Solar Manifestation vs. Create Darkness

Rules Questions

Just fishing for opinions (a truly dangerous catch) -

Create Darkness (Alien Archive) wrote:
As a standard action, the creature can create a 20-foot-radius area of darkness centered on itself, which negates the effects of all nonmagical light sources in that area. This darkness lasts for a number of minutes equal to the creature’s CR, and the creature can dismiss the effect as a standard action. The darkness doesn’t move with the creature. Unless otherwise noted, any magic source of light can increase the light level in the area as normal.

Emphasis mine.

Solar Manifestation (Su) wrote:
...You also choose whether your solar manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing solar manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode (see page 102), the glow or darkness returns immediately.

Emphasis also mine.

In a area under the effect of Create Darkness, would a glowing solar manifestation would increase the light level from dark to dim in a 20 foot radius, due to its supernatural source?

The SFS game where this occurred (#2-03) has already passed, and all present at the table agreed on a solution - I'm just curious to see if there are other opinions or things that we didn't take in to account.

Thanks in advance!

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