submarine - the PCs wanted to search the local infosphere for more information. This was one where I felt I could have done more digging into Near Space prior to GMing...but at the same time GMs shouldn't have to do research before running scenarios to have answers, I think.

Mechanics stuff:

- The vehicle rule sidebar is missing an important part that is 100% necessary for this scenario.

Vehicle Tactical Rules wrote:
Vehicles provoke attacks of opportunity while driving, and when you are in a vehicle that’s driving, you similarly provoke attacks of opportunity if you take any actions that would normally do so (including making ranged attacks) unless the vehicle provides total cover. You can’t use the drive action to move a vehicle through spaces occupied by creatures, even if they’re allies.

Emphasis mine. Both submarine variants provide total cover, so PCs who stay inside of them cannot provoke attacks of opportunity. This led to players wondering if the submarines had viewports or hatches they could use to fire out of. This is a failing of the CRB in that submarines don't get any useful descriptive text or even art (that I'm aware of), so I told them yes (since the vehicle rules allow for passengers to fire from inside vehicles, even ones that provide total cover).

- In the high tier, the gharial seems to be listed with the wrong size ("large") even though its stat block still has space/reach 15 feet.

Side note: points to the artist for the mutated gharial. I'm fortunate enough to have a paleontology professor in my lodge who specializes in crocodilians. Upon seeing the art, they applauded the art for correctly portraying a female, "based on the shape of the snout alone." :)

- Lastly, this scenario falls into the same trap SFS #2-11 did with the use of vracineas as enemies. One of their most powerful abilities is scent-based, but both groups I've seen had their environmental seals up from either the moment they got into the submarine, or from when they got to the mangrove swamp (since the players knew how bad those stink), the fight turned into a somewhat boring stand-still slug-fest once everyone made their saves versus the lures.

In the grand scheme of things, while all of the above are minor issues, I still felt that other GMs might benefit from seeing them. Especially since it only uses published flip-mats, this one is definitely joining "Duskmire Accord 9" as one of my "quick pick" scenarios for whenever I need to run a game on short notice or when I want something for a shorter time slot!

Shadow Lodge Contributor

Hello,

I've had a minor financial hiccup, and if possible (I know you all have a huge backlog you're working through right now) I'd like to cancel the remaining part of this order that isn't slated to ship until mid-September. I fully understand that you might not see this message for a bit, and it's on me if I've posted this too late to catch the order before it ships.

Thanks very much either way, and I hope you all get a breather sooner or later!

Wayfinders

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This is the gameplay thread for #1-06: A Night in Nightarch (Tier 3-6). Feel free to "dot and delete" if you are part of the game, and look for us to begin in a couple of days!

Wayfinders

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This is the discussion thread for #1-06: A Night in Nightarch (Tier 3-6). Feel free to pop in and say hello if you're part of the game!


Out of curiosity, does anybody happen to know if there is any significance to all of the text in an online campaign / pbp being red versus normal? To try and verify that it was the site and not my computer/firefox, I made sure to check the game with multiple browsers/devices, and they all appear the same.

Thanks in advance!

Shadow Lodge Contributor

Hello,

I've been trying to add reporters to a couple of events, but it's not working. I have attempted this on Firefox and Chrome, using regular and incognito browser windows, as well as once on my phone. Whenever I enter their paizo.com user name and click "Find" - nothing happens.

Thank you very much in advance for any help or suggestions.

Mike Bramnik
VC Southern IN

Shadow Lodge Contributor

Hello,

I'm trying to buy a SFS scenario for a new GM in my lodge (normally I'd loan them a printed hard copy, but current real-world circumstances make that difficult on several levels), but when I go to check out, "Find a friend to invite" doesn't seem to work like it did in the past. I enter their Paizo user name, hit "Find"...and nothing happens.

I've tried it on Firefox, Chrome, and on my phone; on both regular and incognito windows. Any assistance or advice would be appreciated. Thanks very much in advance!


2 people marked this as FAQ candidate.
Ectoplasmic Snare wrote:
You launch a writhing tendril of ectoplasm to snare a creature. Make a ranged attack roll against your target’s EAC. If you hit, the target can attempt a Reflex save. On a successful save, the target is entangled for the duration. If the target fails, it is grappled and takes 2d6 bludgeoning damage each round it remains so. If the target escapes the grapple, it remains entangled for the duration. While the target remains grappled, you can move it up to 15 feet each time you concentrate on the spell. If the distance between you and the target ever exceeds the spell’s range, the snare disappears. This spell affects ethereal and incorporeal creatures.

Normally, the DC to escape a grapple is 10 + the grappler's KAC. Alternatively, when restrained by bindings/rope it becomes 20 + 1.5 the opponent's CR.

Any thoughts on how to calculate an escape DC from this spell if a target is hit and fails their initial saving throw? Without further guidance, the tendril of ectoplasm is sort of a "binding" and thus 20 + 1.5 the caster's CR, I guess (which seems a bit high to me in the middle of combat)?

Thanks in advance!

Wayfinders

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This is the discussion thread for #2-10: Corporate Interests (Tie 3-6) as part of Outpost III, set to begin on March 30, 2020!

Recruitment for this game is handled through the OutPost III Google spreadsheet located HERE

Feel free to pop in and say hello if you're part of the game!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

This is the gameplay thread for #2-10: Corporate Interests (Tier 3-6) as part of OutPost III. Feel free to "dot and delete" if you are part of the game, and look for us to begin in the evening of March 30th, 2020!

Register for this table here!


2 people marked this as FAQ candidate.

Question is in the subject line.

For the Biohacker Genetics Field of Study, the Booster lists a 60 minute duration. But for the inhibitor:

Quote:
Inhibitor: You deliver a DNA-twisting or material-altering chemical nanite compound into a creature’s body, imparting vulnerability to one type of energy (your choice). If the creature is immune to that energy type, this inhibitor temporarily removes that immunity and gives the creature resistance 20 to that type of energy. If the creature has resistance to that energy type, this effect instead reduces its resistance by 10 (minimum 0). This biohack does not remove a creature’s resistance or immunity to natural hazards or environments, only to damage from energy attacks, spells, and other abilities.

Table-experience suggests that the duration may not matter if this is used by a PC on a monster or enemy. However, for campaigns and longer adventures, knowing the duration could be important.

Thanks very much in advance!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Success condition question:

Page 24 wrote:

Primary Objective

If the PCs complete the Balgirdtrek without being caught
cheating or interfering with the other teams progress they
complete the primary objective of this scenario. Doing so
earns each PC 2 Fame and 1 Reputation for any faction
associated with their currently slotted faction boon.

Secondary Objectives
Winning the Balgirdtrek grants the PCs the Tarnbreaker
Champions boon on their Chronicle sheet and earns each
PC 2 Fame and 1 Reputation for any faction associated
with their currently slotted faction boon.

Is this scenario supposed to be worth a maximum of 4 Fame and 2 Reputation, or are these numbers in error?

Thanks in advance!

Side-observation from the chronicle sheet:
If the spell "snowball" is made legal when the Lost Omens World Guide is sanctioned for play, players may grumble at their only (non-boon) reward being something that is already always available (if they own the book).

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Welcome nufriends to another fun and slightly loopy module called SKITTER CRASH! I will once more be your conductor of this crazy space train into six-armed furry fury, part deux!

Rather than copy my introduction post from the Skitter Shot discussion, I'll just link it...which I just did? ^^;

Also, the link to the Skitter Crash character sheets, cheat sheets, and some art can be found HERE

~~~~~

One thing I will copy and paste, however...

Dire's PbP "Table Rules" -

0 - RL > Game. No other rules trump rule 0! :D

1 - I'd like it if everyone posted once a day Mon-Fri. Friday night through Sunday night is eh-whatever (I am in US Eastern Time, for reference). I'll try to post when I can over weekends, but I know people have lives and won't always be online, so no worries.

2 - If you don't post in the middle of an "action" scene for a day, you get skipped once (or botted if your action would be super obvious or you leave a note to me or another player "proxying" your character). If you don't post a second time, you get "botted" by me to do something simple (usually just attack or aid another). If we get into the 3-5 range, I'll probably drop you a line off-list to see what's up. If it goes on too long...well, I hate dropping people from games, but it unfortunately happens :(

3 - When you've got a saving throw to make, please roll that first before posting any other actions/rolls (unless it can occur before the save).

4 - Feel free to roll perception and sense motive whenever you want, and if you have a reroll, feel free to use that anytime as well.

5 - Have fun! Rule 5 trumps all other rules! :P

~~~~~

Also, please post the following information in this discussion thread:

Player Name/Alias:
Organized Play # / Character # (that you want to apply this chronicle sheet to - any level 3-4 SFS character is allowed, or we can "drop" the chronicle down to a 1st level character with reduced credits)
What faction are you slotting for this adventure:
Do you have a promotional boon to slot for this adventure / what is it:

Unlike most SFS adventures, the only boons you can use here are basic Faction boons (to earn Reputation), and Promotional boons such as T-shirts, messenger bags, etc.

Thanks very much in advance for that info. At this time, please feel free to say hi and get settled. Once everyone has checked in, we can get this party started! I'm looking forward to running this for all of you, and hope you enjoy it as much or even more than the last one!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

This is the gameplay thread for Skitter Crash (using pregenerated Skittermander characters or your own level 3-4 skittermanders), set to begin during the week of December 15th, 2019!

If you are one of the four invited players, please feel free to "dot and delete" and look for us to begin soon!


Just fishing for opinions (a truly dangerous catch) -

Create Darkness (Alien Archive) wrote:
As a standard action, the creature can create a 20-foot-radius area of darkness centered on itself, which negates the effects of all nonmagical light sources in that area. This darkness lasts for a number of minutes equal to the creature’s CR, and the creature can dismiss the effect as a standard action. The darkness doesn’t move with the creature. Unless otherwise noted, any magic source of light can increase the light level in the area as normal.

Emphasis mine.

Solar Manifestation (Su) wrote:
...You also choose whether your solar manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing solar manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode (see page 102), the glow or darkness returns immediately.

Emphasis also mine.

In a area under the effect of Create Darkness, would a glowing solar manifestation would increase the light level from dark to dim in a 20 foot radius, due to its supernatural source?

The SFS game where this occurred (#2-03) has already passed, and all present at the table agreed on a solution - I'm just curious to see if there are other opinions or things that we didn't take in to account.

Thanks in advance!


Looking at the rules for Investing an Item, it seems clear that if you remove the investiture from an item you previously invested, it still counts against your limit of 10 items per day. Can you reinvest that item if you have not yet reached your limit?

As an example - you invested a Bracers of Missile Deflection (Greater) during your daily preparations, but during your adventuring day, decide that a different party member would benefit from borrowing it, so you remove your investiture and let them take it on. Later that day your party finds a different magical item that does something similar and they return it to you...can you get its benefits back if you invest it like it was a new item (i.e. having the second investment count separately against your limit of 10/day)?

Thanks in advance for any thoughts on this one!


During a PFS game last evening, an interesting situation came up.

PC A (a cleric) was fending off a Skeletal Champion, while PC B (a monk) was fighting two Skeletal Guards. Both PCs were engaged in melee with their opponents. One of the Skeletal Guards rolled a natural 20 in an attack against PC B. PC A declared they were casting the Protector's Sacrifice focus spell as a reaction in order to absorb some of that damage.

The GM, looking at the spell, noted that it had somatic components, giving it the manipulate trait thus meaning that it could provoke the Attack of Opportunity reaction from the Skeletal Champion. However, then the question came up about whether a reaction can trigger another reaction, and whether that reaction could in turn trigger any other reactions...so the GM decided to let that one go (since the PCs were rolling rather poorly during that encounter anyway).

Doing a search through the forums, I haven't seen a question like this yet (or my search fu is weak). Does anybody happen to know the answer on this one?

Thanks in advance!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Just gave this my first read-through, and I have a couple of early questions:

LOCKDOWN wrote:


In a single turn, several things happen at once.
D All the lights on the floor go out. The only light is what the PCs bring with them—most likely flashlights in their armor’s personal comm unit, which raise the light level by one step (from darkness to dim light, for example) in a 15-foot cone.

I've heard several players and other GMs since Starfinder's launch mention that armor has built-in flashlights and other systems, but the only thing I've ever been able to find in the actual rules (beyond standard environmental protections/seals) are the anchor functionality of the boots. While I think that modern/sci-fi armor should have built-in comms and/or lights (and I know I'd want them), I can't find this in the CRB or Armory...does anybody happen to know where this rule might be that I have yet to locate?

LOCKDOWN wrote:
D A jammer activates on an adjacent floor, preventing the PCs and other surviving employees from communicating beyond the confines of the office floor.

Several of my own PCs like to carry level 1 signal jammers to block enemy comms while on missions, and when in-game time allows, they turn them on in advance so the party can take 1 minute to cut through the jamming with Engineering checks so their own aren't affected. Normal signal jammers can be overcome with DCs dependent on how powerful they are. If we have players who are savvy as to how this game mechanic works, are there any details we can give them about why they can't attempt to bypass it (since the scenario does not appear to take into account that characters can do that with normal signal jammers)?

Thanks in advance!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

While helping a group of new players learn how to build characters and play 2nd edition last week, I was looking for online resources to assist (since there were originally going to be 4-6 players in attendance and only one me). Through reddit, I stumbled on this amazing resource, which was originally formatted for the PF2 playtest. I reached out to its creator, who just finished updating it for the PF2E Core Rulebook and gave me permission to share it with the PFS community.

I hope you find it helpful!

https://pathfinder2abilitycalculator.com/

PS - If you have feedback or requests, the creator is missionz3r0#0887 on discord and missionz3r0 on reddit.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

This is the discussion thread for Skitter Shot (Tier 1-2: using pregenerated Skittermander characters or your own level 1-2 skittermanders) as part of the PbP GameDay VIII, set to begin on August 26th, 2019!

Sorry for only getting this page up now, but post-Gen Con 2019 has been a bit insane for me - moving, medical/back issues, and other things I won't bore you with.

Feel free to pop in and say hello if you're part of the game from the Signup Spreadsheet!

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