Trail of the Hunted

Game Master Two-Hands

A tale of desperate survival set against the invasion of a ruthless hobgoblin army; the Ironfang Legion!


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Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Yay! No cleric protesting gruesome forest traps left for hobgoblins! Tern can be creative!


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Tern Bismeth wrote:
Yay! No cleric protesting gruesome forest traps left for hobgoblins! Tern can be creative!

"Some folk just need killing," Ornery Ole Prophet verse 5, Chapter 2, The Parables of Erastil

But before you get too trap happy I remind you we have a druid ;)


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Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Yeah a druid who's very axe forward!


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Moragul is definitely a hit first, axe questions later kinda guy.


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Just gonna delay my response a little here guys, maybe one more day. I want to give Aelethea, Moragul and Tern the chance to perhaps make their way to the shrine so that we can carry on as a group again.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Fair enough.


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
GM Two-Hands wrote:
Just gonna delay my response a little here guys, maybe one more day. I want to give Aelethea, Moragul and Tern the chance to perhaps make their way to the shrine so that we can carry on as a group again.

Team Tern's turn! Got it!

That name just keeps on giving :)


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Alliterative appeal. How nice.

I was just waiting for Moragul since he was the only one who saw anything.


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All good Tern, no stress my guy. I'm so as it stands you guys have successfully delivered Oreld and his merry men (and women) to the tavern, and you are now en route to the shrine. I'm going to say that Aelethea and Shi'ra stay behind to guard the civillians; haven't heard from AJM in a few days so I'm assuming that he's tied up with house things. Plus, there's quite a few non combatants there now, makes sense to leave someone behind to provide support


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

So is the plan we fire first and you try to calm the wolf (will probably rachet up his hostility level) or you try the spell and we fire as the Hob notices?


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You guys are currently taking cover in the remains of the building to the south of the shrine, so the wolf is within range of Craig's calm animals. I figured that he is going to cast, then Val, Macharius and Thess simultaneously take their shots. Reknar, Moragul and Tern can act as well, my guess is that Tern might join the archers and throw a spell, Rek and Mor charge in to skewer that poor scout if she's still alive, or deal with the wolf if he makes his save?


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Works for me


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
GM Two-Hands wrote:
You guys are currently taking cover in the remains of the building to the south of the shrine, so the wolf is within range of Craig's calm animals. I figured that he is going to cast, then Val, Macharius and Thess simultaneously take their shots. Reknar, Moragul and Tern can act as well, my guess is that Tern might join the archers and throw a spell, Rek and Mor charge in to skewer that poor scout if she's still alive, or deal with the wolf if he makes his save?

This!

And sorry I wasn't clearer


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Two-Hands wrote:
You guys are currently taking cover in the remains of the building to the south of the shrine, so the wolf is within range of Craig's calm animals. I figured that he is going to cast, then Val, Macharius and Thess simultaneously take their shots. Reknar, Moragul and Tern can act as well, my guess is that Tern might join the archers and throw a spell, Rek and Mor charge in to skewer that poor scout if she's still alive, or deal with the wolf if he makes his save?

Plan sounds good, let's see if it survives contact with the enemy ;)


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Oh after this, it's gonna be like old school Oprah with ranged options when we loot hobgoblins "You get a ranged weapon, and YOU get a ranged weapon, and everybody gets a ranged weapon" flings arms in the air excitedly.

:)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Next level will be another level of Bard - Versatile Performance + Performance (Oratory), and no one will be able to shut up 'sergeant Reknar' :P

So will still need to stick with Short Bow for now.

At level 3 we might see a Ranger or Fighter dip, and then yeah! ALL weapons baby!


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

If I ever end up using a weapon that isn't a trap I have erred badly.


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

I don't mean for Craig to hog the limelight too much but that animal domain is coming in handy earlier than I thought it might


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

I imagine a few of us will have their chance at the limelight with animals. Each in their own way.


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No need to apologize Craig, like Tern said I'm sure everyone will get their turn. I'm gonna to let you guys come up with a plan before I move things along, so take your time and once I think I have it figured as to what you wanna do, I'll confirm here before progressing


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Hey guys, long day at work today so sorry for the super delayed post. I take it the consensus is to enter the shrine? If so, who is the brave soul who wants to enter first? Not that bravery is required to open a door or anything, I just need a marching order for....DM stuff... no need to worry :D

Liberty's Edge

Moragul has pretty good perception and dark vision


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Craig uses a bow mostly so will probably position behind someone to shoot past them.

Thess and the others will probably have guard duty outside and be ready call alarm in case of another patrol.

Sounds like our druid is volunteering to be one of the front liners /first in?


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Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Squishy caster in the back! This isn't his idea!


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Moragul it is! Post coming in the next half hour!


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Jusst so we know everything is kosher, I rolled perception vs stealth IRL before I made my post... not sure if that's a PbP taboo but it seemed the easiest way for me to get my head around how to write the scenario...if that's a no go I'm sorry guys, I'm happy to do the rolls openly in future if need be


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Jusst so we know everything is kosher, I rolled perception vs stealth IRL before I made my post... not sure if that's a PbP taboo but it seemed the easiest way for me to get my head around how to write the scenario...if that's a no go I'm sorry guys, I'm happy to do the rolls openly in future if need be.


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Would prefer no rolls to be private myself. I have had bad experiences with it. Both someone taking advantage of it, and people crashing out suspecting someone of doing that.


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Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

A pretty good example of what other GM's I've been in games with have done is here (about halfway down)

The rolls are made under a spoiler, so people can look if they feel like it.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

I am perfectly fine with private rolls for the DM. No issue at all for me.
Believe me when I say though, rolling ‘in the open’ can be liberating as a DM ;)


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

I'm unsure. Sometimes I like open rolls so I can curse the die roller with less attachment to any person ;) But it isn't a must


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

The die roller is fine, what do you mean? :D


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Thanks for the honest feedback guys, much appreciated. I'll take it on board for next time for sure! On a side note, I just got called to go out of town for 2-3 days for work, unsure how much internet access I'll have so forgive me if we have a pause. At least it's over Easter, gives everyone plenty of free time to enjoy the holiday!

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