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Pathfinder Rulebook Subscriber. Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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Thank you!


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Captain Morgan wrote:
Interestingly, qlippoth are unholy but do not have a holy weakness as you'd expect. They just resistance to mental and physical damage (except cold iron.) I think the vibe is that qlippoth (and their transformed victims) are incapable of differentiating between right and wrong and not focused on the war against all that is holy.

Inquiring Clerics want to know.

1) Do all undead have the Unholy trait? The 1 previewed did.
2) Do evil outsiders have that unholy trait?
3) Do undead, demons, or devils do extra damage to holy enemies like sanctified Clerics.


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VestOfHolding wrote:
I'm really excited to see more creatures get new lore and abilities based on the original sources. Yet another reason Paizo is awesome with how much they want to put effort into respecting the origins more.

Unholy and Holy are effectively a weakness in the remaster. I was excited to see the unholy tag on the Undead although I wonder if they broke it out from Undead to avoid nested labels or to allow design space for good undead like in Eberron. Time will tell on how effective or vulnerable sanctified clerics and Pally's will be.


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While the witch was buffed in the remaster, a lot of that was tied to their familiar. The theory crafting looks great on paper but in play the familiar remains an easy fragile target. Moreover, it is replaced the next day. If lost, you are out your spellbook, familiar feats, patron buffs, etc. if you play conservatively, and keep your familiar out of sight, you lose your patron buffs which require your familiar to be near your targets.

Could people reply on how this has worked in practice at your tables? I am wondering if Witch effectiveness will depend on how much your DM is willing to target your familiar.


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I hope the cleric guides are updated. Their new feats, holy and unholy, and the warpriest changes make them the most improved and changed in the remaster.


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Hi,
I'm new to 2e and I am playing a Guisarme iron Magus. That said, I'm not impressed by the 1st, 2nd and 4th level magus class feats. My thought was to multiclass. I am imagining multiclassing for more slots/traditions or more tankability. I was hoping people who have played or seen Magi in combat could give me advice as to which direction I should head.

For tankability, I'm leaning towards sentinel. Sentinel buffs my armor by 1 and allows for armor specialization later. For Spells, I'm thinking Witch which offers spells, slots, traditions, a familiar and 1 tanky focus spell fast healing feat.

If I go witch, there's the question of which tradition. I'm assuming my witch spells will be buff and utility so mastery won't be too important. Occult, primal or divine would allow my magic items and I think the buffs are better for Arcane or Occult. I was think Occult for item access but can't tell if that's a real thing in pathfinder society play. What do you think?
-The Dragon Althor!