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Pathfinder Starfinder Society Subscriber. *** Pathfinder Society GM. Starfinder Society GM. 462 posts (469 including aliases). No reviews. No lists. No wishlists. 51 Organized Play characters.


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Shadow Lodge

Pathfinder Starfinder Society Subscriber

... never mind... just reread though the thread and found the answer to my question...

Looks like I might need to pick up Inner Sea Races...

Shadow Lodge

Pathfinder Starfinder Society Subscriber
Kalindlara wrote:
For the record, ru-shi are either Str/Int/-Dex or Dex/Int/-Wis, depending on your source. ^_^

what source, other than Blood of the Night, has PFS legal stats for the Ru-Shi?

Shadow Lodge

Pathfinder Starfinder Society Subscriber
Mako Kagashime wrote:
I turned a Dhampir boon into a Mindblade Magus. She's pretty fun to play, she's got high int, high str, decent con. I mainly wanted to make a str-based magus. She's barely level eight right now, she can do lots of fun things.

what was your starting ability score spread?

I might build towards this... though I'm thinking Moroi-born(Svetocher) instead of Ru-Shi...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Now we have the new language and it causes new issues... I will not cover them here as we have a thread for that already...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

I'm not planning on playing Gotcha! with the new Guide, just trying to make sure that the issue gets on the Campaign Leaderships radar...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

...

Pathfinder Society Roleplaying Guild Guide; pg. 8; under the heading "Core Campaign"; second and third paragraphs wrote:

Limited Resources: Core Campaign PCs are limited to using the Pathfinder RPG Core Rulebook, Pathfinder Society Roleplaying Guild Guide, and Pathfinder RPG Character Traits Web Enhancement when building their characters. Some adventures’ Chronicle sheets also open access to other gear, feats, and other character options, which Core characters can use. Only such Chronicle sheets earned in the Core Campaign offer these expanded options to Core PCs.

The only exception to this rule are special race options. Boons that offer additional race options only apply to the Core Campaign if they were earned during an adventure; promotional boons and other Chronicle sheets that open up new race options otherwise can't be used in the Core Campaign.

Pathfinder Society Roleplaying Guild Guide; pg. 38; Appendix 7; under the heading "Core Campaign" wrote:
This mode of play utilizes all of the campaign’s currently sanctioned material, but only allows the use of the Core Rulebook, Character Traits Web Enhancement, and Pathfinder Society Roleplaying Guild Guide in regards to PC creation, gaining levels, and purchasing equipment. (See page 8 for the complete rules for the Core Campaign.)

...

We are in a quandary...

The appendix cites the rules on page 8 as the authority on the Core Campaign rules.

The appendix also contains a rule not found in the "complete rules for the Core Campaign."

The quandary is thus... which set of rules is correct?

~

Now, since we don't expect to see any official statements on this until Monday, we should look at the ramifications of the Appendix rule. (We have covered the issues with the "complete rules for the Core Campaign" wording.)

Here are a few issues* with the Appendix rule, listed in no particular order...
(*Issue, or at least change from the Original Core Campaign.)

1.) Allows access to the Variant Spellcasting rules from Inner Sea Gods. (and other sources of similar allowances.)

2.) Allows access to every legal 'monster' stat block for Polymorph spells.

3.) Allows access to any expanded lists for the Summon spells. (I know I have seen some, not sure where right now...)

Shadow Lodge 1/5 ⦵⦵

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Long live Grandmaster Torch!

Shadow Lodge for life!

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

According to the Season 8 Guide a Gunslinger can now use Craft(Gunsmithing) to make items.

Additionally and similarly;
The Alchemist can make Alchemical items using the Craft(Alchemy) skill.

The Investigator can use Craft(Gunsmithing) to make items. <I agree that this should be Craft(Alchemy)...>

~

That said, I hope this is in error, and will be corrected...

Otherwise, I have a lvl 1 Musket Master that needs to start working on his collections of firearms...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Thank you for the citation...

I'll review it and post later...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Mulgar wrote:
Tempest_Knight wrote:

Mulgar;

By that logic we also get access to any and all additions to those lists...

So, by your logic, I can bring my copy of Inner Sea Gods and get the expanded Summon lists.

season 8 guide wrote:

Core Campaign: This mode of play utilizes all of the

campaign’s currently sanctioned material, but only allows the use of the Core Rulebook, Character Traits Web Enhancement, and Pathfinder Society Roleplaying Guild Guide in regards to PC creation, gaining levels, and purchasing equipment. (See page 8 for the complete rules for the Core Campaign.)
Wouldn't this definition answer the question? You can use sanctioned material if you can achieve access to it in pc creation. Therefore this definition would allow the use of the Bestiary in using summon monster while playing the game.

Can you cite the page for me, I haven't found the wording you referenced...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

And as Alanya caught, Wildshape and other CRB Polymorph effects/Spells need the same instructions for Core...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The allowance is all under the section allowing players to help someone else pay for Spellcasting Services...

Given that, you hare pooling resources to help someone else make the purchase, therefore, that player keeps any unused potions/scrolls, as they are the purchaser.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Paul Jackson wrote:

I FAQ'ed the post above (technically speaking there IS an issue) but the answer is absolutely 100% obvious and clear. We all KNOW that they're just going to tell us to use the Bestiary.

The issue is that by playing/running PFS you agree to using and enforcing the Rules as laid out in the various Campaign rules documents and sourcebooks.

Given that, we don't "KNOW", we just know what makes sense to us.

Using the Season 7 Core Campaign language we KNEW that the Bestiary Animal Companions were legal. The Rules said so. We got a ruling saying they were not intended to legal and that the Season 8 Guide would have a revision of the specific language.

~

Now we have the new language and are looking to fix the issues created by the new language. As well as fix other issue with the language for the Core Campaign.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Mulgar;
By that logic we also get access to any and all additions to those lists...

So, by your logic, I can bring my copy of Inner Sea Gods and get the expanded Summon lists.

~

Alanya, nice catch... I hadn't even thought about that one...

I feel a little ashamed at myself... I have been tinkering around with a Core Wild Shape druid and completely missed that...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

A PCs Summon spells are not 'creatures that appear in a scenario' there for that does not actually apply, as always, the requirement is for the Player to bring their source.

As of Season 8 Core no longer has any allowance for the player to use the Bestiary.

~

Strictly speaking, this issue is a non-starter in the Standard Campaign, as you do have access to the Bestiary as source, therefor, even lacking an explicit citation, we have the leeway to use the Bestiary as source for the Summon spells.

~

The issue is that the old wording didn't meet the requirements to allow for access to the Bestiary for the Summon spells, and now the new rules just flat out ban the Bestiary.

We lose access to some of the abilities of some of the Animal Companions (and two feats), why? Those abilities (and feats) don't exist in the 3 allowed Sourcebooks.

We lose access to functional Summon spells, why? The stats for the Summon spells don't exist in the 3 allowed Sourcebooks.

~

I would like to point out that the new wording is worse then the old wording that still failed to allow functional Summon spells, but did allow the Bestiary Animal Companions.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The issue is farther muddied by the current wording of the Season 8 Guide that does not grant access to the Bestiary, but one step at a time...

I do urge everyone to FAQ Kelly's post.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Pete, can you cite where the CRB actually directs you to the Bestiary for the Summon spells.

So far NO ONE has found this oft quoted rule.

But it sounds like you know where it is, please post the citation.

~

You are explicitly limited to the Pathfinder Society Roleplaying Guild Guide, the Pathfinder RPG Core Rulebook, and the Character Traits Web Enhancement.

By the rules that, by playing PFS, we agree to play by, and enforce, we cannot use the Bestiary for the benefits of Feats or the wording of the abilities like Pounce, that are not defined in those three sources.

The onus is on the player to bring ALL source for their character's rules, spells, and options...

Since you cannot use the Bestiary, you cannot use the Summon spells as the Bestiary is not a legal Source in Core.

~

The solution is to try and get this brought to Campaign Leaderships attention for correction, not to ignore and make house rules...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Pete Winz wrote:
Although the new Guide no longer has the text, "For spells and class features that reference the Pathfinder RPG Bestiary, that sourcebook may be utilized with the restrictions noted in Additional Resources." that appeared in the Season 7 guide, I doubt that any GM is going to disallow summon spells or animal companion feats that appear in the CRB because the sourcebook that the CRB says to use for them is not specifically cited as available in the Core campaign. If that does happen, you will have a case for a request to correct the current Guide; however, I expect GMs will use common sense. (Is this where Nefreet will suggest that John Compton has declared that common sense does not apply as a general rule?)

I will point out that doing that is creating a House Rule, something we are not allowed to do in PFS.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Show me where the Summon stats are in the CRB, the ONLY book allowed for Core Campaign play.

~

If you want a little background...

The wording change is based on John Compton's wish to remove access to the Bestiary Animal Companions, something the old wording explicitly allowed.

John said a wording change was on the way in the next Guide (Season 8)...

I did request at the time that the Summon issue be corrected as strictly by the Rules they have NEVER worked in the Core Campaign...

Now we have ZERO access to the Bestiary...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The Player needs to bring source for all aspects of their characters...

Since the Player is limited to the CRB, can you cite where the stats for the Summon spells are in the CRB?

Also, there are a number of Animal Companions you have abilities that are no longer defined, nor can you take Improved Natural Armor or Improved Natural Weapon as feats for the Animal Companions. Wh? They source through the Bestiary.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

RAW = Rules as Written

...as opposed to...

RAI = Rules as Intended

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Not all of the rules used by the CRB Animal Companions are defined in the CRB... Hold Breath(Croc) and Pounce(Lion/Velociraptor) spring to mind, if they are defined in the CRB can you please cite them for me?

Can you cite where in the CRB the stats for the various Summon creatures are listed?

The Summon issue is worse, since they have never been supported by the RAW for the Core Campaign... There is no reference in the CRB to the Bestiary for the stats... Thus they never actually met the old requirements for access...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The Core Campaign has lost all access to the Bestiary!?

This will make Animal Companions harder, and Summon spells impossible, to use in Core...

Hopefully this was just an oversight...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

As of the Season 8 Guide we have NO access to the Bestiary...

The "Summon _____" spells no longer work. (RAW they haven't since the start of the Core Campaign...)

Some Animal Companions now have abilities with no rules.

Shadow Lodge 1/5 ⦵⦵

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Nefreet wrote:
claudekennilol wrote:
it's completely legit for me to kill their stupid eidolon, right, because that's not their character?

Only so long as you're playing a Paladin.

There's something in their code about willingly consorting with stupid creatures, I'm pretty sure.

*tilts back a shot*

So... Paladins can't play together?

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The Core Campaign rules needed a lot of work to bring them in line with the intended rules...

RAW the Summon spells don't work as thy don't specifically reference the Beastiary, but the can use the Beastiary Animal Companions because they do...

RAI the Summon spells work and you cannot make use of the Beastiary Animal Companions...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Wei Ji the Learner wrote:
Nefreet wrote:
** spoiler omitted **

*COST* on a Wayfinder is only 250 gp, though. And Pathfinders can get it for that or Free! if they play a certain evergreen.

Who's all on board for marching whole squads of pregens up into the Kortos foothills?

Only the first one is free... after that you get a discounted cost of 1 Prestige...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The spells only have to show up in the scenario for a Wizard to gain access.

All other spell casting classes must purchase and expend a scroll to gain access. (Citation Here)

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Im thinking we should update to that style polo for all the VO/Staff polos...

I like the idea of making the polos night visibility.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

I do think that Purple would be a great color for a VA polo, potentially a darker or lighter purple than the GM Volunteer t-shirts...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Yiroep, I totally agree with that...

I have never really been a fan of PC A grants PC B <blank> boons...

You get the same issue with the CORE Wizards' ability to daisy-chain non-CORE spells...

~

My CORE Wizard is currently spreading Corrosive Touch around after picking it up from a fellow Wizard who picked it up from someone else...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

I would guess the 5-star VC wasn't a 5-star VC back in Aug 2011, when the question was asked...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Mithral is Always Available.
Full Plate arm or is Always Available.
Generic +1 magic armor enchantment is Always Available.

The fame requirement is 0. As per the Guide.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
burkoJames wrote:
I thought the rule was if you got access to it via chronicle sheet, it gave access to both core and non-core characters.

Access is campaign specific...

You need to earn access in CORE to have access in CORE.

If you earn access in CORE you do not also have access in Standard.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Steven Schopmeyer wrote:
Tempest_Knight wrote:
Steven Schopmeyer wrote:
I would link you the comment, but it was made on the VO forum.
Could you ask for an Official post/comment made in the 'open' PFS forums, please?
Request submitted. :)

Thanks... this is one of the downsides to the 'secret' VO forums and the public PFS forums... ^_^

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Steven Schopmeyer wrote:
I would link you the comment, but it was made on the VO forum.

Could you ask for an Official post/comment made in the 'open' PFS forums, please?

I heard the same from one of my local VOs at Emerald City Comic Con too. I believe you, but I would be nice to have it visible to non-VOs as this boon is going to be spreading far and wide...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Steven Schopmeyer wrote:
Can confirm we have the authority. Just make sure it is only applied to 1st level -1 characters.

I don't see anything on the Boon Chronicle itself that limits it to a level 1 character.

Usually, if it is limiting like that, it lists that restriction on the boon...

Can we get an Official Clarification post and/or rewrite?

I'll distribute them under your current understanding... but it would be nice to add this to my -1...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

But it is not a legal option. It requires the GM to make a house rule.

~

The ACG classes have been given synergies, by an Official Blog Post. To my understanding, they have not been given class feature retraining.

The OA classes have not been given synergies, nor have they been given class feature retraining.

~

If you want to retrain the class, that is allowed, Ultimate Campaign allows for that, but at full cost (no synergy).

If you want to retrain a class feature, show me where it is allowed and the cost/rules for doing so.

If you can't, you can't.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

If it is not one of the class features specifically allowed to? Yes.

~

If you don't have Ultimate Campaign, you can't retrain, why?

The PF RPG rules don't allow for retraining, you are stuck with the choices you make when leveling your character.

~

Ultimate Campaign makes specific allowances for retraining.

Show me where we have an official blog post granting Occult class feature retraining.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Specifically allowed.

Since it is not specifically allowed, though almost all other classes are specifically allowed, it is creating a house rule.

We don't, as PFS GMs, have the right to make house rules.

~

If we do have the right to make house rules, then why can't I have mine since you want yours so much?

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

It does not apply.

This is not a character option missing a key piece of information.

This is a supplement with its own rules.

It has a list of what you can do.

That list has been expanded already to include the ACG classes.

We have yet to see an expansion for the Occult classes or the Vigilante.

~

If we get to add any rules we want, can I add that Humans gain a fly speed 250' (perfect) at level 2?

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

I have seen the occasional, exceptionally effective use of Animate Dead in PFS play...

Shadow Lodge 1/5 ⦵⦵

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James Risner wrote:
Tempest_Knight wrote:
So, we must allow illegal purchases and builds as long as a GM has signed off on it?!

You should absolutely never sign off on allowing a character you believe is illegal to ever play at your table. So no.

In this case, it's illegality is in question and this isn't like "I bought a 45,000 gp item with 12 fame, and my GM signed off on it" type issue.

It is exactly the same...

It is not allowed by the rules, for either case.

If we MUST allow, as Nefreet contends, Occult class feature retraining that has been signed off by a prior GM, then we must allow the Undead Lord and the lvl 1 with an effective +10 weapon if they have been signed off on.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

So, we must allow illegal purchases and builds as long as a GM has signed off on it?!

There is no allowance for Occult class feature retraining, therefore, it cannot be done.

If someone has retrained an Occult class feature it is as illegal as an Undead Lord or a lvl 1 with an effective +10 weapon... regardless of a GM signing off on it.

Shadow Lodge 1/5 ⦵⦵

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My understanding has always been that the actual PC has to be played at XP4+ to 'lock' it.

A pregen is not the actual PC.

Shadow Lodge

Pathfinder Starfinder Society Subscriber

Just to double check...

Are these two PFS legal?

If so, please make PFS legal pregens for these two for the rest of the We Be Goblins line...

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Have;

Triple Race Boon-Naga/Shade/Vulpine-Blooded

Spoiler:
Allows access to Nagaji, Wayang, or Kitsune races.

Mask of Goblin Seeming

Spoiler:
Once as a standard action, turn into a Goblin for 5 minutes as per alter self(CL 5). Additionally, once during the duration, as a move action, conjure a lit torch into to his open hand.

Season 5 Player Boon #10; Mounted Tradition

Spoiler:
Grants access to the following list for the divine bond or mount class feature.

Catfolk: big cat (must be level 7)
Dhampir: wolf (must be level 7)
Goblin: goblin dog (must be level 4; Bestiary)
Tengu: axe beak (must be level 4; Bestiary 3)
Grippli: giant frog (must be level 4; Bestiary)
Kitsune: wolf (must be level 7)
Kobold: giant gecko (must be level 4; Bestiary 3)
Nagaji: giant chameleon (must be level 4; Bestiary 3)
Vishkanya: megalania (must be level 7; Bestiary 3)

Season 5 Player Boon #11; Nexavarian Requisition

Spoiler:
You may forgo a Day Job check to instead make a DC 20 Bluff or Diplomacy check to aquire a masterwork Nexavarian steel melee weapon or 50 peices of ammunition for 1 Prestige Point.

If you have at least 15 Fame, you may instead spend 12v Prestige Points to aquire a +1 Nexavarian Steel melee weapon or 50 pieces of +1 Nexavarian Steel ammunition.

Resale value is 0gp.

Weapons made of Nexavarian Steel cost 1-1/2 times as much as thier normal counterparts. Adding enchantments cost an additional 3000gp for the first enchentment. Nexavarian steel is otherwise identical to cold iron.

Season 6 Boon #5; Expedition Manager

Spoiler:
You can fund an expedition by spend 2-6 PP instead of making a Day Job check. The next time you make a Day Job check the expedition returns with a single item (2PP=1,000 gp; 4PP=2,000 gp; 6PP=3,500 gp). An aquired in this way is worth 0 gp and cannot be sold.

In addition, as a free action, you gain a bonus on a Knowledge(arcana, history, planes, or religion) check equal to the number of PP that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet.

Season 6 Boon #12; Numerian Weapon Training

Spoiler:
You have a knack for using technological firearms. When using such weapons (including but not limited to weapons appearing on pages pages 20-28 of the Technology Guide), you only suffer a -2 penalty on attack rolls for not being proficient. In addition, when using a timeworn device for the first time in more than a month, there is a 20% chance that it glitches (rather than a 50% chance).

Season 6 Boon #13; Personal Fixer

Spoiler:
At the start of an adventure you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment, but your fixer must spend an hour in a settlement of 5,000 or more people to make any purchases. In smaller settlements, the time increases to 1d4+1 hours. You cannot supplement the cost of such a purchace with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.

If you have 9 or more Fame, you may spend 1 PP to increase the starting sum to 50gp. If you have 18 or more Fame, you may spend 3 PP to increase thr sum to 100gp. If you have 27 or more Fame, you may spend 6 PP to increase thr sum to 150gp. If you have 27 or more Fame, you may spend 10 PP to increase thr sum to 250gp.

The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Season 6 Boon #15; Technophobe

Spoiler:
You gain a +1 insight bonus to AC and on saving throws against advanced technological devices as well as against the attacks and special abilities of creatures with the robot subtype. You also gain a +1 insight bonus on attack and damage rolls made against such creatures.

Any time you would glitch with an advanced technological armor, weapon, or other item, roll 1d6 and subtract it from the d% roll (minimum 1) to determine the glitch's results.

2015 GM Boon #1; Heavenly-Blooded

Spoiler:
Aasimar; Bestiary pg7/ARG pg84/Blood of Angels

<ACG>Emerald City Comic Con 2016 Reward #1; Herald of What Will Come

Spoiler:
For one Scenario, you gain the following character power: at the start of another character's turn, you may recharge a card to examine the top card of that character's location deck. This power lasts until the end of the scenario.

<ACG>Emerald City Comic Con 2016 Reward #3; Luck of a Halfling

Spoiler:
You may reroll one die on a check you attempt. Usable twice.

Emerald City Comic Con 2016 Boon #4; Aspis Slayer

Spoiler:
Gain one of the following boons;
Favored Enemy: If you have the favored enemy class feature you may swap one of your favored enemies for favored enemy (Aspis). This functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action you may smite an agent of the Aspis Consortium or a creature directly employed by the consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual's connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.

Emerald City Comic Con 2016 Boon #5; Against to Consortium

Spoiler:
Once per Scenario, when you defeat a named Aspis agent in battle or thwart the agent's plans, record the agent's name. (4 blanks)

Once you have defeated four agents, select one of the following boons.
<>You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a -1 penalty on saving throws against all of your spells and abilities with the fear descriptor.
<>You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.
<>You gain DR 1/- against attacks made by members of the Aspis Consortium and their direct associates.

Emerald City Comic Con 2016 Boon #6; Niche Specialist

Spoiler:
Choose one of the following benifits.
Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase as if your speed were 10 feet faster. You may cross this boon off of your Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.
Darkness Specialist: You gain a +2 bonus on Acrobatics checksmade to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15% and total concealment imposed by darkness to 40%. You may cross this boon off of your Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability for 1 round, though you can only use it to see 5 feet.
Haunt Specialist: You gain +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off of your Chronicle sheet to reroll such an initiative check, saving throw, or skill check with an additional +2 bonus.

Emerald City Comic Con 2016 Boon #8; Elemental Blast

Spoiler:
You can make a single kinetic blast (as per Kineticist class feature) treating your character level as your effective kineticist level. Allowed blasts: Air, Cold, Earth, Electricity, Fire, or Water.

A kineticist can apply metakinesis and infusions. If your kiniticist is of at least 7th level, you may use this boon to unleash a composite blast with this blast's element as one of its components.

Emerald City Comic Con 2016 Boon #9; Emotional Aura

Spoiler:
Once as a standard action, you gain one of the following effects.
Anger(Bright Red): You gain the effcts of a rage spell for a number of rounds equal to your character level.
Faith(Blue): For one minut you gain a +1 sacred or profane bonus to AC and on all saving throws.If you habe the ability to cast divine spells, you may end the aura's effect as a free action to increase the saving throw DC to resist one of your divine spells by 2.
Flexibility(Emerald Green): For one minute, you can use all skills as if you were trained in them. For the duration of this effect, you can roll checks as if you possessed a number of ranks in the skill equal to 1/2 your character level (minimum 1).
Hatred(Black): Select one creature. For one minute, you gain a +2 bonus on weapon damage rolls against the target creature. You may end the aura's effects to sicken the target for one minute after you hit it with an attack roll or affect it with a non-harmless spell (Fortitude save DC 12 + 1/2 your character level negates).
Love(Scarlet): You gain the benefits of a sanctuary spell for a number of rounds equal to your character level (Will save DC 12 + 1/2 your character level negates).
Pride(Orange): You gain a +2 bonus on all Charisma checks and Charisma-based skill checks for 1 minute. Additionally, you gain a +2 bonus on saving throws against charms, compultions, and fear effects for 1 minute.

---

Want; (willing to make other trades...)
Ratfolk
Skinwalker, Catfolk, and Android would be great... but I think those are all Auction boons...
Oread (Does NOT need Elemental Dilettante text)

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

We B4 Goblins! (1-2)
We Be Goblins! (1-2)
We Be Goblins Too! (2-4)
We Be Goblins Free! (3-5)

That is the Chronological order for the Goblin series...

The are also some other scenarios that feature Goblins... The two that spring to mind...

The Frostfur Captives (1-5)
Rise of the goblin Guild (1-5)

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Cave of Excessive Wayang...(pronounced like 'wang')

Spoiler:
The group was 4 Wayang, 1 Tengu, and 1 Nagaji

We also quickly dropped to the level of sophomoric humor... hence the 'mispronunciation...'

Shadow Lodge 1/5 ⦵⦵

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Pathfinder Starfinder Society Subscriber

Thus, we hit an issue...

They had; (at least one)
1) Obscenely good Diplomacy bonuses
2) Meta knowledge
3) Obscenely good luck
4) An overly permissive GM

I have never sat at your table at PaizoCon, so I have know idea as to your GM style... this is not meant as an attack, just covering all the bases.

~

That said, the cushion for failed checks is still very small.

How many checks did they fail?

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