Undermountain

Game Master DEWN MOU'TAIN

Snow falls from the heavens by the foot as a strange blizzard hammers Waterdeep, combined with an intense artic cold thats normally found north of the Spine of the world

However, it is warm and moist in the dungeon that is Halaster's Undermountain.

campaign Start Date: 27 Hammer, 1359 DR

unless otherwise stated, the squares on the map are 10 foot squares.
Link to maps

Quest

Perception dice rolls:

[dice=tolenn perception]1d20+15[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=sister olga perception]1d20+10[/dice]

[dice=ceirn perception]1d20+14[/dice]

vision plan:

darkvision: astrillith, hellig, kolaiah, vandal
Normal vision: Ceirn, Gaeldon, Simon

Light sources:
Ceirn: everburning torch


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Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.


Female

Can I vote against any Drow reinforcements!?


"I will always strive to write better" 30 years gaming, 25 yrs DM

you know....

thats a fair point.

yeah.

Open to the group: let me know if youre ok with a drow in the group. Technically, you all are the balanced coin, so, in game, it would be up to you to choose who accompanies you...

to give the group a heads up with what i was thinking with jambreth

My thinking was, once we have a PC Rogue, i was going to have jambreth say to the group "i cant do this. i cannot continue on. " He would either leave the group and head back to the well by himself, or the group would accompany him.
if the group accompanies him, then meeting the new player would happen in the yawning portal.
if the group decides to let him walk, then theyd come across the new player elsewhere in the dungeons.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 78/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Vondal doesn't mind the drow. Most are quite kinky, but the godling's been outvoted before...


Female (6'1") Grimspawn Tiefling
Vondal "Silvertongue" Goldbeard wrote:
Vondal doesn't mind the drow. Most are quite kinky, but the godling's been outvoted before...

we should get him a wife or a gf soon :P


"I will always strive to write better" 30 years gaming, 25 yrs DM

Lol

Welllll

Its not ljke they say that a portable hole cant be made of smaller sizes....


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I think going back up makes sense to find someone. Trusting someone down here seems less likely. We should just push to get back in as soon as possible. We haven't even found the goblins yet!

As for the drow question. I care more that the character will work with the group then anything else, but if others would prefer to not have a drow/generally evil or distrusted race, I am fine with supporting that.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

I have no issue with a drow joining us, so long as it makes sense and steps are taken to explain why they are with us.

As for someone joining, I think that the easiest way to do this is to say that we sent word for someone we already know and have worked with to meet up with us. That way the new character joins us just as we are heading down into the depths and we don't lose any more time.


Female

Fellow gamers, we're going out of town for a week, I should be back and able to post next Saturday!


"I will always strive to write better" 30 years gaming, 25 yrs DM

well, with Kolaiah being away for the week, i think i will redirect the story to have everyone head back up to the yawning portal...


"I will always strive to write better" 30 years gaming, 25 yrs DM

i have an idea. you guys dont have to do it, but i wanted to put it out there for you all to consider.

With the party going back to the yawning portal, how about we invite the potential new recruits to hop onto the in game thread and you guys RP choosing a replacement for jambreth?

If you dont want to do that, and just want to get back into undermountain, then thats fine as well, and i'll just pick and we carry on.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 78/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

The first option sound fun, but I'll yield to the majority.


"I will always strive to write better" 30 years gaming, 25 yrs DM

i think it sounds fun as well.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Eh…might not be fun for those not chosen.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I am good with it. If they do not want to do it with the idea they might not make it in, then they do not have to.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Thinking it over, I'd vote against doing interviews. In RL time, it will take a long, long, long time. It also means that people who aren't chosen have time to RP and get attached to characters that they will end up not using, and that feels mean to me.

So I'd vote for just choosing someone. Pick a date that recruitment ends, and we can PM the GM our thoughts, with him picking whomever he feels fits best for the story he plans to tell with us.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Gaelden's suggestion is the one that will most likely lead to us delving.


"I will always strive to write better" 30 years gaming, 25 yrs DM

Well crap, i wish i had seen gaeldons post before i posted in the recruit post.

Ok, let me change this


"I will always strive to write better" 30 years gaming, 25 yrs DM

remember gents, feel free to DM me here or on discord and let me know your thoughts of the available players.

gaeldon has already chimed in


"I will always strive to write better" 30 years gaming, 25 yrs DM

Welcome to hellig and simon

So, the way i see it, both hellig and simon know each other, and were part of a group (Nehlsons raiders). You parted ways in a violent manner when the group decided to take a job with the zhent. The job was raiding small villages in the high north to capture villagers to become slaves. This fight happened up around luskan.

I'll let you two come up with a story as how you ended up in the yawning portal in waterdeep.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Welcome!


Female (6'1") Grimspawn Tiefling

Welcome

Pac also says welcome


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Excellent, thank you for the selection folks!

@ Hellig, looks like based on your background you were a bit of a loner, I'll assume until you agreed to join Nehlsons Raiders as per the DM.

My background had me joining and leaving mercenary companies over time (I left the names out for the DM to fill in as he wishes) as Simon was from the south originally.

Perhaps I could have traveled North with Nehlsons Raiders and decided to stay with them to pick up extra skills and coin instead of heading to Waterdeep/Undermountain directly as my original background stated.

That's where the group picked you up in and around Luskan. We met and stayed with the group for a while when they were taking regular old MurderHobo jobs. As the DM said, we parted ways as I don't think either of us based on Alignments have any desire to do dirty work for the Zhents.

My character has had the desire to explore Undermountain for a few years, perhaps I talked your character into traveling south with him? (Luskan is rough and with the mercenary company there I doubt we would want to stay anyway).

Let me know what you think.


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

The Red Lady’s blessing upon you all. May your every stratagem be surprising to your enemies.

That works for me, Simon.


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]
Hellig Usvart wrote:

The Red Lady’s blessing upon you all. May your every stratagem be surprising to your enemies.

That works for me, Simon.

Excellent!

I have a post to toss in to Gameplay then.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Welcome to the game!


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 78/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Thanks for joining us!


Female

I'm back!

Welcome new folks!

Ok, so who are the current PCs?

GM, can you update the list of Players/Characters enrolled in this game please?


"I will always strive to write better" 30 years gaming, 25 yrs DM

done

as a heads up to the new players, i have a seperate discord server set up for us to chat on. i like to use it to alert players of when i post. plus, it is a great way to get a hold of me and talk to me about offline topics that pertain to the game, or even a place to post jokes about random stuff. Kolaiah just posted a rather humorous minotaur joke, very nice..

this is the link to the discord


Shadow's Status

Appreciate the invite but I have despised Discord since being forced to use it to run my table top game circa COVID and it always gave me problems. My table top players still joke about my borderline roid rage responses to this weekly dilemma.

I am content to wait on Paizo and post when posted to :-)


"I will always strive to write better" 30 years gaming, 25 yrs DM

(sad face) ok. makes sense


Female

Hey! I didn't post the joke! Astrilith did!


Female (6'1") Grimspawn Tiefling

shes sneaky like that


"I will always strive to write better" 30 years gaming, 25 yrs DM

marching orders:

5 foot pathway

10 foot path


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn will let anyone who wants to go ahead of him do so. If someone wants to be in the rear, he will move up as well.

My suggestion for the marching order is:

5 ft order
Simon
Vondal
Koliah
Hellig
Astrillith
Gaelden the Lost
Ceirn

10 ft order
Simon & Vondal
Koliah & Hellig
Astrillith & Gaelden the Lost
Ceirn


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 78/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

dwarven stamp coming down
[Vondal Approved!!!]


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]
Ceirn wrote:

Ceirn will let anyone who wants to go ahead of him do so. If someone wants to be in the rear, he will move up as well.

My suggestion for the marching order is:

5 ft order
Simon
Vondal
Koliah
Hellig
Astrillith
Gaelden the Lost
Ceirn

10 ft order
Simon & Vondal
Koliah & Hellig
Astrillith & Gaelden the Lost
Ceirn

5' Order, OK for me.

10' Order, I know this is a bit different as there is custom, but I'd like to be 10' in front of Vondal. If I find traps (especially because my character has a spider-sense to do so even passively) i'd like to keep just a bit ahead so if anything goes wrong in disarming, only I get hit with the trap effect.


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

Fine by me.


Female

No objections!


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

If Simon is going to walk ahead, then we can fill in some. So it would look like:

Simon

Vondal/Kolaiah
Hellig/ Gaeldan
Astrillith & Ceirn

I would like to be within 30 ft of the action if possible.


"I will always strive to write better" 30 years gaming, 25 yrs DM

Dotting for my rss feed check


Female (6'1") Grimspawn Tiefling

Sorry

Seems all my chats were cleared. Didn't see any updates


"I will always strive to write better" 30 years gaming, 25 yrs DM

Huh
Weird


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Can you put the figure on the map?


Shadow's Status
Ceirn wrote:
Can you put the figure on the map?

It's on a secondary map, below the dungeon map :-)

Took me a minute then I remembered that Rizzen posted that at some point there was a second map.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Excellent. Thanks for pointing that out. I wanted to make sure we were still at that corner.


Shadow's Status

Getting a procedure today, I'll post up tonight or tomorrow if I'm not feeling up to it tonight


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 78/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Vondal's player is having computer issues at home but can try to sneak a post in at work when he can. Otherwise, it's slow going on his phone.


"I will always strive to write better" 30 years gaming, 25 yrs DM

Ok then


"I will always strive to write better" 30 years gaming, 25 yrs DM

Kolaiah has been afk for 1 week. She will be given anpther week to rejoin us. Hopefully she is doing well

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