Class Preview: The Mystic

Saturday, May 20, 2017

The setting of Starfinder is very much a science fantasy universe, with a lot of science fiction ideas mashed together with more fantastical and supernatural concepts. This isn't an accident, but an inevitable conclusion to asking the question "What happens if advanced technology becomes commonplace in the Pathfinder universe?" In Starfinder, it's well accepted that there are forces beyond the understanding of pure science which, whether you want to refer to them as arcane, divine, or psychic, are best thought of as just "magic." There are options for players who want to add just a little magic to their character (ranging from the Connection Inkling and Psychic Power feats to the phrenic adept archetype, which can be accessed by any class), but significant magical ability is primarily in the hands of the mystic and technomancer classes.

We'll talk about the technomancer later on, but for now, here's the description the mystic gets in the Starfinder Core Rulebook:

You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental energy, or an unlocking of psychic potential, but always with the knowledge that you are a conduit channeling forces greater than yourself. Though you may study, you understand that spellcasting—like all existence—is messy and intuitive, and you specialize in biology and mental systems too complex to be perfectly understood by science. You sense the intangible and exploit your bonds with others, whether to bolster them or bend them to your will.

While a great deal of a mystic's focus is on more esoteric truths that are represented by class features, they are still scholarly enough to gain 6 skill points per level and have 12 class skills. Since their abilities may require attack rolls in combat, they have the same average base attack bonus as the envoy and operative, but only gain proficiency (and eventually specialization) with light armor, small arms, and basic melee weapons. Their focus on comprehending the secrets of existence give them a good Will save progression, and makes Wisdom their key ability score.

Mystics' studies also grant them access to mystic spells, ranging from 0-level to 6th level, which represent a significant part of their power. Mystic spells are more likely to focus on philosophy, natural systems, mental endeavors, and living things than the more physics- and technology-oriented technomancer spells. This gives them access to numerous charm and emotion spells, spells focusing on telepathy and thought, and spells that cure or restore balance to living things. However, they also have some powers drawn from natural forces such as radiation and some force-based telekinetic powers. How a mystic operates can be strongly influenced by their choice of spells known—fear, force blast, and hold person are all useful 2nd-level offensive mystic spells, but each comes with its own advantages and limitations.

All mystics gain some ability to link to other creatures, which manifests as a healing touch used once per day at 1st level, but expands into a mindlink you can establish with creatures by touch, and eventually a telepathic bond you can maintain with up to six creatures at a time. Mystics can gain other powers that work through this connection, depending on their chosen connection.

What's a connection, you ask? Much of the focus of a mystic comes from their choice of a connection: a link to some force that the mystic sees as the source of their power, and which helps shape their approach to their abilities. Many mystics serve as clergy and see their gods as the source of their powers (though the priest theme is available to a character of any class), but a connection can also be to a philosophy, a mysterious patron, or nearly anything else a player chooses. Regardless of what power fuels the mystic's connection, each connection has a specific focus that grants the mystic a set of powers and bonus spells known. The mystic selects from the akashic, empath, healer, mindbreaker, overlord, or star shaman connection, which grant powers ranging from access to the Akashic Record to the power to explode heads.

Here's a sample of a connection power, this one gained by mindbreakers at 3rd level.

Backlash (SU)

Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have. This is a mind-affecting pain effect.

Having examined the envoy, mystic and operative, next week we'll preview our most combatant-focused class, the soldier!

Owen K.C. Stephens
Developer

More Paizo Blog.
Tags: Mystics Starfinder
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DragoDorn wrote:
Will this class have an Inquisitor or Warpriest theme?

That would probably be more like operatives and soldiers with the priest theme.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Fardragon wrote:
That's not what I meant. I was thinking from a GM's POV. Which powers are actually blocked by an anti-magic field when magical effects, at the player's discretion, could be technological?

Given the number of interpretive issues that come up in trying to adjudicate exactly how an anti magic field is supposed to work, I'm kinda hoping anti magic fields won't show up... :P


Spells are probably still magic and affected by anti-magic counter-measures. Extraordinary (and maybe supernatural) abilities sound like the ones that can be explained by super/weird science.


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Theory: antimagic fields have been replaced by plot-fueled negative space wedgies.


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I'm still playing a technomancer for my first Starfinder character; but this preview is . . . well. . . outstanding.


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Having fear as a second level spell seems rather strong...


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Bardess wrote:
I wish these classes were available in Pathfinder too.

Me too. But if Paizo doesn't backwards convert them, I'm sure some 3PP(s) will. If I were a betting slaad, I'd put quatloos on at least one 3PP with playtest access was/is already working on it.


So, in the Black Gate interview with Sutter a while back, he mentioned ya'll originally planned for Xenowardens to be a specialization within the Mystic class, able to inject nature into sterile environments. I was rather excited to see more on this, and thought it curious to see no mention of a xenowarden build here. If the Xenowardens are a proper faction (as Sutter indicated elsewhere), does this make the Star Shaman the druid-caster build for Mystics? Or is it one of the other specializations, or has the concept been moved entirely?


Maybe xenowarden is now the other archetype, so anyone can be one?


Fardragon wrote:
Maybe xenowarden is now the other archetype, so anyone can be one?

I personally would love to see how a xenowarden archetype would be juxtaposed to a mechanic or technomancer.


Steven "Troll" O'Neal wrote:
Fardragon wrote:
Maybe xenowarden is now the other archetype, so anyone can be one?
I personally would love to see how a xenowarden archetype would be juxtaposed to a mechanic or technomancer.

That sounds like a crisis of identity.


Or a saboteur


My biggest hope for an archetype would be a sniper/marksman archetype. A technomancer-sniper is a character concept just begging to be played.


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Opsylum wrote:
So, in the Black Gate interview with Sutter a while back, he mentioned ya'll originally planned for Xenowardens to be a specialization within the Mystic class, able to inject nature into sterile environments. I was rather excited to see more on this, and thought it curious to see no mention of a xenowarden build here. If the Xenowardens are a proper faction (as Sutter indicated elsewhere), does this make the Star Shaman the druid-caster build for Mystics? Or is it one of the other specializations, or has the concept been moved entirely?

I was hoping the star shaman would focus more on radiation, starlight, and things like that. I've got a mystic of a Desna I really want to play, and bending starlight to my will sounds like exactly what I want to try and do.


There's a typo in the text where an O is a 0:

"All mystics gain some ability t0 link to other creatures"

Scarab Sages Developer, Starfinder Team

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IonutRO wrote:

There's a typo in the text where an O is a 0:

"All mystics gain some ability t0 link to other creatures"

It's just a holdover when we translated form binary. ;)


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Owen K. C. Stephens wrote:
IonutRO wrote:

There's a typo in the text where an O is a 0:

"All mystics gain some ability t0 link to other creatures"

It's just a holdover when we translated form binary. ;)

Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.


^Nice idea, but that's probably going to have to wait until the Starfinder 9/9 casters come out . . . .


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Ventnor wrote:
Owen K. C. Stephens wrote:
IonutRO wrote:

There's a typo in the text where an O is a 0:

"All mystics gain some ability t0 link to other creatures"

It's just a holdover when we translated form binary. ;)
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.

Not to mention that's the technomancer's shtick.


Steven "Troll" O'Neal wrote:
Ventnor wrote:
Owen K. C. Stephens wrote:
IonutRO wrote:

There's a typo in the text where an O is a 0:

"All mystics gain some ability t0 link to other creatures"

It's just a holdover when we translated form binary. ;)
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
Not to mention that's the technomancer's shtick.

With machines? Pfft, maybe that's how you 21st-century hackers did it.

Contributor

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Ventnor wrote:


Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.

You should check out the real good novel Kraken by China Miéville, for slightly spoileriffic but related reasons.

Liberty's Edge

Ventnor wrote:
Owen K. C. Stephens wrote:
IonutRO wrote:

There's a typo in the text where an O is a 0:

"All mystics gain some ability t0 link to other creatures"

It's just a holdover when we translated form binary. ;)
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.

A Virtual Adept then, à la Matrix :-)


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Raven Black wrote:
Ventnor wrote:
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
A Virtual Adept then, à la Matrix :-)

I know I'm gonna rock a Pharasmin Euthanatos at some point...


So anyone know what this second Archetype is called/about?


Cole Deschain wrote:
The Raven Black wrote:
Ventnor wrote:
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
A Virtual Adept then, à la Matrix :-)
I know I'm gonna rock a Pharasmin Euthanatos at some point...

My mind hurts at the metaphysical implications of Mage the Ascension and Pathfinder/Starfinder actually being in the same universe.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Thrice Great Hermes wrote:
Cole Deschain wrote:
The Raven Black wrote:
Ventnor wrote:
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
A Virtual Adept then, à la Matrix :-)
I know I'm gonna rock a Pharasmin Euthanatos at some point...
My mind hurts at the metaphysical implications of Mage the Ascension and Pathfinder/Starfinder actually being in the same universe.

But, they are in the same universe... ours. ;)


Thrice Great Hermes wrote:
Cole Deschain wrote:
The Raven Black wrote:
Ventnor wrote:
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
A Virtual Adept then, à la Matrix :-)
I know I'm gonna rock a Pharasmin Euthanatos at some point...
My mind hurts at the metaphysical implications of Mage the Ascension and Pathfinder/Starfinder actually being in the same universe.

Hmm, that sounds like it will be a big hit of the ol' paradox.

Dark Archive

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Thrice Great Hermes wrote:
My mind hurts at the metaphysical implications of Mage the Ascension and Pathfinder/Starfinder actually being in the same universe.

I'm sure some Void Engineers and some Sons of Ether are cataloguing the wonders of the Drift, each for different reasons.

The Starfinder setting is hardly stranger, to them, than the Gernsbeck Continuum, or the Hollow Earth.


Pathfinder Starfinder Roleplaying Game Subscriber

#WhiteSpaceMageGO!


Ashanderai wrote:
Thrice Great Hermes wrote:
Cole Deschain wrote:
The Raven Black wrote:
Ventnor wrote:
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
A Virtual Adept then, à la Matrix :-)
I know I'm gonna rock a Pharasmin Euthanatos at some point...
My mind hurts at the metaphysical implications of Mage the Ascension and Pathfinder/Starfinder actually being in the same universe.
But, they are in the same universe... ours. ;)

But "Earth" exist in the Pathfinder/Starfinder setting, so that makes things complicated.

I think we're verging on Recursive Reality.


So how does Nonlethal damage relate to the SP/HP system?


Thrice Great Hermes wrote:
Ashanderai wrote:
Thrice Great Hermes wrote:
Cole Deschain wrote:
The Raven Black wrote:
Ventnor wrote:
Suddenly I want to make a mystic whose power comes from the ability to literally hack reality.
A Virtual Adept then, à la Matrix :-)
I know I'm gonna rock a Pharasmin Euthanatos at some point...
My mind hurts at the metaphysical implications of Mage the Ascension and Pathfinder/Starfinder actually being in the same universe.
But, they are in the same universe... ours. ;)

But "Earth" exist in the Pathfinder/Starfinder setting, so that makes things complicated.

I think we're verging on Recursive Reality.

Which hits worrisomely close to home, since I have occasionally had Recursive Waking Up from Dreams.

Scarab Sages Developer, Starfinder Team

2 people marked this as a favorite.
IonutRO wrote:
So how does Nonlethal damage relate to the SP/HP system?

Short form -- no matter how much damage it does, a nonlethal attack can't kill you.

It is not tracked or healed separately. It just isn't, itself, lethal.

Dark Archive

2 people marked this as a favorite.
UnArcaneElection wrote:
Which hits worrisomely close to home, since I have occasionally had Recursive Waking Up from Dreams.

You're having one now.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:
IonutRO wrote:
So how does Nonlethal damage relate to the SP/HP system?

Short form -- no matter how much damage it does, a nonlethal attack can't kill you.

It is not tracked or healed separately. It just isn't, itself, lethal.

But if you are down to 1hp from non-lethal damage then it only takes 1 point of lethal damage to kill you, right?


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caps wrote:
Owen K. C. Stephens wrote:
IonutRO wrote:
So how does Nonlethal damage relate to the SP/HP system?

Short form -- no matter how much damage it does, a nonlethal attack can't kill you.

It is not tracked or healed separately. It just isn't, itself, lethal.

But if you are down to 1hp from non-lethal damage then it only takes 1 point of lethal damage to kill you, right?

i am not sure how it could be "not tracked separately" and not result in "1 point lethal and 80 nonlethal... you dead." but surely there is some way to differentiate damage from the two to avoid this. i think Pathfinder's system actually worked well enough with the separate track to follow and being knocked out until your real HP was above your nonlethal damage threshold.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Maybe the ratio is something else, like at least 50% must be lethal in order to kill you, and/or the last few points of damage must be lethal, or something more involved than that. After all, he did say, "Short form...". Or maybe it has to do with the breakdown of hit points and stamina points and if hit point damage was lethal or not?

Scarab Sages Developer, Starfinder Team

2 people marked this as a favorite.
caps wrote:
Owen K. C. Stephens wrote:
IonutRO wrote:
So how does Nonlethal damage relate to the SP/HP system?

Short form -- no matter how much damage it does, a nonlethal attack can't kill you.

It is not tracked or healed separately. It just isn't, itself, lethal.

But if you are down to 1hp from non-lethal damage then it only takes 1 point of lethal damage to kill you, right?

It's not quite that simple, because HP now stop at 0 (there are no negative hit points), and death and dying have a set of rules for them.

But yes, if you are beaten into unconsciousness, or tasered until you collapse, or otherwise suffer so much nonlethal trauma that you pass out, adding a lethal attack to the top of that has a chance of killing you.

If a fighter is KO'd or nearly KO's in a boxing match, and THEN someone shoots him once, he isn't as fresh and able to handle trauma as if he'd never been attacked at all.

Sovereign Court

Pathfinder Starfinder Society Subscriber

I like that a lot better than the Pathfinder system. It always seemed dumb that the monk could lay on a few punches, then everyone else went to town with their swords, and the enemy just falls unconscious. It makes way more sense that the "killing" blow needs to be nonlethal in order to capture an opponent.


I'm confused how it works if they are not tracked separately...

So you get hit for 50 non-lethal and 30 lethal...80 damage total???

Sovereign Court

Pathfinder Starfinder Society Subscriber

Sounds about right. If the non-lethal comes after the lethal damage, you can't die from it.


it sounds like if you are KO'd from nonlethal there is something like a coup de grace going on, make a save or get dieded.


Starfinder Charter Superscriber

My guess would be you could reduce Stamina and HP through any combination of lethal and nonlethal; but the last blow to get a character to 0 hp can kill them if it was a lethal blow, but can't kill them if it was a nonlethal blow. In other words, the type of the final blow is what matters. (and then there's the Resolve stuff)


Set wrote:
UnArcaneElection wrote:
Which hits worrisomely close to home, since I have occasionally had Recursive Waking Up from Dreams.
You're having one now.

I wish . . . .


Are these the jedi in Starfinder?


Solarion is the "Jedi".


Terevalis Unctio of House Mysti wrote:
Are these the jedi in Starfinder?

They can be if you want them to be.


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Terevalis Unctio of House Mysti wrote:
Are these the jedi in Starfinder?

Do you define Jedi as someone with a mystical connection to a nebulous greater power that can use that connection to affect amazing abilities? Sounds like a Mystic to me.

Do you define Jedi as someone who is deeply contemplative but also a surprisingly skilled swordsman with a laser sword of some kind? Probably a Solarian.


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Speaking of Jedi, have you ever heard the tragedy of Darth Plagueis the Wise?


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Mashallah wrote:
Speaking of Jedi, have you ever heard the tragedy of Darth Plagueis the Wise?

Not much of it. All the information was lost when the empire destroyed the holocron containing everything Disney didn't want you to remember.

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