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![]() James Jacobs wrote:
Wanted to check in on the release date of the Players Guide. Thanks :-) ![]()
![]() James Jacobs wrote:
Or as any kind of map? Can we request a second set of maps be displayed in the adventure that does not have all the symbols? ![]()
![]() Thanks for everyone posting so far, it is much appreciated. Current idea. The character Valerie, Val for short, is a human from, let’s say Taldor. I feel like they have a lot of parties. Val, and her poodle, Trixie, took a sailing vacation to be more worldly, i.e., more diverse parties. Sadly, massive storms hit the ship and after several harrowing nights that surly would have ended in Val and Trixie’s doom, the storm passed and the ship and crew limped towards the nearest port…Mechitar of Geb. Feeling lucky, Valerie and Trixie decided to take shore leave. Through a bizarre quirk of fate and skittish skeletal horses they were immediately trampled by a runaway cart carrying party supplies. By accordance with Geb’s Dead Laws, Valerie was summarily turned into a Zombie and sent to the farms outside of Greydirge to harvest the fields…for ever. We won’t talk about what happened to Trixie, but no amount of seasoning would keep Trixie’s spirit away from her favorite human. Nor would any amount of mindlessness keep Valerie away from the developing fashion trend or the new juicy local gossip. “Did you hear what happened at the bank?” Besides, eternity of manual labor, that’s going to be a big no! By sheer pluckiness, Val awakens from her mindlessness, summons her ever faithful Trixie, and leave the harvesting behind. Luck would have it there is this organization, called the Celebrants, where her gossip skills will be most welcomed. A match made in unlife, but first, Val really needs to find a powder room and some new clothes. Valerie is a Summoner with an undead Eidolon, Trixie. Val will get good use out of Gossip Lore from the Dandy Archetype as well (why that’s not Charisma based is a missed opportunity in my opinion). Abilities will focus Charisma->Int & Con->Dex-> Str & Wis. Val will have a dismally low AC so I’ll have to be creative with spells and Items and hide a lot. Aside from doing her daily yoga, Val will have plenty of time to rub shoulders with the local socialites. I chose Summoner because Val is lazy of sorts or maybe just more focused on local gossip, parties, and fashion. I feel like this class requires the least amount of pretend study and skills to Val would have to put effort in, while also allowing, Trixie to have some form. Another idea was making Trixie a familiar and going another route with the class, maybe bard, but trying not to double up on the bardic players. Besides, Undead Eidolon gives the highly valuable Harm spell, even if it is of limited frequency. Also, Val is a little selfish, and buffing the whole team seems like an awful lot of work. I welcome constructive criticism and suggestions. Those trying to eat femurs may I recommend the humerus. It’s a smaller bone, and if you do gag, it will be funnier. ![]()
![]() Tactical Drongo wrote:
Natural weapons do not count as simple, their category is classified as unarmed. The zombie bite is not simple or finesse and not match well with the rogue class. A ghoul, however; would totally work with your rogue idea, as their claw and bite have finesse & agile, and finesse respectively. Wrestler archetype is a great addition. And yes to zombie werebear! Thanks for making it a conversation. ![]()
![]() Was trying to create a zombie with a 90’s Valley Girl ish personality for a blood lord campaign. My initial thought was someone from Jalmeray, who was on spring break at Geb, as one is want to do, but accidentally killed by something ridiculous. I initially had them as a monk/martial artist, because the idea of a zombie doing morning yoga and stretches is funny to me. But I’m curious what other infinitely many class options might be out there that are better than this one. Oh, free archetype is in play. Zombie feats are more or less free. Thoughts and suggestions welcome, and thanks in advance. ![]()
![]() VanceMadrox wrote:
Have you made any lists for 2e pfs scenarios? ![]()
![]() Was thinking about the alchemist and other than limiting the batches per day, is there any reason that alchemist couldn’t have a variable Key Ability? Their uniqueness is in their adaptability and versatility why not have them able to focus the class ability on what they want to master. Throwing crumpled parchment of failed formulas into the trash can, stronger from constant use of bestial mutagens, tougher from tasting or spilling the poisons, smarter from late night study sessions, wiser from learning from their assurance fatal mistakes, more charming from spoking the coffee with cool juice. Appreciate the thoughts and feedback from every odd reply. ![]()
![]() Kobold Catgirl wrote:
This is true. I’ve seen horses close up and they are very heavy. I must admit though, that I’ve not seen Lizardfolk up close, but I have read somewhere that they just keep growing throughout the lifespan. Kinda makes you wonder ![]()
![]() Alex Speidel wrote:
What’s the thinking on, for example, a skeletal summoner with a anger phantom eidolon both getting hit with a 3-action heal (or a harm) spell? One may take damage based on the save, the other will heal. Would we represent that in math in the shared hp or something else? Thanks ![]()
![]() I want to thank all who posted here with their thoughts on Kingmaker! I can’t but be excited to play or run the adventure. Reminds me a lot of my home games so…so long ago. Back then we were just happy to have built a smithy or a wizards tower. Again, thanks for the well and spoiler free reviews. May all your kingdoms reign forever. ![]()
![]() Perpdepog wrote:
Oh okay. Well, when I get my copy…(sense motive roll), hey now! Nice try, you. ![]()
![]() Will be staring a short (levels 1-7ish) undead slayer campaign and I’m curious what possible atypical characters (builds) the PF2 community has thought up and/or played. This campaign will involve the free archetype feature, though not required in your submissions. Thanks in advance for those who share their fantastical ideas! ![]()
![]() Hello Starfinders and OP I wanted to double check to see if the “Remote Monitoring System“ (Source Starfinder #34: We’re No Heroes pg. 47) is a legal armor upgrade. It doesn’t seem so. I’m asking because I was interested in playing an original unoriginal someday famous, vidgamer character who ups their game to a live action reality show. Saw part of the idea on several threads and it looked fun. I figured a good a good vidgamer/realty show needs some good quality production equipment which led me to the remote monitoring system. The fans can watch my progress even my health as I go live on missions. Anywho, if this upgrade isn’t legal is there a workaround? Or is the idea unfundable? Maybe there is an AP or one-off in this concept? I ramble now. Thanks for reading and I appreciate your thoughts. ![]()
![]() Sagian wrote:
I think Aaron Shanks is suggesting this will occur on the 22nd of Dec. Am I reading the threads correctly? ![]()
![]() Katina Davis wrote: Available for preorder! Product image and description are not final and may be subject to change. Is there a digital (pdf) version of the Pathfinder Lost Omens: Absalom, City of Lost Omens? I usually see the hard copy price along with the digital price, but I don't in this case or in Monsters of Myth. Appreciate the help. ![]()
![]() Sagiam wrote:
Was my impression, but then paizo has to go and include some parts in the description and exclude others. Was it purposeful, or just incomplete? I suspect we won’t get a solid answer, but I had to try. ![]()
![]() HumbleGamer wrote: I see that on nethys all Pantheons have a specific weapon. Yes, as does each deity. Do we get to choose which one we use? The rules above don’t mention the favored weapon (or skills for that matter), only spells, domains, edicts and anathemas (which are required from both the pantheon and specific deity). ![]()
![]() Trying to find some more details on using a pantheon for a character and I got stuck on the favored weapon. Rules say
Quote: "A pantheon is a group of related gods worshipped either individually or together. Most pantheons are associated with a specific ancestry or geopolitical region, but rarely, a pantheon consists of deities with overlapping areas of concern. Followers work to advance the shared interests of their pantheon, directing prayers to whichever god presides over their current activity or circumstance. At the GM’s discretion, champions and clerics can dedicate themselves to a pantheon. In such cases, the characters still worship a specific patron deity among those in the pantheon, but also follow the edicts and anathema of the pantheon as a whole. A character who worships a pantheon this way can gain the domains, alternate domains, and spells from the pantheon instead of those from their patron deity. They must uphold the ideals of both their patron deity and the pantheon, though the patron deity’s edicts and anathema take precedence. For example, a worshipper of Iomedae could worship the Godclaw, but they wouldn’t take the tyranny domain, as it would be in conflict with Iomedae’s edicts. In rare cases, a character can worship a pantheon without following a patron deity. Such cases are unique and subject to GM approval." https://2e.aonprd.com/Rules.aspx?ID=1386 But what about the favored weapon? Can I choose either? Do I have to choose the Pantheon's weapon over the specific deity or vice versa? Your thoughts? ![]()
![]() Camellen wrote:
Very glad you all started the discussion early as it was something I was wondering the day after picking up the book. I agree that the trickster shouldn’t be restricted here, because “trickster,” and the wording in my humble opinion allows such an opening as Camellen suggested; however, given the lack of a concrete answer I myself might take the slower path of Mastermind and 2nd level dedication Magus etc. … for now. Thanks again for starting this thread. ![]()
![]() Thanks for all the input everyone. At the moment I like relating the anathema to the Hippocratic oath of doctors with divine backing and consequences. I also like Korada’s thinking that every soul they can redeem to the side of good grows their side by one and subtracts from the side of evil. Versus the constant death and zero-sum game play of both sides killing each other.
Again, thanks for the discussion. Be well. ![]()
![]() Korada and Qi Zhong are both deities with an anathema to causing lethal damage to creatures. Korada, specifically, speaks about seeking and allowing for redemption. So how does that work for undead, more so for the mindless ones than those with a mind? It would seem that even nonlethal damage would destroy the undead as soon as it reaches 0 hp. Is redemption possible? Are there spells that would undo the creation of these undead without “killing” or causing lethal damage? Your thoughts and insight will be most appreciated. ![]()
![]() Cordell Kintner wrote:
Interesting. So by using that text what is the high jump DC given that I use the long jump DC? ![]()
![]() Blake's Tiger wrote: It was supposed to be applied when purchased, not assigned and held, so it has no effect after the deadline (apparently August 31st). I hear what you are saying, but take for a minute the scenario below. Scenario in which this boon was purchased for a character on, let’s say the 30th of Aug., but the next game available for said player was September 1st then this boon would be useless? The boon does not indicate that the character needs to be played, but does indicate that “All changes to the character must be applied by the time the character next plays an adventure; once the adventure begins, no further changes can be made with this boon.” I see no rational reason to enforce a player that the have to play said character before the deadline as that seems like an unrealistic restriction on things the player might not have control of, as well as there being no real difference on the character as long as changes did not incorporate materials beyond Aug 31, “supposed” reasons aside. Anywho, appreciate the discussion and arguments.
About Kondai of NumeriaRace: Human/Assimar Background: Noble Class: Magus
Proficiencies:
Saving Throws: Fort:Expert (+8), Refl:Trained (+6), Will: Expert(+7) Skills (Trained): Acrobatics +6, Arcana(e) +10, Athletics:+9, Crafting:+8, Intimidate:+5, Lore-Heraldry: +8, Lore-Silver Mount(e) +10, Lore-Warfare +8 (From Swords School), Occultism: +8, Society: +8, Survival +5 Weapons: All simple, all martial, unarmed
Combat:
Unarmed Strike: +10 (1d6+4 B) (Agile, finesse, Unarmed, Nonlethal or lethal) Javalins: +6 (1d6+4 P) (Thrown) Racial and class abilities:
Versitile Heritage, Human/aasimar Aasimar ancestry: Low-Light vision Ancestry Feats: Natural Ambition (Arcane Fists) Skill Feats: Courtly Graces, Additional Lore, General Feats: Toughness Class Feats: Arcane Fists (from Natural Ambition), Dedication-Witch (Curse) Toad Familiar (Named Ginyu) from Witch dedication-Amphibious Ability Arcane Cascade Laughing Shadow hybrid style Dimensional Assault Conflux spell (1 focus point) Spellstrike Spells:
Magus: Cantrips: Detect Magic, Shield, Gouging Claw, produce Flame, Light, 1st: Fleet Step, Horizon Thunder Sphere 2nd: Scorching Ray Other spells in spellbook:
Equipment: Breastplate, Javalins x5, Adventurer's kit, Spellbook, Fist wraps of mighty striking +1 |