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![]() Harles wrote:
It should be shortly after "After the game" If you still can't find it Please contact me at: Spoiler:
Discord: FLite#7088 Or Email: jared@thalernet.com So we can figure out why it isn't showing up on your device. ![]()
![]() We are working on figuring out a way to let players/gms look up the text of those boons using the chronicle id code. (As especially for Adventures, GMs and players might want to decide what character to assign the chronicle to based on the boon text.) But there are non trivial manpower and technical hurdles. One of the technical constraints is that whatever methodology we use should not show the text of the boons unless the person has entered the correct id code, and boons should appear in searches (either by the site itself or by search engines.) The man power constraints rely on having one or more people who can regularly add boons as they are issued *and* update them as they are changed. ![]()
![]() Ferious Thune wrote: I'm kind of afraid to ask, but how does this affect things like the granted access to weapons in the FAQ? Someone from Tian-Xia still has access to Katana, but it's no longer Common for them? Am I interpreting that correctly? I think there are a few corner cases where that might matter (like Tengu from Brevoy getting proficiency with the Aldori Dueling Sword from Tengu Weapon Familiarity). Not specifically relevant to this thread, so you might want to bring it over to the May update thread where it will be more visible. Tengu from the Broken Lands and Aldori Dueling Sword / Tengu Weapon Familiarity was *specifically* one of the examples I asked about when ironing out the language. The answer was that no, having *access* to the sword (or any other option) does not make it common, unless a rule in a book says otherwise. For an example of when access *would* make something common, see the "Hook Sword" "Access If the player character come from a region in Tian Xia, this weapon is common" ![]()
![]() So, now that everything is nailed down and worked out, I wanted to come back and follow up on this. Due to the strange interactions making things common had with various components of the system, PFS is going back to rarities never changing. This means that if you have access to a scroll of an uncommon spell, the spell is still uncommon. If you have access to the scroll *and* possess the scroll, you can learn the spell from the scroll. After you have done so, you can prepare and cast the spell. (Though the spell itself remains uncommon.) ![]()
![]() KingTreyIII wrote:
the guide wrote:
The PFS language is more or less identical. (just replace starfinder with pathfinder) ![]()
![]() GM OfAnything wrote: Did the table of consumables change sometime? I remember the Generalist getting access to a little more healing than the default option, but that doesn't seem to be the case anymore. So... Funny thing. With the exception of one level, the generalist's healing option was *always* better than the "Default" option, such that there was no reason a generalist would ever take the default option over the generalists healing. (There is one level where they get to pick between 2 minor potions or one lesser, IIRC so which is better is kind of situational.) So we just made the generalists healing option their default. If you compare the generalists "default" column, to everyone else's "Default" column, you will see that it is *slightly* better. ![]()
![]() Jared Thaler - Personal Opinion wrote:
I have the answer to this now, working on making sure the language is correct, then I will post it. ![]()
![]() Online Guide Team Lead - JTT wrote: It appears that rule may be out of date. I will need to follow up with Alex. ("Actions that violate the community standards are *never* handled via Infamy, they are handled by the out of game disciplinary process." is directly from the OPC, so I will have to check back with them on that.) Have followed up. The above statement is correct, the Guide will be amended to match. ![]()
![]() PMSchulz wrote: Just a general question, I cannot find it on the Organized Play pages. How do we add spells to a spellbook? I know I can do it with scrolls, but I only get a few free scrolls. Is there a way to get spells other than paying massive amounts of gold to get anything above a 1st level spell on a scroll? You do not need scrolls. Per the Guide section on spells Quote:
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![]() For uncommon options in general: If you don't have access, you cannot take it.
This is a bit of an oversimplification of the system in the book, where having access sometimes means treat as common, sometimes does not, on a case by case basis on the part of the GM. But since that would be impractical in PFS, we use the above. I don't understand the rest of the question. ![]()
![]() Thereus, Silver Crusader wrote:
1. Yes, the guide was updated for Season 3. :) 2. As others have noted. *By default* all PCs get pathfinder society lore. If you chose to take a school, that *replaces* that default lore. It is the responsibility of the player who has chosen to take that additional option (School) to have read and understood that. ![]()
![]() That said, as part of the process of editing the guide, I did produce a similar spread sheet for PFS2. A character with a fairly average day job (say using a trained lore skill with +2) who earns 8 TB per mission, will be on track for having the correct wealth by level, when you count in the extra consumables granted by society. Which means most society characters will be at least 10% above wealth by level. ![]()
![]() Oragnejedi42 wrote:
Sorry for the minor thread necro: Oragnejedi42 and NielsenE are correct. There is *NO* exemption to the GM obligation to warn the players before awarding Infamy. The GM *must* warn the players, or Infamy cannot be awarded. ![]()
![]() Alex Speidel wrote: The Achievement Points system does have a boon called Ancestral Adoption I that provides the answer to this question for leshys, hobgoblins, and iruxi. Interestingly it does not appear we've answered the question for common ancestries, unless it's somewhere illogical that I've forgotten. Hmm... As Guide team lead, I have not seen such a list for common ancestries. So if it is not in the FAQ, I cannot imagine where it would be. ![]()
![]() Note that blind characters cannot read without assistance, but can purchase a Reading Ring regardless of whether the player owns the Grand Bizarre. Reading Rings are *not* provided free of charge. Obligatory side note: There is no requirement in the guide to follow Rules as Written. You cannot flatly contradict the rules, but you may follow reasonable interpretations. ![]()
![]() In addition to the Sanctioning on the Character Options pages, there are now rules for playing disabled charactersin organized play in the guide. ![]()
![]() Jack Brown wrote:
The discussion is with regard to the highly simplified chart in the player section of the PFS guide. Blake's Tiger wrote:
I don't like that language, as people might think "one row higher" means "higher up the page" which would (obviously) confuse things. Other suggestions for language? ![]()
![]() Guide 3.0 is obsolete. Current Guide is 4.03 and is on the web. Year of the Scoured Stars (Slotless Boon) is under "Retired Rewards" ![]()
![]() BigNorseWolf wrote:
the linked discussion has been superseded by the clarification in the SFS guide. Capstones and race boons can now be removed via rebuild, but are destroyed in the process. (This is to prevent someone from playing 8 different level 1 characters with a single race boon / capstone.) Again, as far as I am aware, there are no PFS boons that specify "New" "0 xp" or "level 1" (Aside from the afore mentioned System traveler boon which included it by mistake and which has been corrected.) The only place "New or level 1 character" should show up should be assigning credit for higher level GM / pregen play. ![]()
![]() Nefreet wrote:
This is explicitly not allowed. It is a check box allowing you to build one character, once. Once it is checked, the boon is expended. ![]()
![]() Hilary Moon Murphy wrote:
You can't *apply* XP credit until the character is fully built (I.E. Race, Class, Attributes and Skills have all been set. You can *assign* the credit (i.e. report the game to paizo with character ID) before purchasing the boon. So, for example, my hobgoblin: Played 1 game Pregen. Reported Game (assigned credit)
I am not sure how you can apply the credit *before* you have built the character. ![]()
![]() Nefreet wrote:
The guide is already so long that too many people refuse to read it. Adding examples for every use case we have been asked for would double it's length. As far as I am aware, 0 xp language isn't in use anywhere in PFSs (except apparently mistakenly in the system traveler boons, where it got dragged in by the SFS template. We don't need a term for credit babies, because credit babies have no XP credit applied to them. The entire concept of credit babies (characters with credit applied that could still be rebuilt) is a PFS1 thing that was not carried over to PFS2 ![]()
![]() Nefreet wrote:
In PFS1, PFS2, and SFS, when you have an unbuilt character with credits assigned, but not applied, you *always* build the character at level 1, then apply credits, leveling as you go. What you don't do is apply all the credits to raise them to level 5, and then build them as a level 5 character. That is all the boon is saying. There is no hate for GM credit characters, or punishment of GMs, or anything of the sort. ![]()
![]() TwilightKnight wrote: Except Azlanti was printed in the World Guide (long prior to B3) as a regional language which, AFAIK, made it eligible to select by someone from that region. A quick stop at the Boon market to grab World Traveler and you should be able to take Azlanti. The languages listed in the world guide list which languages can be found in a given region. Not which languages are *common* in a given region. You will also note there is nothing in that book specifying that being from those regions grants access to those languages. At this time, as far as I am aware, Azlanti is still (rare) ![]()
![]() Lucky Dan wrote: Still valid for new players? What about valid for "new" PFS 2E players ie -2001 characters? Still valid for 1e players. There is no welcome boon for 2e players. Some of the intent of the boon (protecting new players who get stuck "playing up" is now embedded in the PC level bump and mentorship boons. ![]()
![]() Robert Hetherington wrote:
This is correct except for one point. The GM does not need to ensure downtime is filled out, as there are a number of situations where it is not possible for the downtime to be adjudicated immediately. That said, it is highly encouraged that the GM at least make sure that the players know where to look for the information they need to calculate downtime. Spent gold and downtime are both required to be recorded, but the form of that recording is up to the player as long as the GM can access that record when needed. ![]()
![]() Blake's Tiger wrote:
AcP boons are supposed to be in the FAQ, but I don't see that one there. Here is the text of the boon as of the last time I was informed: Quote:
Note that the 1,000 gp applies the the material cost, the actual spellcasting is free. So unless you are over 10th level, you are fine. ![]()
![]() Blake's Tiger wrote:
Fair, it was not my intention to create an incentive to horde gold for a resurrection pre 10th level. Only to remind people that gold purchased ressurection *is* an option. (especially with higher level PCs at the table pooling their gold. 4 level 10 PCs and a level 8 PC who died, the level 10 PCs could kick in 2-3 treasure bundles each and bring the lvl 8 res down to a much more reasonable price.) ![]()
![]() The table above represents "Number of 'at level' treasure bundles needed." not "Number of TB earned needed." (I actually have that information elsewhere in a different part of the chart. It is a big chart.) One thing that is not in that chart, but which I did take into consideration when making my recommendations to OP leadership, was "Given the assumption that the character most likely to die is the low tier character playing at a high tier game, how many treasure bundles would the high tier PCs have to scrounge together to raise the low tier PC." Some Clarifications: Quote: painfully expensive at low levels was refering to the lower levels at which it was possible (aka 6-8 out of 6-20) Not low levels of total play (1-4 out of 1-20.) Quote: OP assumption on how much liquid cash (and therefore not subject to a 50% resale tax) a character should be sitting on in case of death? I do not have that number. That is a judgement call players would need to make for themselves, and would probably depend on how much of an ACP buffer they have. Quote: a pure gp purchase of a resurrection ritual is probably expected to come out of the character's at the table pooling their funds. Which is not a common occurrence The fact that this is not a common occurrence at some tables makes me *very* sad. Quote: On one hand, you -should- clear the condition at the table when the session is ending. On the other hand, that is practically speaking not always possible, so GM can just mark your chronicle sheet that you're dead, and need to purchase the boon. No, once the GM has reported the game, with the character marked dead, it is too late to purchase the boon. Period. Finally: None of this is meant to discourage people from soliciting a change to the rules to increase options for resurrection. I have no opinion (at least none I care to share, I know what *I* would do if this were my personal campaign to run, but that is not really relevant here.) on whether the rules are too strict or too generous on this specific topic. My posts in this thread are meant *purely* informatively as to what the *current* rules are. Please do not take them as defense or condemnation of what the rules are. ![]()
![]() VampByDay wrote:
Pretty sure I answered this on facebook. It grants you the nationality (and citizenship in that nation.)
Bladed Scarf does not have "Access: Varisian" indicating that it is not common *even* in Varisia or among Varisians. Just as "Elven Curve Blade" is not common among elves. And just like the Membele is not common *anywhere* (as far as we know) outside a certain deity's priests and champions. Just because something *originates* somewhere, that does not make it common there. ![]()
![]() Belafon wrote:
The guide team *did* consider this. However at current there exists no mechanism to "unretire" a "retired" (I prefer "retire" to "dead" as there are a lot of things that can force a PC to retire that do *not* involve them dying.) As such, you must purchase the Second Chance Boon by the end of the session (Or, in situations where there is no internet or there is some other impediment, as soon as reasonably possible, and before the GM reports the game with the character marked as dead. GMs are encourage to work with players on this. However insufficient AcP is not considered a qualifying impediment.) That said, don't forget that you *can* buy Resurrect rituals with gold as well. (There is even an established price list in the guide now!) While it is certainly painfully expensive at low levels, several boons, such as Envoy's Alliance "bring them back alive" can significantly reduce costs. One of the things I worked out* when building the spellcasting price tables was how much resurrection costs at various levels in terms of Treasure bundles for that level. Assuming you have the full body, Resurrection becomes possible about level 6, but costs ~44 TB (~39 with Bring them back alive.) Short extract from the table:
*Mostly for my own amusement, but also so that I could let leadership know if the prices were going to be highly out of line. ![]()
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![]() Nefreet wrote: You did. I linked it above, from a thread asking this same question a month ago. That was in response to: Quote:
Which I covered in the first part of my post (if your character explicitly gets Mwangi, you get Taldane as well.) I am currently following up on the second part (If your home region is Mwangi, and your ancestry grants "Common") I have now done so. Alex Spiedel says that the Language section on page 23 of Mwangi Expanse does apply: Quote:
So all characters who select Mwangi as their home region, and whose ancestry grants "Common" gain Mwangi *and* Taldane. ![]()
![]() Nefreet wrote:
Quote:
That means that if your race does not grant Common (I think this is only some of the rare Mwangi races) you get Common (Taldane) in addition. If your Race grants Common, you get Common (Taldane). Quote:
In addition, if your homeland is Mwangi, you would be able to take Mwangi as a common language using your intelligence points. Quote:
The language changes are part of the rules on page 23. However they are not specifically part of the "ancestry rarity changes". Other than that I am not aware of any ruling that would grant a character their home region's language. (Though I may have missed a forum post.) ![]()
![]() The intent of the guide statement about alternate record keeping is explicitly intended to address situations like this, and allow more access to the game to people with disabilities. Alternately, the next time you play a game, you can ask the GM to note the additions on that chronicle. Eric will continue to follow up with Alex to get a correction to the above document. In the mean time, If you are having GMs or VOs disregard your needs, please forward that information up the chain. Likewise if GMs are disregarding the guide, that needs to be brought to our attention. ![]()
![]() Minor Update. For Adventures in Adventure Mode that are PFS Character Only. Chronicles are still assigned at the end. But chronicles *must* be assigned to the character who played the adventure (if you are not playing a pregen) This will be included in the next guide update (which should be monday.)
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