
Alseta GM Delta Arena |
Is it okay if I go and fix that issue and put the new corrected sheet up?
Absolutely, feel free to correct it. And thank you for the feedback on ruling splash damage.

Alseta GM Delta Arena |
@ Ardoinel, I'm really sorry to read that. Take your time to be with your family and support each other.

Ellaeaanda |

@Cerrus: That was a critical hit against Cerrus, so 18 damage, not 9.

Ardoinel Oreflame |

I forget, can you trickle potions down someone else's throat to revive them in 2e, or do I need to cast a spell to wake Cerrus up so he can drink the potion himself?

Ardoinel Oreflame |
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Torag and Yuelral both I can't WAIT for Player Core 2 to come out in July! It could revamp Ardoinel completely! *vibrates with excitement*

Alseta GM Delta Arena |
Looking forward to both of them!
By the way, I'm traveling for work monday to wednesday. I'll do my best to reply, but if the formating is off, or the whole thing feels a little bit rougher than usual, that's why.

Ellaeaanda |

Unless someone's really good at talking, I think we need to prepare for combat--which means climbing the rope to take the stairs up to the battlements. Ellaeaanda can cover the climbers with her longbow.

Ellaeaanda |

@Resa: Sorry, I'm really confused--is Resa's ancestry human or elf? Because if it's elf, Elven would be one of her starting languages. But if it's human, I'm not sure why she looks like an elf.
Or are you intentionally playing an elf/tiefling who does not understand Elven for roleplay purposes? Just trying to clarify.

Ardoinel Oreflame |

Unless someone's really good at talking, I think we need to prepare for combat--which means climbing the rope to take the stairs up to the battlements. Ellaeaanda can cover the climbers with her longbow.
This is why I picked a Charisma class! ;)

Resa Dermade |

@Resa: Sorry, I'm really confused--is Resa's ancestry human or elf? Because if it's elf, Elven would be one of her starting languages. But if it's human, I'm not sure why she looks like an elf.
Or are you intentionally playing an elf/tiefling who does not understand Elven for roleplay purposes? Just trying to clarify.
Roleplay. Since she is an elf but grew up in a place where being a tiefling mattered more, she doesn't have anything that would normally come from being an elf. So no language, almost like a forlorn without having anything in common. She knows nothing of being an elf.

Ellaeaanda |

Roleplay. Since she is an elf but grew up in a place where being a tiefling mattered more, she doesn't have anything that would normally come from being an elf. So no language, almost like a forlorn without having anything in common. She knows nothing of being an elf.
Got it, thanks!

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I'll be travelling to attend a conference from Thursday to Sunday. Will perhaps manage to get a quick post in, but probably won't have access to my computer. Bot me if needed!

Alseta GM Delta Arena |
Sorry, busier day than expected. I won't have time to reply tonight.
Lol, seems to be a busy period for a few of us.

Alseta GM Delta Arena |
Just got home from my trip. I am off work tomorrow, so I can post earlier in the day and then at night as usual. Sorry to keep you waiting, it was more difficult to handle with the trip than I was expecting.

Ellaeaanda |
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No worries Delta! Thanks for keeping us updated.

Resa Dermade |
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How dare you take time to craft quality and exciting post that make us wish to continue the adventure. Next you're gonna be doing things like ensuring we are having fun! I won't stand for it I swear! I demand to be unreasonable!
Seriously tho take your time, pbp has that luxury.

Alseta GM Delta Arena |
What's the best way to use Hero Points for play by post? at what rate do people tend to give them out?

Ellaeaanda |

I'm new to 2e, but it seems like you can use Hero Points for only two things: (1) rerolls, and (2) avoid death.
I don't have any experience as to who often they're given in 2e. (In 1e they're awarded each time you level up, and sometimes at the end of story arcs. But you can also do much more with hero points in 1e.)

Zeldones |

Hero Point rules from the GM Core via AoN
Generally in PbP, a player will declare their use of a Hero Point after they see the number they rolled but before the GM tells them the result.

Resa Dermade |

I'm new to 2e, but it seems like you can use Hero Points for only two things: (1) rerolls, and (2) avoid death.
I don't have any experience as to who often they're given in 2e. (In 1e they're awarded each time you level up, and sometimes at the end of story arcs. But you can also do much more with hero points in 1e.)
I've been told each session you get one, good rp gets you a second, and inventive actions get third.

Alseta GM Delta Arena |
I've been told each session you get one, good rp gets you a second, and inventive actions get third.
That is generally how it goes. In society play you are to give one hero point an hour (which in a four player game usually means one per player per session.) but obviously an hour and a session don't really apply for PBP. So... idk... one a week? every two weeks?

Zeldones |
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When I volunteered to be the House GM for the Outpost PFS1E special, I was told that the rule of thumb is 1 day PbP is about 6 minutes tabletop. So more like one every week-and-a-half or so.

Alseta GM Delta Arena |
okay, so between 10 and 14 days between hero points. That sounds good to me. I'll hand out the first one during the weekend. Please remind me if I forget

Ellaeaanda |

@Zeldones: Ellaeaanda does not have Battle Medicine, so it'll take her 10 minutes to finish Treat Wounds on Cerrus. But if anyone doesn't want to wait that long they are free to move on without her.

Ardoinel Oreflame |

Just so you all are aware, my posting's gonna be limited from the 10th to the 14th next week: my family and me are taking a small trip for a few days and then after that we have my aunt's funeral.

Ellaeaanda |
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So, where to next? I find it easier and quicker to discuss such things OOC (for me, IC debate of such things is generally uninteresting and takes way too long). Thus far there seem to be two options:
1) Explore the citadel thoroughly first.
2) Go below through the secret entrance to take on the cultists.
I'm okay doing either, though my preference is for #2. I'm not sure what type of players you all are--I know some like to investigate every single room of a dungeon, while others visit only those germane to the plot (I definitely fall in the latter category).
Also, what do you all what to do with Calmont? Take him along to possibly help (or get in the way)? Tie him up? Something else?

Cerrus Falto |

First, I'm also good with either option.
Second, If a vote were called, Cerrus would vote for exploring the upper level thoroughly first. He is very interested in gathering as much information as possible.
On Calmont, I think Cerrus doesn't fully trust Calmont but thinks that the halfling could be a useful part of the group - at least for a time.

Ellaeaanda |

Oh, and I have the group's XP at 590. Does that match everyone else's calculations?
That matches my total.

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I'd guess Netkin would want to get rid of the cultists first. He's not against letting Calmont come with and help out, as long as an eye is kept on him.
Besides, he'd still probably have to be tried for arson.

Resa Dermade |
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Resa isn't going to want to leave anything to chance, making sure noone will sneak up on them.
As a player I like exploring, but if there is nothing to find I'm good with the GM being y'all have exhausted all avenues

Ardoinel Oreflame |

Ardoinel's position would be to ensure the Bumblebrashers are safe within the ground floor before taking the cultists on, so there's nothing BEHIND us that might ambush us after we're done with the cultists and possibly bleeding and battered from it.
In regards to Calmont, I think keeping him with us would be the only way we can keep an eye on him, but that would probably necessitate descending further right away, given his impatient desire for progress towards Alseta's Ring already driving him to attempt desperate measures. If he thinks we're taking too long, he might get hostile, or he may just decide to f*** off because he thinks we're gonna turn on him.

Ellaeaanda |

Ardoinel's position would be to ensure the Bumblebrashers are safe within the ground floor before taking the cultists on, so there's nothing BEHIND us that might ambush us after we're done with the cultists and possibly bleeding and battered from it.
Thanks everyone. Sounds like a majority of people want to finish exploring the ground floor first. I'll have Ellaeaanda push ahead in my next post.
--My plan is to systematically go through the rooms on the south side of the citadel. I've moved my PC on the map to indicate the room I think we should explore next. If you have any objections, please let me know.In regards to Calmont, I think keeping him with us would be the only way we can keep an eye on him, but that would probably necessitate descending further right away, given his impatient desire for progress towards Alseta's Ring already driving him to attempt desperate measures. If he thinks we're taking too long, he might get hostile, or he may just decide to f*** off because he thinks we're gonna turn on him.
Yeah, Calmont can suck it. He doesn't get a vote. If he becomes hostile we put him down. :D
EDIT:
@Ardoinel, I believe everyone is healed up. I could be wrong.
That's my understanding too (though Cerrus, you need to update your status line--it says 9/18 hp).
@Resa: Sorry, is your PC injured? I keep track solely through PC's status line, so I have no way of telling for Resa.

Alseta GM Delta Arena |
Resa isn't going to want to leave anything to chance, making sure noone will sneak up on them.
As a player I like exploring, but if there is nothing to find I'm good with the GM being y'all have exhausted all avenues
Should I state directly when every important thing has been found in a room? Or state when there is nothing important in a room?

Ellaeaanda |

For me, I'd say yes, as that helps move the game along.
(Btw, I think you mixed up the map link for your last in-game post with your Leshy game.)

Resa Dermade |

Resa Dermade wrote:Should I state directly when every important thing has been found in a room? Or state when there is nothing important in a room?Resa isn't going to want to leave anything to chance, making sure noone will sneak up on them.
As a player I like exploring, but if there is nothing to find I'm good with the GM being y'all have exhausted all avenues
Both, maybe a mixture? Don't take the mystery out of everything, but we don't need to spend two pages exploring an empty outhouse sorta deal.