Logan Bonner here. Your Pathfinder Lead Designer is on the run from creatures ghastly and ravenous. That can only mean that Pathfinder Monster Core is drawing nearer! On March 27, prepare to get raided by everything from aeons to zombies! This is the third of the core books for the Pathfinder Second Edition Remaster Project. It compiles monsters from the Bestiary series along with some choice cuts from other books and some brand-new creatures.
Left to right: a Vordine Devil illustrated by Gunship Revolution, Smaranava Naga illustrated by Ivan Koritarev, redcap illustrated by Gunship Revolution, caldera oni illustrated by Gunship Revolution, and sedacthy marauder illustrated by Sammy Khalid
Design Goals
Overall, monsters were working well statistically and thematically, so there weren’t any changes to the basics of how monsters work. Instead, we focused on making the book gorgeous, expansive, and full of great monsters! We had several big goals for Monster Core.
Match the Remaster Rules: We adjusted monster rules that needed to match new terminology or rules. For instance, changing “negative healing” to “void healing,” using “Reactive Strike,” and swapping out spells that were in Core Rulebook, but not Player Core.
Collect the Greatest Hits: The most classic monsters mingle with new creations! This book is focused on creatures that you can use over and over in all sorts of games. Most creatures came over from the first Bestiary, with some updates. But we also graduated some monsters that appeared in Bestiary 2 and Bestiary 3 to the main monster book, including serpentfolk, herexens, marsh and shadow giants, phantoms, scarecrows, and more! Monster Core also brings several Pathfinder First Edition monsters into Second Edition, including bogwids and the sargassum heap (formerly sargassum fiend).
Replace Some OGL Monsters: We cut several creatures that we were using from the OGL as we move to the ORC license and a set of creatures more specific to Pathfinder and Golarion. Where possible, we put in creatures that fill a similar role in adventure-building. For example, the sargassum heap mentioned above replaces another lurking 6th-level plant creature! We’ve also created exciting new devils, dragons, and other new threats in classic categories.
Match the Mythology: For a great many creatures that originated in folklore, their abilities and look were based on sources like pulp novels and TV shows. Eleanor Ferron spearheaded an effort to take creatures like rakshasa, oni, dragon turtles, and coatls closer to their source material. Making them more authentic while ensuring they still match Golarion’s lore was a massive undertaking!
Pack it Full!: Lastly, we wanted to include as many monsters as we could reasonably fit. Variety makes for memorable campaigns, adventures, and encounters, so getting more monsters in the book was great. The book is longer than the first Bestiary, but beyond that, we fit more stat blocks into several sections—dinosaurs have the same number of pages, but 10 creatures instead of seven.
There were also some changes that weren’t primary goals. Low-level monsters had high AC too often, and Michael Sayre did a pass to make the low-level experience more even. There wasn’t a level –1 plant or fungus for summon plant or fungus, so Landon Winkler made the sprigjack, a weaker twigjack.
Wrap Battle
On streams and other previews, we’ve talked quite a bit about hags, devils, and other monsters that had pretty big revisions. Let’s take a moment to go over an example of a smaller change. Mummies, beyond being classic horror monsters, make for great undead to include in musty tombs and dungeons. But the Bestiary version was primarily based on causing despair and imposing a rotting curse. They can be pretty static, so we were looking for something new to put into our basic mummies to make them more interesting, much like we reassessed them when creating new mummies for Book of the Dead.
Since the mummy guardian and mummy pharaoh were originally created with sophisticated chemical processes, we landed on an alchemical theme. You can see the special actions the mummy guardian can now use in combat, and how they reinforce the creature’s theme in a unique way!
Mummy Guardian — Creature 6
Medium, Mummy, Undead, Unholy
Perception +16; darkvision
Languages Necril, plus any one language they knew while alive
Skills Athletics +15, Stealth +11
Str +4, Dex +0, Con +2, Int –2, Wis +4, Cha +2
AC 23; Fort +14, Ref +10, Will +16HP 125, void healing (page 360); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses alchemical 5 (see alchemical weakness), fire 5
Alchemical Weakness The guardian’s weakness to alchemical items not only applies to damage from alchemical items, but the guardian also takes 5 damage when splashed with non-damaging alchemical items or dosed with alchemical poisons, even if they’re immune to their other effects.
Blighted Consumption [reaction] (curse, divine, poison) Trigger A creature within 30 feet eats or drinks (including an alchemical item or potion); Effect The food or drink burns like the caustic substances fed to the mummy before its death. If the creature fails a DC 24 Fortitude save, they become sickened 2 after they finish the consumption and can’t reduce their sickened condition while within 30 feet of any mummy.
Speed 20 feet
Melee [one-action] fist +16 (agile), Damage 2d10+7 bludgeoning plus Choking Pain
Choking Pain [one-action] (divine, illusion, mental, void) Requirements The mummy’s last action was a successful fist Strike; EffectThe mummy shares the pain of its dying moments with the target of that Strike. That creature takes 3d8 void damage with a DC 24 basic Will save. If the creature critically fails the saving throw, it can’t speak for 1 round, including to Cast a Spell.
More Monsters!
If you’d like some extra looks into what we’re cooking up for this book, check these out!
- Blogs on the new dragons debuting in Monster Core: diabolic dragon, mirage dragon, adamantine dragon.
- Watch the Paizo LIVE stream in which Eleanor Ferron and I talk more about the book.
Monster Core Preview: Monsters Resurrected!
Wednesday, January 24, 2024