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Combat



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2WF / Iterative Standard Attack & Sneak Attack

AoOs Don't Include Combat Maneuvers?

The art of parry and block

Attacking out of a Grapple.

Average Party Level

Bull Rush / Overrun with CMB

Bullrush loophole

The Bullrush mechanic and the missing element

Bullrush: More details on different possibilites please

Called Shots, What gives?

Can someone pinned still attack?

casting vs combat - higher levels

Changing Iterative Attacks: An Alternative

Channel Energy, too much at one time?

Channel Energy, Too much at one time?

Cleave while sping attacking?

CMB Language Clarification

CMB some help are they just attack rolls?

CMB- possible to voluntarily FAIL the check???

Combat Maneuvers - Target Number Mechanic Needs Work (V2)

Combat maneuvers and backwards compatibility

Cover & concealment

Critical Hit Chart

Criticals: please expand them as per Sneak Attack

Damage as a factor in DCs - doesn't scale

Did anyone come up with an interesting alternative to iterative attacks?

Different Attacks..

Disabled, Dying and Dead Rules

Double Movement Cost - Is the exception necessary?

Drawing a weapon during a Charge

Duh! I never realized two-weapon fighting required a full attack.

Dungeon tunneling, isn't it about time we stopped this?

Dying (Negative Hit Points)-Opinions

Errata and Typos (Combat)

Fighting Defensively / Full Defense / Combat Expert

Flanked Condition

Fractional Bonuses

Full attack after moving?

Full Round Combat Maneuvers?

Full-round action confusion

Go Phil Athans!

Grapple is not good, need to be improved

Grapple, Disarm, items in hand, and consistency

Helpless and Pinned condition = -4 AC vs melee, but not ranged. Why?

How Much is Too Much?

Idea - Second Strike

Improved Grab: Unnerfing the Otyugh & Friends

Incorporating the good from 4e

Injury and Death - Stablization roll

Maneuver AC

Maneuvers...

Massive damage fortitude save

Merge Bullrush and Overrun

Mind flayers and CMB O MY!!

Move Action Option - Pass Object

Movement & Multiple attacks - Rule Suggestion

Multiple Grapplers

My problem with CMB

Non-single class fighter types and iterative attacks

Nonlethal Damage (or, Gently Beating Enemies Into a Coma)

Number of attacks: different BAB values

Opening a door - move action?

Other Combat maneuvers ?

overpowered casters (and why they weren't overpowered in 1e / 2e, even when spells were more powerful)

Pathfinder Grapple and Improved Grab

Pinned vs. Grappled Reflex Save

Poisons are too potent

A problem with Saves

Ranged Touch Spells & AOO

Readied Condition

Ready Action-Is this possible?

Ready or Loose a Tower Shield

Reflex Check instead of Initiative Check

Reloading bows

Request for Playtest: Consolidating Maneuvers with Attack & AC system

Rowdy's Crit ideas

Saves - and other 5% failure effects.

Scrolls: Weapon-Like?

Shield Bash - no Dex please!

Some limited version of Power Attack and Combat Expertise as standard Combat Actions

Spellcasting / Disruption / Casting Defensively

Standard full attacks for full BAB chars.

Stealth Skill based Concealment

Sunder Armor

Tactical Movement and Economy of Action

Thoughts on the "Actions in Combat" section

Throw Splash Weapon Issue

Unarmed attack against a monk

Unarmed Strike in Mounted Combat

Uncanny Dodge vs Flat-Footed vs lose Dexterity

Unconscious opponent in ONE attack !

Undead -- Still immune to crits?

Undefined term: "Precision-based damage"

Unified Theory of AoO

Various Hit Point and Damage Issues

Vitality / Wound points (Unearthed Arcana) & Surge House rule

Vorpral w / Rage Power: Mighty Swing & / or TWF

We need more Maneuvers

Welcome to the Combat Playtest

What CMB system are you using? (Poll)

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