CMB some help are they just attack rolls?


Combat

Scarab Sages

i just finish using a mind flayer in my game and they barb of the group got it in a grapple and pinned it while the rest of the party pounded on it. thats all fine but he pointed out that CMB rolls add your attack roll bonuses to the roll like weapon focus and such, for all moves. Now overrun and grapple state they are std actions and dont use attack rolls while rest do, but if you add all your bonuses to attack roll and none to defence it becomes the fighters touch attack basically. am i reading this correct??

also with the mind flayer using the CMB rules he has to make an attack in order to have one of his tentacles attach using improved grapple he starts a free grapple if hit, but if he does a full attack with all 4 can he get free grapples with each tentacle?

having him take 4 rounds to grapple someone to eat their brain really downgrades their deadly nature.


About the Mindflayer, it's Tentacles still work more-or-less the same way, except that the "Free Grapple" they grant on Melee Hit is resolved with CMB instead of the Opposed Strength... Alot of people are using the +2 Attack modifier that the new Pathfinder Improved Grapple grants (instead of 3.5's +4) for Creatures with Improved Grab (like those with Tentacles) to maintain balance.

As for the Bonuses, this is pretty much "in the air", at least publicly. There isn't really anything in Beta to suggest that ANY bonuses necessarily apply (offensive/ defensive), and Paizo has just asked people to playtest it however they like (some have just said "no bonuses apply", meaning Fighting Defensively doesn't work vs. Maneuvers).

You might want to check out this thread.
It details how ALL Attack Bonuses (magic, flanking, etc) and ALL Defensive Bonuses (dex, fighting defensively, cover) could apply to Maneuvers. It basically works 100% like the normal Attack/AC system, except that Maneuver AC scales with BAB/STR. People have been debating different alternatives for how to deal with Size Modifiers (changing the scale, changing the 'presentation' of the rules), but the basic idea is REALLY simple. If you try it out, any feedback (including from players) would be great to see!

Sovereign Court

It doesn't make sense to me that some modifiers wouldn't apply (fighting defensively, shaken, and sickened but you can still disarm the orc!), so I'll be playtesting applying all modifiers, as long as I see a logical application.

Alchemical bonus to grapple? Sure, give him some pine tar or baby oil.


Vendle, check this thread out.
It's basically a clean, easy way to use ALL attack bonuses and ALL defensive bonuses.

I had proposes a slightly unique approach to size modifiers at the beginning, but if you read at the bottom of the thread, people have found an approach more in line with 3.5 conventions.

(though both have the same outcome, mechanic-wise) ...Leave feedback if you playtest with it!

Sovereign Court

Thank you Quandary, I had already read it when I posted here. The comparison of ways to use size modifiers was indeed helpful.

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