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Combat



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Bullrush: More details on different possibilites please

Pinned vs. Grappled Reflex Save

Other Combat maneuvers ?

Scrolls: Weapon-Like?

Sunder Armor

Rowdy's Crit ideas

[Actions in Combat] – Why no play testing for the rhythm of combat?

Fractional Bonuses

[Bonuses, penalties and modifiers] Auras

[AC MODIFIERS] Kneeling or sitting - action types?

Maneuvers...

Channel Energy, Too much at one time?

Number of attacks: different BAB values

Movement & Multiple attacks - Rule Suggestion

Cleave while sping attacking?

Different Attacks..

Non-single class fighter types and iterative attacks

Pathfinder Grapple and Improved Grab

[CMB] Two Handed Weapon Idea

Mind flayers and CMB O MY!!

Reloading bows

Changing Iterative Attacks: An Alternative

[Flat-footed] Dex bonus and Reflex Saves

Ranged Touch Spells & AOO

Combat maneuvers and backwards compatibility

Reflex Check instead of Initiative Check

[Combat Maneuvers] - What is the purpose of making them harder to do?

Throw Splash Weapon Issue

Full Round Combat Maneuvers?

Unarmed attack against a monk

Multiple Grapplers

[Criticals] Making them more meaningful

Average Party Level

[Channel Energy Proposals] Holding At Bay

Grapple is not good, need to be improved

CMB some help are they just attack rolls?

What is the damage type from an unarmed strike? B / P / S

Injury and Death - Stablization roll

Wild Shape and Plant Domain

[Combat Maneuvers] Another idea

Grapple, Disarm, items in hand, and consistency

We need more Maneuvers

Why can shuriken be thrown from a prone position?

Tactical Movement and Economy of Action

[Actions in Combat] Re-defined using AoO as the qualifier

Bull Rush / Overrun with CMB

Shield Bash - no Dex please!

[CMB] Adjustments

Helpless and Pinned condition = -4 AC vs melee, but not ranged. Why?

[actions in combat] swift & immediate spellcasting

[strength bonus] clarification for off-hand and two-handed damage

The Bullrush mechanic and the missing element

Critical Hit Chart

Vitality / Wound points (Unearthed Arcana) & Surge House rule

[Combat Maneuvers] Proof of Concept aka Saving the Fighter Class

Disabled, Dying and Dead Rules

[Two-weapon fighting] Propose your fix here

[Disarm] Clarification regarding 2 Handed and Light weapons Please

Maneuver AC

How Much is Too Much?

Can someone pinned still attack?

Readied Condition

Double Movement Cost - Is the exception necessary?

CMB- possible to voluntarily FAIL the check???

[ACTIONS IN COMBAT] Swift Actions, Partial Actions and 5' Steps

[Grapple] Proposed Revision

[CMB] Other / New Maneuvers

Undefined term: "Precision-based damage"

CMB Language Clarification

[Combat Maneuvers] Revision proposals

[Attacks of Opportunity] - Can you provoke an AoO for two reasons?

[Fixing high level combat] Make your suggestions

Standard full attacks for full BAB chars.

Cover & concealment

Damage as a factor in DCs - doesn't scale

Fighting Defensively / Full Defense / Combat Expert

Unarmed Strike in Mounted Combat

[Polearms and Reach] Is a Polearm specialist possible?

Unconscious opponent in ONE attack !

Improved Grab: Unnerfing the Otyugh & Friends

Welcome to the Combat Playtest

Drawing a weapon during a Charge

Attacking out of a Grapple.

Duh! I never realized two-weapon fighting required a full attack.

My problem with CMB

Undead -- Still immune to crits?

Did anyone come up with an interesting alternative to iterative attacks?

Idea - Second Strike

Ready or Loose a Tower Shield

Unified Theory of AoO

Vorpral w / Rage Power: Mighty Swing & / or TWF

Nonlethal Damage (or, Gently Beating Enemies Into a Coma)

Spellcasting / Disruption / Casting Defensively

Some limited version of Power Attack and Combat Expertise as standard Combat Actions

Saves - and other 5% failure effects.

Dying (Negative Hit Points)-Opinions

Flanked Condition

Poisons are too potent

Stealth Skill based Concealment

Ready Action-Is this possible?

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