Zero's #6-00: Salt of the Ocean [Gameday XIII] (Inactive)

Game Master Super Zero

RPG Chronicles
Slides Tabletop

30 CP


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Verdant Wheel

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open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian doesn't have a Hero Point, so she'd gladly accept the nomination. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Whoa!

Just trying to get up to speed here.

Knab's options are to roll Nature to forestall more orca fin area damage, or to heal an ally to help with the same task?

GM, does he know whether Nature 22 w/ Assurance is a success to disable?

=)


Pathfinder Provisions ◆◇↺

It would have been just shy, but you didn't need it.

And you had many options! The other one that was most viable was attacking the whale. Defeating a legendary sea monster might be beyond your pay grade--which is why it explicitly says that the hazard's HP didn't represent Abegendo's Squall's own HP total, but the amount of damage you had to dish out to make her decide this isn't fun any more.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hey team,
Whoever is next, go ahead and take your free fortune two-roll. Or the person after that. And so on. Knab can do that once per round, so first to use it expends it until he refreshes his reaction.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I'm just going to accept the weird map as just that: a weird map.

Struggled at first, but now I think I "see" it.

=)


Pathfinder Provisions ◆◇↺

New act, new missions!

Mission 1: Don’t Try Me in a Sea Race (Chase)
Mission 2: Cut a Path (Combat)
Mission 3: Deep Hooks and Rake (Hazard, Puzzle)
Mission 4: The Island Remembers (Hazard)

Two of these missions relate to Sharkskin and Enava. One relates to Isle of Claws and Terror History (which you've seen once before, in Refining Memories).
But that's five, I hear you say, and there are only four! One relates to both.

Envoy's Alliance

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M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

I might suggest now is a good time to take the 1hour break.
Let me refresh my vials, and make sure everybody is nice and full.


Pathfinder Provisions ◆◇↺

2 + 1 = 5??

Three. Three relate to Isle of Claws and Terror History.

And yes, go for it.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian should fill up with her pearly white aeon stone over that time frame.

I'm open for any of the missions. Merian's supposed to be a combat-focused frontliner but she hasn't been super useful in that regard.

Envoy's Alliance

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M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Let's try Sea Race, I think I haven't done that one.

I'm certain we can all easily be full in an hour, but if desired I'm happy to roll medicine and versatile vial healing etc.

Dr Ripfang Daily/Encounter resources:

Daily Alchemicals remaining:
Dread Ampule [Splash > Persistent]
Cat’s Eye Elixir
Slick Algae [Splash > Persistent]

4 Versatile Vials available + Quicksilver/Drakeheart
---
1 Permanent Smokestick used
Familiar holding Smokestick(Permanent)/Cat's Eye Elixir
---
Battle Medicine used today on:
Kamil
Dr Ripfang
Zarina
Once Per Day bonus Battle Medicine still available.


---

Verdant Wheel

Female Human Druid (Wave/Aquatic) - 7 | 78/78hp | HP:0/3 | F:12, R:14, W:15 | AC25 | Perc:15 | VW | 124312-2004

Zarina would like to avoid combat for a while

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Down for whatever

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Unable to see which slide we are on, if we are...


Pathfinder Provisions ◆◇↺

Whichever slide you want to be!

There isn't a map. The hazard isn't mobile.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Based on:
a. Zarina's Religion check which connected Omox and Acid
b. Merian's Religion check which connected Shemhazian and Mutilation

I think the solution is as follows: rotate the outer ring counterclockwise 1, and the inner ring counterclockwise 2. This aligns the following:

Mutilation - Shemhazian - Death
Pollution - Omox - Acid
Arson - Brimorak - Fire
Death - Vrolikai - Void

Rawiri's Religion check connecting Omox with pollution isn't necessary, and the Arson-Brimorak-Fire connection seems natural but not necessary.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Zarina,
I'd like to save my Reaction to allow you two chances to break that grapple at zero MAP but only one action. Check Knab's most recent post to see how it works!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Zarina, you used a single action to escape, but failed.

You still have two actions.


Pathfinder Provisions ◆◇↺
Zarina Silvermist wrote:

Assuming it was a kiss

I take the fact that the ability is named "Passionate Kiss" but the descriptions says "embrace" to be the designer's implicit suggestion that you just don't have to describe it that way if someone is uncomfortable.

And y'all knew there was a succubus villain in this a while ago, so I could have asked if anyone was. But I never did that, so I kept my description as tame as I could.

(Also, while the context is really different, it felt especially wrong for me to attack a PC with a kiss in light of what I just said in another thread.)


Pathfinder Provisions ◆◇↺

We'll be wrapping up soon, so if anyone wants to do things like double-checking RPG Chronicles or making downtime checks, now's the time.

Verdant Wheel

Female Human Druid (Wave/Aquatic) - 7 | 78/78hp | HP:0/3 | F:12, R:14, W:15 | AC25 | Perc:15 | VW | 124312-2004

day job(Ocean Lore): 1d20 + 11 ⇒ (17) + 11 = 28

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Stuff looks good.

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Esoteric Lore: 1d20 + 14 ⇒ (3) + 14 = 17


Pathfinder Provisions ◆◇↺

This adventure had no specific goals or treasure bundles. Everyone earns four Reputation and 10 TB.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Crafting: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 20
Success, 0.9 gp day x 7 days = 6.3 gp

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