Weapon Training—And So Many Weapons!

Monday, October 19, 2015


Illustration by Roberto Pitturru

The array of armaments available to archers, armigers, assassins, and the like has grown considerably since Paizo first published the fighter and the categories of weapons used in the class's weapon training ability. Ultimate Combat, Ultimate Equipment, and Melee Tactics Toolbox all did admirable jobs of cataloging to which category each of the new weapons belonged, yet some implements of destruction have never received this treatment—especially those that are iconic weapons in on Golarion.

For the majority of these—by my count—290 weapons, there's little doubt as to where a given weapon falls (at least I hope we agree that a barbed spear does, in fact, fall into the "spears" category). For some it's a little less clear. In the Pathfinder Society Roleplaying Guild, players have done an admirable job of making educated guesses when wielding battle poi or a ripsaw glaive regarding which category to use. However, it's nice to have confirmation about these things to minimize any table variation that might otherwise hamper the PC. In fact, players have requested this clarification time and time and time again.

For those participating in the organized play program, this blog is going to appear as one of the legal sources on the Additional Resources page. If you're running a home game, you're certainly welcome to use it or disregard it as befits your campaign and play style. Especially in light of the upcoming Player Companion: Weapon Master's Handbook, I hope that perusing the list inspires you to use some obscure weapons you hadn't considered and build even more exciting characters.

Any weapons that appear in Ultimate Combat, Ultimate Equipment, or Melee Tactics Toolbox have not changed categories, though following discussions with the Pathfinder design team, a few more weapons were added to the Double Weapons and Thrown group. Any other weapons originate from Campaign Setting: The Inner Sea World Guide, Campaign Setting: Distant Shores, Player Companion: Adventurer's Armory, Player Companion: Cheliax, Empire of Devils, Player Companion: Dwarves of Golarion, Player Companion: Gnomes of Golarion, Player Companion: Halflings of Golarion, Player Companion: Humans of Golarion, Player Companion: Ranged Tactics Toolbox, Pathfinder RPG Advanced Player's Guide, Pathfinder RPG Advanced Race Guide, and Pathfinder RPG Monster Codex (and possibly another book or two I didn't note while listing references).

Thanks also to Andrew Christian, Dave Higaki, and Robert Thomson for their assistance in reviewing these lists and tracking down a few weapons I missed.

Weapons!:

Axes: Bardiche, battleaxe, boarding axe, collapsible kumade, dwarven double waraxe, dwarven longaxe, dwarven maulaxe, dwarven waraxe, gandasa, greataxe, handaxe, heavy pick, hooked axe, hurlbat, knuckle axe, kumade, light pick, mattock, orc double axe, pata, throwing axe, and tongi

Blades, Heavy: Aldori dueling sword, ankus, bastard sword, chakram, cutlass, double chicken saber, double walking stick katana, elven curve blade, estoc, falcata, falchion, flambard, great terbutje, greatsword, katana, khopesh, longsword, nine-ring broadsword, nodachi, rhoka sword, sawtooth sabre, scimitar, scythe, seven-branched sword, sharpened combat scabbard, shotel, switchscythe, temple sword, terbutje, and two-bladed sword

Blades, Light: Bayonet, blade boot, brass knife, butterfly sword, chakram, dagger, deer horn knife, dogslicer, gladius, hunga munga, kama, kerambit, kukri, kunai, machete, manople, pata, quadrens, rapier, ratfolk tailblade, sea-knife, short sword, sica, sickle, starknife, switchblade knife, sword cane, swordbreaker dagger, tailblade, wakizashi, and war razor

Bows: Composite longbow, composite shortbow, longbow, shortbow, and thorn bow

Close: Armor spikes, barbazu beard, bayonet, blade boot, brass knuckles, cestus, dan bong, dwarven boulder helm, emei piercer, fighting fan, garrote, gauntlet, heavy shield, hook hand, iron brush, klar, light shield, madu, mere club, punching dagger, rope gauntlet, sap, scizore, shield spikes, spiked gauntlet, tekko-kagi, tonfa, unarmed strike, wooden stake, and wushu dart

Crossbows: Crank crossbow (heavy), crank crossbow (light), double crossbow, gastraphetes, hand crossbow, heavy crossbow, launching crossbow, light crossbow, repeating hand crossbow, repeating hand crossbow, repeating heavy crossbow, repeating light crossbow, slaver's crossbow (heavy), slaver's crossbow (light), stonebow, tube arrow shooter, underwater light crossbow, and underwater heavy crossbow

Double Weapons: Battle ladder, bo staff, boarding gaff, chain spear, dire flail, double walking stick katana, double-chained kama, dwarven double waraxe, dwarven urgrosh, gnome hooked hammer, halfling double sling, kusarigama, monk's spade, orc double axe, quarterstaff, taiaha, two-bladed sword, and weighted spear

Firearms: All one-handed, two-handed, and siege firearms

Flails: Battle poi, bladed scarf, cat-o'-nine-tails, chain spear, dire flail, double chained kama, dwarven dorn-dergar, flail (light flail), flailpole, flickmace, flindbar, flying blade, gnome pincher, halfling rope-shot, heavy flail, kusarigama, kyoketsu shoge, meteor hammer, morningstar, nine-section whip, nunchaku, sansetsukon, scorpion whip, spiked chain, urumi, and whip

Hammers: Aklys, battle aspergillum, club, combat scabbard, dwarven longhammer, dwarven maulaxe, earth breaker, greatclub, hanbo, heavy mace, knobkerrie, light hammer, light mace, mere club, piston maul, planson, taiaha, tetsubo, wahaika, and warhammer

Kobold Tail Attachment: Long lash, pounder, razored tail attachment, spiked tail attachment, and sweeper

Monk: Bo staff, brass knuckles, butterfly sword, cestus, dan bong, deer horn knife, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, jutte, kama, kusarigama, kyoketsu shoge, lungchuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, and wushu dart

Natural: Unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing

Polearms: Bardiche, bec de corbin, bill, boarding gaff, crook, fauchard, flailpole, glaive, glaive-guisarme, guisarme, halberd, hooked lance, horsechopper, lucerne hammer, mancatcher, monk's spade, ogre hook, naginata, nodachi, ranseur, ripsaw glaive, and tiger fork

Siege Weapons: Ballista, bombard, catapult, corvus, firedrake, firewyrm, gallery, ram, siege tower, springal, trebuchet, and all other siege engines (see Ultimate Combat for more details)

Spears: Amentum, barbed spear, boar spear, boarding pike, chain spear, doru, elven branched spear, flask pike, javelin, harpoon, injection spear, lance, longspear, orc skull ram, pilum, planson, sarissa, shortspear, sibat, spear, spear-sling, syringe spear, tiger fork, totem spear, trident, and weighted spear

Thrown: Aklys, amentum, atlatl, blowgun, bolas, boomerang, chakram, club, crystal chakram, dagger, dart, deer horn knife, dire bolas, doru, flask thrower, grappling hook, Halfling double sling, halfling sling staff, harpoon, hunga munga, hurlbat, javelin, jolting dart, lasso, kestros, knobkerrie, kunai, light hammer, net, phaleros, poisoned sand tube, rope dart, shortspear, shrillshaft javelin, shuriken, sibat, sling, sling glove, snag net, spear, starknife, stingchuck, syringe spear, throwing axe, throwing arrow cord, throwing shield, trident, wahaika, and wushu dart

Enjoy!

John Compton
Developer

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Tags: Pathfinder Society Roberto Pitturru
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Silver Crusade 1/5 Contributor

Sgt. Darwin Ramsey Blakros wrote:
I'm 99% sure that it's on a Season 6 chronicle sheet, actually. As is my gunslinger's new favorite thing in the whole world...

I don't know very many of the Chronicle Sheets - pretty much only the ones I've run, plus a couple of famous ones (Quest for Perfection, etc.)

But I do know that it's a relatively infamous part of the adventure in that spoiler. ^_^

2/5

Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)

Paizo Employee 4/5 Developer

2 people marked this as a favorite.
Tindalen wrote:
Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)

Once I add in any Technology Guide weapons, I'm willing to revisit those two dwarven weapons.

Silver Crusade 4/5

2 people marked this as a favorite.
John Compton wrote:
Tindalen wrote:
Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)
Once I add in any Technology Guide weapons, I'm willing to revisit those two dwarven weapons.

As long as the dwarven longhammer stays in the hammer group.

2/5

Fromper wrote:
John Compton wrote:
Tindalen wrote:
Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)
Once I add in any Technology Guide weapons, I'm willing to revisit those two dwarven weapons.
As long as the dwarven longhammer stays in the hammer group.

Yes, I was suggesting that they belong in both groups, much the same as how the dwarven maulaxe is in both the axe and hammer groups.

Also, thank you for your quick response and offer to reconsider, Mr. Compton.

Shadow Lodge 4/5

Don't forget the monowhip.

mmm...monofilament...

Paizo Employee 4/5 Developer

Okay, I think I have a good sense of where most of the Technology Guide entries would fit, but there's one that I'm struggling to catalogue. Where would you fit the laser torch?

Silver Crusade 1/5 Contributor

John Compton wrote:
Okay, I think I have a good sense of where most of the Technology Guide entries would fit, but there's one that I'm struggling to catalogue. Where would you fit the laser torch?

I'm thinking Close, based on the 6" range. If I had to add another, I'd say Blades, Light.


1 person marked this as a favorite.

Can we re-look at the knuckle axe as well? Why is this in the axe group and not the close group? It's basically a bladed brass knuckle. They have no haft, so they're not used like a normal axe, so the training for them should be completely different.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

John, as somebody mentioned upthread the minotaur double crossbow from Classic Monsters Revisited was not included in the list of crossbows.

Silver Crusade 1/5 Contributor

Michael Eshleman wrote:
John, as somebody mentioned upthread the minotaur double crossbow from Classic Monsters Revisited was not included in the list of crossbows.

It astonishes me that anything from that book is PFS-legal.

Actually... is flesh to ooze legal? I always wanted to get that spell some exercise...

Scarab Sages

Kalindlara wrote:
John Compton wrote:
Okay, I think I have a good sense of where most of the Technology Guide entries would fit, but there's one that I'm struggling to catalogue. Where would you fit the laser torch?
I'm thinking Close, based on the 6" range. If I had to add another, I'd say Blades, Light.

I'd put it in firearms. It's a pistol-grip welder with a 6" range. Granted, it functions as a melee weapon, but it really doesn't fit in any melee weapon group.

Silver Crusade 1/5 Contributor

Imbicatus wrote:
Kalindlara wrote:
John Compton wrote:
Okay, I think I have a good sense of where most of the Technology Guide entries would fit, but there's one that I'm struggling to catalogue. Where would you fit the laser torch?
I'm thinking Close, based on the 6" range. If I had to add another, I'd say Blades, Light.
I'd put it in firearms. It's a pistol-grip welder with a 6" range. Granted, it functions as a melee weapon, but it really doesn't fit in any melee weapon group.

I considered Firearms as the second group, since I feel pretty sure about Close. The issue I had was putting a melee-only weapon into Firearms.

Are there any melee-only weapons in Firearms, Bows, or Crossbows?

Scarab Sages

Kalindlara wrote:
Imbicatus wrote:
Kalindlara wrote:
John Compton wrote:
Okay, I think I have a good sense of where most of the Technology Guide entries would fit, but there's one that I'm struggling to catalogue. Where would you fit the laser torch?
I'm thinking Close, based on the 6" range. If I had to add another, I'd say Blades, Light.
I'd put it in firearms. It's a pistol-grip welder with a 6" range. Granted, it functions as a melee weapon, but it really doesn't fit in any melee weapon group.

I considered Firearms as the second group, since I feel pretty sure about Close. The issue I had was putting a melee-only weapon into Firearms.

Are there any melee-only weapons in Firearms, Bows, or Crossbows?

Not melee only, but firearms has the dagger pistol, sword cane pistol, and musket axe, and you can use firearm or crossbow training in melee with a Sharpshooter's Blade.

Grand Lodge 4/5

Kalindlara wrote:
Michael Eshleman wrote:
John, as somebody mentioned upthread the minotaur double crossbow from Classic Monsters Revisited was not included in the list of crossbows.

It astonishes me that anything from that book is PFS-legal.

Actually... is flesh to ooze legal? I always wanted to get that spell some exercise...

It is, but that's from Dungeon Denizens Revisited, not Classic Monsters Revisited.

Silver Crusade 1/5 Contributor

Jeff Merola wrote:
Kalindlara wrote:
Michael Eshleman wrote:
John, as somebody mentioned upthread the minotaur double crossbow from Classic Monsters Revisited was not included in the list of crossbows.

It astonishes me that anything from that book is PFS-legal.

Actually... is flesh to ooze legal? I always wanted to get that spell some exercise...

It is, but that's from Dungeon Denizens Revisited, not Classic Monsters Revisited.

You can really tell which books I've barely read. ^_^

Thank you!

3/5

3 people marked this as a favorite.
Tindalen wrote:
Fromper wrote:
John Compton wrote:
Tindalen wrote:
Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)
Once I add in any Technology Guide weapons, I'm willing to revisit those two dwarven weapons.
As long as the dwarven longhammer stays in the hammer group.

Yes, I was suggesting that they belong in both groups, much the same as how the dwarven maulaxe is in both the axe and hammer groups.

Also, thank you for your quick response and offer to reconsider, Mr. Compton.

There's an issue with another dwarven weapon as well. . . the dwarven double waraxe. It's not actually a double weapon at all, so I'd argue that perhaps it doesn't deserve to be in that group. (The axe group that it's in is fine, of course.)

We need to pay attention to dwarves, because dwarves deserve special treatment. Because they rock.

1/5 5/5

Rubia wrote:


We need to pay attention to dwarves, because dwarves deserve special treatment. Because they rock.

Yeah, they made this wonderful *redacted* that allows the PFS to *redacted* and *redacted* with the wibbley-*redacted* and yeah.

Silver Crusade 1/5

Rubia wrote:

There's an issue with another dwarven weapon as well. . . the dwarven double waraxe. It's not actually a double weapon at all, so I'd argue that perhaps it doesn't deserve to be in that group. (The axe group that it's in is fine, of course.)

We need to pay attention to dwarves, because dwarves deserve special treatment. Because they rock.

+1. As Rubia states, despite the name the dwarven "double" waraxe does note have the double weapon special feature and cannot be wielded as such.

Scarab Sages

So how is the Temple Sword not in the monk weapon group? I have overlooked it until now because it clearly should be. That is really odd.


While we're at it, what's up with the "Thrown Weapons" category? Sling and Blowgun are in it, which would allow you to use them with the Splintering Weapon feat and add your strength modifier to damage. But both of these are listed as "Projectile weapons" (which isn't a category listed above) which doesn't let you use your strength bonus, exempting the sling by special mention. Do mentions of "thrown weapons" refer to the weapon category, or to something else?

And where does grapple fit into all of this? Since I can Weapon Focus in grapple, doesn't it into some category?

Paizo Employee 4/5 Developer

1 person marked this as a favorite.

I'll reiterate that for the purpose of this blog, I did not change any weapon's existing category from a hardcover book. I simply added any unattributed weapons to the lists.

4/5 5/5 * Contributor

1 person marked this as a favorite.
Kitty Catoblepas wrote:

While we're at it, what's up with the "Thrown Weapons" category? Sling and Blowgun are in it, which would allow you to use them with the Splintering Weapon feat and add your strength modifier to damage. But both of these are listed as "Projectile weapons" (which isn't a category listed above) which doesn't let you use your strength bonus, exempting the sling by special mention. Do mentions of "thrown weapons" refer to the weapon category, or to something else?

And where does grapple fit into all of this? Since I can Weapon Focus in grapple, doesn't it into some category?

You're confusing fighter weapon groups with types of weapons. They're not the same things.

All weapons belong to one of two general types: melee or ranged. Melee weapons are further divided into light, one-handed, and two-handed weapons. Ranged weapons are divided into projectile weapons and thrown weapons.

Thrown weapons are tricky. If a thrown weapon can also be used as a melee weapon, its melee type (light, one-handed, or two-handed) takes precedence and it is listed as a melee weapon with a ranged increment. (See dagger for an example.) If a thrown weapon cannot be used as a melee weapon, it is listed as a ranged weapon. (See shuriken as an example.)

None of those categories (light, one-handed, two-handed, projectile, or thrown) are fighter weapon groups, which this blog is listing. Fighter weapon groups are groups of thematically similar weapons that are grouped together solely for the purposes of feats and class features, namely a fighter's weapon training ability but also the new weapon style feats from the Weapon Master's Handbook.

So, to reiterate:


  • Thrown weapons are a type of ranged weapon. The name also lends itself to the thrown fighter weapon group. Unless an ability says, "Weapons belonging to the thrown fighter weapon group," then any ability that references thrown weapons is referring to any ranged weapon that you throw.
  • Projectile weapons are a type of ranged weapon. They are too varied to have a single fighter weapon group, as projectile weapons include crossbows (a fighter weapon group), bows (a fighter weapon group), firearms (a fighter weapon group), and certain thrown weapons.

One could make the argument about whether or not the Pathfinder Design Team should issue an FAQ on the subject of whether the terms "thrown weapons" and "weapons in the thrown fighter weapon group" should be synonymous, but currently they aren't. The distinction between types of weapons and fighter weapon groups is important in certain circumstances, however. For instance, the urumi does not have the monk weapon feature (and is therefore not a "monk weapon"), but Ultimate Equipment lists it as being in the monk fighter weapon group.

1/5

John Compton wrote:
I'll reiterate that for the purpose of this blog, I did not change any weapon's existing category from a hardcover book. I simply added any unattributed weapons to the lists.
lemeres wrote:
Checking...hmm...it seems like it was listed under monk group in Humans of Golarion, if my source is correct.

It's not a hardcover but does it still count?

Scarab Sages

John Compton wrote:
I'll reiterate that for the purpose of this blog, I did not change any weapon's existing category from a hardcover book. I simply added any unattributed weapons to the lists.

I understand, but Humans of Golarion added Temple Sword to the monk list, so there is a precedent there for it belonging to the monk weapon group. I know those weapon groups are not PFS legal, but the Temple Sword is clearly a monk weapon.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Imbicatus wrote:

I understand, but Humans of Golarion added Temple Sword to the monk list, so there is a precedent there for it belonging to the monk weapon group. I know those weapon groups are not PFS legal, but the Temple Sword is clearly a monk weapon.

There is a difference between the temple sword being a monk weapon, there by being usable in Flurry of Blows, and being part of the weapon group that is used by fighters or others taking the correct feats. At least that is how it appears to me.

My comment is not directed toward the comment on the source book Humans of Golarion.

Scarab Sages

Gary Bush wrote:
Imbicatus wrote:

I understand, but Humans of Golarion added Temple Sword to the monk list, so there is a precedent there for it belonging to the monk weapon group. I know those weapon groups are not PFS legal, but the Temple Sword is clearly a monk weapon.

There is a difference between the temple sword being a monk weapon, there by being usable in Flurry of Blows, and being part of the weapon group that is used by fighters or others taking the correct feats. At least that is how it appears to me.

My comment is not directed toward the comment on the source book Humans of Golarion.

Yes. I understand that. Weapon Group is not the same as Weapon Ability. I have no problem with that. But in the case of the Temple Sword, it should be part of the weapon group, and was placed there in Humans of Golarion.


I've often seen the Ratfolk Tailblade referred to as simply the Tailblade, but I notice that the Light Blades group lists both "Ratfolk Tailblade" and "Tailblade." Is that an accidental duplication or is there another Tailblade that I don't know about?

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

There's some kobold tail weapons, maybe one of those?


Ascalaphus wrote:
There's some kobold tail weapons, maybe one of those?

I considered that but...

(A) "Kobold tail attachment" and "tailblade" are pretty different phrasings
(B) Kobold tail attachments have their own weapon group
(C) not all of the Kobold tail attachments are "blades"

So I don't think that is the likely explanation.


Shouldn't throwing shields still be also in the Close weapon group?

They don't stop being shields after all.

-j


Catfolk Claw Blades are also missing.

Scarab Sages 4/5 5/55/55/55/5 *****

I was hoping beyond hope that you would allow the Lucerne Hammer into the Hammer category.

My Hellknight Sunderer would be slightly more efficient with a Lucerne Hammer than he is with the Bardiche but I suppose without this ruling there would be very little reason to use a Bardiche so there you have it.

4/5

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

So, any news about the chainsaw?


The Dwarven Maulaxe seems to be the only throwing weapon in the game that isn't in the thrown weapon group. Any reason why?

2/5

1 person marked this as a favorite.

Will this get updated to include the weapons from Ultimate Intrigue? Or maybe clarified in the Additional Resources/Campaign Clarifications page? I'm specifically interested in wrist launchers being classified as part of the crossbows weapon training group for PFS use. I'm assuming it'll be on that list because it's pretty much like the tube arrow shooter.

The Concordance 3/5 *

Protoman wrote:
Will this get updated to include the weapons from Ultimate Intrigue? Or maybe clarified in the Additional Resources/Campaign Clarifications page? I'm specifically interested in wrist launchers being classified as part of the crossbows weapon training group for PFS use. I'm assuming it'll be on that list because it's pretty much like the tube arrow shooter.

Also interested in the wrist launchers.

5/5 5/55/55/5

1 person marked this as a favorite.

Still say it should be pfs legal to have "weapon group, whatever weapon this thing is in"

Grand Lodge 5/5

So, is this just in regards to a fighter's weapon training ability or does it also affect other features? I ask because I have a rogue fighter that uses a rapier. Rapier is listed as a 1-hand, but in the light weapons section on this post. Does that mean I can use Piranha Strike with it now? Hero labs seems to think it does but I don't want to get surprised at the table.

1/5

Mizkitty wrote:
Rapier is listed as a 1-hand, but in the light weapons section on this post. Does that mean I can use Piranha Strike with it now? Hero labs seems to think it does but I don't want to get surprised at the table.

It's not part of a "light weapons" group, it's part of the "Light Blades" group. That's just a description of the weapon group, rather than of the effort required to use it. A rapier sized for you is still a one-handed weapon. Same with the sword cane, also in that group.

The Exchange 4/5 5/55/55/55/5 ****

John Compton wrote:
Tindalen wrote:
Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)
Once I add in any Technology Guide weapons, I'm willing to revisit those two dwarven weapons.

Have there been any decisions made on Technology Guide weapons? Thanks!

1/5

Approximately when would the Adventurer's Guide weapons get added?

I think this is a great place to get a listing of all legal weapons, and was looking for a couple before I went over to the Additional Resources to see that the Adventurer's Guide is listed, and no weapons I wanted are banned.

Grand Lodge 4/5 5/55/55/55/5 ****

Old "Scuttlebutt" Salt wrote:
John Compton wrote:
Tindalen wrote:
Can we get a reconsideration on the dwarven long axe and dwarven long hammer? These are clearly pole arms as well as axe/hammer, and it devastates my dwarven Phalanx Soldier who now can not use the weapons of his people with his fighter training. (PFS)
Once I add in any Technology Guide weapons, I'm willing to revisit those two dwarven weapons.
Have there been any decisions made on Technology Guide weapons? Thanks!

Niketas!

Of Numeria!

...now enjoys his several chainsaws and will soon have more Weapon Training to spread around. In the name of Kurgess - that is to say, fair play - has the passage of years helped to resolve this question?

Grand Lodge

Old as time, but just noticed chakram was added to heavy blades, so it's on both the heavy and light blades list. seems weird.

Edit: Also repeating hand crossbow listed twice.

Shadow Lodge 4/5 5/55/55/55/5 ****

Sorry to join in on raising this thread, but one of my players asked me about their chainsaw-wielding warpriest/fighter (also a decent name for a band, methinks), in regards to this.

I know PF2E is the main focus right now, but is there any advice we can get on what to tell season 6 aficionados?

Thanks in advance!

Grand Lodge 4/5 **** Organized Play Lead Developer

2 people marked this as a favorite.

For the tech weapons, let's go with what James Jacobs said in this post. Players who were using fighter weapon training and similar weapon-group specific options using other categories can switch them to match the weapon's new classification, or sell the weapon back for the full value if it no longer works for their character.

Shadow Lodge 4/5 5/55/55/55/5 ****

Awesome - thank you!!


Any chance of an update to this list to bring it up to date with all the weapons released since then? This is of importance as my pfs elven fighter is rapidly approaching 5th level and will need to choose his weapon training - currently dual-wielding elven thornblades - which don't officially have a home n the weapon group list.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

3 people marked this as a favorite.

Holy necro Bat-man!!

I think there there is very little chance that there will any update for anything 1e.

3/5

4 people marked this as a favorite.
Gary Bush wrote:
Holy necro Bat-man!!

"I'm Necro Bat Man!"

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