October 2022 Organized Play Monthly Update

Thursday, October 6, 2022

OPC Musings

Happy October! It’s fall, and the winds of change are blowing. When this blog is posted, I’ll be on a plane to Cincinnati for CinCityCon, and then in just a couple of weeks I’ll be headed to Asheville for Scarefest. I can’t wait to see you all! Getting to visit conventions is one of the best parts of my job; it really helps remind me why what I’m doing is important. If you’re in the area of either of these conventions, come on out and join us!

Plenty to talk about this month so I won’t pontificate too much, let’s get right into it!


New Boons

Spooky Scary Skeletons (Send Shivers Down the Boon Store)

Back when Book of the Dead was sanctioned, we let you know that we had plans for allowing the skeleton ancestry in a limited capacity. Here, in the spookiest month, I’m delighted to announce that the time has come!

Those of you who have already played Pathfinder Society Scenario #4-02: Return to the Grave know that, thanks to a recent expedition into the Gravelands, several skeletal adventurers were returned to Absalom. Those adventurers have elected to join us in the Pathfinder Society as they cope with their new existence!

There is now a boon in the Achievement Point store called “Steadfast Refugee.” This boon costs 206 Achievement Points* and can only be purchased once per player. It allows you to build and play a skeleton adventurer who was traveling through Lastwall before meeting their untimely demise and rebirth

Make no bones about it: while your character may be a skeleton, they are still expected to adhere to the ideals of the Pathfinder Society. They cannot be evil, and you as a player are expected to remember that other players have various tolerance for horror themes (not to mention that “playing the xylophone with your ribs” is funny a maximum of twice per session). Playing a skeletal character is naturally more perilous; other characters built for healing may not be able to heal you, so you may have to be more self-sufficient than normal.

Other characters can also be assured that traveling with a skeletal Pathfinder does not violate their anathema in any way. Pharasma has been consulted on this one and while she’s not thrilled, she understands that these Pathfinders didn’t willingly become undead, so you are under no obligation to smite them on sight. PVP is still prohibited, even if your party member is using their own skull as a basilisk ball.

*(get it, because that’s how many bones most humans have)

Condition Removal

We’ve also added a couple of new boons for condition removal in Pathfinder Society, based on requests from the community.

First up, the Pathfinder Condition Removal boon is available for 20 AcP. It can heal a number of conditions that could also be removed by purchasing healing services with gold; however, it provides another avenue should your character find their coin purse a bit light as they slowly turn to stone. The full text is available on the FAQ page.

Second is the Penitent Pathfinder boon! Since the beginning of the campaign, we’ve said that all characters have access to the atone ritual, should they violate their anathemas enough to require it. However, it’s been unclear how one learns the ritual or casts it, so we’ve simplified it. This 20 AcP boon provides the benefits of a successful atone ritual, provided your character still spends the 30 days of downtime in penance as required by the ritual.


Sanctioning Updates

Kingmaker Adventure Path

At long last, the Kingmaker Adventure Path arrives later this month! We’re all excited to bring you this update of one of our most beloved adventures, and I’m even more delighted to announce how sanctioning will work!

This adventure is unlike any other. As a sandbox adventure in one volume, it’s nigh impossible for us to determine the exact points where Chronicle Sheets should be awarded to players… so we’re not going to. The sanctioning documents will include one generic Chronicle, which GMs are instructed to award to their players for every three levels your characters achieve. This means that once characters reach levels 4, 7, 10 and so on, a Chronicle Sheet will be awarded, up to a maximum of six. You can apply these to one character or spread them across multiple as usual.

As a bonus, we’ll also be sanctioning the adventures in the Kingmaker Companion Guide! Sanctioning the Dark Archive Case Files has gone over well, and these small personal quests with your companions are complete enough to function as standalone adventures as well. You may also find that completing these adventures unlocks new options from your companions as well…

All these sanctioning documents will be posted on the product pages prior to street date later this month. We hope you all enjoy this new iteration of the adventure!

Starfinder Adventures

In addition to Kingmaker, we’ve got two Starfinder adventures ready for sanctioning this month! Both the Dead Suns Adventure Path compilation and the final volume of the Drift Crashers Adventure Path release this month. Sanctioning documents and Chronicle Sheets for both will be posted by the end of the month as well!

The Dead Suns Adventure Path will be very similar to the previous sanctioning for the six-volume iteration, and you’ll see many of the same boons as well. There’s no new rules content in this book, so you won’t see a new entry on the Character Options page, though ownership of this compilation gives you access to any character options published in it. The Drift Crashers Adventure Path will be added to the Character Options page at the end of the month as normal.

Sanctioning Rule Updates

Finally in sanctioning news, we have two rule updates to announce. First, we’ve updated the text on the Pathfinder Society Character Options page to be clearer about how one gains access to an option printed in a Pathfinder Adventure or Adventure Path. Previously, the rule could be read incorrectly to mean that all characters had access to anything printed in an Adventure. The new text has been added to the Character Options page and is quoted below, which should hopefully be clearer to all!

Using Options from Pathfinder Adventures or Adventure Paths
Typically, characters cannot select options from a Pathfinder Adventure. However, Chronicle Sheets from sanctioned Adventures or boons from the Achievement Points store often grant characters access to options from these Adventures.

Ownership of Adventures or Adventure Paths is not required for Character Option use in the Pathfinder Society campaign, as long as rules are referenced from the official Pathfinder Reference Document (prd).

Second, with the release of the Kingmaker Adventure Path comes our first foray into producing content in-house for “the world’s oldest RPG!” We wanted to give our dedicated players a way to earn Pathfinder Society credit for running this content, even if their gaming group might be a little reluctant to switch systems. As such, the following text has been added to the Guide to Organized Play:

If Paizo has released an official conversion of a sanctioned adventure to another game system (such as the ''Pathfinder Kingmaker Bestiary (5e)'' or ''Pathfinder Adventure Path: Abomination Vaults (5e)''), GMs and players may play these adventures using those rules and earn credit as if they had played it using Pathfinder rules. Adventures that have not been converted by Paizo in this way must be played using standard Adventure Mode rules.


GM Recognition

Campaign Service Coins

We award Campaign Service Coins to members of the community who have gone above and beyond to provide an exceptional program to the community at large. Campaign Coins are awarded based on nominations; if you believe someone in your community is deserving of this award (whether or not they are a Venture Officer), send an email to organizedplay[at]paizo[dot]com with their name and reasons.

This month, several RVCs were able to award Campaign Coins on my behalf at Hurricon, SkålCon, and SydCon. Congratulations to:

Shane Murphy, who now holds a Campaign Coin and Organized Play ID #864
Greg Ferguson, who now holds a Campaign Coin and Organized Play ID #865
Sandra Wilkinson, who now holds a Campaign Coin and Organized Play ID #867
Ryan Blomquist, who now holds a Campaign Coin and Organized Play ID #871

GM Ranks

Whether stars, novas, or glyphs, achieving a 5 ranking in any program involves a substantial amount of time. To achieve the 5th milestone, a GM must run 150 games, of which at least 50 must be unique scenarios and 10 special scenarios as well as run between one and three games for venture-captains (program dependent). A conservative estimate of the time needed to reach the 5th milestone is 650 hours!

This month, we had one GM earn their 5th Star for PFS1, two GMs earn their 5th Nova for SFS, and three GMs earn their 5th Glyph for PFS2.

5th Star (PFS1): Kyle Ashcraft
5th Nova (SFS): Milan Badzic, Jim Crase
5th Glyph (PFS2): Brad Fiske, Ivis Flanagan, Shannon Steward

I want to recognize Milan Badzic in particular. He is, to the best of my knowledge, the first person to complete the Triple Crown, having earned the 5th rank in Pathfinder Society (first edition), Pathfinder Society (second edition), and Starfinder Society. That’s no easy feat, and I truly don’t know if we’ll see it matched anytime soon. Congratulations, Milan, and please enjoy some time off, you’ve earned it!


Conventions

As I mentioned at the top, I’ll be attending CinCityCon and Scarefest this October, and I’ll also be joining the Minnesota crew at SkålCOnline in November for some Dark Archive weirdness. But as the year closes out, we’ve got plenty of events, both online and in-person, for you to finish strong! Check out our convention calendar for all the latest listings.

Until next time—Explore! Report! Cooperate! And have a spooktacular month!

Alex Speidel
Organized Play Coordinator

More Paizo Blog.
Tags: Conventions Organized Play Pathfinder Second Edition Pathfinder Society Starfinder Roleplaying Game Starfinder Society
Paizo Employee 5/55/5 * Organized Play Coordinator

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The skeletons
They destroyed their cage [the boundaries of life and death, much to Pharasma's disdain]
Yes
YES
The skeletons are out

Dark Archive 4/5 5/5 ****

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Congrats, Ryan Blomquist and all of the new Campaign Service Award recipients! I am so glad to see you all getting the work you do finally recognized as it should be!

And Milan, I am in awe of your accomplishment. How do you have time to sleep?

And do join us for SkålCOnline, our local online charity convention. We just finished SkålCon 2022 in person, which was a great success, raising over $2500 for our charities of Tubman and Pawcentricity! Let's see if we can do this again at our online convention!

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

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Does the Skeleton Boon answer the question "can you heal undead with Soothe?"

Soothe says it targets a LIVING creature, but book of the dead gives it as an example for healing undead creatures. Since this is an easy issue to houserule in a home game, but absolutely character breaking problem of table variation in Society games, is there any chance we could get a society rule, or at least a recommendation, for this?

Paizo Employee 5/55/5 * Organized Play Coordinator

19 people marked this as a favorite.
Tomppa wrote:

Does the Skeleton Boon answer the question "can you heal undead with Soothe?"

Soothe says it targets a LIVING creature, but book of the dead gives it as an example for healing undead creatures. Since this is an easy issue to houserule in a home game, but absolutely character breaking problem of table variation in Society games, is there any chance we could get a society rule, or at least a recommendation, for this?

In Pathfinder Society, soothe works on undead PCs (or undead enemies, I suppose). The design team intends to alter its target to "one willing creature" the next time the errata process starts up.

Grand Lodge 4/5 ***** Venture-Captain, Missouri—Columbia

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Grats to everyone and special grats to Milan. That is a major accomplishment and on top of doing the work with Archives of Nethys and a VC.

Extreme Kudos to you!


No response necessary here. I'm just venting, pretty much.
----
I can't honestly say I'm happy with the idea of Skeleton characters. (And yes, I played 4-02 when it premiered.) No problem with it being 'costly' or anything like that. And yes, I saw the comment about Pharasma, but when a Goddess considers something a perversion, it's quite likely that her clerics are going to as well. I recognize that her anathema is 'creating undead' and that doesn't really apply here (though desecrating a corpse might). It just feels wrong. (Probably be a great source of conflict-oriented roleplay, though.)

That aside, it also means that healing clerics (not just Pharasmins) cannot use a three-action Heal within 30 feet of any Skeletal characters without running hard up against the no PVP rules or pretty much being required to take Selective Energy as early as possible. That seems like it's placing another restriction on the class; all the Skeleton player has to do is reject being willing to take the damage (though, granted, most would not do that, pretty much expecting to have to be self-sufficient) to prevent the most efficient use of that cleric ability. And yes, it's hardly the only thing that triggers that, but it may be the only one that triggers on a major class ability. On the other hand, it might give the Bad Touch cleric the novel experience of being the healer!

With other characters whose raison d'être is healing (like my Forensic Medicine Investigator), it requires the player to own a book and select a particular feat (Stitch Flesh, which the above character already has, mostly because I was running out of Medicine feats to take), which is another restriction. Again, this makes me mildly uncomfortable.

I know I'm not expressing myself well. Basically, all I can really say is that the concept makes me cringe to have to deal with as both a player who likes playing healers (at least 1/3rd of all of my characters are primary or secondary healers) and as a GM.

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

well done to all the new 5 Star, 5 Glyph and 5 Nova GMs - extra kudos Milan for achieving 5/5/5, and great job too all those Campaign Coin recipients; Guess we need to bug Alex for a bigger clubhouse


3 people marked this as a favorite.
Keldin wrote:
That aside, it also means that healing clerics (not just Pharasmins) cannot use a three-action Heal within 30 feet of any Skeletal characters without running hard up against the no PVP rules or pretty much being required to take Selective Energy as early as possible. That seems like it's placing another restriction on the class; all the Skeleton player has to do is reject being willing to take the damage (though, granted, most would not do that, pretty much expecting to have to be self-sufficient) to prevent the most efficient use of that cleric ability. And yes, it's hardly the only thing that triggers that, but it may be the only one that triggers on a major class ability. On the other hand, it might give the Bad Touch cleric the novel experience of being the healer!

Well, thats already an issue with other Negative Healing ancestries/heritages. When I made a Dhampir Rogue, I knew what to expect for healing(and possible damage from other PCs), which is why I made sure to have Oils of Unlife and now Assurance(Medicine).

Grand Lodge 1/5 *

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Keldin wrote:

No response necessary here. I'm just venting, pretty much.

----
I can't honestly say I'm happy with the idea of Skeleton characters...

As someone who quite often plays healers myself, I'm going to just say: fair warning, if you play a skeleton, you will need to just assume that any healing your PC might need they will have to bring themselves (via potions, self-repair/heal abilities, or only ever traveling with a friend who can fix them).

Not being able to automatically assume other PCs will be able to heal your PC (and occasionally needing to get your PC the heck out of the way of positive-energy spewing abilities) is just going to be part of the price you pay to play your odd and rare PC in PFS adventures. *shrug*

Second Seekers (Luwazi Elsebo) 5/5 5/55/55/5

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"What do you mean you don't fix foreign cars?"

1/5 * RPG Superstar Season 9 Top 16

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Way to go, Ivis!

Also, spooky spooky skeletons.

Vigilant Seal 4/5 5/55/55/55/5 ****

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I am actually looking forward to hanging out with my skeletal colleagues for the extra frisson that being a Pharasmite will bring to our roleplay. But then Tess is a duskwalker from Geb... She knows she cannot smite every undead that she meets. There are times when one needs to actually work with them.

With great suspicion.

And perhaps a bit of hauteur and grumpy commentary about 'What is the Society coming to?'

Wayfinders 4/5 5/55/55/55/5 **** Contributor

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Congratulations to all the new 5 rank GMs and Campaign Coin Holders on their amazing achievements.

Milan, wow! I am amazed that you crossed that particular finish line. Congratulations, my friend!

Grand Lodge 4/5 5/5 *

Kyle Ashcraft, hey that's me! It has been a long time to earn that final star but I am so happy now. Also can't wait to build my skeletal Don Quixote-esqe cavalier.


Alex Speidel wrote:
Tomppa wrote:

Does the Skeleton Boon answer the question "can you heal undead with Soothe?"

Soothe says it targets a LIVING creature, but book of the dead gives it as an example for healing undead creatures. Since this is an easy issue to houserule in a home game, but absolutely character breaking problem of table variation in Society games, is there any chance we could get a society rule, or at least a recommendation, for this?

In Pathfinder Society, soothe works on undead PCs (or undead enemies, I suppose). The design team intends to alter its target to "one willing creature" the next time the errata process starts up.

are the design team also going to remove the healing trait? as there's currently 2 reasons it doesn't work as written, the target line and the healing trait, as the undead trait says they are immune to healing!

4/5 **** Venture-Lieutenant, Maryland—Hagerstown

dharkus wrote:
Alex Speidel wrote:
Tomppa wrote:

Does the Skeleton Boon answer the question "can you heal undead with Soothe?"

Soothe says it targets a LIVING creature, but book of the dead gives it as an example for healing undead creatures. Since this is an easy issue to houserule in a home game, but absolutely character breaking problem of table variation in Society games, is there any chance we could get a society rule, or at least a recommendation, for this?

In Pathfinder Society, soothe works on undead PCs (or undead enemies, I suppose). The design team intends to alter its target to "one willing creature" the next time the errata process starts up.
are the design team also going to remove the healing trait? as there's currently 2 reasons it doesn't work as written, the target line and the healing trait, as the undead trait says they are immune to healing!

Under Basic Undead Benefits in BOTD

BOTD page 44 wrote:
The archetypes and skeleton ancestry that follow can give the basic undead benefits detailed here. These are somewhat different from the normal undead creature abilities to better fit player characters.

IMO this overrides the Benefits/Penalties of the undead trait. Especially since it explicitly overrides the whole being destroyed at 0 thing normal undead have.

Maybe the Design team omitting the "immune to healing" was on purpose?

Edit: Additional Reasoning Soothe now works.

BOTD page 44 wrote:
Negative Healing: You are damaged by positive damage and aren't healed by positive healing effects. You don't take negative damage and are healed by negative effects that heal undead.

IMO that means the source of healing has to have the Positive and Healing traits. Soothe does not have the Positive, so is okay to use on Undead with Alex's statement from above.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Is the skeleton boon only available for a limited time?

1/5 *

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Have been hoping for large AcP dumps for a while. Can we get one for Starfinder next? I'm not dying and/or making new characters I don't have boons for fast enough to go through the 500+ I have there.

****

Pathfinder Adventure Subscriber

Ivis! Congratulations on #5!!

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

Congrats to all of you that achieved your 5th rank! Milan, congrats on the hat trick! Congrats to all you who achieved your campaign coins!

Second Seekers (Jadnura) 1/5 5/55/5

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Pathfinder Starfinder Society Subscriber
cmlobue wrote:
Have been hoping for large AcP dumps for a while. Can we get one for Starfinder next? I'm not dying and/or making new characters I don't have boons for fast enough to go through the 500+ I have there.

I agree, and I've thought about this a bit. I don't think that "fancy / rare / mechanically challenging species" is a good Spacey-P sink for Starfinder, both because, well, many of the species are already purchaseable boons, as well as the fact that Starfinder Society is supposed to be a delightful melange of zany species, and gating species behind Spacey-Ps (more than is already being done) takes the fun out of it, in my mind. I suppose you could make an argument for some outrageous or rules-tricky things (like 250+ Spacey-Ps to play an Eoxian, Space Goblin, Astrazoan, Endiffian, or whatever) but it just doesn't feel right for Starfinder.

Instead, I propose that non-species boons become a thing Starfinders can burn large quantities of points on: things like unique Themes, Vehicles, or Starships!

We already have 3 starships, plus a smattering of Gorgons from high-tier Exo-Guardians. But we've seen hints of other Starfinder ships, mostly through Charity boons: the stealthy Bulettes, forward-punching Manticores, scientific Griffons, Radaszam's aptly-named "Negotiators," and of course, who could forget Beaky Mk IV :D High-cost Spacey-P boons might be a fun way to introduce more of those into the Starfinder ecosystem! Or, heck, make new Starships using some of the SOM rules, or even just new ships to serve some of the common complaints. I know a lot of people would dive at the opportunity to use a starship with a selection of Mystical weapons available at all tiers! Alternatively (additionally?) I think it'd be a blast to pilot an "AoE ship" that focused on Array and Line starship weapons!

...of course, Starship combat gets a bad wrap, and there's fewer Starship scenarios than there used to be, and very few at high tier. I dunno if that would actually be much of a draw. If this did become a thing, I'd hope that the other ships get more than just a Tier 4 and Tier 6 version, as the existing single-page boons mostly have. I assume that some of the reason these boon ships only have 1 or 2 Tiers statted out is because of space constraints on the page, but with the guide being online now, maybe they wouldn't have to post the entire stats on the boon, and just add them as a new table, in the online guide?
(I realise making new, or more Tier versions of existing, ships is a lot of work, and "duh, some idiot on the forums'll volunteer to do it for free" isn't the solution people think it is, but...I mean, Alex knows where to find me if you want members for a hypothetical "Starship Boon Task Force" XD)

Vehicles could be interesting too, since they're technically already allowed, but just cost-prohibitive. If folks could buy, like, a tactical dropship using Spacey-Ps instead of credits, I bet we'd see more vehicles in play!

****

Pathfinder Adventure Subscriber

hmm... skeleton bard with a specialization in percussion weapons... inspires courage by playing xylophone on his ribs... :)

Advocates 3/5 5/55/5 Venture-Lieutenant, Conventions—PaizoCon

Yay Ivis!

Soothe really is a great healing option.

Gobbo the Goblin Bard of Desna recommendses it, espeshurely as a Signatshure Spellele :D

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

UncleFroggy wrote:
hmm... skeleton bard with a specialization in percussion weapons... inspires courage by playing xylophone on his ribs... :)

*Plays Popcorn*

Sczarni 5/5 5/55/5 ***

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Ooo! Make a Skeleton Cleric of Pharasma. Then just preach that she's fine with it.

Bonus points if you choose the Cultist Background, but never mention it ^_^

5/5 5/55/55/5

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Nefreet wrote:

Ooo! Make a Skeleton Cleric of Pharasma. Then just preach that she's fine with it.

Bonus points if you choose the Cultist Background, but never mention it ^_^

hands nefreet a tiny umbrella and shuffles a good 35 feet thataway out of lightning bolt range

Sovereign Court 4/5 Venture-Lieutenant, Illinois—Champaign-Urbana

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Congratulations to all the 5-rank GMs, especially Kyle Ashcraft, and all the Service Coin awardees, especially Ryan Blomquist!

4/5 ****

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Micro Update to the PFS2 Org Play Guide.

Broadened the ability to receive harm in place of heal and oils of unlife in place of healing potions as starting consumables to apply to *any* time you would receive one of those from the society and it's allies. (For example, if your character relies on Negative Healing and you receive healing potions during a briefing, or on reporting back part way through a mission, you can request and receive an oil of unlife of the same level instead.)

Negative Healing


Pathfinder Rulebook Subscriber

So why are the skeletons not evil? I'm not going to be able to play the scenario.
It is hard to believe Pharasma would be OK with this as is.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

DemonicDem wrote:

So why are the skeletons not evil? I'm not going to be able to play the scenario.

It is hard to believe Pharasma would be OK with this as is.

Spoiler:
Basically, they were in an area of overwhelming necromantic energy where a life force nuke was also recently set off. Everyone who dies in that area comes back to (un)life. However some small number were able to hold onto their mind, their soul, and their free will. It is less that Pharasma is okay with it, and more that given that these are people whose life was cut short my marauding undead, and that their souls haven't *exactly* passed on in a normal way, she is willing to be temporarily placated and give them time to go to their rest in their own way.

I am trying to remember where I saw it, but I recall seeing a note that in the case of Non-evil undead Pharasma accepts helping them reach their rest by finishing their business rather than destroying them as an acceptable outcome.

Grand Archive 4/5

Makes me glad I have a font that goes both ways! Go Nethys! Guess I will choose Heal or Harm based on party makeup.
That said, a skeleton champion of Sarenrae sounds amusing.

Dark Archive 4/5 5/55/5 **** Regional Venture-Coordinator, Massachusetts—North Shore

Congrats all the coin recipients and 5 Star, 5 Nova and 5 Glyph GMs Awesome Job thank you for all your hard work.

Dark Archive 4/5 5/55/5 **** Regional Venture-Coordinator, Massachusetts—North Shore

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As for the Skeleton's being allowed, with some of the tricks Pharasma has done to get her way, I am not surprised she would allow this as an experiment to use the Undead Abominations against each other. Look what she has done to Salim Ghadafar in the Redemption Engine. She seems like an opportunist.

All that said, I am playing my Skeleton Saturday

Name: Ian Humerus
Ancestry: Skeleton (Sturdy)
Background: Necromancer's Apprentice
Class: Sorcerer (Psychopomp)
Chosen by Pharasma to stay on earth for his sins against her and the souls he prevented from going to the Boneyard.


Pathfinder Rulebook Subscriber
FLite wrote:
DemonicDem wrote:

So why are the skeletons not evil? I'm not going to be able to play the scenario.

It is hard to believe Pharasma would be OK with this as is.
** spoiler omitted **

Thank you. And you might be thinking of the House of the Itinerant Soul in the Ethereal Plane along with the spirits that help there.


1 person marked this as a favorite.
Alex Speidel wrote:
Tomppa wrote:

Does the Skeleton Boon answer the question "can you heal undead with Soothe?"

Soothe says it targets a LIVING creature, but book of the dead gives it as an example for healing undead creatures. Since this is an easy issue to houserule in a home game, but absolutely character breaking problem of table variation in Society games, is there any chance we could get a society rule, or at least a recommendation, for this?

In Pathfinder Society, soothe works on undead PCs (or undead enemies, I suppose). The design team intends to alter its target to "one willing creature" the next time the errata process starts up.

What’s the thinking on, for example, a skeletal summoner with a anger phantom eidolon both getting hit with a 3-action heal (or a harm) spell? One may take damage based on the save, the other will heal. Would we represent that in math in the shared hp or something else?

Thanks

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

A relatively common opinion online seems to be that you apply both healing and damage, since both summoner an the eidolon get hit by separate effects (one is hit with damage, one is hit with healing), which is different than if both got hit by the same effect (such as healing when both are alive).

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