My main character just hit level 15 (rogue 11/lorewarden fighter 4). There have been several new source books come out and this is my first character to reach this level. Are there any amazing must have items or there for rogues, especially in some of the newer companions, and campaign settings?
She's a finesse rogue built around springing into flank and staying there to make full use of high crit range and teamwork feats. Celestial armor and +1 keen ghost touch heartseeker adamantine rapier. Eyes of the eagle and trapspringer gloves.
I appreciate any input y'all may have to items both magical and non-magical.
About the checks in the final section. I just played this one and am now trying to prep it for a convention. When you present the writ it lists perform oratory as the skill. If I'm reading correctly based on the paragraph on pg 23, I could increase the DC and let them roll diplomacy instead right? It seems pretty harsh to punish a table for not having a bard. Same thing with the perform comedy check?
I too am confused about the spymistress reference. I'm not sure where it came from or who she is. Did I miss that in the text? It seemed like it was hinting maybe Sloan dresses in women's clothing and make up and masquerades as this person, but that part of part 3 is the only time I recall hearing of the person.
I'm revising my looking for. I'm now looking for a rebuild boon.
I'm also willing to trade minis. I have a bunch of Pathfinder Battles. I also have a core set from bones 2 and would paint a mini in trade. I'm a pretty good painter
I know its a long shot, but I'll give it a try. I'm looking for a Skinwalker.
I'll trade multiples for the Skinwalker. Message me if you're interested. Thanks.
So this was my second GenCon and at the the GM after action meeting I got to meet Painlord himself, with only a moderate amount of squeeage on part I think, and he asked if I would post my thoughts on the thread.
I second Joseph's question. Is it a rebuild within the class or a rebuild period? Also does it apply only to GM babies or play tested characters as well? I'll be honest, the shaman I have from the ACG play test I pretty much count as wasted scenarios. She was aweful and I rebuilt her within the class when the book came out, but haven't had the guts to try her again and see if it's better. I'd hate to lose another 4 levels of credit.
I don't think there's a pregen version of the summoner for PFS, but I hope they make one so this set can hit the table more often. . Those are some pretty cool minis. I'm really digging this whole battles set and I think its convinced us to get a subscription. Love the dragon and can't wait to see more dungeon decor
I see so many people going straight for the negative, "What if the Core table doesn't make, I just have to go home or play a pregen.." There are other options! We can have as many characters as we want. I've got 16 right now, with something in every tier. Some are GM babies, some are characters I've played all the way up to 13. Now, I'm gonna make more characters for this campaign and challenge myself to make it to Eyes without the cheese. I'm excited and looking forward to it. Regardless of whether or not my original table makes, I'll have a character. Anyone playing can do the same thing! Maybe, I'm a glass half-full kinda person though.
I'm super excited about this option! I'm starting to run out of regular scenarios to play, especially finding things to play at Cons. Looking forward to making some new core characters.
As a GM, I'm excited about this option too. I often end up with new players at my table and sometimes, I think they get overwhelmed by all the extra things the optimized/experienced players do. This will help.
I love the dungeon dressings and I especially love the idea of doing them as a builder series. My FLGS still get the goblins and Undead Hordes sets and they're pretty good sellers. I know we bought a slightly unholy amount trying to collect them all. If I could get more dressing bits to make my map awesome, I'd buy those little packed like crazy! 1-2 braziers just isn't enough! :)
Ok, so Alarka and friends are stuck inside because the wizard mage handed one of the scepters out. This shut the door and trapped them inside. To continue on, the PCs need all the scepters they find. So when they gather the first 4, wouldn't that cause the door to shut again? Do you give them like a round to get inside before the door seals itself, and wouldn't that put the PCs in the same position as Alarka and friends? Trapped with no way out? I'm sure there's a logical explanation for this. I've got some logic-y players and I'd like to be able to give them more of an answer as to why this works for them than "Reasons."
My husband and I are playing a ratfolk fighter and ratfolk rogue with all the cray cray teamwork feats. We will also be using the Mouslings minatures from Reaper. Yep, Mickey and Minnie will be hitting a local table once our main characters finish Eyes. Our story is that our main characters adopted them while we adventured in Rats of Round Mountain.
I sent a PM weeks ago and follow up one last week. Still no response, and no update. I showed up for all my sessions and they all made. I'm nervous now. I should only be 4 games from my 3rd star, but its showing 7 because 3 of my gencon tables are missing. 2 tables of kid's track and Legacy of the Stonelords!
So this was pointed out by someone in my local group and I just wanted some clarification regarding rage song and allies accepting it. My skald is level 6, but a GM baby so I've never played her.
"If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first."
So if they accept it, after they finish their turn, they lose the -1 to AC and the extra hit points from the Con bump? Wouldn't that make it sort of difficult and complicated when dealing with AoOs and just hit points in general? Was is supposed to be until the ally's next turn? Otherwise why would it last until the song ends, because each ally's turn is always going be first.
Just thought it was oddly worded and hoped to get an answer.
Lucas, you rock my socks sir. This is awesome. I had a lot of fun GMing Kids Track this year and catching KonKrud from you. I'm planning on starting to run it around here locally, perhaps at the library. These coloring sheets will be handy. Congrats on that star too :)
One other question. Do you know how we get the reward certificate for the kids completing the track? If I do this locally, I'd like for them to get something too.
So I know when the final book comes out next week its going to change some of the stuff for the classes we've all been using for the playtest. Just how much are we allowed to change? Like, is it only if a spell is not longer available we replace it with one that is? Or can some slightly bigger changes be made? For instance, I played a shaman up to level 4 as a flame shaman. I thought she might just need to level a bit to be effective. Possibly I built her wrong, or maybe flame just wasn't a good choice, but while I enjoyed the character's personality, she was awful in play. Once I get the final book, will I be allowed to change her spirit too or is that too big? I hate to just loose out on 4 levels of scenarios I can't replay....
I don't want a complete rebuild, like the GM boon, changing her race or ability scores and such. Just maybe like the spirits and hexes...
Sorry if I missed this somewhere else.
Would love a rebuild boon. I'm fixing to take my very first character ever through Eyes of the Ten and I've made some costly errors in creating her. If I could rebuild her now that I know how to make a character, I think Eyes would be much more awesome. She's not retiring either, I'm going to keep playing mods and APs with her.
I'm new to con GMing. I've got an extra Sylph boon.
I'm super excited about the new races. But I think I'm even a bit more excited that there's another year of elemental race boons! I've been agonizing over whether or not to go ahead with the concepts I had for each of them, or combine into a sylph. Now I can do both!
Now to figure out what to do with a kitsune and nagaji that aren't horrible, but there won't be a million of. Hmm...
So we are trying to get more organized in choosing which games to run at our FLGS. A quick way to sort through everything we've covered. I found this from someone called Sveden here on the messageboards and its just about perfect for what I want. I'd also like to be able to add a column for the scenarios star review rating and for the number of times we've run it in our area. I'm having trouble recreating the formating of this amazing document. Anyone know how to instruct me or able to put me in contact with the creator? I realize this is a long shot, but I'm hoping. Thanks.
This game was played at a con we were running this weekend, and we're trying to report. The GM didn't mark on the sign in sheet for the ABCD Boxes. I glanced at the scenario and didn't see there were any criteria for the boxes, but I wanted to make sure I didn't miss it. It seemed like kind of a big deal the things going on the scenario though... Anyone know if there were things we were supposed to check? I was a player in the game, so I could mark it reporting if we did the things or not. Thanks!
I've been playing PFS about a year now and the scenarios have been spread out over all the seasons. Now I'm GMing for a bunch of brand new players who started in December. I'm running the Destiny series at a con this weekend and I'd like to give my players a little backstory regarding Torch and his relationship with the Society, but I don't know all those details. I know the Shadow Lodge was bad but then they were good for some reason and torch was the leader and then something happened and the SL is gone and Torch is a bad guy....? Could someone give the spoilers so I can understand and help my newbies understand what's going on? Thanks :)
At my lodge we usually try to do:
We Be Goblins - let the players get the evil out of their systems. And play it as though the PCs are studying about goblins at the Pathfinder Academy.
First Steps 1 - the players are close to graduation and going on some trial missions and meeting some of the potential VCs they will be getting assignments from as full Pathfinders.
The Confirmation - graduation has arrived and this is the final. Once the players are done, they are level 2 and official Pathfinders.
Quick question. I love the GM prep folder, I use it alot especially being a new GM. I'm trying to run The Devil We Know Series for my local group right now. All the monster stats in the folder say they are HeroLab files. I have HeroLabs but when I tell it I want to open it with HeroLabs it just opens a brand new blank character. What am I doing wrong? The only thing I can find to open it with is like WordPad and its so full of code, its nothing but a mess. Thanks!