Age of Ashes (Team Alseta)
Game Master
Delta Arena
Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder
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Netkin, have you checked out the remastered alchemist? You get Versatile Vials now, which create a clear split between advanced alchemy and quick alchemy. You can also use Versatile vials as acid flasks, or use them with your reasearch field to heal!
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Aaah that sounds great!!
Is the Remastered Player's Book on Archives on Nethys? I'd like to remaster Netkin, but I haven't found the new rules. Or do I have to buy them?
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
They ARE available on Pathbuilder, but I think AoN is playing catch-up.
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Ah thanks!
Looking at it, I don't think there's Dhampir in the ancestries... Or is there?
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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
It's under Heritages. Look under the Uncommon tab.
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Ardoinel is right on both accounts. But hopefully AoN will update with PC2 soon as well.
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Okay, so Netkin is revamped thanks to Pathbuilder!
(Hehe. 'Vamped'.)
Just one quick question: from the way I understand it, Versatile Vials are separate from Advanced Alchemy? Netkin can create 7 items thanks to AA + 5 Versatile Vials?
Also modified a couple of things on his character sheet because Pathbuilder's algorithm is apparently better than I am at maths (which... wouldn't be hard. sadly.):
Hit with dagger and/or sling is +5 and not +4
AC is 17 and not 16
Initiative is apparently +0, and not +2? Dex doesn't count?
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Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws (how unleash Dahak), Slimy thing (what is it) | Conditions: That's Odd | ◆◇↺
In 2e, there is no separate initiative modifier. You generally just roll Perception, though sometimes you can roll a relevant skill instead. AoN describes it here.
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Yeah that's what I thought I understood
Thanks!
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Yes, versatile vials are completely separate from advanced alchemy. You have whatever you create from advanced alchemy for the day, and then you have your versatile vials. With the versatile vials you can toss them for damage, use them with your research field (to heal as a chirurgeon) or use them for quick alchemy to create something else for that turn.
So, you have 7 items that last for the day, that you choose at the beginning of the day (the ones you create with advanced alchemy).
And then you have 5 versatile vials that you can decide what to do with in the moment (usually they only last for the turn you use quick alchemy on).
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Hip hip hooray, it's my birthday today! :D
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws (how unleash Dahak), Slimy thing (what is it) | Conditions: That's Odd | ◆◇↺
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 21/22 | AC 19 | Fort +4; Ref +10; Will +7 | Perc +7 | Starknife +8 1d4+4 Sneak Attack 1d6 Rogue 2
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Ardoinel Oreflame wrote: Hip hip hooray, it's my birthday today! :D So sorry, I didn't realize this. Happy belated birthday! Your birthday can be all week long, right?
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
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I will be on vacation from the 12th to the 23rd. I will have my phone and the pdfs with me but I will very likely have very little time. Apologies in advance.
Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws (how unleash Dahak), Slimy thing (what is it) | Conditions: That's Odd | ◆◇↺
No worries--thanks for letting us know. Have a great vacation!
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
Have a great vacation.
I wonder if we should put the game on pause for that time. Then there isn't any pressure to check in here to squeeze in an update.
Alseta GM Delta Arena wrote: I have moved you back since movement counts as difficult terrain due to blindness. But you are now in Dim Light and no longer Blinded. And, thanks for correcting me here. I don't think I knew that rule, but makes sense.
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Thank you. And I'm not gonna lie, pausing the game for that time would help me, but it also feels like a long time to pause.
Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws (how unleash Dahak), Slimy thing (what is it) | Conditions: That's Odd | ◆◇↺
I'm perfectly fine with pausing for that long. It's not really a vacation if you're stressed about updating the game.
EDIT--Also, Ellaeaanda will Sneak (Stealth +4). Thanks for the suggestion.
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Yeah, GM, don't wear yourself out!
We can wait ten days :)
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Absolutely! Take your time and relax! I'll be ready when you are. :)
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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Got the stitches out of my mouth yesterday! :D
Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws (how unleash Dahak), Slimy thing (what is it) | Conditions: That's Odd | ◆◇↺
Congrats! Hope the healing process is a complete success!
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
3 people marked this as a favorite.
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1 person marked this as a favorite.
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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
WOOO! Let's deep fry these overgrown chickens! >:)
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Hope you had some great holidays GM! :)
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
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Thank you everyone, I did have a great vacation time.
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Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
FYI, I looked back at earlier posts from this combat, specifically Delta's post w/ Cerrus' readied strike. Personal Antithesis from Exploit Vulnerability was applied to the Red bird. Meaning, Personal Antithesis conveniently still applies to Red. Bringing it up to refresh everyone's memory, and because I wasn't 100% sure.
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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Please remember that while Ardoinel certainly is hirsute, he is still taller than the average dwarf due to his aiuvarin genes, he's about 5 feet, so unless you note his ears he can easily be mistaken for an average to short human. :)
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Any word about the sword?
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
@Delta: how do you want to handle the level up? Need to full rest before leveling?
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
Alseta GM Delta Arena[/quote wrote: Given how turns in play by post work, and that Alak is going after the emperor bird, delaying until after him would be pretty much equal to giving up the turn. Yeah, I figured that would happen. There wasn't much I could do with the positioning, so delaying was my best option I think.
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Cerrus Falto wrote: @Delta: how do you want to handle the level up? Need to full rest before leveling? No, that's okay, you can just level up without needing the full rest. The creatures you encounter won't be holding their punches.
Also, yeah, that is fair on delaying.
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Here's Ardoinel's level up!
--Free Archetype: Oracle (Flames Mystery); gain Intimidation, Acrobatics as trained skills
--Prepared Spells: Forbidding Ward + Read Aura (Divine), Grease + Runic Weapon (Arcane)
Skill Feat: Natural Medicine
Class Feat: Force Fang
May take some time to get the profile updated with it, as I'm busy tomorrow, but I have two days off after that, so everything should be ready by the end of Tuesday.
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Thank you, I've made the changes on my end.
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
I hope to be able to finalize Cerrus level up this evening.
M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 4/5 / Hero Point 0/1/ IM 0/1
Sorry to ask, but is there any way to enable Free Archetypes on Pathbuilder?
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Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws (how unleash Dahak), Slimy thing (what is it) | Conditions: That's Odd | ◆◇↺
Netkin Bigpot wrote: Sorry to ask, but is there any way to enable Free Archetypes on Pathbuilder? Yes, but you need to pay a one-time fee of about $6 (if you haven't already). I just did so myself.
--Click on the 3 horizontal lines in the top-left corner (next to Menu)
--Under 'Character', choose 'Character Options'
--Scroll to the bottom. Under 'Advanced Options', check the box that allows Free Archetype (should be the 2nd box). You can also activate the Ancestry Paragon Rules too (2nd to last box). As soon as you click one of these boxes, it'll prompt you to pay/log in.
Human Male Thaumaturge 2 | HP 26/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺
I'll update Cerrus' profile tomorrow morning, but quickly posting tonight that I'm very likely choosing the Marshal archetype.
Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 21/22 | AC 19 | Fort +4; Ref +10; Will +7 | Perc +7 | Starknife +8 1d4+4 Sneak Attack 1d6 Rogue 2
I am stuck on what to take as the free archetype. I'm taking shadowdancer at lvl 8 if Resa lives.
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