What do Rambo, MacGyver, James Bond, Doctor Frankenstein, and Mad Max have in common? Besides making one hell of an adventuring party, they all know how to use SCIENCE! to turn themselves into a veritable army. Of course, we could instead save space on that camel and ride with the one hero who can do it all: Damiel, the best character ever.
Most characters' destinies are written before they take their first step. Fighters are on the frontlines, clerics are on hand to heal injuries, and rangers are off in the wings. Damiel scoffs at these common party roles. The alchemist takes Destiny into his hands and bottles it.
In Skull & Shackles, Damiel can do anything you want him to do. Need a healer? Easy. Get him Cure spells and Potions of Healing, and he'll make Kyra look slack. Need someone to dish out party buffs like candy? He can do that, and he'll do it with the best items in the game to boot. Intelligent and quick, Damiel can "go rogue" and neutralize traps and locks alike. And when it comes to dishing out pure damage, it's tough to beat explosives.
Equipped with only a Noxious Bomb and any other card, n00b Damiel can blast an enemy with 1d10+1d8+2d6+5 (that's an average of 22 damage!!)... and there's a good chance he'll recharge BOTH of those cards and do it again later without so much as a scratch. Yelling an earth-shattering "KABOOM!" and cackling maniacally are optional, but encouraged. Knowledge is power, and power corrupts. Enjoy it.
Not only can Damiel take on nearly any role, but he's never stuck with just one. Want to watch the world burn? Add more oomph to bombs with the Grenadier role. Feeling more sanguine? Patch up a wounded party with the expert skills of the Chirurgeon.
Like any good cocktail, the best mixes are the result of imagination and ingenuity. With a little bit of everything, Damiel can confidently wander into the wilderness alone. (That's good news, given the rumors surrounding the adventuring parties that haven't returned with him.) A fighter who finds a shiny new sword can stab things more efficiently (big whoop), but the alchemist who finds a new potion recipe has a whole new power at his beck and call. Weaker items that fizzle out after a moment's use become the juice of juggernauts.
Imagine playing the Potion of Heroism on yourself every... single... turn. To use his best tricks, Damiel really wants to walk the razor's edge. Play your cards right, and he gets stronger when he's gasping his last breath. Never challenge an alchemist when death is on the line! MWAH HA HA ha ha! *ahem*
With the secrets to life and death in his pockets, Damiel can take on anything and look good doing it. Ignore the twitchy, bloodshot eyes and gruesome stains on his coat. Really, the only thing better than playing Damiel is playing two Damiels at once....
Liz Spain
Pathfinder Adventure Card Game Designer