Hellknight

Tern Bismeth's page

54 posts. Alias of SqueezeMeNow.


Full Name

Tern Bismeth

Race

Human

Classes/Levels

Fighter (Dragonheir Scion)/1st

Gender

Male

Size

Medium

Age

36

Alignment

LG

Deity

Abadar

Languages

Common

Occupation

Porter

Strength 14
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 10
Charisma 12

About Tern Bismeth

Character Reference Picture

Armor Reference Picture

Attacks:

Flail, Light* +3 to hit | 1d8+3 | 20 x2 Critical | Melee | Bludgeoning
Sling* +4 to hit | 1d4+3 | 20 x2 Critical | 50' | Bludgeoning

*- Tern uses a swift action to use arcane strike on weapon attacks. Giving the weapon an additional point of damage.

Defense:

HP: 13/13
Fort: +4 (2 base, 2 stat) Ref: +3 (0 base, 3 stat) Will: +0 (0 base, 0 stat)
AC: 19 (10 base, 3 Dex, 4 armor, 2 shield, 0 dodge, 0 misc)
Flatfooted: 14
Touch: 13
CMD: 18 (10 base, 1 BAB, 4 Str, 3 Dex)

Class Features:

Proficient in all weapons, armor, and shields.

Draconic Bloodline (Su):
Each dragonheir scion can draw her lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of dragonheir scion’s abilities deal damage and grant resistances based on her dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change.

He has chosen Blue Dragon.

Eldritch Strikes (Su): At 1st level, a dragonheir scion gains Arcane Strike as a bonus feat. She does not need to meet its prerequisites.

This ability replaces the bonus feat gained at 1st level.

Traits:

Child of Kintargo: You had the fortune (or perhaps the
misfortune, depending on your viewpoint) to be born
into one of Kintargo’s noble families. Your experience
growing up among the city’s well-to-do has given you an
upper hand when it comes to knowledge of high society. With
the new situation in Kintargo brewing, there is much
concern about an eventual restructuring of the city’s
nobility. Already, one noble estate has burned to the
ground under what can best be described as suspicious
circumstances, but whether the government or rebels
were responsible depends on whom you ask. With this
trait, the assumption is that you belong to a minor noble
family (and can make up your family name). In this case,
your family keeps a small manor in the Greens.

House name is Bismeth and he is working for house Jarvis of the major houses and the Court of Coin.

Feats:

b]Defiant Luck (Human)[1st Level Feat]:[/b]

You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.

Prerequisites: Human.

Benefit: Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.

Inexplicable Luck (Human)[Human Bonus Feat]:

Others are often dumfounded by your luck.

Prerequisites: Defiant Luck, human.

Benefit: Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the roll is made, but if you do, this bonus is reduced to +4.

Skills:

2 Base, 0 Mod, 1 Favored Class Bonus, 1 Skilled Racial * 1 levels = 4 SP

* = Class Skill
ACP = -4

Climb (Str)*: 6 [1 ranks, 2 mod]
Intimidate (Chr)*: 5 [1 ranks, 1 mod]
Profession [Porter] (Wis)*: 4 [1 ranks, 0 mod]
Use Magic Device* (Chr)*: 5 [1 ranks, 1 mod]

Equipment:

Jewelry (gold band) | 1 GP | NA
Soldier's Uniform | 1 GP | 5 lbs. (Worn, starting clothing.)
Case, map or scroll | 1 GP | 1/2 lbs.
Inkpen | 1 SP | NA
Ink | 8 GP | NA
Parchment x 20 | 4 GP | NA
Kit, Grooming | 1 GP | 2 lbs.
Kit, Shaving | 15 SP | 1/2 lbs.
Flail, Light | 8 GP | 5 Lbs.
Sling | NA | NA
Bullets, Sling (10) | 1 SP | 5 lbs.
Lamellar (Leather) | 60 GP | 25 lbs.
Shield, heavy wooden | 7 GP | 10 lbs.
Backpack, Common | 2 GP | 2 Lbs.
Pouch, Waist | 5 SP | 1/2 Lbs.

2 PP, 45 GP, 12 SP, 10 CP

Current Weight = 55.5 lbs.

[Light =< 58 lbs.] [Medium = 59–116 lbs.] [Heavy = 117–175 lbs.]


Background:

Tern made his way through the streets of Kintargo without paying them much mind. Traveling main throroughfaires on auto-pilot while he mulled over his recent assignment. He had found a wax sealed letter at his normal dead drop. Instructing him to attend the coming protest. He cast a look over his shoulder on reflex, looking for someone who might be following him. He had no reason to suspect he was being tailed, but if he didn't check it would have nagged at him. He doubted the protest would accomplish anything but violence. A clash that had been brewing since house Thrune decided to make their boot felt by the good people of Kintargo. Still, he could reason why the court of coin might take interest in such an event. His particular patron most of all.

House Jarvis had sensed oppourtunity when Barzillai Thrune had taken his position. While the man shunned the court and showed no interest in their recommendations for the city, those who might oppose him would certainly want for their backing. It was a chance for change in Kintargo. Tern was to find influential opposition and bend their ear for house Jarvis. He had no doubt if it became inconvenient he and any allies he made would be cast aside. Any success used to finally get Barzillai's attention and ingratiate house Jarvis. Still, he had to take the chance. He focused his thoughts with this nervous energy. Reminding himself he had to take this chance.

All that was left of his nobility was a neglected manor in the greens and his dementia addled father. The only money to his name being coin he had earned making deliveries for the court. Much of that coin going toward the pair of housekeepers who tended the aging home and his father. A pair that needed to be well paid to deal with his old man and the inglorious state of his home without complaint. Or more importantly, comment. If he was going to save his name and perhaps taste the life of a true noble he would need to take these ever increasing risks. He had to.

When his mother had still been alive and his father competant Tern had enjoyed a noble's squandered youth. Wasting the tutors and arcane teachings his parents had provided that he might become a proper spellcaster and knowledgable successor. It wasn't until they hired a rough edged mercenary to teach him the path of the dragonheir that he had his attention piqued. To be fair, his instructor had demanded his full attention with the threat of force. His progress took an abrupt turn as he was now given a spartan education. Training forms and working in the yard until his body gave out on him. Being made to march and jog down the streets in full view of the commomners. Trying to maintain his dignity all the while. His new instructor did not lecture him over books, but instead mixed personal philosphy in between practical guidance.

A man must be disciplined. He must abide the rule of law. Not just for the sake of his own success, but for those he cared for. He must look ahead so he could see what eluded him in the now. Was Tern really so blind he could not see the declining health of his mother and father? They had not had him at a young age, and before he knew it they would rely on him. He who was barely a competant sword in skillset. Tern took to the discipline. He started to place more importance on the teaching of Abadar as they became more prominent in the city. More than that he came to realize, with great shame, that he was not prepared to lose his mother.

Her constitution had been growing weaker for years, and this sudden illness claimed her in a short space of time. There were whispers that it might have been an unnatural illness, but Tern was not focused on rumours. He had felt, even with her declining health, that he would still have his mother for years to come. He hadn't expected his fathers thoughtlessness to progress rapidly either. As his mother passed though, his grieving and lonely father had let his mind lapse more and more. As the finance of the house feel to him, he quickly realized how little money remained in the coffers. His parents care had barely been covered, and what remained was money that had been set aside for his tutelage.

His parents had the foresight he so clearly lacked. They had seen the dark road before them. Shown the fortitude and resolve to put their resources to their son. They had accepted their fate and sacrificed everything. Even after he had been nothing but a dissappointment for years. There was no way to measure his shame before such nobility. After his final lesson he thanked his instructor sincerly. Bowing low and promising to use everything he had been taught. He then went to his mothers grave and made a promise to her. He would elevate himself and their house. While his father still lived he would see his son bring glory to their name. In this he would not fail. In this he refused to fail, even if it meant his life.

Description:

Tern is a fairly tall and well muscled man. He seems a tad lean, but be it natural build are diet is hard to interpret. His auburn hair has been brushed back in a neat mane. His beard kept short and brushed out smartly. He has handsome features, but isn't very expressive. Normally looking stern or impassive. The collar of his tan uniform jacket is kept undone at the top. The brass button hanging by a single tattered thread, and his white linen shirt peaks out around his neck. Below his collar and off either shoulder hung his leather armor. Reddish hued leather scales working downward in an alternating pattern and strapped at the waist and sides to stay close to his body. Strapped across his back was a thick wooden shield. A red corded belt is wrapped around his waist with a steel clasp. Several thick steel rings hung off it to support his belt pouch, two-headed flail, work gloves, and other various items. He wears leather breeches that were likely once a matte black, but have greyed with time and wear. His calf boots retain a darker luster either from proper care or being newer.

His mannerisms change rather pointedly depending on who he is dealing with. Individuals who don't put him on edge will notice how relaxed a posture he takes. His thumbs will hook into his belt or pants pockets, and he will rest on his back foot. Those of significant station though, will enjoy a respectful distance and a subtle deference. His chin or shoulders dipping slightly as if to show inherent respect. When he perceives someone as being potentially threatening he will either come to smart attention or try to be as intimidating as possible in much the same way. Very rarely is Tern truly relaxed or passive.

Progression and Party Role: