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040221_PlaytestPreview

Starfinder Evolutionist Playtest Wrap-Up!

With the close of the Starfinder evolutionist playtest, we want to thank everyone who participated whether by filling out a survey or sharing thoughts on our forum or another venue.

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Tags: Playtest Starfinder Starfinder Playtest Starfinder Roleplaying Game

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040221_PlaytestPreview

Starfinder Evolutionist Playtest Update

There are just a few weeks left in the open playtest period for Starfinder’s upcoming evolutionist class. If you haven't already downloaded the free playtest PDF and tried out the new class, you still have time! The playtest ends September 24th, and we need your feedback to make this class the best it can be.

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040221_PlaytestPreview

Starfinder Evolutionist Playtest Launches Today!

The evolutionist is a new class for Starfinder that brings to bear the power of transformation over time. As an evolutionist, you’ll become a fantastical extraplanar being, turn from mere mortal into machine, accept the powers and perils of undeath, or erupt with chimeric potential and vital energy. Whichever path you choose, you’ll have to balance your burgeoning capacity for change with the sometimes-dangerous effects of tapping into such potential.

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060221_GEMSandboxPreview2

New Starfinder Playtest

Some say the only constant is change—and Starfinder’s newest playtest is all about it! Indeed, it’s time to shake up the galaxy with a new class that demonstrates the power and possibility of transformation.

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072420_SFPlaytestPreview

Starfinder Playtest Launches

This playtest presents two new options: the nanocyte class and the mech combat subsystem. The nanocyte is a cunning combatant who houses a host of nanites in their body. Using their nanite array, they can confound foes, spontaneously create equipment, and reinforce their own bodies, and specialized nanocytes can even stitch wounds, dissolve into nanite swarms, and shred foes with a cloud of microscopic assailants!

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Tags: Playtest Starfinder Starfinder Playtest Starfinder Playtests Starfinder Roleplaying Game

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PathfinderSocietyLogo

Occult Society Revisited

Almost a week has passed since the Occult Adventures playtest closed, and I've heard very positive feedback from the Design Team about the playtest contributions of Pathfinder Society players. Thank you for participating in the playtest and helping us tweak the classes and make Occult Adventures the best Gen Con release yet. Note that as of the playtest's conclusion, creating characters using the playtest versions of the Occult Adventures classes is no longer legal; only those who unlocked the ability to play a psychic character can continue to use that PC before the book's publication and inclusion on the Additional Resources page.

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PathfinderSocietyLogo

Occult Society

As many of you know, about two weeks ago the Pathfinder Design Team began the playtest for Pathfinder RPG Occult Adventures, Paizo's upcoming hardcover book due out in the summer of 2015. I know a lot of you are already busy trying out the new classes in Pathfinder Society (there's a special Chronicle sheet available for download on the playtest's blog linked above), and in my conversations with the designers, they're thrilled to receive your feedback. In case you have tried out one of these six classes and not left feedback, why not do so now?

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Uncover the Truth: Occult Adventures Playtest!

The world is full of mysteries. Truths hidden in plain sight, obscured to further secret goals and nefarious agendas. Some dare to uncover these secrets, venturing into the shadow to learn about these strange forces, and now you can be one of them.

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PathfinderSocietyLogo

Starting to Look a Little Spooky!

In the United States and many other countries throughout Europe and the Americas (and likely beyond), the transition between October and November is a time for Halloween, Dia de los Muertos, and other festivals that mix spiritual significance and macabre imagery. Having grown up loving Halloween—no surprise, I suppose, given my love of playing other characters in RPGs—I like to include a spooky scenario on the schedule in October whenever possible. This year, Tom Phillips returns with his third scenario: Pathfinder Society Scenario #6-06: Hall of the Flesh Eaters, a Tier 1-5 scenario that takes place on one of the Gloomspires, an array of ancient towers rising from the ocean west of the Eye of Abendego. This is a new feature of Tom's invention picked up from his 2012 Top 8 RPG Superstar submission (careful—there are some light spoilers in the link), and we at Paizo agreed it would be a great fit for Golarion. It's been fun giving Tom a lot of creative freedom to flesh out (har har) this location, and I know you're going to enjoy the creepy atmosphere and encounters.

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Tags: Darren Ward Pathfinder Society Playtest Year of the Sky Key

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Signs and Portents

Old and forgotten.
Can you hear the echoes?
Can you see the signs,
unearthed in ancient tomes?
Lost to the ages,
torn from history.

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Tags: Pathfinder Roleplaying Game Playtest

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Playtest Closing Thoughts

Has it really been four weeks already? The playtest of the new classes set to debut in the Advanced Class Guide is drawing to a close. Today at 5:00 PM Pacific time, the boards and surveys will be closed, marking the end of one of our more successful playtests. It's been a wild ride for us here on the design team and the classes have seen marked improvement from their initial designs. For that, we have you to thank.

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Playtest Thoughts, Week 3

We are in the home stretch now. The playtest has been going for three weeks now and we have one week left to go. The big announcement this week is that we have released a revised version of the playtest document! Inside you will find changes and alterations to all 10 of the playtest classes, from sweeping changes to the Arcanist to smaller alterations to the Shaman.

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Playtest Thoughts: Week 2

The Advanced Class Guide Playtest continues to roll along and the design team has been getting some great feedback from the boards. It's been a busy week; we've made changes to the arcanist, launched the playtest survey, and stuffed ourselves on Thanksgiving. This week, we'll take a look at those in detail and cast an eye toward the upcoming revisions.

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Playtest Thoughts: Week 1

Greetings from the playtest laboratory! We are one week in to the Advanced Class Guide Playtest, and we are already getting a lot of great feedback and playtest data. Every week from now until the playtest's end on December 17th, we are going to be giving you our thoughts on the state of the playtest and give you some hints of the direction we are taking some of these classes.

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Advanced Class Guide Playtest is Live!

Advanced Class Guide Playtest is Live! Tuesday, November 19, 2013 Greetings, and welcome to the Advanced Class Guide Playtest! ... Next summer we will be releasing the Pathfinder RPG Advanced Class Guide, a meaty 256-page rulebook filled with new options for players of any class. In addition, the book also contains 10 brand new classes! In the design pit, we call these hybrid classes because each one takes elements from two existing base classes and blends them together to create a novel play...
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Pathfinder Roleplaying Game: Mythic Adventures (OGL)

Mythic Adventures Playtest

Mythic Adventures Playtest Wednesday, November 14, 2012 ... Welcome to the long-awaited playtest of Mythic Adventures. This exciting book, due out in August 2013, gives you the chance to play a hero that is a cut above the ordinary sellsword, more powerful than your average hedge wizard, and able to take on challenges far beyond those of his ordinary contemporaries. Like Hercules and Achilles, these heroes inspire legends with their every deed, facing horrible foes and taking on dangerous...
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20121030-Gogmurt

Mike Selinker on the Pathfinder Adventure Card Game

Mike Selinker on the Pathfinder Adventure Card Game Tuesday, October 30, 2012 So, there is an announcement on the Paizo blog about the Pathfinder Adventure Card Game going into semi-open playtests. The collaborative deck-building game (which is neither completely collaborative nor completely deck-building, but work with me) is probably the best game system I've ever designed, and I'd like to tell you a little bit about it. ... The basic concept is this: It's a cooperative game for one to six...
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Tags: Pathfinder Adventure Card Game Playtest Rise of the Runelords

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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

Playtest the Pathfinder Adventure Card Game

Playtest the Pathfinder Adventure Card Game Friday, October 12, 2012 Paizo is pleased to report that in just a few short weeks, we're expecting to begin the playtest for next year's Pathfinder Adventure Card Game (known to some of you by the code name Project Swallowtail). Because playtesting a card game isn't quite as simple as letting everybody download a PDF, it's not going to be quite as open as our RPG playtests have been, but if you'd like to get involved, read on to find out how that...
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Tags: Pathfinder Adventure Card Game Playtest Rise of the Runelords

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Pathfinder Roleplaying Game: Advanced Race Guide (OGL)

Advanced Race Guide Playtest Wrap-Up

Advanced Race Guide Playtest Wrap-Up Tuesday, October 18, 2011 ... Illustration by Scott PurdyToday is the final day of the Advanced Race Guide playtest. If you haven’t posted your comments on the playtest document, get them on the playtest messageboard today. ... I want to thank everyone who participated in the playtest and commented on the first iteration of the race builder. Your feedback is going to help us improve the system so that we can make a truly excellent tool for GMs to build...
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Tags: Pathfinder Roleplaying Game Playtest Scott Purdy

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Pathfinder Roleplaying Game: Bestiary 3 (OGL)

Advanced Race Guide Playtest

Advanced Race Guide Playtest Tuesday, October 4, 2011 ... Illustration by Francesco GrazianiFor over two years now, we've released a plethora of new classes, feats, spells, and other options for your character, but the one area we've never really explored too deeply is races. The Advanced Race Guide is going to change all that with a bunch of new races explored in detail and new options and tools based specifically on your character's race. ... Included in this mighty tome is a system for...
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StealthBlog091311

Stealth Playtest, Round Two—Stealth

Stealth Playtest, Round Two Tuesday, September 20, 2011 ... Illustration by Christian PearceIn case you missed it, a few weeks ago the Pathfinder design team previewed some changes we were considering making to the Stealth skill. Like any design endeavor, game design benefits from iteration. After letting all of you playtest the rules and let us know what you thought of the first draft, we went back to the drawing board and made some changes based on that fantastic feedback. ... In this round...
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Tags: Christian Pearce Design Tuesdays Pathfinder Roleplaying Game Playtest Stealth

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Pathfinder Module: The Harrowing (PFRPG)

Stealth Playtest—Stealth

Stealth Playtest Tuesday, August 23, 2011 ... Illustration by Yngvar ApslundHere at Paizo, the design team has a host of challenges. Some of the greatest challenges come when dealing with the rules of our game that don't work as well as we would like. For a number of weeks we have been talking about the issues concerning the Stealth skill. Over the course of those conversations we have come up with many ideas to improve this skill and make its use both clearer and more playable. ... So, here...
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Tags: Design Tuesdays Pathfinder Roleplaying Game Playtest Stealth Yngvar Apslund

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Gunslinger Reloaded

Gunslinger Reloaded Monday, March 7, 2011Are you ready for some more fun with fantasy firearms? Well, ready or not, we are unleashing the second round of the Ultimate Combat playtest! In this round, we're bringing you the updated version of the gunslinger—a full 1–20 class in its own right, unhinged from the fighter class. This new version of the gunslinger has more deeds, many of the older deeds have been reshuffled and repriced, and we are providing you with more guns to play...
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Tags: Gunslingers Pathfinder Roleplaying Game Playtest

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Pathfinder Roleplaying Game: Ultimate Combat (OGL)

Ultimate Combat Playtest Away!

Ultimate Combat Playtest Away! Monday, January 24, 2011Surprise! It's playtest time again. ... Today we are unleashing the playtest for Ultimate Combat, a new sourcebook for the Pathfinder Roleplaying Game, due to be released later this year. In this playtest you'll get a first shot at playing the gunslinger, ninja, and samurai alternative classes. ... Each alternative class gives you 20 full levels of blazing barrels, silent death, or relentless resolve, depending on the class. You can find...
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Tags: Gunslingers Ninja Pathfinder Roleplaying Game Playtest Samurai

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Pathfinder Roleplaying Game: Ultimate Magic (OGL)

Ultimate Magus Feedback

... Illustration by Wayne Reynolds ... Ultimate Magus Feedback Tuesday, December 14, 2010As you can imagine, life around here is all about Ultimate Magic. So being the new entity, I get to write a bit in the blog about the project. I know; it's a rough life. ... You rules junkies will already know all about this, but one of the great parts of the book is the new base class—the magus. If you're anything like me, some days you wake up and ask yourself: How do I kill my enemies today,...
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Tags: Archetypes Magi Pathfinder Roleplaying Game Playtest

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Magus Revisited

... Magus Revisited Monday, December 6, 2010Today begins the third round of the Ultimate Magic playtest, with another look at the new magus base class. This is a class that many of you have already been playing with since the first playtest round a few months ago. We took a great deal of your feedback and heavily revised a number of elements of this class. While it is not yet perfect, it is a huge step in the right direction. ... The magus blends the powers of both a fighter and a wizard, and...
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Pathfinder Roleplaying Game: Ultimate Magic (OGL)

Ultimate Magic Playtest

... Ultimate Magic Playtest Monday, November 22, 2010Welcome to the second part of the playtest of Ultimate Magic, a new sourcebook for the Pathfinder Roleplaying Game, due to be released early next year. ... We received a great deal of valuable feedback on the new magus class, but now we are going to take a look at something quite a bit different. This section of the playtest takes a look at a new way of using magic in the game with Words of Power. This system allows spellcasters to build...
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photo1

The Sandpoint Devil: Slain?

... The Sandpoint Devil: Slain? Tuesday, November 2, 2010Reports are coming in of a doughty band of adventurers facing off against the legendary Sandpoint Devil in bloody battle beneath the stones of western Varisia. Could it be true that the infamous beast, cow killer and hermit spooker, has been slain? Tune back in next week for the full report. ... Until then, gird your sanity as we page through the journal of that chronicler of terrors and outrages, Styrian Kindler. ... Wes Schneider ......
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Tags: Goblins Monsters Playtest Sandpoint Devil Shadow Under Sandpoint Stirges

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Pathfinder Roleplaying Game: Ultimate Magic (OGL)

Ultimate Magic Playtest

... Ultimate Magic Playtest Monday, September 20, 2010 ... Illustration by Wayne Reynolds ... Welcome to the playtest of the Ultimate Magic, a new sourcebook for the Pathfinder Roleplaying Game, due to be released early next year. ... The playtest begins with a look at the Magus, a brand-new base class that blends the powers of a wizard with the martial prowess of a fighter. You can find this class as a free PDF in your downloads up at the top of this page or at this link. Once you have...
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Tags: Elves Iconics Magi Pathfinder Roleplaying Game Playtest Seltyiel Wayne Reynolds

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WesSaysItsASecret20100917

Prepare to Play with Fire

... Illustration by Wayne Reynolds ... Prepare to Play with Fire Friday, September 17, 2010The open playtest for Ultimate Magic begins Monday. ... Wes Schneider ... Managing Editor ...
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ExilesOfZirnakaynin-LabArrival

Exiles of Zirnakaynin, with Special Guest Stars

... Exiles of Zirnakaynin, with Special Guest Stars Thursday, August 26, 2010After a long hiatus because of convention season, the drow nobles game continued with a hunt for the kidnapped acting matron of the House Azrinae—and split into two groups of PCs when Ylvirixna (Rob McCreary) and Alivora (James Jacobs) decided the matron (decerebrated by mi-go) was no longer in charge and ran off with her body. Confounded by this betrayal, Rackutio (Josh Frost), Phyxafein (Tim Nightengale), and...
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Tags: Demons Drow Exiles of Zirnakaynin Monsters Pathfinder Roleplaying Game Playtest

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GenCon2010-LisaStevens-SWHXE7

Best Free Product

... Best Free Product Fri, Aug 6, 2010 at 06:01 PM PacificGold for APG Playtest! ... We were rooting for Wayfinder! ... Lisa Stevens ... CEO
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ExilesOfZirnakaynin-Toolkit

Zirnakaynin Toolkit

... Zirnakaynin Toolkit Thursday, April 29, 2010 ... As you may have seen in recent blogs, I like miniatures and props when running a game. As my office is on the ground floor of the Paizo office and my Exiles of Zirnakaynin game is held in our large conference room upstairs, I have to carry this stuff upstairs for every game, and down again afterward. An interest in efficiency and expediency has resulted in me building a set of compartmentalized, easy to carry units of game materials. From...
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Tags: Darklands Exiles of Zirnakaynin Miniatures Monsters Pathfinder Roleplaying Game Playtest

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ExilesOfZirnakaynin2

Things I Learned Running a High-Level Drow Game

... Things I Learned Running a High-Level Drow Game Friday, April 23, 2010Wednesday night we finished session #3 of Exiles of Zirnakaynin, my high-level, all-evil, all-drow-noble campaign. This session started with getting James Jacobs and Rob McCreary caught up to the rest of the group, as they missed session #2 due to bad cases of the sicky sickies. Once sisters Alivorah (James) and Ylvirixna (Rob) reached the pleasure-haven drow city of Far Parathra, they were attacked by mysterious...
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Tags: Darklands Drow Exiles of Zirnakaynin Lovecraft Miniatures Monsters Pathfinder Roleplaying Game Playtest

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BlacklightMinis

Darklands Plus Black Light Equals....

... Darklands Plus Black Light Equals.... Thursday, March 25, 2010In a fit of madness, I decided to run a high-level playtest so we could have an ongoing idea of how high-level play works in the Pathfinder RPG. In a fit of double-madness, I decided it would be an evil game. Triple-madness means everyone is playing a drow noble from House Azrinae in the Darklands. The result is Exiles of Zirnakaynin. ... As I'm a miniatures geek, this meant painting up a bunch of dark elf PCs and NPCs, plus...
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Tags: Darklands Drow Exiles of Zirnakaynin Miniatures Minotaurs Monsters Pathfinder Roleplaying Game Plants Playtest

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Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)

Advanced Player’s Guide Playtest, Bonus Round!

... Advanced Player’s Guide Playtest, Bonus Round! Tuesday, February 2, 2010Although the playtest of the six base classes set to appear in the Pathfinder RPG Advanced Player's Guide was scheduled to be over yesterday, we have decided to extend it by two weeks to give you a chance to review and playtest the changes from the previous three rounds. We took all of your feedback and ideas and implemented a number of changes to the classes, combining them into one handy reference PDF. You can find...
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Tags: Alchemists Cavaliers Damiel Familiars Feiya Iconics Inquisitors Linnorms Monsters Oracles Pathfinder Roleplaying Game Playtest Summoners Witches

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Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)

Advanced Player's Guide Playtest, Round 3!

... Advanced Player's Guide Playtest, Round 3! Monday, December 14, 2009 ... Illustration by Wayne Reynolds ... Illustration by Wayne Reynolds ... The playtest of the Pathfinder RPG Advanced Player's Guide is well underway, with the release of the final two classes slated to appear in the book, due out in August. In this round, we are looking at the alchemist and the inquisitor. The alchemist is all about using potions and arcane alchemy to increase your abilities. This works a bit like...
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Tags: Alchemists Damiel Elves Iconics Imrijka Inquisitors Orcs Pathfinder Roleplaying Game Playtest Wayne Reynolds
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StuffOfLegends-TheParty

Goblins Terrorize Bathhouse: Cunning Plan Revealed As Many Local Hunting Dogs Found Dead

... Illustration by Tyler Clark ... Goblins Terrorize Bathhouse: Cunning Plan Revealed As Many Local Hunting Dogs Found Dead Friday, December 11, 2009Earlier this year, fellow intern Matt and I were invited to begin playing in a Pathfinder RPG game run by local resident Crystal Frasier. We accepted, and Matt, Ross Byers (later to leave us for reasons involving Will saves and girl-cooties), and I began our quest to become... The Stuff of Legends. Deciding to make my life difficult, I made...
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Tags: Animals Bards Druids Goblins Interns Oracles Pathfinder Roleplaying Game Playtest Sorcerers Tyler Clark
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Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)

Advanced Player's Guide Playtest, Round 2!

... Advanced Player's Guide Playtest, Round 2! Monday, November 30, 2009 ... Illustration by Wayne Reynolds ... Illustration by Wayne Reynolds ... The playtest of the Pathfinder RPG Advanced Player's Guide continues today with the launch of two more classes slated to appear in the book, due out in August. Round 2 focuses on the summoner and the witch. The summoner is an arcane caster that forms a close bond with a powerful outsider, known as an eidolon. The eidolon works a lot like an animal...
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Tags: Balazar Eidolons Familiars Feiya Gnomes Iconics Pathfinder Roleplaying Game Playtest Summoners Wayne Reynolds Witches
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Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)

Welcome to the Playtest

... Welcome to the Playtest Friday, November 13, 2009 ... Illustration by Wayne Reynolds ... Illustration by Wayne Reynolds ... The playtest of the Pathfinder RPG Advanced Player's Guide begins today with the launch of two of the six new base classes set to appear in the book. The cavalier is a martial character. Like his name would suggest, he is at home fighting from horseback, but he is by no means crippled when his mount cannot be used. The cavalier gains a number of bonus abilities tied...
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Tags: Alahazra Alain Cavaliers Iconics Oracles Pathfinder Roleplaying Game Playtest Wayne Reynolds
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Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)

The Playtest is Coming!

... The Playtest is Coming! Monday, November 9, 2009It is almost here! The playtest of the six new base classes set to appear in the Pathfinder RPG Advanced Player's Guide will begin on Friday, November 13th. These classes will be presented as free PDF's that you can download starting Friday morning. Every two weeks we will release two of the classes, until all six have been playtested. ... Each pair of classes will be spotlighted for two weeks, but feedback will be accepted through the end...
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Tags: Community Pathfinder Roleplaying Game Playtest Wayne Reynolds
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Yellowdingo-Book5

Leather-Bound Pathfinder Beta

Leather-Bound Pathfinder Beta Thursday, April 30, 2009So our fans are apparently crazy... crazy awesome. Check out this leather-bound copy of the Pathfinder RPG Beta sent to our office by Sean, who posts on the messageboards as yellowdingo. The lovingly made book was well used by Sean and his fellow Beta playtesters, and includes all of the web enhancements for the Beta, as well as his personal notes from the playtest. It's really quite amazing! ... David Eitelbach ... Editorial Intern ...
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ShadowUnderSandpoint-Devil

The Shadow Under Sandpoint Campaign Begins!

... The Shadow Under Sandpoint Campaign Begins! Monday, April 6, 2009Last Thursday an unlikely group of strangers gathered on the docks of Sandpoint, beginning what will doubtlessly be one of the most unfortunate misadventures in the usually peaceful town's history. This marks the beginning of the Paizo editorial pit's new biweekly Pathfinder RPG Campaign: James Jacobs's The Shadow Under Sandpoint! Watch the calamity unfold with ongoing character reports, missives, comments, journal entries,...
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Tags: Monsters Playtest Sandpoint Sandpoint Devil Shadow Under Sandpoint
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NoMoreBastards

Bastards of Erebus—Final Playtest

... Bastards of Erebus—Final Playtest Wednesday, March 25, 2009And thus, the Bastards of Erebus playtest comes to a close, and we, the brave and foolhardy adventurers, are victorious. Highlights of the night: my half-orc dropping to negative 1 but holding out for one more round (thanks to orc ferocity) and dealing max damage before finally dropping; David's rogue once again getting hoodwinked by some sort of fear effect/spell and running terrified into the dark; one of the villains,...
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Tags: Bastards of Erebus Council of Thieves Interns Playtest
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BastardsConfrontingTheVillainCropped

Bastards of Erebus—Playtest Five

... Bastards of Erebus—Playtest Five Tuesday, March 17, 2009Woe unto three. ... Between us, the number three must have come up at least a dozen times. Still, it's higher than 1, so I guess that means we're getting better. Plus it was fun to watch Sean bang his head repeatedly against the dry erase board after the tenth 3 popped up. ... David forgot his dice again, I think that's what did us in (not only did he forget his dice, but when he first sat down he had forgotten his character...
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DeadTiefling

Bastards of Erebus—Playtest Four

... Bastards of Erebus—Playtest Four Wednesday, March 11, 2009I love it when a plan comes together. We had pressed forward with our arrangement, but suddenly discovered a new element that had to be overcome—a lone guard. We decided to do the only smart and reasonable thing... kill him. After we feathered our foe, Sean sketched a quick depiction of the quite-deader-than-dead fella, and then we continued on our merry way, straight into an encounter fest. We only made it a short way...
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Playtest3

Bastards of Erebus Playtest Three

... Bastards of Erebus Playtest Three Wednesday, March 4, 2009Forget the dwarf! Tumble past the bad guys, get the bird, and let's get the heck out of here! ... Things were not going well for us. David started calling these playtesting sessions The Misadventures of Erebus. But still, it was fun. The interesting thing about this playtest was all of the planning and options involved. For this encounter, we had to choose from a number of stratagems. After finally deciding upon one, we launched...
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Playtest2-FailDieRoll

Bastards of Erebus—Playtest Two

... Bastards of Erebus—Playtest Two Wednesday, February 25, 2009David is pretty busy with his appendix posts, so I'm doing the second playtest blog. It began with Sean having us reset and trying our fateful battle over. Pre-battle, we toyed around with some new ideas, but ultimately decided that our last tactic was working pretty well (that is, until we died), and so decided to go with that. ... The encounter actually started off a lot better than last time. We took out our first...
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Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)

The Bastards of Erebus—First Playtest

The Bastards of Erebus—First Playtest Thursday, February 19, 2009Much to our delight, David and I were invited by Sean K Reynolds to participate in the playtesting of his latest Pathfinder Adventure Path adventure, The Bastards of Erebus. ... We really enjoyed the adventure (well, the part we got through before suffering from a TPK). In addition to a gnome sorcerer and dwarven cleric, our party contained a half-orc druid (me) and a human rogue (David). David's character was the only...
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