Ezren

Online Guide Team Lead - JTT's page

301 posts. Alias of FLite.


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William Ronald wrote:
Will the PFS Guide be updated on the morning of July 29th?

Depends on how busy things are for the volunteers who maintain it, but that is our intent.

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I will see if I can get an official clarification on this.

I am 95% confident this is not an international change and that these all count as "basic hireling" boons.

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Julien Dien wrote:
A PL can get a chronicle twice, one for play and the other for runing (GM). Can these two chronicles go to the same character?

No character can ever have more than one of any given chronicle.

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Harles wrote:
NielsenE wrote:
Leveling Up in in Player Basic's for PFS2.
Thanks for that. The strange thing is, I can find it with your link, but I can't "reverse engineer" where you found that. Looking under Player Basics, etc., this information just isn't on there.

It should be shortly after "After the game"

If you still can't find it

Please contact me at:

Spoiler:

Discord: FLite#7088
Or
Email: jared@thalernet.com

So we can figure out why it isn't showing up on your device.

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We are working on figuring out a way to let players/gms look up the text of those boons using the chronicle id code. (As especially for Adventures, GMs and players might want to decide what character to assign the chronicle to based on the boon text.)

But there are non trivial manpower and technical hurdles.

One of the technical constraints is that whatever methodology we use should not show the text of the boons unless the person has entered the correct id code, and boons should appear in searches (either by the site itself or by search engines.)

The man power constraints rely on having one or more people who can regularly add boons as they are issued *and* update them as they are changed.

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Ferious Thune wrote:
I'm kind of afraid to ask, but how does this affect things like the granted access to weapons in the FAQ? Someone from Tian-Xia still has access to Katana, but it's no longer Common for them? Am I interpreting that correctly? I think there are a few corner cases where that might matter (like Tengu from Brevoy getting proficiency with the Aldori Dueling Sword from Tengu Weapon Familiarity).

Not specifically relevant to this thread, so you might want to bring it over to the May update thread where it will be more visible.

Tengu from the Broken Lands and Aldori Dueling Sword / Tengu Weapon Familiarity was *specifically* one of the examples I asked about when ironing out the language.

The answer was that no, having *access* to the sword (or any other option) does not make it common, unless a rule in a book says otherwise.

For an example of when access *would* make something common, see the "Hook Sword"

"Access If the player character come from a region in Tian Xia, this weapon is common"

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So, now that everything is nailed down and worked out, I wanted to come back and follow up on this.

Due to the strange interactions making things common had with various components of the system, PFS is going back to rarities never changing.

This means that if you have access to a scroll of an uncommon spell, the spell is still uncommon. If you have access to the scroll *and* possess the scroll, you can learn the spell from the scroll. After you have done so, you can prepare and cast the spell. (Though the spell itself remains uncommon.)

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The updated guides are now live:

PFS2 Guide Changelog

SFS Guide Changelog

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KingTreyIII wrote:
Quote:
Finally, PVP combat is not permitted in Paizo Organized Play. Previously, engaging in PVP combat would earn Infamy, but Infamy is not meant to be a consequence for out-of-game behavior. You may not fight other players’ characters unless the scenario calls for it for some extremely specific reason.
Can't find it super well on the guide at the moment Obviously this is a good rule to have in place, but my mind goes to very fringe circumstances (like dominate or knocking out a dominated PC to prevent bad stuff). I'm sure what's here is a super brief overview, but that's just what came to my mind.
the guide wrote:

No Character-versus-Character Combat

In keeping with the “Cooperate” theme of the Starfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Starfinder.

The PFS language is more or less identical. (just replace starfinder with pathfinder)

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GM OfAnything wrote:
Did the table of consumables change sometime? I remember the Generalist getting access to a little more healing than the default option, but that doesn't seem to be the case anymore.

So... Funny thing. With the exception of one level, the generalist's healing option was *always* better than the "Default" option, such that there was no reason a generalist would ever take the default option over the generalists healing. (There is one level where they get to pick between 2 minor potions or one lesser, IIRC so which is better is kind of situational.)

So we just made the generalists healing option their default.

If you compare the generalists "default" column, to everyone else's "Default" column, you will see that it is *slightly* better.

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Jared Thaler - Personal Opinion wrote:
HammerJack wrote:

It isn't incorrect. Just incomplete, I think, for what you are asking. When you gain Access to something Uncommon, you treat that thing as Common. So in an example like JTT talked about, where a boon grants Access to a spell, you can go right ahead and prepare it, add it to your repertoire (via level up or retraining), etc.

When the Uncommon thing on a chronicle is a scroll, that means you treat that scroll as Common. There isn't any "once the scroll is Common, automatically treat the spell on it as Common and don't bother Learning the Spell" rule.

This. I am 99% sure I know the answer. I am waiting to get that last 1% nailed down before I post definitively in my guide persona.

I have the answer to this now, working on making sure the language is correct, then I will post it.

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Online Guide Team Lead - JTT wrote:
It appears that rule may be out of date. I will need to follow up with Alex. ("Actions that violate the community standards are *never* handled via Infamy, they are handled by the out of game disciplinary process." is directly from the OPC, so I will have to check back with them on that.)

Have followed up. The above statement is correct, the Guide will be amended to match.

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PMSchulz wrote:
Just a general question, I cannot find it on the Organized Play pages. How do we add spells to a spellbook? I know I can do it with scrolls, but I only get a few free scrolls. Is there a way to get spells other than paying massive amounts of gold to get anything above a 1st level spell on a scroll?

You do not need scrolls. Per the Guide section on spells

Quote:

Spells

Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity.

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For uncommon options in general:

If you don't have access, you cannot take it.
If you do have access, you treat it as common.

This is a bit of an oversimplification of the system in the book, where having access sometimes means treat as common, sometimes does not, on a case by case basis on the part of the GM. But since that would be impractical in PFS, we use the above.

I don't understand the rest of the question.

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It appears that rule may be out of date. I will need to follow up with Alex. ("Actions that violate the community standards are *never* handled via Infamy, they are handled by the out of game disciplinary process." is directly from the OPC, so I will have to check back with them on that.)

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Thereus, Silver Crusader wrote:

This has come up in recent scenarios, but I'm still confused. The two relevant passages from the online guide are (bold for emphasis):

Character Creation: Membership in the Pathfinder Society said wrote:
During their training, Pathfinder initiates attain a certain level of proficiency and background knowledge. To represent this, by default all pathfinders start with Pathfinder Society Lore as a trained lore skill. If they would already start with Pathfinder Lore skill from their background, they gain either Academia Lore or Scouting Lore as trained skills.

and

Additional Character Options: Pathfinder Training said wrote:
Characters who have ties to a school or who are field commissioned receive a bonus lore at first level. (This replaces the Pathfinder society lore that all agents gain by default.) At 5th level they also gain a bonus skill feat.
Was the guide updated for Season 3?

1. Yes, the guide was updated for Season 3. :)

2. As others have noted. *By default* all PCs get pathfinder society lore. If you chose to take a school, that *replaces* that default lore. It is the responsibility of the player who has chosen to take that additional option (School) to have read and understood that.

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That said, as part of the process of editing the guide, I did produce a similar spread sheet for PFS2.

A character with a fairly average day job (say using a trained lore skill with +2) who earns 8 TB per mission, will be on track for having the correct wealth by level, when you count in the extra consumables granted by society.

Which means most society characters will be at least 10% above wealth by level.

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Hi everyone. I am just back from a 3 month sabbatical, and getting caught up on stuff. I will take this up with Alex and try to get back to people with an answer.

Thanks for your patience everyone.

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Oragnejedi42 wrote:
The Raven Black wrote:
Oragnejedi42 wrote:
The Raven Black wrote:

We received group Infamy in a scenario because we were attacked by enraged bystanders, who nevertheless dealt subdual damage. The first PC acting was a sorcerer who used a Reach Chill Touch. The target bystander crit failed their save and died. So, the whole group got 1 point of Infamy, including those who only used subdual attacks and those who did not even attack.

And there was absolutely zero advantage / rewards compensating the group infamy awarded by the scenario.

Should the GM have warned the player before he used the Chill Touch ?

According to the Guide to Organized Play, the GM must warn players that their action will cause them to earn Infamy. They only earn the infamy if they go through with it.
The GM thinks this applies only to evil/criminal acts decided by the PCs, and not for Infamy that is "awarded" by the scenario.
The guide doesn't list exemptions to requiring a warning. If something you do would cause infamy, they're supposed to give some kind of clear warning.

Sorry for the minor thread necro:

Oragnejedi42 and NielsenE are correct.

There is *NO* exemption to the GM obligation to warn the players before awarding Infamy.

The GM *must* warn the players, or Infamy cannot be awarded.

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A minor point on Infamy:

Infamy is for actions that violate *in game* ethical guide lines.

Actions that violate the community standards are *never* handled via Infamy, they are handled by the out of game disciplinary process.

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As of the current rules, Normal track and slow track are decided for each chronicle. So you would have your choice of normal or slow for the bonus chronicle.

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Alex Speidel wrote:
The Achievement Points system does have a boon called Ancestral Adoption I that provides the answer to this question for leshys, hobgoblins, and iruxi. Interestingly it does not appear we've answered the question for common ancestries, unless it's somewhere illogical that I've forgotten. Hmm...

As Guide team lead, I have not seen such a list for common ancestries. So if it is not in the FAQ, I cannot imagine where it would be.

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Darrell Impey UK wrote:

Whilst I remember, I've also got a character with two Adventure Path Chronicles on hold for them to reach high enough level; what happens to the Fame on them?

Fame on held chronicles goes away at the deadline if the Chronicle has not been applied by then.

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Note that blind characters cannot read without assistance, but can purchase a Reading Ring regardless of whether the player owns the Grand Bizarre. Reading Rings are *not* provided free of charge.

Obligatory side note: There is no requirement in the guide to follow Rules as Written. You cannot flatly contradict the rules, but you may follow reasonable interpretations.

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In addition to the Sanctioning on the Character Options pages, there are now rules for playing disabled charactersin organized play in the guide.

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Pulura also grants teleport.

As far as I can tell, teleport is simply uncommon. So I don't see why you *shouldn't* be able to access it?

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Jack Brown wrote:

Which chart are you talking about?

The chart in the CRB lists by TASK level not by character level.

The same is true on Earn Income on AON

The discussion is with regard to the highly simplified chart in the player section of the PFS guide.

Blake's Tiger wrote:

I see. The Guide should say "Crit success earns 1 row higher."

I don't like that language, as people might think "one row higher" means "higher up the page" which would (obviously) confuse things.

Other suggestions for language?

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Guide 3.0 is obsolete.

Current Guide is 4.03 and is on the web.

Year of the Scoured Stars (Slotless Boon) is under "Retired Rewards"

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BigNorseWolf wrote:
Leomund "Leo" Velinznrarikovich wrote:
It is not confusing to me. I am wondering if the confusion is self inflicted. It is has been made clear, regardless of the wording, that the intent is for credit blobs to be able to receive such boons before it is played for the first time. This was not confusing to me for PF1, SFS, or PF2.

Other posters disagreeing with your opinion is usually a sign that they have a point, not that their ideas are so idiotic that they require your disparagement to discourage them from asking.

Unplayed DM credit babies still being new was specifically stated to be against the rules here.

Tonya Woldridge wrote:
New characters are level 1. Once they have enough applied credit to be level 2+, they are not "new", even if they haven't been played yet.

Linky

the linked discussion has been superseded by the clarification in the SFS guide.

Capstones and race boons can now be removed via rebuild, but are destroyed in the process.

(This is to prevent someone from playing 8 different level 1 characters with a single race boon / capstone.)

Again, as far as I am aware, there are no PFS boons that specify "New" "0 xp" or "level 1" (Aside from the afore mentioned System traveler boon which included it by mistake and which has been corrected.)

The only place "New or level 1 character" should show up should be assigning credit for higher level GM / pregen play.

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Nefreet wrote:

In addition to that, Thurston ruled that SFS Capstone Boons couldn't be applied to GM Credit Babies, either.

Not sure if that has been repealed in the new Guide.

Heck just the other day someone asked in a Discord chat whether they could transfer their AcP Ancestry Boon to a different PC# and the consensus was "No".

This is explicitly not allowed. It is a check box allowing you to build one character, once. Once it is checked, the boon is expended.

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Hilary Moon Murphy wrote:

Nefreet is not alone in starting out his characters at Level 2. Most of my characters have a full level of GM credit before I think about what I want to build with them. It's confusing to me to have to remember to purchase the boon first, and THEN apply the credit.

It just seems like a complication that is not worth the trouble.

Hmm

You can't *apply* XP credit until the character is fully built (I.E. Race, Class, Attributes and Skills have all been set.

You can *assign* the credit (i.e. report the game to paizo with character ID) before purchasing the boon.

So, for example, my hobgoblin:

Played 1 game Pregen. Reported Game (assigned credit)
GMed one game. Reported Game (assigned credit)
Bought boon.
Built charater.
Applied game 1
Applied game 2.

I am not sure how you can apply the credit *before* you have built the character.

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Nefreet wrote:

Then that really needs to be clear, so we don't keep having these discussions. Give examples in the Guide so we don't need to intuit what you mean. I don't understand the reluctance to do so.

The guide is already so long that too many people refuse to read it. Adding examples for every use case we have been asked for would double it's length.

As far as I am aware, 0 xp language isn't in use anywhere in PFSs (except apparently mistakenly in the system traveler boons, where it got dragged in by the SFS template.

We don't need a term for credit babies, because credit babies have no XP credit applied to them. The entire concept of credit babies (characters with credit applied that could still be rebuilt) is a PFS1 thing that was not carried over to PFS2

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Sorry for the wait. I just received notice, and the FAQ should be updated soon.

Quote:


xenodruid connection mystics get corrosive haze instead of reincarnate

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Nefreet wrote:
Alex Speidel wrote:
because that's where you start building a character?

Not me?

Level 1 is painful. Most of my characters are going to be starting higher level than 1st.

But there is definitely a head-scratching-level of hate for GM credit babies that I just don't understand.

Hyperbolic statements aside, why punish your GMs?

In PFS1, PFS2, and SFS, when you have an unbuilt character with credits assigned, but not applied, you *always* build the character at level 1, then apply credits, leveling as you go.

What you don't do is apply all the credits to raise them to level 5, and then build them as a level 5 character.

That is all the boon is saying. There is no hate for GM credit characters, or punishment of GMs, or anything of the sort.

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TwilightKnight wrote:
Except Azlanti was printed in the World Guide (long prior to B3) as a regional language which, AFAIK, made it eligible to select by someone from that region. A quick stop at the Boon market to grab World Traveler and you should be able to take Azlanti.

The languages listed in the world guide list which languages can be found in a given region. Not which languages are *common* in a given region.

You will also note there is nothing in that book specifying that being from those regions grants access to those languages.

At this time, as far as I am aware, Azlanti is still (rare)

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Lucky Dan wrote:
Still valid for new players? What about valid for "new" PFS 2E players ie -2001 characters?

Still valid for 1e players.

There is no welcome boon for 2e players. Some of the intent of the boon (protecting new players who get stuck "playing up" is now embedded in the PC level bump and mentorship boons.

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I have bugged them, and they have updated.

(Sorry, I did that almost 2 weeks ago, but I forgot to come back here and say I had done it.)

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Robert Hetherington wrote:

The word gray does not appear in the Pathfinder Society Guide to Play.

It does not represent any special responsibilities.

---

OP Guide wrote:
The sections of a Chronicle are detailed below. Sections marked with an asterisk (*) include some element that GMs must address before players leave the table, either by filling it in themselves or asking the players to fill in the appropriate information. Players can fill out other sections between sessions.

Those sections are:

(C.) Character Number:* Unique Identifier for the character who took part in the adventure, including players Organized Play ID and the Character number.
(H.) Variable quantities:* Quantities that depend on character’s level or successes during the adventure, such as treasure earned, reputation, earned income, etc.
(I.) Event Number*: Unique Identifier provided by the event organizer indicating what event the game occurred at.
(J.) Date*: Date the adventure completed
(K.) GM Number*: The GMs Organized Play ID

Note that Downtime is a player option. So the GM has to ensure said section is filled out, but have no further responsibility.

So the GM needs to make sure those bits of the chronicle are filled out, but how that gets done doesn't really matter.

Note that gold spent is not on that list.

This is correct except for one point. The GM does not need to ensure downtime is filled out, as there are a number of situations where it is not possible for the downtime to be adjudicated immediately.

That said, it is highly encouraged that the GM at least make sure that the players know where to look for the information they need to calculate downtime.

Spent gold and downtime are both required to be recorded, but the form of that recording is up to the player as long as the GM can access that record when needed.

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Blake's Tiger wrote:
Quote:
2. Second chance only covers your costs up to (IIRC) 10th level, and then only part of the cost from there on out.
If that's true, I have failed in finding a public facing description of what the boon does other than the short description. A link would be much appreciated. I would hate to buy it and find out it didn't do what I believed it to do based on the summary description.

AcP boons are supposed to be in the FAQ, but I don't see that one there.

Here is the text of the boon as of the last time I was informed:

Quote:


[ ] Second Chance (Limited-Use, Service): Adventuring is deadly business, but you have a powerful favor you can call in if your travels result in a premature death. You can check the box that precedes this boon to gain the benefits of the resurrect ritual (Pathfinder Core Rulebook page 415), so long as the ritual’s total cost in diamonds does not exceed 1,000 gp. If the ritual would cost more than 1,000 gp, you must pay any additional costs beyond 1,000 gp.

The ritual takes 1 day to perform and automatically succeeds.

Note that the 1,000 gp applies the the material cost, the actual spellcasting is free.

So unless you are over 10th level, you are fine.

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Blake's Tiger wrote:

Gold purchased resurrection seems impossible before 7th level and would bankrupt and leave a character equipment less until 8th (and not much better until after 10th).

I don't think resurrection needs to be "easy" to obtain, but if it's an option, this seems to incentivize (or at least create the illusion that this is what they should do) that players to hoard gold rather than spend it on things that might directly aid survival.

Just an observation.

I'm hoarding AcP.

Fair, it was not my intention to create an incentive to horde gold for a resurrection pre 10th level. Only to remind people that gold purchased ressurection *is* an option. (especially with higher level PCs at the table pooling their gold. 4 level 10 PCs and a level 8 PC who died, the level 10 PCs could kick in 2-3 treasure bundles each and bring the lvl 8 res down to a much more reasonable price.)

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The table above represents "Number of 'at level' treasure bundles needed." not "Number of TB earned needed." (I actually have that information elsewhere in a different part of the chart. It is a big chart.)

One thing that is not in that chart, but which I did take into consideration when making my recommendations to OP leadership, was "Given the assumption that the character most likely to die is the low tier character playing at a high tier game, how many treasure bundles would the high tier PCs have to scrounge together to raise the low tier PC."

Some Clarifications:

Quote:
painfully expensive at low levels

was refering to the lower levels at which it was possible (aka 6-8 out of 6-20) Not low levels of total play (1-4 out of 1-20.)

Quote:
OP assumption on how much liquid cash (and therefore not subject to a 50% resale tax) a character should be sitting on in case of death?

I do not have that number. That is a judgement call players would need to make for themselves, and would probably depend on how much of an ACP buffer they have.

Quote:
a pure gp purchase of a resurrection ritual is probably expected to come out of the character's at the table pooling their funds. Which is not a common occurrence

The fact that this is not a common occurrence at some tables makes me *very* sad.

Quote:
On one hand, you -should- clear the condition at the table when the session is ending. On the other hand, that is practically speaking not always possible, so GM can just mark your chronicle sheet that you're dead, and need to purchase the boon.

No, once the GM has reported the game, with the character marked dead, it is too late to purchase the boon. Period.

Finally: None of this is meant to discourage people from soliciting a change to the rules to increase options for resurrection.

I have no opinion (at least none I care to share, I know what *I* would do if this were my personal campaign to run, but that is not really relevant here.) on whether the rules are too strict or too generous on this specific topic. My posts in this thread are meant *purely* informatively as to what the *current* rules are.

Please do not take them as defense or condemnation of what the rules are.

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VampByDay wrote:
Blake's Tiger wrote:
Quote:
What does choosing an ethnicity get you. (More or less that was the question.)
That "more or less" is important, since if the question was literally, "What does choosing an ethnicity get you," and the answer was, "It does not grant you access to character options with the tag: Access: (Ethnicity)," then it is confusingly concerning. However, if it is more what Ferious said, "What does choosing a Region get you," then the response makes more sense.

Here is the full OP's original question. I guess you were right, it is what does being from a region get you . . . y'got me.

Stephen Jonathan from Facebook wrote:


PFS2 question: The org play guide says that we can choose a nation for our PCs to be a citizen of and, in turn, belong to that corresponding region. Does that grant access for uncommon items such as a bladed scarf for Varisians? If not, would that mean the only way to get access for a bladed scarf is to be a champion of certain deities? I just can’t find the answer…

Pretty sure I answered this on facebook.

It grants you the nationality (and citizenship in that nation.)
It grants you the residency in that region
It grants you access to anything with the tag: Access: Nation
It grants you access to anything with the tag: Access: Region.

Bladed Scarf does not have "Access: Varisian" indicating that it is not common *even* in Varisia or among Varisians. Just as "Elven Curve Blade" is not common among elves. And just like the Membele is not common *anywhere* (as far as we know) outside a certain deity's priests and champions.

Just because something *originates* somewhere, that does not make it common there.

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Belafon wrote:
Helvellyn wrote:

The guide to organised play states:

Quote:

The following conditions are not automatically removed and must be cleared from the character before the end of the adventure or the character ceases to be available for organized play:

Death
Permanent negative effects, including polymorph or petrification
Curses

Does this mean that if you don't have the Achivement points to pay for a Second Chance Boon at the time of the adventure you can never make the character available for organised play again? Or, can you purchase the boon at some point in the future when you have saved up enough achivement points from playing other characters and then be able to use the character again?

You could also pay the money for the ritual.

In PFS1 and SF (until this year), CPA/Fame were tied to a character, not to an account. And a character can't earn more when she's dead! I wonder if anyone on the Guide team has considered this option.

The immediate downside I see would be that if a character gets marked as dead in the reporting system it takes some effort to get that reversed.

Wei Ji the Learner wrote:
What's the Shelf Life on a Resurrect/Raise Dead/etc? ie, how long do you have to cast it before it doesn't work any more?

1 year for the 5th-level Resurrect ritual, longer if it is heightened.

The guide team *did* consider this.

However at current there exists no mechanism to "unretire" a "retired" (I prefer "retire" to "dead" as there are a lot of things that can force a PC to retire that do *not* involve them dying.)

As such, you must purchase the Second Chance Boon by the end of the session (Or, in situations where there is no internet or there is some other impediment, as soon as reasonably possible, and before the GM reports the game with the character marked as dead. GMs are encourage to work with players on this. However insufficient AcP is not considered a qualifying impediment.)

That said, don't forget that you *can* buy Resurrect rituals with gold as well. (There is even an established price list in the guide now!)

While it is certainly painfully expensive at low levels, several boons, such as Envoy's Alliance "bring them back alive" can significantly reduce costs.

One of the things I worked out* when building the spellcasting price tables was how much resurrection costs at various levels in terms of Treasure bundles for that level. Assuming you have the full body, Resurrection becomes possible about level 6, but costs ~44 TB (~39 with Bring them back alive.)

Short extract from the table:
Level: TB | TB-BTBA
6th: 44 | 39
7th: 33 | 30
8th: 27 | 25
9th: 20 | 19
10th: 16 | 15
11th: 21 | 11
12th: 16 | 15
13th: 21 | 11
14th: 16 | 15
15th: 18 | 11
16th: 13 | 12
17th: 23 | 8
18th: 15 | 14

*Mostly for my own amusement, but also so that I could let leadership know if the prices were going to be highly out of line.

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All Welcome boons can currently be found here:

Welcome Boons.

(It will eventually be linked from the legacy PFS page when we get that set up.)

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Nefreet wrote:
You did. I linked it above, from a thread asking this same question a month ago.

That was in response to:

Quote:


LO Mwangi Expanse is new. So maybe I'm missing something. But it looks like sanctioning needs one minor add.

Some of the rare ancestries now sanctioned have a potentially frustrating gap in starting languages. The Conrasu, for example says the following: you get the following starting languages - Mwangi, Rasu

Which I covered in the first part of my post (if your character explicitly gets Mwangi, you get Taldane as well.)

I am currently following up on the second part (If your home region is Mwangi, and your ancestry grants "Common")

I have now done so.

Alex Spiedel says that the Language section on page 23 of Mwangi Expanse does apply:

Quote:


When playing characters native to the Mwangi Expanse, the GM should replace “Common” as the default language with “Mwangi” instead.

So all characters who select Mwangi as their home region, and whose ancestry grants "Common" gain Mwangi *and* Taldane.

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Nefreet wrote:

There is a ruling somewhere that you would get both Common and Mwangi, but I'm in line at the grocery store at the moment.

It's a recent ruling. Perhaps someone else can link it here.

Quote:

Languages

"All Pathfinder Society characters are literate and speak Common (Taldan) as well as any other languages granted by their ancestry. Regional languages (Core Rulebook 432) are uncommon and require access."

That means that if your race does not grant Common (I think this is only some of the rare Mwangi races) you get Common (Taldane) in addition. If your Race grants Common, you get Common (Taldane).

Quote:

Home Region

This is also the stage at which you should choose your character’s home region (Core Rulebook 420-429), and in the case of human characters, your ethnicity. (Core Rulebook 430-431). Choose one nation (such as Varisia or Taldor). You are considered a citizen of that nation. For the purpose of fulfilling prerequisites and Access conditions for uncommon character options, you are treated as being from that nation as well as the larger region in which it’s found (such as the Saga Lands for Varisia or the Shining Kingdoms for Taldor). More information on the Nations of Golarion is available in the Lost Omens: World Guide.

In addition, if your homeland is Mwangi, you would be able to take Mwangi as a common language using your intelligence points.

Quote:

Character Options - Mwangi Expanse.

The suggested rarity adjustments of ancestries for characters from the Mwangi Expanse as described on page 23 are not used in Organized Play.

The language changes are part of the rules on page 23. However they are not specifically part of the "ancestry rarity changes".

Other than that I am not aware of any ruling that would grant a character their home region's language. (Though I may have missed a forum post.)

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The intent of the guide statement about alternate record keeping is explicitly intended to address situations like this, and allow more access to the game to people with disabilities.

Alternately, the next time you play a game, you can ask the GM to note the additions on that chronicle.

Eric will continue to follow up with Alex to get a correction to the above document.

In the mean time, If you are having GMs or VOs disregard your needs, please forward that information up the chain. Likewise if GMs are disregarding the guide, that needs to be brought to our attention.

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Question has been submitted to leadership via the Guide team. At the current time this is an unanswered question.

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Minor Update.

For Adventures in Adventure Mode that are PFS Character Only.

Chronicles are still assigned at the end. But chronicles *must* be assigned to the character who played the adventure (if you are not playing a pregen)

This will be included in the next guide update (which should be monday.)

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For players? Yes. If that is what the player chooses.

For GMs, they need to send actual chronicles (usually as PDFs if the game is online.)

(Realized I did not make that entirely clear.)

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