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An occult game about broken people conspiring to fix the world.

It's about getting what you want.

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.

It's about being relentlessly, hopelessly human.

Book One: Play is the book for players. It details:

  • Obsession and identity.
  • All of the rules for resolving actions.
  • The central shock gauge mechanic.
  • How to avoid fights, and how to deal with them when you're dragged into them anyway.
  • The magick of adepts and avatars.
  • Gorgeous full-color art and layout.

    Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

    Written by Cam Banks / Tim Dedopulos / Shoshana Kessock / Sophie Legacé / Chris Lites / WJ MacGuffin / Ryan Macklin / Greg Stolze / Chad Underkoffler / Monica Valentinelli / Filamena Young

  • Our Price: $14.95

    Add to Cart
    An occult game about broken people conspiring to fix the world.

    It's about keeping what you have from those who want it.

    Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As the gamemaster, you lead the players in creating their characters and the world they exist in, then set up antagonists worthy of their attention. You are their guide into darkness and the light that shows them the way out.

    It's about kicking them while they're down, then cheering when they get up.

    Book Two: Run is the book for gamemasters. It tells you how to:

  • Present the characters with obstacles to their fevered dreams of changing the world.
  • Oversee character creation and setting collaboration in the first session of play.
  • Draw on the rich and disturbingly familiar world of the occult underground.
  • Create new creatures and antagonists.
  • Resolve conflicts as a fan of the characters.
  • Prepare situations to disturb and entertain.

    Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

    Written by Cam Banks / Tim Dedopulos / Shoshana Kessock / Sophie Legacé / Chris Lites / WJ MacGuffin / Ryan Macklin / Greg Stolze / Chad Underkoffler / Monica Valentinelli / Filamena Young

  • Our Price: $9.95

    Add to Cart
    An occult game about broken people conspiring to fix the world.

    It's about what's behind every corner and buried in every closet.

    Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our own, filled with uncanny mysteries, unrepentant horrors, and unnatural pleasures. What you do with these revelations is up to you.

    It's about revealing the horrible truth we don't want to see.

    Book Three: Reveal is the book of the weird for everyone. It contains:

  • Gamemaster characters, locations, creatures, and events.
  • Heresy and hearsay, alphabetized like a devil's dictionary.
  • Ideas, hooks, tidbits, scraps, lies, truths, and horrors.
  • Lists, stats, and ephemera.
  • Even more weirdness.
  • Even more magick.

    Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

    Written by Cam Banks / Tim Dedopulos / Shoshana Kessock / Sophie Legacé / Chris Lites / WJ MacGuffin / Ryan Macklin / Greg Stolze / Chad Underkoffler / Monica Valentinelli / Filamena Young

  • Our Price: $4.95

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    It's about pulling back the curtain.

    This book is what happens when we release the chains holding Greg back and tell him to "go nuts." Book Four: Expose includes several new rules, new ideas, and new insights into the world of Unknown Armies that you can accept or reject as you desire. The content in this book is pure grade AAA Greg, packaged for your perusal with all the gristle and bone intact. Most chapters feature Greg's reviews of Unknown Armies-adjacent film and literature and how those works show us the shared reality we're experiencing through Unknown Armies.

    It's about ripping off the band-aid.

  • Further ideas on adepts and magickal traditions.
  • Thoughts on throwing horrors in the path of your cabal.
  • Contemplating the larger objectives and scale of Unknown Armies.
  • Plenty of identity-related rules to add to your collection.
  • Look beyond the veil of the living, and what to do with what you find there.
  • Take on the mundane humdrum of what we think of everyday life.
  • More avatars and the notion of claiming places in their name.

    This digital product includes PDF, ePUB, and MOBI files.

  • Our Price: $4.95

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    It's about seizing what you want.

    Book Five: Mine is a compilation of additional material for Unknown Armies, designed by a cabal of writers and prompted by backers of the wildly successful Unknown Armies Kickstarter in 2016. Herein you'll discover new and, in many cases, revised rules and background for a dizzying miscellany, salvaged from past editions and conjured into existence by dedicated fans of the work of Greg Stolze and John Scott Tynes.

    It's about claiming it for yourself.

  • Eight magickal schools, including some old favorites
  • A huge chunk of information about rituals and a handful of artifacts.
  • Nine archetypes, updating several classics that were not included in Book One: Play.
  • Details on otherspaces, as well as a new category of archetype, the paragon place.
  • Antagonists and potential allies, including the Cult of the Cruel Ones.

    This digital product includes PDF, ePUB, and MOBI files.

  • Our Price: $2.95

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    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:

  • Five characters, broken and damaged and ready to go
  • One group objective for the cabal to pursue
  • A first session scenario to get things moving quickly
  • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase

    With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional relationships with the other player characters, and make these obsessed individuals their own.

    Raiders of the Lost Mart is about the night shift employees at a bulk discount superstore whose shelves occasionally manifest dangerous occult artifacts. Their cabal is one of necessity and mutual employment, but as they dig further, the magickal truths of the superstore’s nature are revealed.

    Written by Gareth Ryder-Hanrahan

  • Our Price: $2.95

    Add to Cart
    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:

  • Five characters, broken and damaged and ready to go
  • One group objective for the cabal to pursue
  • A first session scenario to get things moving quickly
  • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase

    With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional relationships with the other player characters, and make these obsessed individuals their own.

    In The Young Practicals, the PCs are a cabal of upstarts in the occult underground, each of whom is guilty of some horrible deed that could ruin them. During the campaign, these aspirants to the inner circle of the magickal community confront their pasts and fight for their futures, seeking to avoid a fate much worse than death.

    Written by WJ MacGuffin

  • Our Price: $2.95

    Add to Cart
    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:

  • Five characters, broken and damaged and ready to go
  • One group objective for the cabal to pursue
  • A first session scenario to get things moving quickly
  • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase

    With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional relationships with the other player characters, and make these obsessed individuals their own.

    In The Violence Inherent in the System, the players take on the role of a group of young people who grow to believe in an abstract yet real force active in the world, a force that embodies systemic oppression and violence against those who do not serve the will of authority. Over the course of the campaign, their efforts to find and understand this force may shift the scope of their activity to a cosmic level.

  • Our Price: $2.95

    Add to Cart
    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:

  • Five characters, broken and damaged and ready to go
  • One group objective for the cabal to pursue
  • A first session scenario to get things moving quickly
  • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase

    With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional relationships with the other player characters, and make these obsessed individuals their own.

    In Heroin Highway, the players take on the roles of members and allies of a recovery group in a depressed town in Massachusetts, brought together not just by addiction but by the recent death of a loved one. Through the course of the campaign they learn about the occult connection between events in their town and the lives and deaths of those who live in it.

  • Our Price: $2.95

    Add to Cart
    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:

  • Five characters, broken and damaged and ready to go
  • One group objective for the cabal to pursue
  • A first session scenario to get things moving quickly
  • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase

    With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional relationships with the other player characters, and make these obsessed individuals their own.

    Derby Girls Destroy DC is about a team of roller derby champs who, rightly or wrongly, believe that reptoids have infiltrated the highest corridors of power. They seek to uncover the truth, root out the reptoid menace, and smash their opposition in roller derby matches (not necessarily in that order).

  • Our Price: $2.95

    Add to Cart
    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:

  • Five characters, broken and damaged and ready to go
  • One group objective for the cabal to pursue
  • A first session scenario to get things moving quickly
  • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase

    With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional relationships with the other player characters, and make these obsessed individuals their own.

    In Karmic Ties and Fifth Wheels, the player characters are the black sheep of a large, extended family based in rural Wisconsin. Brought together again for a family reunion at the behest of matriarch Maple Adams, they discover that old secrets and occult mysteries lie at the heart of everything their family has done over generations. Throughout the campaign they may learn who they truly are, and how thick their blood runs through the veins of the occult underground.

  • Our Price: $14.95

    Add to Cart

    An occult game about broken people conspiring to fix the world.It's about getting what you want. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and...

    Our Price: $14.95

    Add to Cart

    An occult game about broken people conspiring to fix the world.It's about keeping what you have from those who want it. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk,...

    Our Price: $9.95

    Add to Cart

    An occult game about broken people conspiring to fix the world.It's about what's behind every corner and buried in every closet. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and...

    Our Price: $4.95

    Add to Cart

    It's about pulling back the curtain.This book is what happens when we release the chains holding Greg back and tell him to go nuts. Book Four: Expose includes several new rules, new ideas, and new insights into the world of Unknown Armies that you can accept or reject as you desire. The content...

    Our Price: $4.95

    Add to Cart

    It's about seizing what you want.Book Five: Mine is a compilation of additional material for Unknown Armies, designed by a cabal of writers and prompted by backers of the wildly successful Unknown Armies Kickstarter in 2016. Herein you'll discover new and, in many cases, revised rules and...

    Our Price: $2.95

    Add to Cart

    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:Five characters, broken and damaged and ready to go One group objective for the cabal to pursue A first session scenario to get things moving quickly GM hooks,...

    Our Price: $2.95

    Add to Cart

    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:Five characters, broken and damaged and ready to go One group objective for the cabal to pursue A first session scenario to get things moving quickly GM hooks,...

    Our Price: $2.95

    Add to Cart

    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:Five characters, broken and damaged and ready to go One group objective for the cabal to pursue A first session scenario to get things moving quickly GM hooks,...

    Our Price: $2.95

    Add to Cart

    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:Five characters, broken and damaged and ready to go One group objective for the cabal to pursue A first session scenario to get things moving quickly GM hooks,...

    Our Price: $2.95

    Add to Cart

    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:Five characters, broken and damaged and ready to go One group objective for the cabal to pursue A first session scenario to get things moving quickly GM hooks,...

    Our Price: $2.95

    Add to Cart

    Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:Five characters, broken and damaged and ready to go One group objective for the cabal to pursue A first session scenario to get things moving quickly GM hooks,...