Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Resa Dermade wrote:
Is it okay if I go and fix that issue and put the new corrected sheet up?

Absolutely, feel free to correct it. And thank you for the feedback on ruling splash damage.


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@ Ardoinel, I'm really sorry to read that. Take your time to be with your family and support each other.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Take the time you need, don't rush grief


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

FYI: I'm traveling (maybe today and) tomorrow so intermittent access.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

@Cerrus: That was a critical hit against Cerrus, so 18 damage, not 9.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Oh I didn’t read the dice roll close enough. Cerrus is at 0 HP.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Well thats not totally dead right?


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I forget, can you trickle potions down someone else's throat to revive them in 2e, or do I need to cast a spell to wake Cerrus up so he can drink the potion himself?

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

I'd say there's no reason why you shouldn't be able to make an unconscious person drink a potion?


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Yes, you can give an unconscious creature a potion.


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Torag and Yuelral both I can't WAIT for Player Core 2 to come out in July! It could revamp Ardoinel completely! *vibrates with excitement*


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones will have to wait for a bit yet :-(.


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Looking forward to both of them!

By the way, I'm traveling for work monday to wednesday. I'll do my best to reply, but if the formating is off, or the whole thing feels a little bit rougher than usual, that's why.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

Unless someone's really good at talking, I think we need to prepare for combat--which means climbing the rope to take the stairs up to the battlements. Ellaeaanda can cover the climbers with her longbow.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

@Resa: Sorry, I'm really confused--is Resa's ancestry human or elf? Because if it's elf, Elven would be one of her starting languages. But if it's human, I'm not sure why she looks like an elf.

Or are you intentionally playing an elf/tiefling who does not understand Elven for roleplay purposes? Just trying to clarify.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Ellaeaanda wrote:
Unless someone's really good at talking, I think we need to prepare for combat--which means climbing the rope to take the stairs up to the battlements. Ellaeaanda can cover the climbers with her longbow.

This is why I picked a Charisma class! ;)


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3
Ellaeaanda wrote:

@Resa: Sorry, I'm really confused--is Resa's ancestry human or elf? Because if it's elf, Elven would be one of her starting languages. But if it's human, I'm not sure why she looks like an elf.

Or are you intentionally playing an elf/tiefling who does not understand Elven for roleplay purposes? Just trying to clarify.

Roleplay. Since she is an elf but grew up in a place where being a tiefling mattered more, she doesn't have anything that would normally come from being an elf. So no language, almost like a forlorn without having anything in common. She knows nothing of being an elf.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Resa Dermade wrote:
Roleplay. Since she is an elf but grew up in a place where being a tiefling mattered more, she doesn't have anything that would normally come from being an elf. So no language, almost like a forlorn without having anything in common. She knows nothing of being an elf.

Got it, thanks!


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Hope everyone had a good holiday weekend! I’ll be at a computer in an hour or so. Then catching up on work and PbP games.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

I'll be travelling to attend a conference from Thursday to Sunday. Will perhaps manage to get a quick post in, but probably won't have access to my computer. Bot me if needed!


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Sorry, busier day than expected. I won't have time to reply tonight.

Lol, seems to be a busy period for a few of us.


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Just got home from my trip. I am off work tomorrow, so I can post earlier in the day and then at night as usual. Sorry to keep you waiting, it was more difficult to handle with the trip than I was expecting.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

All good! Quick heads up that I am traveling back home on Saturday. Likely unable to checkin much.


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

No worries Delta! Thanks for keeping us updated.


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Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

How dare you take time to craft quality and exciting post that make us wish to continue the adventure. Next you're gonna be doing things like ensuring we are having fun! I won't stand for it I swear! I demand to be unreasonable!

Seriously tho take your time, pbp has that luxury.


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What's the best way to use Hero Points for play by post? at what rate do people tend to give them out?


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

I'm new to 2e, but it seems like you can use Hero Points for only two things: (1) rerolls, and (2) avoid death.

I don't have any experience as to who often they're given in 2e. (In 1e they're awarded each time you level up, and sometimes at the end of story arcs. But you can also do much more with hero points in 1e.)


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Hero Point rules from the GM Core via AoN

Generally in PbP, a player will declare their use of a Hero Point after they see the number they rolled but before the GM tells them the result.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3
Ellaeaanda wrote:

I'm new to 2e, but it seems like you can use Hero Points for only two things: (1) rerolls, and (2) avoid death.

I don't have any experience as to who often they're given in 2e. (In 1e they're awarded each time you level up, and sometimes at the end of story arcs. But you can also do much more with hero points in 1e.)

I've been told each session you get one, good rp gets you a second, and inventive actions get third.


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Resa Dermade wrote:
I've been told each session you get one, good rp gets you a second, and inventive actions get third.

That is generally how it goes. In society play you are to give one hero point an hour (which in a four player game usually means one per player per session.) but obviously an hour and a session don't really apply for PBP. So... idk... one a week? every two weeks?


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Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

When I volunteered to be the House GM for the Outpost PFS1E special, I was told that the rule of thumb is 1 day PbP is about 6 minutes tabletop. So more like one every week-and-a-half or so.


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okay, so between 10 and 14 days between hero points. That sounds good to me. I'll hand out the first one during the weekend. Please remind me if I forget

Grand Archive

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M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Sorry guys, I'm completely fried (and the congress isn't even over!). Will catch up on Tuesday at the latest.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

@Zeldones: Ellaeaanda does not have Battle Medicine, so it'll take her 10 minutes to finish Treat Wounds on Cerrus. But if anyone doesn't want to wait that long they are free to move on without her.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Just so you all are aware, my posting's gonna be limited from the 10th to the 14th next week: my family and me are taking a small trip for a few days and then after that we have my aunt's funeral.


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Thank you for letting us know, I hope you and your family are doing well.


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

So, where to next? I find it easier and quicker to discuss such things OOC (for me, IC debate of such things is generally uninteresting and takes way too long). Thus far there seem to be two options:

1) Explore the citadel thoroughly first.
2) Go below through the secret entrance to take on the cultists.

I'm okay doing either, though my preference is for #2. I'm not sure what type of players you all are--I know some like to investigate every single room of a dungeon, while others visit only those germane to the plot (I definitely fall in the latter category).

Also, what do you all what to do with Calmont? Take him along to possibly help (or get in the way)? Tie him up? Something else?


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

First, I'm also good with either option.

Second, If a vote were called, Cerrus would vote for exploring the upper level thoroughly first. He is very interested in gathering as much information as possible.

On Calmont, I think Cerrus doesn't fully trust Calmont but thinks that the halfling could be a useful part of the group - at least for a time.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Oh, and I have the group's XP at 590. Does that match everyone else's calculations?


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Cerrus Falto wrote:
Oh, and I have the group's XP at 590. Does that match everyone else's calculations?

That matches my total.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

I'd guess Netkin would want to get rid of the cultists first. He's not against letting Calmont come with and help out, as long as an eye is kept on him.

Besides, he'd still probably have to be tried for arson.


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Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Resa isn't going to want to leave anything to chance, making sure noone will sneak up on them.

As a player I like exploring, but if there is nothing to find I'm good with the GM being y'all have exhausted all avenues


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel's position would be to ensure the Bumblebrashers are safe within the ground floor before taking the cultists on, so there's nothing BEHIND us that might ambush us after we're done with the cultists and possibly bleeding and battered from it.

In regards to Calmont, I think keeping him with us would be the only way we can keep an eye on him, but that would probably necessitate descending further right away, given his impatient desire for progress towards Alseta's Ring already driving him to attempt desperate measures. If he thinks we're taking too long, he might get hostile, or he may just decide to f*** off because he thinks we're gonna turn on him.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

@Ardoinel, I believe everyone is healed up. I could be wrong.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Ardoinel Oreflame wrote:
Ardoinel's position would be to ensure the Bumblebrashers are safe within the ground floor before taking the cultists on, so there's nothing BEHIND us that might ambush us after we're done with the cultists and possibly bleeding and battered from it.

Thanks everyone. Sounds like a majority of people want to finish exploring the ground floor first. I'll have Ellaeaanda push ahead in my next post.

--My plan is to systematically go through the rooms on the south side of the citadel. I've moved my PC on the map to indicate the room I think we should explore next. If you have any objections, please let me know.

Ardoinel Oreflame wrote:
In regards to Calmont, I think keeping him with us would be the only way we can keep an eye on him, but that would probably necessitate descending further right away, given his impatient desire for progress towards Alseta's Ring already driving him to attempt desperate measures. If he thinks we're taking too long, he might get hostile, or he may just decide to f*** off because he thinks we're gonna turn on him.

Yeah, Calmont can suck it. He doesn't get a vote. If he becomes hostile we put him down. :D

EDIT:

Cerrus Falto wrote:
@Ardoinel, I believe everyone is healed up. I could be wrong.

That's my understanding too (though Cerrus, you need to update your status line--it says 9/18 hp).

@Resa: Sorry, is your PC injured? I keep track solely through PC's status line, so I have no way of telling for Resa.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

She isn't, which is why she turned it down.


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Resa Dermade wrote:

Resa isn't going to want to leave anything to chance, making sure noone will sneak up on them.

As a player I like exploring, but if there is nothing to find I'm good with the GM being y'all have exhausted all avenues

Should I state directly when every important thing has been found in a room? Or state when there is nothing important in a room?


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

For me, I'd say yes, as that helps move the game along.

(Btw, I think you mixed up the map link for your last in-game post with your Leshy game.)


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3
Alseta GM Delta Arena wrote:
Resa Dermade wrote:

Resa isn't going to want to leave anything to chance, making sure noone will sneak up on them.

As a player I like exploring, but if there is nothing to find I'm good with the GM being y'all have exhausted all avenues

Should I state directly when every important thing has been found in a room? Or state when there is nothing important in a room?

Both, maybe a mixture? Don't take the mystery out of everything, but we don't need to spend two pages exploring an empty outhouse sorta deal.


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That sounds good. And yes, it did post with the wrong Alias, sorry about that.

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