
Ashana Blacktail |

So I'm bored tonight so I thought I'd throw together a list of the submissions by far based on role:
Front Line:
Zutarn Pawfriend-Halfling Cavalier order of the paw
Grand Moff Vixen-Paladin of the undead oath?
Grair Brand-Aasimar Paladin
JJohnson88-Half Elf Ranger
Heal:
Marconi-Half Elf Inquisitor
Cutlass-Human Cleric
Mokshai-ACG Warprest
Rhia Van der Geist-Human Oracle
Gregor Einsenhorn-Dwarf Inquisitor
Bob Evil-Tengue Cleric of Pharasma
Support:
MannyGoblin-Spugnoir-Half Orc Vivisectionist alchemist
Ferriah Starpelt-Catfolk Bard
ArieIJzer-Human Bard
Dr. Stefan Von Herzog-Human Wizard
Wondering_Monster-Arcane Trickster?
Orvad Kruss-Human Monk(Zen Archer)
Eamch Stone-Half Orc Sorcerer
Ashana Blacktail-Catfolk Rogue
Undecided:
Ginganinja-Damphire Inquisitor or Cleric?
Dredrick Valor-???
Let me know if you see any mistakes

Sera Vasara |

This is the alias I intend to be using. Upon further reflection, I decided to drop the Dhampir race as I couldn't quite make everything fit without dropping certain stats that I felt to be unrealistic to how the character would develop. I just need to finish up a compelling backstory and she should be all set.
In regards to role, shes intended to be ranged within combat (I too, tend to see many parties that lack ranged characters), drawing from her spells as a toolbox, and then acting as a face character out of combat, but using Wisdom rather than Charisma for face skills. I intend for her to take the Vampire Hunter Inquisitor archtype, as well as the 'On the Payroll' campaign trait.

Ashana Blacktail |

Ashana looks puzzled for a minute "I swear someone was talking to me but I can't see who it is...maybe if someone were not so small in stature women would notice him more
updated the list for you GM
Front Line:
Zutarn Pawfriend-Halfling Cavalier order of the paw
A'isha Al-Rajhi-Paladin of the undead oath
Grair Brand-Aasimar Paladin
JJohnson88-Half Elf Ranger
Heal:
Marconi-Half Elf Inquisitor
Cutlass-Human Cleric
Mokshai-ACG Warprest
Rhia Van der Geist-Human Oracle
Gregor Einsenhorn-Dwarf Inquisitor
Bob Evil-Tengue Cleric of Pharasma
Sera Vasara-Inquistor
Support:
MannyGoblin-Spugnoir-Half Orc Vivisectionist alchemist
Ferriah Starpelt-Catfolk Bard
ArieIJzer-Human Bard
Dr. Stefan Von Herzog-Human Wizard
Wondering_Monster-Arcane Trickster?
Orvad Kruss-Human Monk(Zen Archer)
Eamch Stone-Half Orc Sorcerer
Ashana Blacktail-Catfolk Rogue
Undecided:
Dredrick Valor-???
Wolfgang Rolf-???
let me know if there are still mistakes and I will fix them

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i present to you: Mithrendia, he Tiefling Inquisitor of Erastil (melee hitter)
Mithrendia
Female Oni-Spawn Tiefling Inquisitor 1 (Pathfinder RPG Advanced Player's Guide 38; Pathfinder RPG Advanced Race Guide 0)
LN Medium outsider (native)
Init +2; Senses darkvision 120 ft., low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +5
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee longspear +4 (1d8+6/×3) and
. . sickle +4 (1d6+4)
Ranged shortbow +0 (1d6/×3)
Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—alter self
Inquisitor Spells Known (CL 1st; concentration +4):
. . 1st (2/day)—compel hostility{super}UC{/super}, cure light wounds
. . 0 (at will)—brand{super}APG{/super} (DC 13), detect magic, guidance, stabilize
. . Domains Animal, Feather
--------------------
Statistics
--------------------
Str 18, Dex 11, Con 14, Int 10, Wis 16, Cha 7
Base Atk +0; CMB +4; CMD 14
Feats Fiend Sight[ARG]
Traits adopted, warrior of old, On the Payroll
Skills Acrobatics -3, Disguise +0, Intimidate +5, Knowledge (nature) +4, Knowledge (religion) +4, Perception +8, Sense Motive +8, Spellcraft +4; Racial Modifiers +1 Perception
Languages Abyssal, Common
SQ eyes of the hawk, judgement 1/day, monster lore +3, stern gaze
Combat Gear potion of enlarge person; Other Gear masterwork four-mirror, longspear, shortbow, sickle, backpack, bedroll, belt pouch, wooden holy symbol (Eristil), manacles, hemp rope (50 ft.), spell component pouch, torch (10), trail rations (5), waterskin, 19 gp
--------------------
Special Abilities
--------------------
Darkvision (120 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Inquisitor Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Methrendia was born in Tien, but when her father saw her, he knew immediately that she was not his. Blaming his wife for the sins of demons, he cast both of them out of the town. Her mother blamed her unfairly for the violation she had done to her months before and couldn’t see past her obviously demonic exterior. Throwing her into the forest to die, her mother wandered off to try and find a life somewhere else, full of hate and pain.
Two days later, a patrol of forest elves found the crying infant in a briar bush. Though she was obviously the offspring of a horrible evil, the wise elves knew that not all is what it seems. They took the famished baby to their home and began to nurse her back to health through prayer to Erastil and herbal medicines.
Fast forward three decades and Methrendia is strong; powerful in both combat and faith. She has sworn to uphold the tenets of Erastil; the deity that brought her adoptive parents to her. Though she never was able to fully grasp kindness and social skills, she is loyal and passionate to those who worship Erastil and other friendly Deities. She has no problem killing enemies to the faith; evil will be vanquished in Erastil’s honor.
She was noticed by the professor around five years before her notification of his death. She was demonstrating her prowess for combat at a town close to his. After she was finished, he approached her with a proposition; work for him as a bodyguard and he would pay her well. Wishing to do the best she could to serve Erastil, she took the job. She faithfully served the professor off and on for those five years.

Grand Moff Vixen |

GM Ghost, I have a question regarding social traits. How do you feel about the Rich Parents trait? It is one of two in that category I am considering. The other is as follows:
You have been raised to expect obedience from those around you, regardless of their station, and are not shy about demanding what you want. You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.
This is from the Qadira, Gateway to the East book.
Let me know which one you prefer. Both can easily fit the theme I am working on, although one a bit more than the other. I await your response.

Quoll Khezika |

Bob Evil here, with the tengu cleric that I promised.
Quoll Khezika
Male Tengu Cleric of Pharasma 1
N Medium humanoid (tengu)
Init +1; Senses low-light vision, scent; Perception +6
Defense
AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 Dex)
hp 12 (1d8+4)
Fort +4, Ref +1, Will +6
Offense
Speed 20 ft.
Melee bite -3 (1d3+1) and
2 claws -3 (1d3+1) and
dagger +2 (1d4+2/19-20) and
morningstar +2 (1d8+2)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +7)
At will— lore keeper
Cleric Spells Prepared (CL 1st; concentration +7):
1st—deathwatchD, protection from evil , shield of faith
0 (at will)— detect magic , light, stabilize
D Domain spell; Domains Souls, Thought
Statistics
Str 14, Dex 12, Con 12, Int 8, Wis 18, Cha 12
Base Atk +0; CMB +2; CMD 13
Feats Toughness
Traits deathtouched, focused mind, inspired by greatness
Skills Diplomacy +1 (-4 to improve other creatures' attitudes towards you), Intimidate +1 (-4 to improve other creatures' attitudes towards you), Knowledge (religion) +3, Linguistics +3, Perception +6, Stealth -2; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu, Varisian
SQ aura, condescending, touch the spirit world (1 round)
Other Gear scale mail, light steel shield, crossbow bolts (10), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, candle (10), cleric's vestments, flint and steel, wooden holy symbol
(Pharasma), holy text, mess kit, pot, hemp rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, 14 gp
Special Abilities
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Souls)
Cleric Domain (Thought)
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Deathtouched +1 to Fortitude saving throws
Focused Mind +2 to Concentration checks
Inspired by Greatness (Shield of Faith) Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted to hear that he had directly or indirectly motivated you to strive for your full potential. Saddened by the news of his death, you feel that you should honor his memory by fulfilling his final wishes and attending his funeral, and by ever striving to attain greater heights and someday match the influence and impact of your idol. Choose one spell you can cast. From now on, you always cast this spell at +1 caster level.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (corpses & badly wounded only) (Ex) Detect opponents within 15+ feet by sense of smell.
Touch the Spirit World (1 rds, 7/day) (Su) Allow touched weapon to harm incorporeal targets.
During one of these incursions he slipped into the empty vestibule of Karcau's largest cathedral of Pharasma, where he spied a winged woman clad in gray plate armor standing motionless in front of the altar. Curious, he attempted to silently creep forward for a better look at the strange figure when he accidentally bumped into a pew. At the noise the figure turned around to reveal a two glowing eyes set deep into a shadowy helm, and at once Quoll froze with mortal terror, for he somehow understood that his life was in serious jeopardy. But the woman simply stared at him for a long inscrutable moment, before nodding at him, spreading wide her metal wings and swooping toward the high ceiling, where she vanished without a sound.
Quoll remained stock still and wide-eyed for uncounted hours until the presiding priest happened to discover him and demanded to know why he was there. The young tengu, seeing no point in lying, told the truth of what he saw, and the priest's attitude changed during the telling. He excitedly explained that the winged woman Quoll saw could only be the Steward of the Skein, the herald of Pharasma, and that her appearance in this church was a sign of great importance, but of what, he couldn't say. But he did claim that the fact that she seemed to approve of the tengu's presence before her was a mark of the Lady of Grave's favor, and encouraged Quoll to return to the temple so that his fate could be divined.
Quoll did so, and many visits and long conversations later, he was ordained into the priesthood of the goddess. The tengu still does not know what it is that Pharasma wants from him, although he has met with a variety of people (Professor Lorrimor among them) to gain an inkling of what it could be. Little does he realize that a summons to appear at the late professor's funeral may what finally leads him to realize his purpose in Pharasma's mysterious design.

Grand Moff Vixen |

@GMV I'm not the biggest fan of the Rich Parents trait but either will work for me. As for the dual archetypes I'm gonna say no, Its kinda like Ninja not being able to take Rogue levels.
Will do! Keleshite Princess it is. I am mostly done with the background. One done I will post an updated link to the alias.

Griar Brand |

I'm going to semi-withdraw my submission for this one. I still want to play, if there's room for two paladins.
Probably not.
I didn't mean to step on Grand Moff Vixen's toes, it's just that my character was completely set for this game.
Anyway, I've played with GMV in another game, and I have only respect. I'd prefer to share a game, not compete for a spot.
Also, seems like there's a bit of a GM shortage, I'm thinking about starting a game, maybe I should focus on that. :)

Sera Vasara |

@GMV I'm not the biggest fan of the Rich Parents trait but either will work for me. As for the dual archetypes I'm gonna say no, Its kinda like Ninja not being able to take Rogue levels.
Withdrawing then, kinda built the concept and backstory around an Infiltrating Vampire Hunter Inquisitor, which required taking more than one archtype. Best of luck to everyone else.

Arie IJzer |

I'm going to semi-withdraw my submission for this one. I still want to play, if there's room for two paladins.
Probably not.
I didn't mean to step on Grand Moff Vixen's toes, it's just that my character was completely set for this game.
Anyway, I've played with GMV in another game, and I have only respect. I'd prefer to share a game, not compete for a spot.Also, seems like there's a bit of a GM shortage, I'm thinking about starting a game, maybe I should focus on that. :)
Do it! DMing a pbp game is a whole lot more fun than I'd have thought.

Grand Moff Vixen |

I'm going to semi-withdraw my submission for this one. I still want to play, if there's room for two paladins.
Probably not.
I didn't mean to step on Grand Moff Vixen's toes, it's just that my character was completely set for this game.
Anyway, I've played with GMV in another game, and I have only respect. I'd prefer to share a game, not compete for a spot.Also, seems like there's a bit of a GM shortage, I'm thinking about starting a game, maybe I should focus on that. :)
Don't withdraw! As my gaming PbP experience grows with each passing year, I have come to realize that many GMs make their choices based on what feels right for the game. If this means two paladins, so be it. Stay and submit!
And I had forgotten about that game. I enjoyed my Kitsune very much. I recycle the character one day as I still want to play a shapeshifting rogue in an urban campaign.
And as I recall you had a pretty cool character too. :)

Grand Moff Vixen |

And my work is complete. I present A'isha Al-Rajhi, a Paladin with an Oath against Undeath.
I await feedback on my character. Of note, I coordinated with Wolfgang Rolf with his character background.

GM Ghost |

With a surge of withdrawls I've updated the list.
Front Line:
Zutarn Pawfriend-Halfling Cavalier order of the paw
A'isha Al-Rajhi-Paladin of the undead oath
Grair Brand-Aasimar Paladin ???
JJohnson88-Half Elf Ranger
Heal:
Marconi-Half Elf Inquisitor
Cutlass-Gnome Cleric of Desna
Rhia Van der Geist-Human Oracle
Gregor Einsenhorn-Dwarf Inquisitor
Bob Evil-Tengue Cleric of Pharasma
KatsuneSage-Tiefling Inquisitor
Support:
MannyGoblin-Spugnoir-Half Orc Vivisectionist alchemist
Ferriah Starpelt-Catfolk Bard
ArieIJzer-Human Bard
Dr. Stefan Von Herzog-Human Wizard
Orvad Kruss-Human Monk(Zen Archer)
Eamch Stone-Half Orc Sorcerer
Ashana Blacktail-Catfolk Rogue
Undecided:
Dredrick Valor-???
Wolfgang Rolf-???
@GriarBrand Carrion Crown is one of those Paladin friendly adventure paths, so having more than one paladin is never a bad thing.

Edekar Avad |

Here's Edekar, an Andoran writer with a fascination for the macabre. Haven't finalized his gear yet and might polish up some stuff, but this is pretty much 'him'. And yes, he's very much inspired by the likes of Edgar Allen Poe.
His role is that of the support, buffing and assisting his companions in combat while backing them with a broad set of skills out of combat.
Male Andoran Human Bard (Dirge Bard) 1
NG medium human (human)
Init +2; Senses Perception -1
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 16 (+2 Dex, +4 Armor) CMD 14
HP 10 (1D8 + 2 con bonus)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Whip +2, 1D3+2 (20 x2) S
Heavy Mace +2, 1D8+2 (20 x2) B
Dagger +2, 1D4+2 (19-20 x2) S or P
Ranged Dagger +2, 1D4+2 (19-20 x2) S or P
Modifiers
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 14, Wis 8, Cha 16
Base Atk +0; CMB +2; CMD 14 (+0 BAB, +2 Str, +2 Dex)
Feats Lingering Performance, Great Fortitude
Traits Teacher’s Pet (+2 knowledge local), Resilient (+1 fort)
Skills Perform Oratory +7, Perform String +7, Knowledge Religion +7, Knowledge Local +9, Knowledge History +7, Knowledge Nobility +7, Linguistics +6, Intimidate +7, Diplomacy +7, Craft Poetry +6, other knowledges +3
Skill mods +2 knowledge local, +1 all knowledge checks
Languages Common, Andoran, Taldane, Necril, Aklo
Combat Gear Whip, dagger, chain shirt
Other Gear Explorer’s outfit, backpack, belt pouch, spell component pouch, hooded lantern, fiddle, notebook, poetry book
--------------------
Bard Spells Per Day
Level 1: 2x
Bard Spells Known
1 Sleep, Saving Finale
0 Detect Magic, Ghost Sound, Light, Read Magic
--------------------
Special Abilities
--------------------
HUMAN:
Bonus Feats Skill focus at level 1, 8 and 16
Bonus Skillpoint
BARD:
Bardic Knowledge +1/2 lvl to knowledge skills, can make untrained checks
Cantrips
Bardic Performance 7 rounds a day, standard action to start, maintaining is a free action.
Countersong
Distraction
Fascinate
Inspire Courage +1 morale bonus on att/dmg and to saves vs fear and charm
Edekar is obsessed with the morbid, the macabre and the occult. The death of his mother kick-started it all and the man remembers vividly how carefree she had looked upon the world as her body spun around at the end of a rope, her golden hair dancing in the wind. Haunted by his past the boy looked at the future from underneath a black veil, death ever accompanying him. He learned to deal with the dark clouds that loomed overhead by channeling his thoughts and feelings into writing. The ramblings of a hurting soul don’t sell that well and Edekar saw himself forced to having to write more popular fiction: an upcoming genre was gothic horror, inspired by the great writers Marianne Shellas and Bron Stokar, two Ustalav natives.
It was during his time as a fledgling writer that Edekar met professor Lorrimor at a seminar on the occult: the many layers of the Dark Tapestry and what lurked in the beyond. The old professor saw a spark of creativity in the young man, telling Edekar to never lay down the pen and keep him up to date of his recent writings. The two agreed on the idea that a good story needs to be rooted in reality and they exchanged many a letter on the details of the societies, people, cities and history of Avistan. But while the macabre and the occult fascinated him, Edekar was anything but a fearless man. In fact, Edekar hates the idea of having to leave his house. The horrors he created flowed out of his pen. He had total control over them, but the horrors that lurked out there in the real world were beyond his control.
When the news reached him that his long-time friend Lorrimor had passed away, Edekar knew that there were no excuses to be made this time. He donned his hat, put on his coat and prepared for the long journey from Andoran to Ustalav. After all, how bad could it be? The old professor had made the journey countless of times.
Keywords: Gloomy, serious, craven / reluctant hero, easily distracted, loves those of the fairer sex with a heart of gold.
Edekar’s ocean blue eyes that pierce the midnight sky formed by the long locks of his curly raven black hair. The man’s features tell the story of an individual who grew up with a certain amount of wealth with the most obvious tell being the ink stains on his hands and wrists.

Kelarith |

Egerton Blakemore (further info)
Personality: Reckless, a true bon vivant, who lives for the moment. He's quick with a joke, and tries to always keep up morale.
Appearance: Egerton likes to dress flashy. His clothing and gear is kept meticulously. His dark hair falls just below shoulder length in thick waves, and his amber eyes always have a slight hint of mischief in them.

john jenkin |
Hi I would like to submit Alinza
Female Occult Oracle 1
N Medium humanoid (Half-Elf)
Init +1; Perception +0
Defense:
AC 14, touch 11, flat-footed 13 (+2 armor, +1 shield, +1 Dex)
hp 8 (1d8+0)
Fort +1, Ref +1, Will +2(+4 vs Fear)
Offense:
Speed 30 ft.
Melee Heavy Mace +0 (1d8+0/×2) and
Ranged Sling +1 (1d4/×2)
Special Attacks: none
Spell-Like Abilities: none
Statistics:
Str 11, Dex 12, Con 12, Int 14, Wis 8, Cha 20
Languages Common, Elf, Necril, Aklo
SQ Ectoplasmic Armor,
Other Gear: Leather Armor, Bullets (20), Heavy mace, backpack, spell component pouch, wooden holy symbol (Pharasma), torch (10), waterskin, sling 23 g 6s
Special Abilities:
Oracles curse- Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Automatic Writing: 90% effective augry
Cantrips (Stabilize, Read Magic, Detect Magic, Light, Mage Hand, Ghost Sound)
Low light vision
Elven immunities: +2 vs enchantment, immune to magic sleep
Keen senses: +2 Perception
Arcane Training: Counts as 1st lvl wizard for UMD
Dual Minded: +2 will saves
Ectoplasmic armor: +4 Armor bonus, counts as having ghost touch, 1hr/lvl
Spells
1st (5/Day)- Cure light wounds, Protection from Evil, Divine Favor
Background: Alinza Dredenhorne never knew much of a family. Born of a Human mother and Elven father on the outskirts of Vauntil, her mother passed away in childbirth; Her
father, upon delivering her to her grandparents, was never seen again. Alinza began to display odd tendencies at a very young age, often talking to "spirits" that lived in
their house or having immense trouble preforming something as simple as retrieving something from her backpack; Alinza's grandparents assumed the child was just touched in the
head as a result of her mixed heritage. These notions soon faded however when rumors spread of their granddaughter being posessed by something otherworldly. They approached
her in her room, and when questioned on the matter Alinza's eyes turned white and she spoke with two voices. A strong howling of winds filled the small cottage terrifying her
grandparents and prompting them to lock her in her room while they went for help. Around this time Alinza was introduced to a young Professor Lorrimor, who took an intrest in
the plight of the young girl. In his travels he had seen many similar occurences and spent many hours with the troubled teenager in order to help her manage her problems with
the undead. With his teachings Alinza began to better control her connection with her strange powers, and with a heavy heart bid Lorrimor farewell. Many years later she
ventures to Ravengro to say one last goodbye to an old friend.
From her early years of mockery and being called a liar for claiming connection with spirits, Alinza is distrustful of others and incredibly hard-headed when it comes to
seeking help, yet her closeness with death has made her quite hard to frighten. She maintains a loose connection with the being that posessed her, occasionally calling upon
his wisdom for matters she dosent know enough about. The absence of her father has oddly led her to have a facination with elves, for instead of resentment she often harbors
confusion for her fathers actions, and she takes any opportunity to learn more about elves that she can. She is free spirited, and looks to Desna when presented with a problem
she cannot solve, and she enjoys helping those close to her, as few as they may be.

Rhia Van der Geist |

Rhia isn't so much of a healer as a supernatural specialists. As somone from a long line of undead hunters, she calls upon the spirits of her ancestors, who through a blessing of Pharasma are able to cross the veil to empower her to carry on the fight.
While she can heal if needed she just as often is front and center in the melee protecting the innocent people of Ravengro.