Starfinder Society 2.0: Adventure Rewards

Tuesday, April 29, 2025

So, you’ve built your character and played through an adventure. What do you get from it? What wonderful treasures will your characters earn along the way? That’s the topic of today’s blog, the fourth in our Starfinder Society rollout!


Chronicle Sheets

After completing an adventure, you’ll receive a Chronicle Sheet, either physically or digitally. Your Chronicle Sheet will contain a summary of the adventure you just completed, along with the following rewards:

  • Experience (XP): What your character needs to level up! Each Starfinder Society Scenario awards 4 XP. Every time you earn 12 XP, your character levels up!
  • Credits: In the Starfinder universe, credits are exchanged for goods and services. Your character will earn the same number of credits for every scenario, based on their level. This represents the Starfinder Society paying you for your efforts. Your character also gets to keep any treasure they find along the way. A first-level character will earn 140 credits for the successful completion of a scenario, and a second-level character will earn 220 credits. A full table for all character levels will be made available in the Guide to Organized Play upon release.
  • Downtime: Starfinder Society characters earn eight days of Downtime after completing an adventure. This can be used for any Downtime activity in the rules, including Earning Income, Retraining, or Crafting.
  • New Character Options: Each Starfinder Society scenario will award your characters new bespoke content tailored to the adventure! This could be anything: a new feat you can take to represent your time in the wilds, a magic or tech item gifted to you by a NPC, or anything else our authors and developers can dream up.

Achievement Points

Upon completion of an adventure, you (the player) will also earn Achievement Points (AcP). This is a meta-currency that is tracked on our website after an adventure is reported. For each scenario, players will earn 4 Achievement Points, and GMs will earn 8. Playing or running games at supported events such as conventions or your local game store may also apply a multiplier to these points, allowing you to unlock rewards even faster.

Achievement Points are spent in our online boon store on new rewards and options. Some of the rewards will include:

  • Legacy Ancestries: Starfinder Player Core and StarfinderGalaxy Guide contain a whole host of alien ancestries, but we know many of you want to venture into space as an elf, dwarf, or other classic fantasy ancestry. At launch, some of these ancestries will be available in the Boon Store for just 8 Achievement Points, which means that GMing just one session lets you blast off as a space goblin!
  • Condition Removal: Get hit with a nasty curse? Did an akata implant eggs in your character’s stomach, or did you die in the final boss fight? Achievement Points can be used to remove negative conditions after an adventure and even bring your character back to life!
  • Pathfinder Options: Versatile heritages, archetypes, and even classes will be made available over time through the use of Achievement Points. Your solar kineticist is just a few GM sessions away from your grasp!

We’re always looking for new ways to let you spend your Achievement Points. If there’s something you want, whether it’s a specific option or a whole category of possible rewards, let us know. We just might make it happen!

Crystals, artist Joshua Wright: four differently shaped crystals, a top left is a round green crystal, top right is a yellow diamond shaped crystal that's wider at the top, the bottom left is a red-orange crystal shaped like a tear-drop, and bottom right crystal is a blue square shaped crystal with flattened corners

Illustration by Joshua Wright


Changes from Previous Programs

Those of you who have been with Organized Play for a while will notice a couple of conspicuous absences. We wanted to address those upfront and explain why we’ve made the decision not to include them.

First, Starfinder Society (Second Edition) does not have factions. You’re a Starfinder, and that’s it—you’re not a member of some secondary subgroup as well. For years, factions have existed as a vestige of old systems, and at the current time, the Starfinder team is more interested in telling the story of the Society as a unified group rather than as a collection of special interests in a holo-trenchcoat. Removing them also eliminates another Organized Play-specific element that new players have to learn about.

Additionally, Starfinder Society will not have a GM ranking system akin to the previous system of stars, glyphs, or novas at launch. This will return at a future date in some form, though not necessarily the one you may be used to. We do want to make sure we’re rewarding our dedicated GMs and recognizing those who go above and beyond for the program. However, what we don’t want to even tacitly encourage is the practice of rushing to that top rank and being one of the first GMs with the highest recognition. We’ve seen too many GMs in Pathfinder Society burn themselves out and drop shortly after achieving this goal, and the easiest way to prevent it, in our minds, is simply not to put it in front of you until a later date.

Also, to be honest, I’m just not sure what to call this new rank. Rings? Comets? Moons? Donuts? Naming things is hard, so I’m procrastinating.


Retail Incentive Program

Now more than ever, it’s critical to support the game stores and venues who host our games. Starfinder Society (Second Edition) will feature a Retail Incentive Program (RIP) just like previous editions. This program will provide characters with additional durability and healing based on the amount of money the table has spent at the venue during the session. About to lose your final hitpoint? A last-minute dice purchase might just give you the tools you need to survive!


Illustration by Rodrigo Gallo
Fitch, artist Rodrigo Gallo: Fitch, A white furred Ysoki with a mechanical ear, wearing a long green jacket with gold trim

Player’s Guide

You know how our Adventure Paths have a free Player’s Guide, available for download here on paizo.com? They’re great; they have primers on the campaign, recommendations for what to play, and even campaign-specific content like new backgrounds. Those are neat! We decided we wanted one, so we’re doing it.

Prior to the season launch (likely in July), we’ll be publishing the first Starfinder Society Player’s Guide. Contained within will be everything you need to get started with Starfinder Society, including:

  • An overview of the campaign rules and a brief history of the Starfinder Society
  • Exclusive backgrounds, written just for Starfinder Society’s first story arc
  • Playtest backgrounds, available exclusively to players who participated in the Starfinder Playtest adventures
  • Two new ancestries, hot off the presses and immediately (and always) available for use in Starfinder Society!

This will be a free PDF download here on paizo.com. We’ll also have printed copies available at Gen Con for all attendees. This will not replace the full Guide to Organized Play on the Lorespire Wiki, which contains the full rules and regulations for the program. Rather, it is intended to be a primer for new and experienced players alike. We hope this will help bring new players into the fold and provide everyone with exciting new options for the campaign.

Tune in next week for our final rollout blog, where Jessica will announce our first Starfinder Society storyline for Second Edition! I can’t wait to discover the mysteries of—oops, said too much, gotta go!


Follow along with our SFS2 rollout blogs:

Alex Speidel
Organized Play Coordinator

Jessica Catalan
Starfinder Society Developer

More Paizo Blog.
Tags: Organized Play Starfinder Second Edition Starfinder Society
1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Grand Archive *

1. How do levels interact with being able to apply chronicle sheets? For example, when I play a level 5 pre-gen, which characters can I apply that chronicle to? When I run a level 3-4 adventure as a GM, which characters can I apply that chronicle to.

2. Will slow track still exist?

3. Since you asked for boon suggestions, something totally off the wall: a level down. Sometimes I have a character that I would like to be able to play longer, and with the relative lack of high level play opportunities (and the new level cap), I would actually like to be able to take a, say, level 7 character and bring him back to level 5, so he is eligible to participate in tables that have need to offer pregens.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Huzzah!

Grand Lodge 5/55/55/55/5 * Venture-Captain, Georgia—Atlanta

Does the keeping of treasure found along the way apply only to credits or does it also apply to gear, and will chronicle sheets list gear for possible early access as they do today via the purchasing plan (and will there be a purchasing plan akin to today's)?


1 person marked this as a favorite.

Oh very nice, excited for the bespoke content through chronicles, and looking forward to reading the player's guide!

Vigilant Seal **** Venture-Lieutenant, Georgia—Atlanta

2 people marked this as a favorite.

"Your character also gets to keep any treasure they find along the way. "

Are we going to have to debate who gets what?

Wayfinders *** Venture-Lieutenant, Florida—Gainesville

2 people marked this as a favorite.

Will the ACP earned be going into a different pool from that of Starfinder 1.0 and Pathfinder 2.0, or will ACP be combined into one giant pool (which I would prefer)?

Dataphiles

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is the access to PF options (more specifically the classes) a preview and going to be a later option? Like year 5+?

I know it going to happen but it'd be nice for Starfinder to just be Starfinder for a while.

Grand Lodge 3/5 5/55/55/55/5 ****

5 people marked this as a favorite.

AcP rewards request: More bespoke backgrounds related to the ongoing plot and adventures old and new! If PFS2's Gold Falls Regular has one fan, it's me, etc.

1/5 ** RPG Superstar Season 9 Top 16

2 people marked this as a favorite.

Pathfinder options at reasonable AcP costs?

Simplified rewards system that don't punish you for not finding all the "treasure bundles?"

Treasure that's actually treasure you can keep and instead of having to buy it?

Bespoke rewards and content, including two ancestries?

No mandatory faction system?

Shorter scenarios?

Oh yes please.

1/5 *

Foozini wrote:
Will the ACP earned be going into a different pool from that of Starfinder 1.0 and Pathfinder 2.0, or will ACP be combined into one giant pool (which I would prefer)?

Seconded. I'd like to know if all my SF1 AcP will be worth anything in SF2 or if I should send my SF1 characters on a shopping spree now. I know you're not going to want people coming in with hundreds of AcP for SF2, but either a conversion of AcP from SF1 to SF2 or maybe one-time purchases using SF1 AcP to but SF2 AcP or, say, backgrounds related to SF1 storyline would be awesome.

**

Peff wrote:

Is the access to PF options (more specifically the classes) a preview and going to be a later option? Like year 5+?

I know it going to happen but it'd be nice for Starfinder to just be Starfinder for a while.

I'd also like to see them hold off on full blown classes for a year or two. Bring on the Nephilim, Geniekin, Kobolds, Fleshwarps and poppets (actually, high tech poppets could be amazing, please look into that, paizo), and I wouldn't mind seeing some archetypes make their way in, but I'd appreciate it if the PF2 classes didn't make appearances for a while. Give the SF1 classes time to develop and be their own thing.

4/5 5/55/55/55/5 ****

So the intention realy is to copy D&D 5e Adventurer's League?!?

SFS 2.0 seems to be getting worse with each announcement...

We keep seeing growth in PFS2 from players abandoning Adventurer's League...

Liberty's Edge 2/5 5/5

1 person marked this as a favorite.

I REALLY hope that my SF1e AcP will carry over because I have been hording my 358 points for a while now.

4/5 5/5 * Contributor

5 people marked this as a favorite.

So, I can GM 1 scenario and build a kitsune?

You got yourself a deal, Speidel. Gibme fox plz.

Grand Lodge 4/5 * Venture-Agent, Texas—Houston

2 people marked this as a favorite.

Anyone want to speculate on the ancestries in the SFS players guide. I'll guess Izalguun and Ghibrani.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Everyone has been clamoring for the SRO's... maybe that?

Sovereign Court 5/5 5/5 RPG Superstar 2010 Top 16, 2011 Top 32

1 person marked this as a favorite.
reevos wrote:

"Your character also gets to keep any treasure they find along the way. "

Are we going to have to debate who gets what?

A subsystem involving sumo wrestling and pretzel eating is already in the works. Roll for salty fun!

Grand Archive *

2 people marked this as a favorite.
Tempest_Knight wrote:

So the intention realy is to copy D&D 5e Adventurer's League?!?

SFS 2.0 seems to be getting worse with each announcement...

We keep seeing growth in PFS2 from players abandoning Adventurer's League...

PFS2e isn't changing, so if AL refugees don't like these changes then PFS2e remains a natural home for them.

That being said, I am curious what changes are you are seeing that makes SFS2e similar to AL?

**

2 people marked this as a favorite.

I would also appreciate such an explanation. For those not familiar with adventurer's league, these complaints don't mean anything.

5/55/55/55/5 Venture-Lieutenant, Texas—Houston

Why would you take away Novas for GMs? So now all we get for our hours and hours of volunteered time are more ACP? I have over 1,000 SFS1 ACP and nothing I want to use it on, so that doesn’t mean much to me. The Novas weren’t game altering, but they were a nice acknowledgement of the time people had put in.

Scarab Sages 2/5 5/55/55/55/5

2 people marked this as a favorite.

Hmm, how about Zobbleheads as the rank awards for GMing?

**

2 people marked this as a favorite.
Ozydimius wrote:
Why would you take away Novas for GMs? So now all we get for our hours and hours of volunteered time are more ACP? I have over 1,000 SFS1 ACP and nothing I want to use it on, so that doesn’t mean much to me. The Novas weren’t game altering, but they were a nice acknowledgement of the time people had put in.

I think they were pretty clear. A similar recognition will return eventually, but they want to try and ensure it isn't encouraging GM burnout.

1/5 *

1 person marked this as a favorite.
James Martin wrote:
A subsystem involving sumo wrestling and pretzel eating is already in the works. Roll for salty fun!

How did you get a hold of my character sheet?

Horizon Hunters 2/5 ***** Venture-Agent, California—Silicon Valley

1 person marked this as a favorite.
Ozydimius wrote:
Why would you take away Novas for GMs? So now all we get for our hours and hours of volunteered time are more ACP? I have over 1,000 SFS1 ACP and nothing I want to use it on, so that doesn’t mean much to me. The Novas weren’t game altering, but they were a nice acknowledgement of the time people had put in.

Your novas aren't being taken away. You will still have 4 novas for Starfinder 1st edition.

Second Edition rules are vastly different than 1e; they're basically PF2e rules with some modifications. Just like what they did with the split between PF1e and PF2e, there will be a separate tracking of GM experience between the two systems, it's just not going to be the same as before.

Wayfinders

4 people marked this as a favorite.
Tempest_Knight wrote:

So the intention realy is to copy D&D 5e Adventurer's League?!?

SFS 2.0 seems to be getting worse with each announcement...

We keep seeing growth in PFS2 from players abandoning Adventurer's League...

People leaving 5e in droves started with the OGL mess, WotC trying to digitize every aspect of the game to monetize micro transactions, talk about AI GMs, sending the Pinkertons after people, laying off workers right before the holidays, making a new edition that wasen't really a new edition but is, just to sell more books. There are entire YouTube channels like Dungeons & Discourse that do nothing but report on WotC scandals. There are dozens of reasons to stop playing any game WotC makes long before you get to Adventurer's League.

Horizon Hunters

2 people marked this as a favorite.

I like the changes, makes me want to shout.

GOBLINS in SPACE...

"Now I just have to figure out how to corner the market for spaceship parts..."

Dark Archive 2/5 5/5

Would it be possible to add a few more system traveler boons form sfs 1 to pfs 2? I already have an android for pfs 2 and would like to see other options come up

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

I’m hoping that Flexible Spellcaster is one of the archetypes they allow into SFS2.

Although the Medic archetype would be really useful, I would really rather they do a high tech version of the archetype that deals with MedBays, cybernetic implants, and other such things. The non-magical healing options should be a lot better than in Pathfinder 2 / Golarian just because the tech is so much better.

Oh, and to echo another poster:

Poppets in Space!


1 person marked this as a favorite.

One of the biggest issues new players had when I was running Society games (aside from constantly struggling with a plethora of multiple different websites inc. Warhorn, Foundary etc etc just to play a game) was the fact that post-game points were stored all over the place. Gold and Exp were on the Chronicle sheets, but Achievement Points were on the website. So players were always confused, and invariably frustrated, with trying to figure out where to find out what stuff they had. I really hope that at some point all of these are just logged online for simplicity's sake.


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Alison-Cybe wrote:
One of the biggest issues new players had when I was running Society games (aside from constantly struggling with a plethora of multiple different websites inc. Warhorn, Foundary etc etc just to play a game) was the fact that post-game points were stored all over the place. Gold and Exp were on the Chronicle sheets, but Achievement Points were on the website. So players were always confused, and invariably frustrated, with trying to figure out where to find out what stuff they had. I really hope that at some point all of these are just logged online for simplicity's sake.

I also don’t know why on the chronicle sheets it says “You get xxxxxx boon” Then you have wait for it to be reported and check the website just to find out what it says. Maybe print out a full page. When the boon could just as easily be on the sheet.

Exo-Guardians 2/5 5/5

3 people marked this as a favorite.

I vote to call GM ranks in SF2 donuts. If it must be sci-fi adjacent then comets will do.

Liberty's Edge 4/5 5/5 ***

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No factions is an interesting choice; I wonder why that was made? Maybe to not have to manage a faction rep subsystem.

Not a bad idea; but it will be a break from what Paizo has been doing since the beginning.

Will all the playtest content be approved for Society play?

Looking forward to 2E Society.

4/5 **** RPG Superstar 2013 Top 4

10 people marked this as a favorite.

As far as Achievement Point awards, I miss the expensive vanity purchases from PF1, like being able to buy your own island or ship. It was a lot of fun when you had to travel somewhere by boat to the adventure to say, "Let's take my ship!" I liked the ability to invest my characters further into the world. I'd love to see that kind of thing.

Advocates 3/5 5/55/5 Venture-Lieutenant, Conventions—PaizoCon

2 people marked this as a favorite.
Sliska Zafir wrote:
No factions is an interesting choice; I wonder why that was made? Maybe to not have to manage a faction rep subsystem.

I think it's confusing. I know SF earlier, you "slotted boons" including which faction you represented that game.

But it's also confusing as to "do I just belong to this faction, or can I swap around and represent Wayfinders one game, then Acquisitives another?" Answer is yes, you can move around, but people forget or misunderstand or brainfart on that all the time.

Matt Duval wrote:
As far as Achievement Point awards, I miss the expensive vanity purchases from PF1, like being able to buy your own island or ship. It was a lot of fun when you had to travel somewhere by boat to the adventure to say, "Let's take my ship!" I liked the ability to invest my characters further into the world. I'd love to see that kind of thing.

I hope that that comes back in some capacity.

Having a farm to retire to (and also make handle animal her dayjob) was so great for my Empyreal Knight Paladin.

Even retirement vanities of like "you retire and start teaching new Pathfinders what you know as a teacher at the Grand Lodge" would be so fun.


I'd like to see System Traveler boons going both ways, especially for those that weren't able to get the Playtest Contemplative and Dragonkin ancestries for PF2e.

5/5 **** Venture-Agent, Netherlands—Utrecht

Sliska Zafir wrote:

No factions is an interesting choice; I wonder why that was made? Maybe to not have to manage a faction rep subsystem.

Not a bad idea; but it will be a break from what Paizo has been doing since the beginning.

Will all the playtest content be approved for Society play?

Looking forward to 2E Society.

From my perspective, factions were just an additional thing you had to learn or teach to new players that added very little. It's just a lot of mental load and a lot of things to track on top of your own character's progression.

I like factions as a narrative thing. They add flavour and depth to the world, and especially Starfinder Society did a lot with their factions. But I won't mourn their removal in second edition.


Buying stuff with real money to affect the game world!?! This is a very bad idea, like a capitalist’s fever dream.

I just can’t imagine anyone thought calling an incentive program “RIP”, that promotes the concept of “paying to win” wasn’t absurd or ghastly.

1/5 *

1 person marked this as a favorite.

The retail incentive program has been there since PF1. Paizo is kind enough to put all the rules online, but they still want to sell things, and for game stores to succeed.

The acronym... may be appropriate, considering how often it prevented a TPK.

Radiant Oath *

Pathfinder Maps, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
OceanshieldwolPF 2.5 wrote:

Buying stuff with real money to affect the game world!?! This is a very bad idea, like a capitalist’s fever dream.

I just can’t imagine anyone thought calling an incentive program “RIP”, that promotes the concept of “paying to win” wasn’t absurd or ghastly.

None of the RIP bonuses areparticularly game changing. In the PFS sessions I’ve been to, it often doesn’t get used until the end when everyone uses it to auto-succeed on their downtime income check.


1 person marked this as a favorite.

That is has existed since PF1 has no bearing on whether it is good practice or not, if anything, it speaks to a history of socio-economic malfeasance, well intentioned or not.

And regardless of whether it is “game changing” or not, it monetises game outcomes, no matter how small.

Look, I get that PFS/SFS exist in a ecosystem that in part relies on game stores. But there just isn’t an argument for social responsibility that says “paying real world money for in game benefits” is justifiable. In any economy. Some people just won’t have the wherewithal to “pony up” for benefits, no matter how small. Sure, this might all be part of an exchange of “well, I was going to buy some cool dice, might as well buy them during the game” but it still sets up an economic ecosystem that I feel just shouldn’t be a part of the game ecosystem, even if it is part of the organised play.

**

OceanshieldwolPF 2.5 wrote:

That is has existed since PF1 has no bearing on whether it is good practice or not, if anything, it speaks to a history of socio-economic malfeasance, well intentioned or not.

And regardless of whether it is “game changing” or not, it monetises game outcomes, no matter how small.

Look, I get that PFS/SFS exist in a ecosystem that in part relies on game stores. But there just isn’t an argument for social responsibility that says “paying real world money for in game benefits” is justifiable. In any economy. Some people just won’t have the wherewithal to “pony up” for benefits, no matter how small. Sure, this might all be part of an exchange of “well, I was going to buy some cool dice, might as well buy them during the game” but it still sets up an economic ecosystem that I feel just shouldn’t be a part of the game ecosystem, even if it is part of the organised play.

So, having not known the Retail Incentive Program was a thing, I looked it up. One thing to point out is that the benefits are table wide, so it's not like one player "wins" because they spent more.

As for the effects... I don't know. You can read them here for yourself. It does feel a little extortionate that you can avoid a death effect if the table has spent $50 at the venue, I'll admit.

1/5 ** RPG Superstar Season 9 Top 16

3 people marked this as a favorite.
OceanshieldwolPF 2.5 wrote:


Look, I get that PFS/SFS exist in a ecosystem that in part relies on game stores. But there just isn’t an argument for social responsibility that says “paying real world money for in game benefits” is justifiable. In any economy.

Why? It's a PvE game. You can benefit from it without buying anything. The RIP benefits largely just keep your character from becoming unplayable. The money goes towards small-time retailers in an industry with low profit margins. Most game stores and gaming places in my area charge $25 to $40 table fees anyway.

I'm struggling to see what's socially irresponsible about this.

Liberty's Edge 2/5 5/5

1 person marked this as a favorite.
Sliska Zafir wrote:

No factions is an interesting choice; I wonder why that was made? Maybe to not have to manage a faction rep subsystem.

Not a bad idea; but it will be a break from what Paizo has been doing since the beginning.

Will all the playtest content be approved for Society play?

Looking forward to 2E Society.

I always hated all the twenty different Second Seekers factions. I mean, every one beyond the Luwazi were just pretenders =P

For real though, glad to see that go away, it was just my least favorite part.

Liberty's Edge 2/5 5/5

Also, I need to know where are the chronicles for the Playtest Adventures? I want to report them, but I didn't know we could.

**

2 people marked this as a favorite.
Noven wrote:
Also, I need to know where are the chronicles for the Playtest Adventures? I want to report them, but I didn't know we could.

The playtest adventures don't have traditional chronicle sheets (Just a tracker showing what you've played during the playtest), but you should be able to report them normally. The playtest scenarios are listed under Starfinder Society 1st edition (thye were at the top when I checked, but I'm still very new to reporting as it's usually handled by the event organizer).


2 people marked this as a favorite.

I absolutely love the changes coming to SFS!! Given the rules adjustments, I'm planning to switch my PFS subscription to an SFS subscription this summer. Thank you for lowering the barriers to access <3

**

1 person marked this as a favorite.
OceanshieldwolPF 2.5 wrote:

Buying stuff with real money to affect the game world!?! This is a very bad idea, like a capitalist’s fever dream.

I just can’t imagine anyone thought calling an incentive program “RIP”, that promotes the concept of “paying to win” wasn’t absurd or ghastly.

While there might be a sense of "pay to win" in the concept, remember what it really is. You aren't paying Paizo or the GM for special favor. You are supporting the store which is giving you a space to play and in thanks Paizo gives you a small boon.

Its to easy to take advantage of the good will FLGS are providing with free space to play. Don't forget to support them. It is a tough industry.

Second Seekers (Jadnura) 1/5 5/55/55/55/5

3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Holy s$&& Fitch is still alive? Dang, way to go, Grandma!

As much as I still have Feelings™ about PF2 Assumptions & Meta bringing down the spirit of Starfinder - it is pretty cool to be able to unlock PF2 options for SFS2! Very interested to see what will be available there, and when! Access to PF2 species, especially ones that are still common in Starfinder times like elf or dwarf, feels like a slam dunk. I'm not sure I have an opinion on "having PF2 classes out of the gate runs a risk of diluting the SF2 classes." I can see the point that's being made, though. Requires further thought.

The Bloggo-Blags wrote:
Also, to be honest, I’m just not sure what to call this new rank. Rings? Comets? Moons? Donuts?

Damnit Speidel, give the people what they want! The children yearn for the Space-Donuts! XD

But seriously, can I put forth: Singularities? And then if you get 5 Novas and 5 Singularities, you can become a Balanced Solarian XD

Matt Duval wrote:
As far as Achievement Point awards, I miss the expensive vanity purchases from PF1, like being able to buy your own island or ship. It was a lot of fun when you had to travel somewhere by boat to the adventure to say, "Let's take my ship!" I liked the ability to invest my characters further into the world. I'd love to see that kind of thing.

Seconding this. Even the handful of rare Vanity Boons, either official or unofficial, in SF1 were pretty cool. Things that weren't really 'mechanical' benefits but still impacted the narrative and overall story helped me feel like a part of the living world: stuff like Strawberry Machine Cake or Abysshead! albums, Personal Vaults from 1-16, or everyone's favourite pal, the Sharktopus (<3) not only helped the universe feel more lived in, but that it was lived in by us, the players.

I know that Starship Combat is still a ways away, but in SFS1 having special Starship Boons was always cool - you knew you were in for a ride when someone slapped a Gorgon boon sheet down on the table! Some way to bring that back in, even as just a flavourful narrative thing for now, would be cool, but full on custom starship stats when rules for such a thing exist would be awesome! (On that note, it's been three years, but, my offer still stands XD)

Like, picture a Spacey-P boon called "Space-Paint Job." For a modest fee of meta-currency, you can narratively declare the shuttle / Pegasus / Whatever that you're riding to the scenario location has a custom paint scheme, instead of the standard Starfinder Society livery. Cherry red Drake? Pegasus with Purple accents, to be sneakier? The dreaded Oops, All Sparkles Azata? Sure, why not! I don't know to what extent Vehicles will show up in SFS2 scenarios, but same idea there. An exploration buggy is cool, but an exploration buggy with dangly fuzzy d20s is cool.
Granted it feels a bit silly, sure, but, c'mon, it's Starfinder. Silliness in Space is part of the charm!

Second Seekers (Jadnura) 1/5 5/55/55/55/5

Pathfinder Starfinder Society Subscriber
Noven wrote:
Also, I need to know where are the chronicles for the Playtest Adventures? I want to report them, but I didn't know we could.

As others have said, it's just one tracking sheet for all of the Playtest adventures, and not individual ones per each adventure as usual, but - it's here!

https://downloads.paizo.com/StarfinderPlaytest_TrackingSheet.pdf

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

1 person marked this as a favorite.

I'm really glad to see a return to a pdf guide for organized play.

1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Starfinder Society / Paizo Blog: Starfinder Society 2.0: Adventure Rewards All Messageboards

Want to post a reply? Sign in.