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![]() Might need this. Haven't bought any of the PF2 pawns (I have sooooo many from 1st ed) but I really want to run this one. There is something from the video game that seems to be missing. Optional Boss:
No Lantern King? My first playthrough I ended up fighting him, mostly out of spite. As this is a Pawn Box, are there bases? ![]()
![]() Can confirm about the length. I was worried I'd have to cut the mech fight , which would be very sad. The extremists Vs resistance did give me some Rogue One vibes. Shooting stormtroopers is one thing, blowing up the bistro where they eat off duty is something else entirely. The actual traitor does the cyanide capsule thing while the patsy can be saved and turned around. That goes back to length. There is a lot of room to RP in this one. After each event the players get more info and clues. I did try to nudge them into accusing someone before the Shrike, really didn't want the ixtii to die off camera. It would have saved some time as Nate called it during my descriptions of the inner circle. ![]()
![]() Also, building a colossal mech out of Lego will certainly draw attention to your table. Kind of sad the mech encounter feels bolted on. My players wanted to know where the big boss came from, my assumption was that it landed in the "some of something else." I old the players that the cat-mechs and robots were built based on reverse engineering the ceramic mesh on the big mech. If the scenario author reads this, was there another species that tried to help the pahtra against the Vesk before / during the Gap? That was certainly my impression but I could be mistaken. ![]()
![]() I found a glitch in the Description Vs Art category. Of Miiyu's inner circle there are two pahtra, a vlaka, and a ixtii. That last one threw me for a loop, until I remembered that Envar jerk. The art in line with the text appears correct, the headshots in Appendix 3 switch Alfey and Vokuvi. Heads up for those making handouts to go with the investigation portion. ![]()
![]() From a recent blog post "PaizoCon GM selections will close this Saturday, April 9; after this point, GM schedules can only be changed with the organizing committee’s approval. Player signups will open to GMs on Wednesday, April 13th; to Warhorn VIPs on April 15; and to all players on April 16. Unfortunately I have no new information to share on badge sales; please email paizocon@paizo.com with any such questions." Unless something changes, April 16th is still the day most players can pick games. ![]()
![]() MVulpius wrote: So I somehow had the party manage to complete the scenario meeting both primary and secondary success conditions without actually getting the big reveal. Was this meant to be possible. It would have been nice in that case (not failing the scenario) for them to have been told about Historia-Prime by Guidance, Celita, or some other SF leader during the debrief at the end, since they had all the piece just weren't able to put them together. Maybe? The biggest parts of the backstory are carefully tucked behind Trained-Only skill checks (Culture). The party blows the perception roll that Hope-01 looks like the big statue. No PC played 1-38, player knowledge of what happened there will let them fill in gaps even if the character wouldn't know. Hope-01 is can't / won't just plot dump on the players (though I let a few things slip when I ran this). I doubt it was meant to be possible. No author / editor can ensure that every scenario will work as designed when a random group of characters is tossed into it. I was a bit disappointed at the conclusion on this one. Some officer or Guidance itself explaining about H-Prime would have been nice. This being a tier 1-4, is likely to have newer players who don't know about that plot line from season 1. ![]()
![]() The maps in mine have the name and scale. Only the first has highlights of wear enemies start and the airlock trap. None mark were PCs start. At 3-4 and a full table area A1 is going to be SUPER crowded. For A3, the adventure text make me think its the east room, the critter in that alcove just under the compass rose. Its described as a power cell that the creature is laying near for heat. The attached image files of the map tiles assembled have no tags at all to make them easy to import into a VTT. ![]()
![]() This is definitely a weird one. I guess the party could just not follow up on the transmission. Mission Fail or play something else? It looks like its possible to do this without firing a shot. That usually means quick, or lots of room for role play depending on the group. The airlock trap is mean, it would need to roll a 1 to miss most PC's and that's a ton of damage for either tier. Considering that may be the only damage they take its not so bad. The save called for is fortitude evasion only works with reflex. That and the first possible fight is in the very next room, no chance for a 10 minute rest unless you talk Avid Dreamer down. This looks very susceptible to the "Wrong Party" problem. Without a Face you will get every combat. No Techies and they miss all but the first and maybe last handouts. I have a hard time thinking a group would actually wipe the hard drive. Unless the defenses really beat up the party and they "c:/reformat c" out of spite. Looks like fun with the right players. Running it at SkalCon, Halloween weekend. ![]()
![]() We finished a few weeks ago. Because of the obol allowing a player to accept someone else's damage, two PC's survived. The NPC paladin lived long enough to grant the PC's a smite then fell to splash damage and daemon. TB saw the NPC cleric tossing ranged healing at the party and did the mythic disintegrate trick on said healer (poof). I think the fight went 6-7 rounds. Our monk had to turn off power attack for the third time in the campaign (only slightly joking). None of the PCs dropped until the bomb went off, mostly due to the use of channels and a few Heal spells. Between our scaled fist monk and gunslinger they eventually got TB down to his morale threshold. I figure the gunslinger who walked away from the blast with the Horns has a few weeks to get drinks off the story before TB comes to collect. Quick question, is the halfling scout who died at Hammer Rock related to Janira from the Pathfinder Society? ![]()
![]() keftiu wrote:
All I can say is that certain things done in the Pathfinder Special will activate conditions in the Starfinder Special. And this one has no Starship tag which will make certain people happy. ![]()
![]() Having reviewed to pdf, it appears the answer to my question is Yes, But. Am I reading this right?
from Running the Event: This scenario has two versions: one designed for levels 1–4 and one for levels 5–8. When assigning and adjusting tables, remember that PCs can play at a table only if their level falls within the range for that version. Each of these versions counts as a separate scenario. Players and GMs can earn credit for each of these two versions once. ![]()
![]() Nefreet wrote: Salvation's End's Lodge is operated by Venture Captain Kunoris Vex. Long suffering VC Kunoris Vex. I wonder if the yetis brought any of the "good stuff" with them so Vex can take the edge off. He does have two enemies directly underfoot. Beruta is on the Fairweather Foe mobile lodge. He gets to babysit REDACTED. See SFS 4-05 for details. ![]()
![]() For other people that have run this, has the player banter made this one feel really dark? TBF, the idea of militant clones killing off everyone else for their biomass is pretty dark. Recap of my Paizo Con run follows. Everything started light and mildly silly, then they found out about Centek. Since the hospital is on the list of places to visit they hit that one early. A quick distraction lead to them looking at the computer so I let them know a non-Joro was checked in that morning after being beaten. I figured going to the room would trigger the mascot fight as FJ was watching. They quickly found the rest of the non-Joros, had the bar meetup and met the commandos. At that point they wanted to evacuate the non-Joros and call it a day. As the hatch wasn't locked, I ruled they could. However they thought the mission might be over. They knew most of what happened and what was going on. I had Vex give them a VERY convincing reason to go in and finish the job. They did a 10 minute rest and went to the factory. There was a "OMG what is that? Kill it with fire!" moment, doubly so after it started looking like one of PC's. Took a few more shots with the injectors, no one failed their save insert sad GM emoji.
Another Salvation's End scenario:
Vex told them "I do not want the Vault Lord having an army of militant punsters." The players were aware of the Vault Lord both from the briefing and most have played one or both the scenarios with its troops. My advice for anyone running this at a convention: keep an eye on the clock. There are tons of role play scenes and lots of ways for the players to side track themselves. The background info on the Vault and all the NPCs seem daunting. Its all needed because this one can go sandbox quick. If the party goes off in too many directions you will run long. ![]()
![]() Hilary Moon Murphy wrote:
Wait, if that's retroactive then my poor little skittermander who has a personal boon from [REDACTED] now has to apply it? You know the place, you ran it for me. ![]()
![]() Kishmo wrote:
One of my favorite things about my home game is when my players go on weird tangents. I get some great ideas for the campaign and the players get to say "oh crap I was RIGHT!" Doesn't work as well in org play. Well, the first part about weird tangents does. ![]()
![]() Sasha Laranoa Harving wrote:
I have a delicious Ghoran that's been collecting dust for 2 years. If you're still looking for one let me know.
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