Fighter

Reknar's page

1,205 posts. Alias of Edeldhur.


Full Name

Reknar

Classes/Levels

Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

About Reknar

Reknar
Male half-orc bard 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +4; +1 morale bonus vs. charm and fear
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee cold iron morningstar +4 (1d8+4) or
. . dagger +4 (1d4+4/19-20) or
. . longspear +4 (1d8+5/×3)
Ranged sling +3 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 11], inspire courage +1)
Bard Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—cure light wounds, saving finale[APG] (DC 12)
. . 0 (at will)—detect magic, mending, message, read magic
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Statistics
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Str 17, Dex 15, Con 15, Int 12, Wis 11, Cha 13
Base Atk +0; CMB +4; CMD 15
Feats Arcane Strike
Traits fate's favored, ironfang survivor
Skills Acrobatics +4, Climb +5, Intimidate +7, Knowledge (dungeoneering) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +2, Perception +4, Perform (oratory) +5, Profession (soldier) +4, Survival +1, Use Magic Device +5; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ bardic knowledge +1, finesse weapon attack attribute, orc blood
Other Gear lamellar (leather) armor[UC], +1 buckler, heavy wooden shield, cold iron morningstar, dagger, longspear, sling, backpack, bedroll, blanket[APG], blanket[APG], flint and steel, grappling hook, hemp rope (50 ft.), masterwork backpack[APG], torch (3), trail rations (5), waterskin, 5 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.

-- Loot --
Link:
Masterwork backpack - Reknar
Heavy crossbow - ??
20 bolts - ??
10 masterwork bolts - ??
8 potions of guidance - 1 each, someone can take an extra. Reknar has one.
1st-level wand of magic missile (11 charges) - Tern
Divine scrolls (calm animals, cure light wounds, magic stone) - Craig
Tin ring decorated with rabbits - ?? (if anyone want to make a trained spellcraft to identify this you can prior to stepping out.

Link:
wrist sheath loaded with a masterwork dagger
an unidentified potion
four vials of unidentified liquid
4 x studded leather armor
2 x light steel shield
4 x longswords
3 x longbows
42 x arrows

Link:
a longsword
two battleaxes
an alchemical silver rapier
a masterwork light steel shield
a masterwork backpack
a climber’s kit
eight waterskins
+1 buckler.