Mirror

Princess Clover's page

243 posts. Organized Play character for Super Zero.


Full Name

Princess Clover

Race

| HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23

Classes/Levels

| Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Gender

Female Poppet Thaumaturge 7

Size

Small

Age

Indeterminate

Special Abilities

Exploit Weakness, Marshal Aura

Alignment

Lawful Good

Languages

Common

Occupation

Monster Slayer

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 19

About Princess Clover

Female Poppet Thaumaturge 7
LG, Small, Construct, Humanoid
Heritage Wishborn
Background Toymaker (G&G)
Perception +12; Darkvision
Languages Common
Skills Arcana +9, Athletics (M) +17, Crafting +9, Deception (E) +15, Diplomacy (E) +15, Esoteric Lore (M) +17, Mercantile Lore +9, Pathfinder Society Lore +9, Nature +9, Occultism +9, Religion +9
Attributes Str +4, Dex +1, Con +2, Int +0, Wis +1, Cha +4*
Items Longbow (10 arrows), +1 striking fearsome warhammer, +1 breastplate, adventurer's pack, mirror, wayfinder containing dusty rose prism aeon stone, pearly white spindle aeon stone, scroll of heal level 2
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AC 25; Fort +13; Ref +13; Will +13 (s->cs)
HP 83; Constructed (+1 circumstance vs death, disease, poison, drained, paralyzed, or sickened), Resist 1 electricity, Resist 1 cold, Wishborn Poppet (success on emotion or fear > critical success)
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Speed 30 feet
Melee: Fist +15, 1d4+10 bludgeoning (Agile)
Melee: +1 Striking Fearsome Warhammer +16, 2d8+10 bludgeoning (shove)
Ranged: Longbow +12, 1d8+2 Piercing (deadly d10, volley 30 feet)

Ancestry Feats Helpful Poppet, Sealed Poppet
Class Feats Scroll Thaumaturgy, Marshal Dedication, Inspiring Marshal Stance, Scroll Esoterica (Heal 1)
Skill Feats Specialty Crafting (woodworking), Dubious Knowledge, Bon Mot, Slippery Prey, Powerful Leap
General Feats Toughness, Fleet
Other Abilities Constructed, Esoteric Lore, Exploit Vulnerability, First Implement and Esoterica (Mirror), Flammable, Implement's Empowerment, Mirror's Reflection, Marshal's Aura, Second Implement (Weapon), Implement's Interruption, Implement Adept (Mirror), Resolve, Weapon Specialization

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PFS
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Pathfinder Provision: scroll of heal
PFS Character # 2389841-2006
Faction: Vigilant Seal
CHRONICLES
1. #3-17: Dreams of a Dustbound Isle (pregen)
2. Bounty #5: Witch's Winter Holiday (GM)
3. Bounty #8: The Tireless Path (GM)
4. Bounty #11: Forced Facade
5. Bounty #12: Somewhere Below
6. Bounty #6: The Road from Otari
7. Bounty #17: Sodden Stories
8. Bounty #15: Treasure Off the Coast
9. #3-02: East Hill Haunting
10. #3-05: Inheritor's Rite
11. Bounty #2: Blood of the Beautiful
12. #4-05: The Arclord Who Never Was
13. #3-08: Foundation's Price
14. #4-12: Negotiations for the Star Gun
15. #4-13: Within the Prairies
16. #1-04: Bandits of Immenwood (GM)
17. #3-99: Fate in the Future
18. #5-04: Necessary Introductions
19. #4-99: Blessings of the Forest
20. #5-19: Demonic Afterparty
21. #3-13: Guardian's Covenant
22. #7-00: Salt of the Ocean (GM)
23. #6-03: Godsrain in a Godless Land
24. #1-24: Lightning Strikes, Stars Fall
25: #6-16: Heart of the City (GM)

Boons:
Poppet Ancestry
Heroic Defiance: When you spend your Hero Points to avoid death, you can choose to immediately wake up with 1 Hit Point.

APPEARANCE
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Exactly like this, but with a warhammer and mirror instead of sword and shield
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PERSONALITY
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BACKGROUND
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Spoiler:
Princess Clover (who will assure you she is not a princess, it's just her name) started out like most poppets, as a mindless construct. She was created by a toy maker who used her for labor when the store was closed and as a kind of mascot for his shop by day.
She theorizes that the affection she received from being a big cuddly doll who always had children in her lap for storytime contributed to her awakening, but nobody really knows, do they?

One night, some kind of creature burst into the shop and brutally killed her creator.
In response, she... well, continued doing what she had been told to do. She sat in the middle of the floor for an hour for storytime, stood by the door to wave to customers who never came, cleaned a shop nobody had entered, and rearranged merchandise on shelves that were still full.

After a few weeks she suddenly realized that this was pointless, and she'd really rather do something about that dangerous creature that was still an obvious threat to the children and the town. What was she doing wasting her time on this?
The second realization, that she had suddenly started realizing things, thinking about them, expressing desires, and making decisions, came later.

She never did confront the best that killed her creator--some Pathfinders eventually handled it. She knows that's not the main focus of what the Pathfinders do, but she still reasons she'll have more opportunities to help with problems like that traveling with the Society.