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Combat



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casting vs combat - higher levels

AoOs Don't Include Combat Maneuvers?

overpowered casters (and why they weren't overpowered in 1e / 2e, even when spells were more powerful)

Dungeon tunneling, isn't it about time we stopped this?

Combat Maneuvers - Target Number Mechanic Needs Work (V2)

[CMB] clarifications and changes so far?

Full attack after moving?

Request for Playtest: Consolidating Maneuvers with Attack & AC system

Massive damage fortitude save

Criticals: please expand them as per Sneak Attack

A problem with Saves

The art of parry and block

[Two Weapon Fighting] Making it for everyone

Called Shots, What gives?

Bullrush loophole

Channel Energy, too much at one time?

Merge Bullrush and Overrun

Incorporating the good from 4e

Errata and Typos (Combat)

Uncanny Dodge vs Flat-Footed vs lose Dexterity

Move Action Option - Pass Object

2WF / Iterative Standard Attack & Sneak Attack

What CMB system are you using? (Poll)

Opening a door - move action?

Various Hit Point and Damage Issues

Full-round action confusion

Thoughts on the "Actions in Combat" section

Go Phil Athans!

[Channel Energy] Proposed fixes

Ready Action-Is this possible?

Flanked Condition

Poisons are too potent

Stealth Skill based Concealment

Some limited version of Power Attack and Combat Expertise as standard Combat Actions

Saves - and other 5% failure effects.

Dying (Negative Hit Points)-Opinions

Spellcasting / Disruption / Casting Defensively

Ready or Loose a Tower Shield

Unified Theory of AoO

Vorpral w / Rage Power: Mighty Swing & / or TWF

Nonlethal Damage (or, Gently Beating Enemies Into a Coma)

Idea - Second Strike

My problem with CMB

Undead -- Still immune to crits?

Did anyone come up with an interesting alternative to iterative attacks?

Drawing a weapon during a Charge

Attacking out of a Grapple.

Duh! I never realized two-weapon fighting required a full attack.

[Polearms and Reach] Is a Polearm specialist possible?

Unconscious opponent in ONE attack !

Improved Grab: Unnerfing the Otyugh & Friends

Welcome to the Combat Playtest

Unarmed Strike in Mounted Combat

Cover & concealment

Damage as a factor in DCs - doesn't scale

Fighting Defensively / Full Defense / Combat Expert

CMB Language Clarification

[Combat Maneuvers] Revision proposals

[Attacks of Opportunity] - Can you provoke an AoO for two reasons?

[Fixing high level combat] Make your suggestions

Standard full attacks for full BAB chars.

Maneuver AC

How Much is Too Much?

Can someone pinned still attack?

Readied Condition

Double Movement Cost - Is the exception necessary?

CMB- possible to voluntarily FAIL the check???

[ACTIONS IN COMBAT] Swift Actions, Partial Actions and 5' Steps

[Grapple] Proposed Revision

[CMB] Other / New Maneuvers

Undefined term: "Precision-based damage"

The Bullrush mechanic and the missing element

Critical Hit Chart

Vitality / Wound points (Unearthed Arcana) & Surge House rule

[Combat Maneuvers] Proof of Concept aka Saving the Fighter Class

Disabled, Dying and Dead Rules

[Two-weapon fighting] Propose your fix here

[Disarm] Clarification regarding 2 Handed and Light weapons Please

[Actions in Combat] Re-defined using AoO as the qualifier

Bull Rush / Overrun with CMB

Shield Bash - no Dex please!

[CMB] Adjustments

Helpless and Pinned condition = -4 AC vs melee, but not ranged. Why?

[actions in combat] swift & immediate spellcasting

[strength bonus] clarification for off-hand and two-handed damage

CMB some help are they just attack rolls?

What is the damage type from an unarmed strike? B / P / S

Injury and Death - Stablization roll

Wild Shape and Plant Domain

[Combat Maneuvers] Another idea

Grapple, Disarm, items in hand, and consistency

We need more Maneuvers

Why can shuriken be thrown from a prone position?

Tactical Movement and Economy of Action

Full Round Combat Maneuvers?

Unarmed attack against a monk

Multiple Grapplers

[Criticals] Making them more meaningful

Average Party Level

[Channel Energy Proposals] Holding At Bay

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