Barmaid

Zarina Silvermist's page

154 posts. Organized Play character for phaeton_nz.


Full Name

Zarina Rani Silvermist

Race

Human

Classes/Levels

Druid (Wave/Aquatic) - 7 | 78/78hp | HP:0 | F:12, R:14, W:15 | AC25 | Perc:15 | VW | 124312-2004

Gender

Female

Size

Medium

Alignment

Neutral Good

Deity

Gozreh

Languages

Common, Elven, Sylvan, Druidic, Thalassic(Aquan)

Occupation

Undersea Scavenger

Homepage URL

Character Sheet

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 19
Charisma 12

About Zarina Silvermist

Faction: Verdant Wheel
Background: Undersea Enthusiast

Underwater Delver.

Feats:

BF1: Underwater Marauder
GF1: Breath Control
AF1: General Training (Add General Feat)
DF1: Shore Step
DF2: Call of the Wild
SF2: Skill Training (Occultism)
GF3: Toughness (+1 hp/L)
DF4: Natural Swimmer
SF4: Skill Training (Society)
AF5: Clever Improvisor
GF5: Untrained Improvisation
DF6: Advanced Elemental Spell (Pulverizing Cascade (120ft,10ftr 20ftt, basic ref, 5d6B))
SF6: Sign Language
GF7: Quick Swim

Skills:

Acrobatics(Dex) T + 3 + 0 = 12
Arcana(Int) T + 2 + 0 = 11 [Made trained by Int increase]
Athletics(Str) M + 2 + 0 = 15
Crafting(Int) U + 2 + 0 = 9
Deception(Cha) U + 0 + 0 = 7
Diplomacy(Cha) T + 0 + 1 = 10 (Diplomat's Badge)
Intimidation(Cha) U + 0 + 0 = 7
Lore - Ocean(Int) T + 2 + 0 = 11
Lore - PFS (Int) T + 2 + 0 = 11
Lore - Other(Int) 0 + 2 + 0 = 2
Medicine(Wis) T + 4 + 0 = 13 (DC 15 to Treat Wounds S=2d8, CS=4d8, CF=-1d8)
Nature(Wis) E + 4 + 0 = 15
Occultism(Int) T + 2 + 0 = 11
Performance(Cha) U + 0 + 0 = 7
Religion(Wis) T + 4 + 0 = 13
Society(Int) T + 2 + 0 = 11
Stealth(Dex) U + 3 + 0 = 10
Survival(Wis) T + 4 + 0 = 15
Thievery(Dex) U + 3 + 0 = 10

Class (inc Spells}:

Class: Order of the Wave, Wild Empathy, Alertness, Great Fortitude, Lightning Reflexes

Spells (Primal): DC: 10+4+E=25, Spell Attack: 4+E=15, Order Spell: Rising Surf, Pulversing Cascade
0(5): Dancing Lights, Electric Arc(4d4, basic ref), Presdigitation, Ray of Frost, Stabilize
1(3): Create Water, Hydraulic Push(sa, 60ft 3d6B), Heal
2(3): Endure Elements, Heal(Heightened 1), Waterbreathing
3(3): Feet to Fins, Aqueous Orb, Wall of Water
4(2): Hydraulic Torrent, Heal(Heightened 3)

Armour & Weapons:

Weapons:
+1 Striking Longspear (Trained)
Melee: +12/+7/+2. Damage 2d8+2P
Dagger(Trained)
Ranged: +11/+7/+3. Damage: 1d4 P,S. Critical: 2d4 P/S
Melee: +11/+7/+3. Damage: 1d4+2 P,S. Critical: 2d4+4 P/S
Agile, Finesse, Thrown(10ft), Versatile S
Fist (Trained)
Melee: +11/+7/+3. Damage: 1d4+2 B. Critical 1d4+4B
Agile, Finesse, Nonlethal, Unarmed.

Armour:
Leather (Trained): AC+2, TAC+1