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Combat



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[Two-weapon fighting] Propose your fix here

[Two Weapon Fighting] Making it for everyone

[strength bonus] clarification for off-hand and two-handed damage

[Polearms and Reach] Is a Polearm specialist possible?

[Grapple] Proposed Revision

[Flat-footed] Dex bonus and Reflex Saves

[Fixing high level combat] Make your suggestions

[Disarm] Clarification regarding 2 Handed and Light weapons Please

[Criticals] Making them more meaningful

[Combat Maneuvers] Revision proposals

[Combat Maneuvers] Proof of Concept aka Saving the Fighter Class

[Combat Maneuvers] Another idea

[Combat Maneuvers] - What is the purpose of making them harder to do?

[CMB] Two Handed Weapon Idea

[CMB] Other / New Maneuvers

[CMB] clarifications and changes so far?

[CMB] Adjustments

[Channel Energy] Proposed fixes

[Channel Energy Proposals] Holding At Bay

[Bonuses, penalties and modifiers] Auras

[Attacks of Opportunity] - Can you provoke an AoO for two reasons?

[Actions in Combat] – Why no play testing for the rhythm of combat?

[ACTIONS IN COMBAT] Swift Actions, Partial Actions and 5' Steps

[actions in combat] swift & immediate spellcasting

[Actions in Combat] Re-defined using AoO as the qualifier

[AC MODIFIERS] Kneeling or sitting - action types?

Wild Shape and Plant Domain

Why can shuriken be thrown from a prone position?

What is the damage type from an unarmed strike? B / P / S

What CMB system are you using? (Poll)

Welcome to the Combat Playtest

We need more Maneuvers

Vorpral w / Rage Power: Mighty Swing & / or TWF

Vitality / Wound points (Unearthed Arcana) & Surge House rule

Various Hit Point and Damage Issues

Unified Theory of AoO

Undefined term: "Precision-based damage"

Undead -- Still immune to crits?

Unconscious opponent in ONE attack !

Uncanny Dodge vs Flat-Footed vs lose Dexterity

Unarmed Strike in Mounted Combat

Unarmed attack against a monk

Throw Splash Weapon Issue

Thoughts on the "Actions in Combat" section

Tactical Movement and Economy of Action

Sunder Armor

Stealth Skill based Concealment

Standard full attacks for full BAB chars.

Spellcasting / Disruption / Casting Defensively

Some limited version of Power Attack and Combat Expertise as standard Combat Actions

Shield Bash - no Dex please!

Scrolls: Weapon-Like?

Saves - and other 5% failure effects.

Rowdy's Crit ideas

Request for Playtest: Consolidating Maneuvers with Attack & AC system

Reloading bows

Reflex Check instead of Initiative Check

Ready or Loose a Tower Shield

Ready Action-Is this possible?

Readied Condition

Ranged Touch Spells & AOO

Poisons are too potent

Pinned vs. Grappled Reflex Save

Pathfinder Grapple and Improved Grab

overpowered casters (and why they weren't overpowered in 1e / 2e, even when spells were more powerful)

Other Combat maneuvers ?

Opening a door - move action?

Number of attacks: different BAB values

Nonlethal Damage (or, Gently Beating Enemies Into a Coma)

Non-single class fighter types and iterative attacks

My problem with CMB

Multiple Grapplers

Movement & Multiple attacks - Rule Suggestion

Move Action Option - Pass Object

Mind flayers and CMB O MY!!

Merge Bullrush and Overrun

Massive damage fortitude save

Maneuvers...

Maneuver AC

Injury and Death - Stablization roll

Incorporating the good from 4e

Improved Grab: Unnerfing the Otyugh & Friends

Idea - Second Strike

How Much is Too Much?

Helpless and Pinned condition = -4 AC vs melee, but not ranged. Why?

Grapple, Disarm, items in hand, and consistency

Grapple is not good, need to be improved

Go Phil Athans!

Full-round action confusion

Full Round Combat Maneuvers?

Full attack after moving?

Fractional Bonuses

Flanked Condition

Fighting Defensively / Full Defense / Combat Expert

Errata and Typos (Combat)

Dying (Negative Hit Points)-Opinions

Dungeon tunneling, isn't it about time we stopped this?

Duh! I never realized two-weapon fighting required a full attack.

The Bullrush mechanic and the missing element

The art of parry and block

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