The Usual Suspects: Class Decks Preview

Wednesday, August 6, 2014

Gather round, Pathfinders. I've got some secrets to share with you. It's the story of an unlikely group of adventurers whose journeys took them into the Eye of Abendego, out to the Worldwound, and beyond. How does the story end? Well, that's up to you to decide...

The Courtier

Graceful, talented, and beautiful, Siwar has ingratiated herself into the highest courts of the River Kingdoms. She is knowledgeable in topics ranging from art to politics and is highly schooled in etiquette. Though her talents might lead an observer to think that she is too delicate for the adventuring life, Siwar is happy to make eye contact with that observer, smile impishly, and direct him to do her bidding.


Siwar Illustration by Florian Stitz

The Scholar

In the city of Oenopion, Zarlova is a well-known professor at the Hive, an academy of wizards and clerics working in concert to unravel mysteries left by the god Nethys. A master of The Book of Magic, Zarlova routinely ventures from the halls of academe to spread knowledge among the unenlightened. Her mastery of offensive magic makes her a valued ally on any adventure.


Zarlova Illustration by Tim Kings-Lynne

The Legbreaker

Tontelizi's rough-and-tumble past began with a stint as an enforcer in his family's shady business. Because of his short stature, some mocked him with the nickname "Legbreaker." They soon found their ability to walk severely compromised. After retiring from daily enforcement detail, Tontelizi found himself missing the simple pleasures of maiming and intimidation. He now wields his polearm as a mercenary for fun and profit.


Tontelizi Illustration by Jorge Fares

The Gamekeeper

Dwarves laboring in the mines of Kalsgard have limited exposure to the animals of the forest, but Agna has trained in the wilderness, and she's introduced many beasts to the lands below the earth. Ready to fight with a weapon in either hand, Agna can make you think she's your biggest threat, right before a trained bear attacks you from behind.


Agna Illustration by Eva Widermann

The Death Whisperer

Wu Shen loves death as if it were an actual person. She speaks of death as "her lover," and listeners may mistakenly believe she is referring to a mortal. Each time she brings a monster to its grisly end, she savors a moment of hope that death will acknowledge her as its favorite. To add spice to her devotional gifts, Wu Shen often chooses unique or difficult ways to complete her kills.


Wu Shen Illustration by Alex Tooth

The Trickster

Qualzar's heritage includes mischievous fey who curdle milk, tie shoelaces together, and generally make nuisances of themselves. He claims to not understand why others find his humor malicious, but in truth, he doesn't care. He's willing to hurt others for the sake of a pun or a punch line, and he's got a book of plucked fairy wings to prove it. His mind-melting spell blasts and mesmeric powers are almost always turned on enemies, so it's probably safe to adventure with him.


Qualzar Illustration by Kostja Schleger

The Necromancer

The power of the dead courses through Darago's thin veins. It's a rare wizard who can traffic with the unliving and retain most of his soul, but so far, Darago has resisted the baser desires of most necromancers. Still, his chilling voice and devilish sense of humor will surprise even the most hardened mercenary. After all, he will happily battle at the side of any adventure while she lives... and perhaps for a short time thereafter.


Darago Illustration by Diana Martinez

I hope you've enjoyed this preview of some of the new characters and cards found in the Class Decks. Preorder one now and get ready for the Adventure Card Guild, launching in just two weeks!

Also, make sure you check out Erik Mona's Publisher Preview on the Paizo blog this Friday. (It's a weekly blog that mostly talks about Pathfinder Battles pre-painted plastic miniatures.) Pathfinder Adventure Card Game players, be they miniatures lovers or not, are going to want to read this week's installment.

Tanis O'Connor
Adventure Card Game Designer

More Paizo Blog.
Tags: Adventure Card Guild Alex Tooth Class Decks Diana Martinez Eva Widermann Florian Stitz Jorge Fares Kostja Schleger Pathfinder Adventure Card Game Tim Kings-Lynne

Pathfinder Card Game Subscriber

Awesome! Can't wait to see what gets announced Friday too!


Pathfinder Adventure Path Subscriber

I love how you represented poison. Very neat.


That Cleric is awesome looking. And the card isn't bad either. Probably going to pick that up first for me.

Sovereign Court

These look awesome. I love the poisons as well -- pass a check or you accidentally poison yourself!

Grand Lodge

Wahoo! Thanks, Paizo! More, more!

Scarab Sages

Kalvit wrote:
That Cleric is awesome looking. And the card isn't bad either. Probably going to pick that up first for me.

Yeah, I too am leaning towards the cleric deck.


Nice preview! Can't wazit to see more.


Pathfinder Card Game Subscriber

Chaos stone made me laugh. That would be an epic spell to drop late game!


Looks awesome, but hate to nitpick this late, but isn't there a problem with Main-Gauche's power description?

"If you played a weapon with the 2handed trait, you may not play this card."

It's classified as a weapon, so by default, it cannot be played with another weapon (1 card per type in a check). Am I missing something?

I mean I can tell what it is meant to do, but the powers don't read correctly. The only way to use it's armor ability (by the text) is if you didn't use a weapon for your combat check as reducing damage is still part of the check and could only use one weapon card at a time.


The trait of "off hand" may allow the use of two weapons with a future character.

Dark Archive

Ironvein wrote:

Looks awesome, but hate to nitpick this late, but isn't there a problem with Main-Gauche's power description?

"If you played a weapon with the 2handed trait, you may not play this card."

It's classified as a weapon, so by default, it cannot be played with another weapon (1 card per type in a check). Am I missing something?

I mean I can tell what it is meant to do, but the powers don't read correctly. The only way to use it's armor ability (by the text) is if you didn't use a weapon for your combat check as reducing damage is still part of the check and could only use one weapon card at a time.

I agree, I think it is a mistake. But I can also see where that is suppose to come in as Main Gauche is suppose to be a dagger technically and usually used in Two-Weapon fighting. I think that is why it has the Offhand trait but the card does not have the normal dagger wording of being used along with another weapon.

Edit: Ninja'd by Thazar


Thazar wrote:
The trait of "off hand" may allow the use of two weapons with a future character.

Perhaps, seems to be an odd 'power' for a weapon when you normally can only use one at a time.

Wait, maybe over thinking again.... armor power would be useful against precheck damage (like a barrier power or before/after you act) wouldn't it. That's probably it. I get mentally stuck sometimes on first impressions and takes a while to think of all the possibilities. Sorry for my confusion casting doubt, not my intention.


No worries and we shall see how they go with the new class decks. But I would think that they would have some rules for some form of "dual wielding" ranger in that class deck and since when you dual wield you have a main hand and an off hand that wording hints at it.

(But then again taking RPG thinking into the card game has gotten me in trouble before. I played many games before it clicked that Valeros could cast Cure when he picked up the card.)

Pathfinder Adventure Card Game Designer

2 people marked this as a favorite.

Because this is a game in which there is no hair so fine it cannot be split again, there are many reasons you could play a weapon before the Main-Gauche, and we wanted to kill all the ones that involve 2-Handed weapons, but not any of the others.

Also, the Main Gauche is not a Dagger, so don't assume anything on the Dagger should be on the Main-Gauche.

Sovereign Court

The big reason for that rule --- it can be discarded to reduce damage. If you play a two handed weapon in combat, and fail, you can't discard it to reduce damage.


My options for S&S sure got a whole lot more complicated! (Right now, Rogue and Cleric are getting my vote!)

A shame I can't find anywhere in the UK at the moment where I can preorder these. I guess I just have to be patient and hope they become available in the next few weeks, around the time of the S&S base set.

EDIT: Hey, they're now showing on Book Depository at last! Better get my wallet out :)


Some interesting cards here- I'm now torn - Cleric Deck has just shot up the list, based on a decent attack spell. I'm guessing the character is a cleric of Nethys? The Bard is more interesting than I imagined too.

Still intrigued by the Rogue Deck, but worried about the idea of burying random cards.


MightyJim wrote:
Still intrigued by the Rogue Deck, but worried about the idea of burying random cards.

Perhaps certain rogues, like Wu Shen, don't have to bury cards when using poisons. Might be a power feat.


Klandestine wrote:
MightyJim wrote:
Still intrigued by the Rogue Deck, but worried about the idea of burying random cards.
Perhaps certain rogues, like Wu Shen, don't have to bury cards when using poisons. Might be a power feat.

Or choose to bury a different card? I feel like the Gunslinger has something along those lines...


What I like here is the synergy between these cards and different characters. Poison can be useful to both rogues and alchemists for instance. It's nice to see that these cards are not super specialized.

Also the art for that rogue is amazing.


Thazar wrote:
The trait of "off hand" may allow the use of two weapons with a future character.

Traits in itself do nothing, but they can be referenced by other cards.

I suspect that it gets meaningfull with some 2-weapon wielding character's powers. For everybody else, you can't use it with another weapon in any way.

Or it's really a badly worded card, and needs the Magic Armor treatment for it's discard effect.


Klandestine wrote:
MightyJim wrote:
Still intrigued by the Rogue Deck, but worried about the idea of burying random cards.
Perhaps certain rogues, like Wu Shen, don't have to bury cards when using poisons. Might be a power feat.

Rogue characters most likely all have the Disable skill, and some Thieves Tools in their starting deck.


Thazar wrote:
The trait of "off hand" may allow the use of two weapons with a future character.

I'd say Agna's description contains a pretty strong hint that she's such a character.

Tanis O'Connor wrote:
Ready to fight with a weapon in either hand...

Grand Lodge

So, the question I'm kind of surprised that no one has asked yet..

Why do the class deck cards have Acquire checks on them? Wouldn't they only be used to build your deck? Was it simply to adhere to the standard card image?

Grand Lodge

Pathfinder Card Game, Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Plus you have the option of adding the cards to your base box.


The class decks can also be used to add extra content to an adventure path, in which case you shuffle them in with the rest of the boons and encounter them during the game. The Skull & Shackles rulebook mentions this on page 4.


Pathfinder Card Game Subscriber

There could also be effects that throw cards from your deck into location decks.


Yay! A non-evil Necromancer in Pathfinder, I hope this is a trend that continues/


Pathfinder Card Game Subscriber

+2 Poisons got me hype. Looking forward to what the other rogues will bring.

Are there any semi-official thoughts on the "right" number of Class Deck cards to add to S&S, if someone wanted to go that way? I'm just wondering if anyone's crunched the numbers about how many cards you can add before things really get skewed. I imagine we'll play vanilla our first time through and leave the class deck stuff for later playthroughs, I'm just curious.

But... I wouldn't mind the option to skew the odds a little in our favor. :D I still get a little bitter every time I draw a Basic card with a "C" in the top right. It's like... you shouldn't even be here, Wooden Shield!

Dark Archive

The artwork for the Cleric (who I think of as a Wizard, normally) and the Ranger ('Agna' aka Torgra Stigardsdam) are two of my favorite Pathfinder character illustrations (Seeker of Secrets, in particular, had some incredible art, both the headshots of the Venture-Captains scattered throughout and the three PrC illustrations in the back).

Scarab Sages

Pathfinder Card Game Subscriber

This is nothing short of awesome. Can't wait to get my hands on these class decks and all the tasty characters + boons that come with them. I daresay I'm more excited about these than I might be about Skull & Shackles! Hope we see some more previews in the next week or two...and then we might have them in our hands!


1 person marked this as a favorite.
Pathfinder Card Game Subscriber

Did anyone else get a Thanos vibe from the Rogue? I'm sure he's not the first to have a romantic obsession with death, but he's the first I thought of...

Pathfinder Adventure Card Game Designer

ChrisLKimball wrote:
Yay! A non-evil Necromancer in Pathfinder, I hope this is a trend that continues/

I never said anything about Darago's alignment. All I'm saying is that he's willing to go adventuring with you and your currently living friends.


Pathfinder Card Game Subscriber
Mike Selinker wrote:
Because this is a game in which there is no hair so fine it cannot be split again, there are many reasons you could play a weapon before the Main-Gauche, and we wanted to kill all the ones that involve 2-Handed weapons, but not any of the others.

For example: Maybe one day we'll see a Two-Handed weapon endowed with a mystic ability to some how reduce the difficulty of a check by 3. And said power could also state "You may play another weapon on this check." Then the Main-Gauche's power would matter.

Or maybe there is a Super Two-Handed Main-Gauche that in its "reduce damage" power says "You may play another weapon on this check." Then the Main-Gauche's power would matter.

You never know what they will come up with.


Pathfinder Adventure Path Subscriber

Main-Gauche has a crazy number of traits! I think that's the most of any card I've seen so far.

Paizo Employee Chief Technical Officer

Mike Selinker wrote:
ChrisLKimball wrote:
Yay! A non-evil Necromancer in Pathfinder, I hope this is a trend that continues/
I never said anything about Darago's alignment. All I'm saying is that he's willing to go adventuring with you and your currently living friends.

In the Pathfinder RPG, creating undead is always an evil act, and there are a lot of necromancy spells that create undead or do other things that are evil, but by and large necromancy itself is not aligned.

In the Pathfinder RPG NPC Codex, you'll find the art for Darago on page 193, the Grand Necromancer who is Neutral Evil.

There is no alignment in the PACG.


Paizo Blog wrote:
Also, make sure you check out Erik Mona's Publisher Preview on the Paizo blog this Friday.

I hope its a Ranzak mini :)

Dark Archive

I hope they are putting together an Iconics box that also has the characters from the class deck. But don't thing it will be that just yet.

Dark Archive

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

Tanis, Vik, and Mike,

Can't thank you guys enough for this wonderful game and all of the continued support you provide! These spoiler articles and your willingness to maintain an open dialogue with us fans make waiting just a little more bearable.


Pathfinder Card Game Subscriber

I wonder how different/original the boons in the class decks will be compared to the boons in the regular base games. For example, if there is a card that does the same thing as the chaos stone but has a different name and different artwork, I have no reason to get the class deck with the chaos stone. . .

Grand Lodge

I had already decided to play Wu Shen first when I get started with organized play, so it was super cool to see this. :)

Related question - my S&S base set and add-on deck have apparently been processed and are ready to ship, but the class deck (Rogue) that I put in the side cart is still listed as pending. Is this as it should be, that is, that I will likely get the base box and add-on deck before I get the class deck? Thanks!


Pathfinder Card Game Subscriber
Doug Maynard wrote:
Related question - my S&S base set and add-on deck have apparently been processed and are ready to ship, but the class deck (Rogue) that I put in the side cart is still listed as pending. Is this as it should be, that is, that I will likely get the base box and add-on deck before I get the class deck? Thanks!

You should contact customer service. If it hasn't shipped yet they can combine them.

Make a new thread here.

OR

Phone and email here.

Grand Lodge

Hawkmoon269 wrote:

You should contact customer service. If it hasn't shipped yet they can combine them.

Make a new thread here.

OR

Phone and email here.

Thanks, Hawkmoon, I sent them an e-mail. I wasn't sure if other subscribers who had preordered 1+ class decks were in the same holding pattern with them. From your suggestion, it sounds like it might just be an issue with my order, though.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Agradeleous wrote:
I wonder how different/original the boons in the class decks will be compared to the boons in the regular base games. For example, if there is a card that does the same thing as the chaos stone but has a different name and different artwork, I have no reason to get the class deck with the chaos stone. . .

You won't currently find different cards that are the same in all but name and art. (I can't promise that some mook henchman from a future set won't be mechanically the same as some mook henchman from a previous set, but so far, we haven't done that, and I hope we can avoid it for a long time.)

The class decks each have lots of new cards.


Pathfinder Card Game Subscriber
Doug Maynard wrote:
Hawkmoon269 wrote:

You should contact customer service. If it hasn't shipped yet they can combine them.

Make a new thread here.

OR

Phone and email here.

Thanks, Hawkmoon, I sent them an e-mail. I wasn't sure if other subscribers who had preordered 1+ class decks were in the same holding pattern with them. From your suggestion, it sounds like it might just be an issue with my order, though.

It is not just you.


Pathfinder Adventure Path Subscriber

Yeah, I'm in the same boat. My subscription has been authorised, but no indication that my class decks have been combined with them yet.

I also have an e-mail in with customer service asking them to only send me the character add-on deck which I haven't had a reply to yet.

I figure they are just super busy at the moment, but will sort it out.

Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber
NjSoapdish wrote:

What I like here is the synergy between these cards and different characters. Poison can be useful to both rogues and alchemists for instance. It's nice to see that these cards are not super specialized.

Also the art for that rogue is amazing.

It's from the NPC Codex (I suspect all of these characters are, though the only other one I'm certain of is Siwar).

I know because I've been using that Pawn for my character for the last year or so...definitely did a double-take when I saw him in this blog.

I definitely hope that all of these characters have pawns, because I prefer using the pawns to represent the characters' locations in the card game.


Pathfinder Card Game Subscriber
Vic Wertz wrote:
Agradeleous wrote:
I wonder how different/original the boons in the class decks will be compared to the boons in the regular base games. For example, if there is a card that does the same thing as the chaos stone but has a different name and different artwork, I have no reason to get the class deck with the chaos stone. . .

You won't currently find different cards that are the same in all but name and art. (I can't promise that some mook henchman from a future set won't be mechanically the same as some mook henchman from a previous set, but so far, we haven't done that, and I hope we can avoid it for a long time.)

The class decks each have lots of new cards.

Thank you Vic. I think my wallet is going to be taking another hit here soon. LOL.


pH unbalanced wrote:
NjSoapdish wrote:

What I like here is the synergy between these cards and different characters. Poison can be useful to both rogues and alchemists for instance. It's nice to see that these cards are not super specialized.

Also the art for that rogue is amazing.

It's from the NPC Codex (I suspect all of these characters are, though the only other one I'm certain of is Siwar).

I know because I've been using that Pawn for my character for the last year or so...definitely did a double-take when I saw him in this blog.

I definitely hope that all of these characters have pawns, because I prefer using the pawns to represent the characters' locations in the card game.

Actually, I know the artwork for Zarlova is from Inner Sea Gods. I remember the look of the Nethys Worshiper, and she fits it to a T. Given the robes though, I had initially mistaken the character as an androgynous male. I blame the tattoos for that confusion.


Pathfinder Card Game Subscriber
Ironvein wrote:

Looks awesome, but hate to nitpick this late, but isn't there a problem with Main-Gauche's power description?

"If you played a weapon with the 2handed trait, you may not play this card."

It's classified as a weapon, so by default, it cannot be played with another weapon (1 card per type in a check). Am I missing something?

I mean I can tell what it is meant to do, but the powers don't read correctly. The only way to use it's armor ability (by the text) is if you didn't use a weapon for your combat check as reducing damage is still part of the check and could only use one weapon card at a time.

Mike Selinker wrote:

Because this is a game in which there is no hair so fine it cannot be split again, there are many reasons you could play a weapon before the Main-Gauche, and we wanted to kill all the ones that involve 2-Handed weapons, but not any of the others.

Also, the Main Gauche is not a Dagger, so don't assume anything on the Dagger should be on the Main-Gauche.

Main-Gauche has been updated in both S&S and the Class Decks. You can now play it to reduce damage, even when you have played another weapon on the check, as long as that other weapon did not have the 2-Handed trait.

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