The Dire GM's [PFS 2e] #2-20: Breaking the Storm: Bastion in Embers (Gameday X) (Inactive)

Game Master CanisDirus

PFS 2e PbP: #2-20: Breaking the Storm: Bastion in Embers (5-8)

GM Notes:
Perception
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Initiative
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Bastion in Embers Maps


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Wayfinders

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This is the gameplay thread for #2-20: Breaking the Storm: Bastion in Embers (5-8) as part of Play-by-Post Gameday X). Feel free to "dot and delete" if you are part of the game, and look for us to begin on September 6th, 2021!

Wayfinders

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You have each received a magical missive, bearing the seal of the Decemvirate themselves. It directs you Skyreach in Absalom for a mission briefing vital to Pathfinder operations in Iobaria.

You have arrived a few minutes before the appointed time, and are asked to wait in an observation tower high above the halls of the Grand Lodge. An hour or so before sunset, you have a few minutes to introduce yourselves and socialize prior to proceeding further.

Mission briefing will commence after Rosh Hashonah - Tuesday, September 7th, 2021!

Horizon Hunters

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Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The small goblin enters as the first one in the meeting room. Wearing a leather armor and carrying a staff he can’t help to joke: Hello everybody! Applause for Okh the sorcerer… Then the silence. [/b]Well nevermind. Next time, folks.[/b]


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

The clerical woman who follows smiles. She has the religious symbol of Sarenrae hanging from her neck.

You are right, goblin. Perhaps the next time.

A scimitar clings on her armor.

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

The red rocks of a windswept mesa, and the ages it takes to form them both show in the face of this elf. His hair has tawny chevrons on white and look more like hawk feathers than hair.

He claps cautiously upon Okh's entrance. "Greetings Sorcerer Okh." It might show on his face, but when he entered the demi-plane centuries ago, goblins were still enemies of his people. He is aware of the changes of course and is embarrassed to be so... well ancient. "I am Seleneth Nenaral, a stranger to this new time."

He bows to the Dawnflower's cleric. "I am too a servant of the god's, Ketephys, the Hunter, guides my bow. Indeed he does carry a fancy bow, "And this is Mesa," he says introducing the hawk on his shoulder.

Wayfinders

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Our 4th needs a little bit more time to get set, but I'm going to get the ball rolling, if a little bit slowly at-first. Something I forgot to mention is that I craft in-game soundtracks for almost all of the games I run, and this one is no different! Because of my song selections, I believe the ones for this scenario can all be found for free on youtube, so I'll use links to there, and if you want you can just play them on a loop or some such!

Track 01: Pre-Game - Drifting

Note that this scenario is very combat-heavy, so please be prepared!

Wayfinders

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The door to the tower opens with a clunk, and eight cloaked figures stride into the room without ceremony. Each one wears a unique, intricately designed mask that seems alive with powerful magic. The turn to the room’s center in unison as a ninth individual — Eliza Petulengro, the only unmasked member of the mysterious Decemvirate — enters and closes the door behind her. She quickly turns to address the gathering.

Track 02: Briefing - SeeD

“Pathfinders, we have an emergency on our hands. Sapphire, a member of our leadership,has been possessed by an ancient and wholly evil spirit. Between this spirit’s fiendish magic and Sapphire’s subsumed knowledge and guile, we are struggling to get out ahead of whatever destruction this foul entity is concocting. What we do know is that the spirit is that of a cyclops demoniac who intended to summon the Demon Lord of storms, Urxehl, into our world.”

Another member of the Decemvirate wearing a mask fitted with stag-like antlers speaks. “The summoning requires a rare ritual. We do not know how to counteract such unusual spellcraft, but we have an ally who does. Dolok Darkfur, the manifested god of the Farheaven Clan from old Sarkoris, should be able to assist us. Through Dolok and the god caller Nelket, the Farheavens connect to traditions of calling, binding, and communicating with extraplanar forces.”

Eliza Petulengro pauses for a moment and then speaks again. “You are among our most experienced Pathfinder agents following our Society’s recent losses. We need you to convince Dolok Darkfur and Godcaller Nelket of the Farheaven Clan to help us rescue Sapphire and put a stop to this spirit’s machinations. We can teleport you near to the Farheaven settlement, where I’m confident you’ll be warmly received.

The Society has come to the Farheaven’s aid several times in the past few years, so you should be able to convince them to return the favor. This mission is time-sensitive, and the integrity of the Decemvirate, if not the safety of the world, depends on your success. Are you ready? If not, we have a Pathfinder quartermaster available downstairs, but please do not take long!”

At this juncture, the Decemvirate is being tight-lipped and not answering questions. You might get answers to any questions you have once you reach Iobaria.

In the meantime, some of you might already know things about the demon lord Urxehl. If you would like to roll a Religion or Society check to Recall Knowledge, please do so:

Results:
If you rolled 10 or less:
Spoiler:
As befitting Urxehl’s status as a demon lord, his minions often use negative energy to destroy their foes.

If you rolled 11-19:

Spoiler:
You don't recall any information.

If you rolled 20-29:

Spoiler:
Urxehl is the demon lord of storms and natural disasters. He is widely hailed as the father of trolls, although legends say that he despises the trolls that worship him.

If you rolled 30 or above:

Spoiler:
Urxehl is the demon lord of storms and natural disasters. He is widely hailed as the father of trolls, although legends say that he despises the trolls that worship him.

In addition, you know that Urxehl’s faithful include storm druids and cursed oracles, who both commonly wield fire and weather magic.


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

religion: 1d20 + 13 ⇒ (19) + 13 = 32

Well this demon isn't very nice. Be prepared to face fire and other weather spells.

You can open the last spoiler.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Oh. Usually I set the fire myself... I'm the icon here. I want to be the star. Nobody has the right to use fire except me.

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

Society: 1d20 + 8 ⇒ (3) + 8 = 11

"Get to Farheaven, rescue Sapphire. Sounds simple enough," he says. Expect cyclops and trolls, fire and storms. "Is Sapphire near Farheaven then? Or maybe we are to bring Darkfur and Nelket back?"

Seleneth is used to asking questions, so he does, but realizes the Decemvirate's quietness and directs them instead to his fellow Pathfinders.

Wayfinders

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Hopefully our 4th will catch up soon. Don't want to wait longer before moving along.

At this juncture, you all have 1 Hero Point to begin the adventure with. Thanks to our player portraying a pre-gen, there are enough GM Glyphs on the table for everyone to start with 2 instead of 1. In addition, as GM, I'm starting with 1 as well that I can only use on one of you.

None of the Decemvirate deign to answer Selenth's question. Once you gather together (with player #4's iconic), they perform a teleportation ritual to whisk you across Avistan. This unique ritual ties into magical undercurrents of the region, homing in on Dolok’s location using a small amethyst figurine of a feathered bear as a special focus. As they finish, your vision flashes with light, and then the ground beneath you changes.

Track 03: Farheavans to arms! - The Stage is Set

The setting sun casts a blood-red light over the Farheaven camp. A wall of dark, smoky clouds fills the western skyline, hovering over an entire forest of burnt trees. Farheaven warriors rush to sharpen spears and string bows, gathering at a network of west-facing earthworks resembling a battlefield more than a settlement. Amid the commotion, a human woman approaches. This is Nelket, spiritual leader of the Farheaven Clan. “Pathfinders, your timing is impeccable as always. I know our people owe you so much already, but could you lend us your aid once more?”

Despite the rush to prepare for battle going on around you, this is probably your best chance to ask questions!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

We are here to request your help in fact. But I think we can borrow the problem and help each other. What do you think?


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

What occurs here? We are sent for a urgent mission. So let's see which emergency is more urgent.

Wayfinders

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To Kyra:
“We’re about to come under attack! Dolok Darkfur’s ritual to heal the forest has provoked a horde of demons and their allies that had lain dormant within the forest. We need to protect the ritual casters and the vulnerable until the spell is complete at sunrise.”

Nelket will ask to clarify what help you need, but then will reply to Okh as well:
“One of your leaders is in danger too? These truly are perilous times. I’m certain Dolok will be eager to help you after all you’ve done for us. I know I am. But we have to stop this attack first. We can’t help you if we’re dead.”

If you have more questions, feel free - I'm hoping player #4 can join us in the next 12 hours or so. However, in case not, I'll have an iconic pregen under my control join you before my next post.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Under attack?!? It wasn't foreseen like this.

He should add a risk prime the next time.

What kind of ritual did Darkfur perform? Why had he to heal the forest?


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

And what kind of enemies can we expect?

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

"What defenses do you have, where will my bow be of most use?" Selenth will look for a blind or a place he might be able to surprise the approaching threat.

Dark Archive

”Merisiel” | Female CN Medium Elf Rogue 5 | HP 56/56 | AC 22 | F +9 R +13 W +11 (+1 vs emotion effects) | Perc +11 | Default Exploration (???? & Trap Finding) | Speed 35ft | Active Conditions: None

"How can we be of most use to you?

Wayfinders

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Huzzah! Full board of players! :)

Track 03: Farheavans to arms! - The Stage is Set

Nelket replies to each of you in turn:

Ukh wrote:
"What kind of ritual did Darkfur perform? Why had he to heal the forest?"

“He is presently leading our druids in a ritual that will restore this blasted land so we can begin our lives here anew. The ritual triggered some sort of backlash from the remnants of the Worldwound. I’m sure he would love to speak with you about it, but first we have to stop those who seek to oppose us from killing him... and us.”

Kyra wrote:
"And what kind of enemies can we expect?

"Latent evils left over from the Worldwound. Given where we are, I’m guessing they are minions of Flauros, the demon lord of fire. Beyond that, our scouts and divinations cannot yet tell."

Selenth wrote:
"What defenses do you have, where will my bow be of most use?"
Merisiel wrote:
"How can we be of most use to you?"

Nelket sighs with audible relief and counts her blessings for the unexpected reinforcements.

She leads you to the western edge of the camp. "We stand in the Forest of Soldiers. At least, that’s what we called it before we fled Sarkoris. Servants of Flauros burned it a hundred times over with Abyssal fire. Now people call it the Forest of Embers. This is where Dolok decided we would rebuild our legacy, starting by bringing the forest back to life.”

"We have warriors guarding our northern flank, where we are most open, but we do not have enough forces to watch the west where the forest burns at the edge of the ritual. Approaches are few, but they are consequential. Our medical tents are unfortunately close-by and cannot be moved. Stop the enemy from getting past you and in among our wounded, or else many will die."

As you reach the western edge of the camp, she reaches into her satchel and then hands each of you a multi-hued feather. "These are from Dolok Darkfur himself, and can be used to help secure the perimiter..."

She proceeds to show you how to activate these feathers, as detailed on Handout 1 on the Map Link.

Important Information about your magical feathers:
- It takes 1-action (interact) action to plant a feather. This turns it into a Dolok Tree of a color you choose when planting it.
- Once planted, the tree is immobile and acts on your initiative using the tactical routines presented in Handout 1. These actions do not count against your actions each turn.
- Once ever, you may use a three-action (interact) action to collapse a tree back into a handheld feather. This repairs any and all damage or conditions the tree has suffered at the time you "pick up" the tree. You may re-plant the tree as normal, but once planted a second time, it cannot be picked up again.
- Dolok trees fill a 5-foot square and stand 60-feet high.

After showing you two paths that lead to the medical tents (A and B, the latter partially blocked with rubble) and also a dry well that could prove to be a vulnerability to the camp (C), Nelket leaves you to set up your defenses, wishing you luck as you hold the line!

-----

A churning current of primal water, conjured by Dolok Darkfur’s ongoing ritual, rushes along a crooked trench at the edge of the Farheaven encampment. Sapling trees and fragile underbrush bloom gradually but visibly within the borders of the mystical river, breaking the blasted earth with spots of green and the faint creak of growing stems and trunks. In stark contrast, the older trees beyond the river stretch their splintered, ashen branches like flayed fingers toward a soot-choked sky. Any plants rejuvenated by their proximity to the water continuously burst into flame like embers newly doused with oil.

Terrain Notes:
- Undergrowth counts as difficult terrain that also provides the concealed condition to those inside of it, but can be burned away with fire.
- The river is 5-feet deep and swiftly flows north-to-south, requiring athletics to swim.
- Squares on fire deal damage and are also difficult terrain, but help with visibility. The smoke they produce can be toxic, but only inside or adjacent to them.
- The entire battlefield is choked by burning smoke and is thus under Dim Light.

You may now prepare your defenses!
Talk amongst yourselves, figure out positioning for yourselves and your trees (and what color/type they will be), and add a "good to go" at the bottom of a post once your character is ready to proceed!

Map is up!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The goblin takes time to think because he's wondering how they can proceed to get chances of successes. The feather tokens are good things but not moving.

I think the blue one may be the most useful, with violet. But we need to take care that they won't be down quickly. We know that the enemy uses fire, like me... I may cast a Resist energy on me at least. So I will be independent of a tree to get a resistance to fire. For the rest I suppose it is better to avoid to be near each other in case of a fireball. What do you think?


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

Can we choose the color of the tree or do we get one of each?

I also think we have to spread out to avoid a burst spell. Then which tree to choose if we can?

To the cleric it is not very clear how to handle the situation.

Wayfinders

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Check Discussion for your answer.

Wayfinders

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The sound of raging fires draws closer - horns blow in the campsites as defenders run to their posts! The time to make decisions about tree and defensive placements is fast running-out!

Okay gang, let's get back into it, shall we?

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

"Good thinking Okh," the elf says of spacing. Seleneth plants his tree in the center of the walkway, calling upon the color of the mesas to guide the tree's magic. (Brown)

"I will keep an eye on the well, but will not be able to reach it quickly should the need arise."

Assume I am 40-45' up, Stealthing in the tree. I added Mesa (hawk) to the map.


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

The cleric chooses also a position, trying to space. And she plants her tree, a blue one.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The goblin nods to the champion. He knows the battle will be tough for sure. He takes his feather token, a blue one. But he doesn't plants it right now.

He casts a Resist energy (fire) when the enemy will be near but before the combat starts.

Wayfinders

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GM Screen:
1d20 ⇒ 14
1d20 ⇒ 17
1d20 ⇒ 3
1d20 ⇒ 2
---
1d20 ⇒ 5
1d20 ⇒ 7

Merisiel (botted) plants her red tree right near the bridge that has access to the area you are to defend. She then hides in the underbrush so as to use the tree for a flanking partner to catch enemies flat-footed later on.

*:
I'm giving you all some free bonuses on account of me slowing this up for everyone - enjoy the gift!

Due to your expert* preparations, scouts relay to you that a trio of fire demons (who appear to be immune to fire but vulnerable to cold iron and good damage as well as a strong aversion to water) are approaching the bridge. The scouts' timing is so perfect that you will all get a +1 circumstance bonus to your stealthy, laying-in-wait...

Initiative!:
Kyra: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Merisiel: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Okh: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Seleneth: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Blue Brimorak: 1d20 + 12 ⇒ (6) + 12 = 18
Red Brimorak: 1d20 + 12 ⇒ (14) + 12 = 26
Yellow Brimorak: 1d20 + 12 ⇒ (2) + 12 = 14

Track 04: Combat: Fire Burns - The Extreme

ROUND 1
Seleneth (Brown Tree)
Merisiel (Red Tree)

Red Brimorak
Okh (No Tree)
Kyra (Blue Tree)
Blue Brimorak
Yellow Brimorak

Seleneth and Merisiel are up!

Map is updated!

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

From a vantage above and unseen the ancient elf's bow begins singing. The first firey demon (red) takes arrows to its leathered skin.
Creature's are considered flat footed before they have acted in the round. bow: 1d20 + 14 ⇒ (19) + 14 = 33, piercing: 2d8 ⇒ (5, 2) = 7
bow: 1d20 + 9 ⇒ (3) + 9 = 12, piercing: 2d8 ⇒ (4, 3) = 7
bow: 1d20 + 4 ⇒ (15) + 4 = 19, piercing: 2d8 ⇒ (3, 5) = 8
crit?: 2d8 + 1d10 ⇒ (2, 6) + (1) = 9

Wayfinders

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Looks like I'll be botting Merisiel for a bit

Seleneth:
That only applies for a rogue's sneak attack class feature, and you appear to be a champion. That said, when I looked at your character sheet I noticed that you are an ancient elf, which could mean you took the rogue dedication that gives you sneak attack. However, your sheet doesn't have a lot of info on it - please see to that when you have a second? Thank you very much in advance!

Seleneth's first shot is dead on the money, finding a critical spot to strike the demon, dealing 15 damage!
(In 2nd edition critical damage uses the initial damage and doubles it, then adds deadly at the end)

The other two shots go wide. The brown tree has no valid targets, and as such takes no actions.

Merisiel takes aim at the same target and looses two arrows in turn!

+1 shortbow 1: 1d20 + 14 ⇒ (16) + 14 = 30
Damage 1: 1d6 ⇒ 2 piercing
Sneak Attack: 2d6 ⇒ (1, 5) = 6
Deadly: 1d10 ⇒ 10
+1 shortbow 2: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
Damage 2: 1d6 ⇒ 2 piercing
Sneak Attack: 2d6 ⇒ (4, 1) = 5

Both of Merisiel's arrows hit, the first critically due to flat-footed, for a total of 33 damage!

She then attempts to use the underbrush to conceal her location once more.

Stealth: 1d20 + 13 ⇒ (10) + 13 = 23

And the demons lose sight of her!

Her red tree also has no valid targets.

Track 04: Combat: Fire Burns - The Extreme

The red demon, enraged, rushes across the bridge...triggering an attack of opportunity from Merisiel's red tree!

Lash Out: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

The tree misses, and the brimorak is enraged that trees (and people in trees) are attacking him! He unleashes a fireball at a height of 60 feet in the air - enough to catch Seleneth (and bird), as well as Seleneth and Merisiel's trees!

Fire Damage: 6d6 ⇒ (2, 6, 4, 1, 1, 5) = 19
DC 21 Basic Reflex Save

Merisiel Reflex: 1d20 + 13 ⇒ (10) + 13 = 23
Merisiel Tree Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

ROUND 1
Okh (No Tree)
Kyra (Blue Tree)

Blue Brimorak
Yellow Brimorak
ROUND 2
Seleneth (Brown Tree) Reflex Save for self, bird, and tree!
Merisiel (10 damage) / (Red Tree 10 damage)
Red Brimorak (48 damage)

Okh and Kyra are up!

Map is updated!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The sorcerer casts a water spell towards the yellow one.

Hydraulic push height +2: 1d20 + 11 ⇒ (10) + 11 = 21 vs FF

Damage, Dangerous sorcery: 7d6 + 3 ⇒ (6, 2, 4, 4, 5, 4, 6) + 3 = 34 and push back 5 feet

Then the goblin plants his blue tree which unleashes a blast of cold against the red one.

Water blast: 1d20 + 10 ⇒ (18) + 10 = 28

Damage: 3d6 ⇒ (2, 3, 5) = 10


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

The cleric moves forward and casts a spell to attack the red one.

Spiritual weapon: 1d20 + 11 ⇒ (5) + 11 = 16

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

I think that Merisiel tree rolled a crit save. So it shouldn't take any damage.

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

When he was first caught in the Hao Jin Tapestry, the young elf often had to steal. Stealth and surprise became his allies against hunger.
Seleneth does have the rogue dedication, however he does not have the feat to take full advantage of the flat footed condition :)

Reflex Seleneth: 1d20 + 11 ⇒ (14) + 11 = 25
Reflex Mesa (hawk): 1d20 + 8 ⇒ (5) + 8 = 13
Reflex Tree: 1d20 + 8 ⇒ (12) + 8 = 20

Wayfinders

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Good call, Okh - I screwed that up! In addition, Merisiel was out of the blast-range, so both take 0 damage!

Okh fires a heightened hydraulic push at the red demon and hits! In addition to the bludgeoning damage from the spell, the water seems to burn the mind of the demon for an additional 3d6 ⇒ (6, 2, 4) = 12 mental damage!

This aquatic assault is enough to kill the demon outright!

With the red one dead, I'm going to say Okh's tree targets Yellow and Kyra readies an action to cast Spiritual Weapon as a reaction when Blue moves into range.

Okh's tree strikes the yellow demon for cold damage and an additional 3d6 ⇒ (2, 3, 2) = 7 mental damage!

Kyra's spiritual scimitar will swing wide when it gets the chance.

Track 04: Combat: Fire Burns - The Extreme

The other two demons roar and advance. Following their tactics, both unleash fireball spells to try and catch the largest number of you as possible!

The blue demon targets Merisiel, Merisiel's Red tree, and Seleneth's Brown tree!
Fire Damage: 6d6 ⇒ (4, 2, 6, 1, 5, 4) = 22
DC 21 Basic Reflex Save

The yellow demon targets Okh and Okh's Blue tree!
Fire Damage: 6d6 ⇒ (1, 4, 2, 1, 2, 2) = 12
DC 21 Basic Reflex Save

ROUND 2
Seleneth (Brown Tree) (9 damage / 19 damage) Reflex save for tree
Mesa (Seleneth) (19 damage)
Merisiel (Red Tree) Reflex saves for self & tree
Red Brimorak (DEAD)
Okh (Blue Tree) Reflex saves for self & tree
Kyra (Blue Tree)
Blue Brimorak (0 damage)
Yellow Brimorak (17 damage)

Seleneth and Merisiel are up!

Map is updated!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Let me the blue one please!

The goblin has already a plan which sounds good in his mind.

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

Reflex (Tree): 1d20 + 8 ⇒ (7) + 8 = 15

Conscientious of the goblin's wishes, the Champion of Erastus targets the yellow demon with his bow.

Bow: 1d20 + 14 ⇒ (15) + 14 = 29, Thwap: 2d8 ⇒ (6, 5) = 11
Bow: 1d20 + 9 ⇒ (20) + 9 = 29, Thwap: 2d8 ⇒ (7, 3) = 10
Bow: 1d20 + 4 ⇒ (20) + 4 = 24, Thwap: 2d8 ⇒ (7, 3) = 10
crit?: 1d10 ⇒ 2, crit?: 1d10 ⇒ 7, crit?: 1d10 ⇒ 2

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Thank you. Great shots!

Wayfinders

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Botting Merisiel again

Merisiel Reflex: 1d20 + 10 ⇒ (4) + 10 = 14
Red Tree Reflex: 1d20 + 8 ⇒ (13) + 8 = 21

The tree underneath Seleneth quakes more than a little bit as it continues to burn, but Seleneth fires more arrows down at the yellow demon! The first strike is a solid hit, while the second and third are critical hits, for a total of 60 damage!

Seleneth's brown tree has no enemy targets.

Track 04: Combat: Fire Burns - The Extreme

Seeing the yellow demon so hurt, Merisiel pops back up from concealment to fire at the yellow demon as well!

+1 shortbow 1: 1d20 + 14 ⇒ (20) + 14 = 34
Damage 1: 1d6 ⇒ 6
Deadly: 1d10 ⇒ 6

The first shot is enough to put the yellow demon down, so she shifts her target to the only one remaining!

+1 shortbow 2: 1d20 + 14 - 5 ⇒ (3) + 14 - 5 = 12
Damage 2: 1d6 ⇒ 1
+1 shortbow 3: 1d20 + 14 - 10 ⇒ (20) + 14 - 10 = 24
Damage 3: 1d6 ⇒ 6
Deadly: 1d10 ⇒ 3

Her second shot (first at blue) misses, but the second is a critical hit for 15 damage!

Merisiel's red tree also activates, attacking the blue demon!

Branch 1: 1d20 + 12 ⇒ (11) + 12 = 23
Bludgeoning Damage 1: 1d10 + 6 ⇒ (3) + 6 = 9
Branch 2: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24
Bludgeoning Damage 2: 1d10 + 6 ⇒ (8) + 6 = 14

Both tree strikes hit for 23 total damage!

ROUND 2
Okh (Blue Tree) Reflex saves for self & tree
Kyra (Blue Tree)
Blue Brimorak (38 damage)
Yellow Brimorak (DEAD)
ROUND 3
Seleneth (Brown Tree) (9 damage / 41 damage)
Mesa (Seleneth) (19 damage)
Merisiel (Red Tree) (22 damage / 11 damage)

Okh (Reflex Saves) and Kyra are up!
Not sure why I didn't think to just let you all go at once - my bad!

Map is updated!


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

The clerical woman sustains her spiritual weapon.

Spiritual weapon:1d20 + 11 ⇒ (6) + 11 = 17

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Then she draws her scimitar and moves forward.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Reflex Okh: 1d20 + 11 ⇒ (16) + 11 = 27 with energy resistance fire. So Resistance 5 and the tree?

Reflex tree: 1d20 + 8 ⇒ (15) + 8 = 23 Resistance 5 of the tree

And the goblin casts another spell.

Hydraulic push height +2: 1d20 + 11 ⇒ (17) + 11 = 28

Damage, Dangerous sorcery: 7d6 + 3 ⇒ (2, 6, 4, 4, 3, 2, 5) + 3 = 29 + mental damage + pushed into the water and new mental damage

Then the tree blasts the remaining one.

Water blast:1d20 + 10 ⇒ (9) + 10 = 19

Damage: 3d6 ⇒ (3, 2, 2) = 7 + mental damage

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

Apologies if I am jumping the... bow. I believe it is my turn.

Selenth targets the remaining demon, if it is indeed remaining, with a single arrow. Bow: 1d20 + 14 ⇒ (12) + 14 = 26, thwock: 2d8 ⇒ (3, 1) = 4

The champion then calls upon the blessing of Erastil, holding tight to the tree as a divine gift passes through his hands.
Then he sends Mesa out of further harms way.
lay on hands for 18 points. If the tree is not a viable target, Selenal shall instead heal mesa. [ooc]Mesa will fly up and out of reach (hopefully) of most attacks.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

No need to heal the tree as it will heal when you'll pick it up.

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

True, but that is a one time option. If I don't have to pick it up I can keep my position and heal it later. :)

Wayfinders

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GM Screen:

3d6 ⇒ (2, 2, 4) = 8
5d6 ⇒ (2, 5, 1, 5, 5) = 18

Okh, resistance doesn't stack unless the power/source declares it so - you just get the better resistance, but as you'll see below it won't matter much in this case due to your cunning plan! ;)

Kyra sends the spiritual arms of Sarenrae forth once more, but holy and unholy flame gods perhaps do not mix so well, and no damage is dealt.

Okh, however, strikes the last demon with water, causing it mental anguish. The blast is also enough to send it into the river currently blessed by Dolok Darkfur, causing it to scream at the top of its lungs and trash about...for both seconds of life it had left in it. Its dead body flows south past Okh's position, as you are now out of combat!

Okh and Seleneth, for battlefield control, planning, and execution, you each earn one Hero Point!

Track 05: Planning - Junction

Having protected the ritual and all of the Farheaven camp, a wave of cleansing energy sweeps outward from the camp to the bridge, healing all allied PCs, creatures, and trees of 20 hit points of damage.

STATUS
Okh (Blue Tree) (0 damage / 0 damage)
Kyra (Blue Tree) (0 damage / 0 damage)
Seleneth (Brown Tree) (0 damage / 21 damage)
Mesa (Seleneth) (0 damage)
Merisiel (Red Tree) (2 damage / 0 damage)

Farheaven scouts inform you that you have approximately 12 minutes to prepare before more attackers draw near. You can use this time to mend any of your wounds (hah) or those of your trees. You may also take this opportunity to "pick up" and re-plant your trees in new locations, if you wish. The act of picking up a tree cures it of all damage, but planting it a second time renders it immobile and unable to be picked up and moved again in the future.

The rest of the battlefield remains unchanged with terrain notes HERE.

12 minutes reprieve before the next wave, Pathfinders. What will you do with it?

Map is updated!


Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

The clerica lwoman will attempt to treat wounds of both Merisiel and Seleneth's tree as the same time.

Medicine. Treat wounds. DC 20 Merisiel:1d20 + 13 ⇒ (13) + 13 = 26

Damage healed: 2d8 + 10 ⇒ (4, 2) + 10 = 16

Medicine. Treat wounds. DC 20 Seleneth's tree:1d20 + 13 ⇒ (7) + 13 = 20

Damage healed: 2d8 + 10 ⇒ (8, 2) + 10 = 20

So you are in better shape now.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Good job, the team! We showed them the master in the battlefield.

Well it costs me 2 lvl 3 and 1 lvl 2 spells...

Horizon Hunters

M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12

Seleneth Nenaral thanks Ketephys for success against the demons and thanks him for the wonderful allies of these trees. The time spent allows the champion to refocus his faith in the natural world and against the unnatural enemies of that world.

"If these trees ever bear seeds, the would be wonderful additions against Treerazer."

Refocus. Can I treat wounds while refocusing? If so I will also treat Mesa's wounds.

Wayfinders

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Assuming Kyra has Ward Medic, she is able to accomplish her goal and restore Merisiel to full health and Seleneth's tree to only bearing a tiny scratch left on it.

Seleneth, if your edicts include something related to healing others (e.g. Sarenrae: "provide aid to the sick and wounded"), I'd say yes. However, Mesa has 0 damage at the moment meaning you can take the 10 minutes to refocus without worrying about treating wounds.

GM Screen:
1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 13 ⇒ (16) + 13 = 29

After treating your injuries and refocusing, your scouts inform you that more enemies are approaching! Several ash-gray hounds are advancing from the north, while scaly humanoids with tails are coming from the northwest, using the smoke and flames to shroud their advance.

Armed with this knowledge, you have two minutes to decide if you want to move yourselves and/or re-plant any of your trees, including changing their type!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 7 / HP 73/73, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

First off all the goblin places 2 set of caltrops on the bridge (white squares). Then he's still thinking about his position.

Horizon Hunters

1 person marked this as a favorite.
M Ancient Elf, Tapestry Refuge Champion of Ketephys 4, AC: 22, F:+11 R: +11 W: +10, ! Perception +8, Stealth +12
The Dire GM wrote:
Seleneth, if your edicts include something related to healing others (e.g. Sarenrae: "provide aid to the sick and wounded"), I'd say yes. However, Mesa has 0 damage at the moment meaning you can take the 10 minutes to refocus without worrying about treating wounds.

Ahh... That explains my confusion. In our current game, the healer has that edict. Not so for me. Also, no changes to location or strategy.

"I will continue to guard from above."

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