Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Close to finalizing Cerrus' level 4 decisions. Hopefully have something to share tonight.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel:
HP: 50
AC: 19
Class DC: 19

All Saves +1
All Skills +1
All Attack Rolls +1
Perception Check +1

Class Feat:

Emergency Targe (Reaction): You immediately Raise a Shield or cast shield. The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell.

Free Archetype:

Basic Oracle Spellcasting: You gain the basic spellcasting benefits. When you gain a spell slot of a new rank from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered (including the granted spells associated with your mystery) to your repertoire, of that spell rank.

Skill Feat:

Natural Medicine: You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds, including higher Nature proficiency letting you attempt more difficult checks. It doesn't replace Medicine for uses of the skill other than Treat Wounds or for feat prerequisites.

If you're in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM's determination.


Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺

Pathbuilder is indeed a lifesaver.

@GM: I was wondering if I could swap Ellaeaanda's Level 3 General feat (Assurance w/Medicine) for the Fleet feat? The reason I ask is because I would then take Assurance w/Medicine for her Level 4 Skill feat, so she's not really training out of it, she's just shifting where it comes from.


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@Netkin, which common recepies are you adding?

@Cerrus, looking forward to seeing them!

@Ardoinel, which spells are you adding?

@Ellaeaanda, yep, I'm totally okay with that.


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Thank you, completely blanked on that. I realized I get TWO spells in the spellbook per level but I'd only put Blur down last level, so I added Blazing Armory, and for my actual spells THIS level, I picked Invisibility and Loose Time's Arrow.


Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Alseta GM Delta Arena wrote:
@Ellaeaanda, yep, I'm totally okay with that.

Awesome!

Here are Ellaeaanda's choices for Level 4:

Class feat: Person of Interest
Skill feat: Assurance (Medicine) <-- this was her Level 3 General feat; that spot is now taken by Fleet
Skill increase: Occultism to expert
Free Archetype feat: Basic Dogma -> Domain Initiate -> Knowledge (Scholarly Recollection)


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Between Cerrus and Ellaeaanda there is no longer gonna be any secret information about any creature hahahahaha


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Cerrus' level 4 choices:

Class Feat: Instructive Strike
FA Feat: Inspiring Marshal Stance
Skill Feat: Intimidating Glare


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Sweet, I'm only missing Resa's choices to update on my end


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 38/38 | AC 22 | Fort +6; Ref +12; Will +9 | Perc +9 | Rapier +11 1d6+4 Starknife +10 1d4+4 Sneak Attack 1d6 Rogue 4

Mine was not that great

Class feat was Scout's warning
Free archetype was Scout's Charge
Skill Feat is Tattoo Artist


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Which tattoo formulas are you adding? and which skill are you using your increase on?

Grand Archive

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M Hafling(-ish) Alchemist (4) HP 46/46, AC 20/ Saves: Fort +10, Ref +10, W +8/ Perception +8/ Initiative +0/ HL: 1/1/ VV: 3/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 42/42 / AC 19

I choose Bomber's Eye Elixir + Darkvision Elixir!


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 38/38 | AC 22 | Fort +6; Ref +12; Will +9 | Perc +9 | Rapier +11 1d6+4 Starknife +10 1d4+4 Sneak Attack 1d6 Rogue 4

Honestly no idea on the tattoo... And I'll have to check the skill increase lol.


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hahahahaha no worries, let me know when you know

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