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PFS
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Pathfinder Provision: scroll of heal
PFS Character # 2389841-2006
Faction: Vigilant Seal
CHRONICLES
1. #3-17: Dreams of a Dustbound Isle (pregen)
2. Bounty #5: Witch's Winter Holiday (GM)
3. Bounty #8: The Tireless Path (GM)
4. Bounty #11: Forced Facade
5. Bounty #12: Somewhere Below
6. Bounty #6: The Road from Otari
7. Bounty #17: Sodden Stories
8. Bounty #15: Treasure Off the Coast
9. #3-02: East Hill Haunting
10. #3-05: Inheritor's Rite
11. Bounty #2: Blood of the Beautiful
12. #4-05: The Arclord Who Never Was
13. #3-08: Foundation's Price
14. #4-12: Negotiations for the Star Gun
15. #4-13: Within the Prairies
16. #1-04: Bandits of Immenwood (GM)
17. #3-99: Fate in the Future
18. #5-04: Necessary Introductions
19. #4-99: Blessings of the Forest
20. #5-19: Demonic Afterparty
21. #3-13: Guardian's Covenant
22. #7-00: Salt of the Ocean (GM)
23. #6-03: Godsrain in a Godless Land
24. #1-24: Lightning Strikes, Stars Fall
25: #6-16: Heart of the City (GM)
Boons:
Poppet Ancestry
Heroic Defiance: When you spend your Hero Points to avoid death, you can choose to immediately wake up with 1 Hit Point.
Princess Clover (who will assure you she is not a princess, it's just her name) started out like most poppets, as a mindless construct. She was created by a toy maker who used her for labor when the store was closed and as a kind of mascot for his shop by day.
She theorizes that the affection she received from being a big cuddly doll who always had children in her lap for storytime contributed to her awakening, but nobody really knows, do they?
One night, some kind of creature burst into the shop and brutally killed her creator.
In response, she... well, continued doing what she had been told to do. She sat in the middle of the floor for an hour for storytime, stood by the door to wave to customers who never came, cleaned a shop nobody had entered, and rearranged merchandise on shelves that were still full.
After a few weeks she suddenly realized that this was pointless, and she'd really rather do something about that dangerous creature that was still an obvious threat to the children and the town. What was she doing wasting her time on this?
The second realization, that she had suddenly started realizing things, thinking about them, expressing desires, and making decisions, came later.
She never did confront the best that killed her creator--some Pathfinders eventually handled it. She knows that's not the main focus of what the Pathfinders do, but she still reasons she'll have more opportunities to help with problems like that traveling with the Society.