[Combat Maneuvers] Another idea


Combat

Dark Archive

People are still undecided on which should the DC for combat maneuvers be. 15+CMB is seen as too high, whereas 10+CMB seems too easy.

What I'm proposing is tweak the combat rules a bit to allow both options: If you want to try a CM, you can choose if you'll provoke an AoO or not. If you decide to provoke it, your maneuver has a DC of 10+CMB. If you "maneuver defensively", your DC would be 15+CMB.

I must admit I absolutely love combat maneuvers, and my intend is to encourage players to use them more and more creatively (even trying their own as "blind", "push" or whatever). In fact, I'd be very happy if the maneuver rules were something similar to a streamlined "Book of Iron Might".

Liberty's Edge

Betote wrote:
What I'm proposing is tweak the combat rules a bit to allow both options: If you want to try a CM, you can choose if you'll provoke an AoO or not. If you decide to provoke it, your maneuver has a DC of 10+CMB. If you "maneuver defensively", your DC would be 15+CMB.

I kinda like that idea, but you'd have to decide what the default is, since many combat maneuver rolls (especially while grappled) don't provoke AoOs anyway.


Yes! It's good,Betote.


Jeff wilder wrote:
"...since many combat maneuver rolls (especially while grappled) don't provoke AoOs anyway."

For this combat maneuver use 15+BMC. To test.


Quite simple actually but you'll need some modifications in the Improved maneuver feats.

I think just removing the bonus the feat gives while using the maneuver should be enough ( but not the bonus you get when the maneuver is used against you ) as the CMBT would always be 10+ since you d'ont provoke AoO.

But there's a problem that I see with your system : How about reach ? 2 cases here :

1. Some maneuvers needs a physical contact ( such as grapple, bull rush... ). In that case it seems fine and logical

2. Maneuvers using a reach weapon don't need a real contact ( eg : trip or Disarm with a Spiked chain ), and since you can place yourself out of reach, you won't get an AoO in my point of view, this making them very powerful ( reach + easy CM )

Maybe you should add some penalty depending of the distance, since using a maneuver at range seems more difficult ? I don't have any other idea right now.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Design Forums / Combat / [Combat Maneuvers] Another idea All Messageboards
Recent threads in Combat