Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Radiant Oath

Is using roll20 for maps and images good for everyone?


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Si!


Delta Arena wrote:
Is using roll20 for maps and images good for everyone?

Works for me!


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

It'll slow my responses down a bit, as I can't access Roll20 from work or on my phone, but it's otherwise OK.


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigation - halfling firestarter

Roll20 is good with me.

Grand Archive

M Hafling(-ish) Alchemist (1) HP 10/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 1/4

No problem for me!


FYI: I’ll be AFK most of this weekend. Check in as I can.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

I cant use roll20 from my phone, which is how i post when im at work, so for combat and things i may be slowed

Radiant Oath

Does anyone have suggestions to handle combat where people can reply from the phone? We could handle it through theatre of the mind as well. But, if anyone knows a tool that could help with asynchronous maps that can be accessed on the phone, that would be welcome as well. Otherwise we can just take slower combat using roll 20.


We could take screenshots of the map from roll20 and then post them somewhere. A public image in Dropbox or similar would work. I’m happy to facilitate that if that would work.

Radiant Oath

The other group is suggesting using google slides for the maps. Creating a file with the map that we can all edit. It could be another option.


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

I use Google Slides for maps when I run. It works pretty well, and that way I can access the maps from work even though the Paizo site is blocked.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Just so you all are aware, translating stuff from Ardoinel's Pathbuilder sheet to the actual profile for ease of reading, using a PFS oracle pregen template. Things may look a little weird for a bit while I get that all written down. :P


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Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

nope, you aren't allowed to make your sheet easier to read how dare you.

Radiant Oath

Google Drive and Slides I have set up a basic map of Breachill just to get the document started.


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigation - halfling firestarter

@Resa: Do you (the player) want Resa's true ancestry to remain secret, or do you want a PC to probe/figure it out? Ellaeaanda's schtick is knowledge/perception, so IC she's likely to figure it out, but OOC I don't want to step on any toes.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

She is trying to keep it hidden, mainly due to her being from a demon worshipping area and well, being part demon. So like, it's there to be figured out, but she will certainly try to hide it.


Ellaeaanda & Ardoinel: I placed Cerrus on the map slide. BUT, if that's not where your characters would sit, I'll just move Cerrus near you two.


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

GM, it'd be helpful if you can put the slides link in the game header and in your own character header, so we don't have to search through old posts for it.


@Netkin: on the slides, I just saved a copy of my character image and used the “Insert … Image” option in Google Slides.


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

I also use the Windows snipping tool to extract my icon, then just copy-paste it onto the slide, shrink it, and move it as needed.

Radiant Oath

Zeldones wrote:
GM, it'd be helpful if you can put the slides link in the game header and in your own character header, so we don't have to search through old posts for it.

will do. I'll post the link to the folder, since it might come in handy later for other things we might want to keep track of.


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigation - halfling firestarter
Resa Dermade wrote:
She is trying to keep it hidden, mainly due to her being from a demon worshipping area and well, being part demon. So like, it's there to be figured out, but she will certainly try to hide it.

Got it. Thanks!

Eletido wrote:
I just saved a copy of my character image and used the “Insert … Image” option in Google Slides.

I tried doing this but the 'Insert->Image' option was grayed out for me. 'Insert -> Shape' was accessible though, so I plopped down a heart shape for Anda. If someone could change it to her picture instead that would be greatly appreciated!

(Also, it's been a long day today, so I'm not sure if I'll get an IC post up tonight. We'll see.)

Radiant Oath

Ellaeaanda wrote:
If someone could change it to her picture instead that would be greatly appreciated!

Done


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Resa/Zeldones: Since I was looking at the map, I added tokens for you and placed them on the map. Not sure if the placement matches where you'd like to be.

Radiant Oath

2 people marked this as a favorite.

Quick messages:
1) If anyone has any suggestions, advice or criticism feel free to let me know so I can try to accomodate things better and improve.

2) I'm participating in the Beginners' Box event this year and I have two tables open for sign ups.
*Saturday 13th:
sign ups
discord

*Saturday 20th:
sign ups
discord

Grand Archive

M Hafling(-ish) Alchemist (1) HP 10/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 1/4
Zeldones wrote:
No confirmation roll needed in 2nd Edition; a nat 20 just moves you up one category (crit fail to fail/fail to normal hit/normal hit to crit).

Thanks! I'm still getting mixed up between the editions! So it dealt double damage automatically then :)


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Delta Arena wrote:

Quick messages:

1) If anyone has any suggestions, advice or criticism feel free to let me know so I can try to accomodate things better and improve.

My only suggestion so far would be (if the rest of the party is on board) for you to roll everyone's initiative at the start of a fight. Having players roll their own works fine around a table, but in practice in PbP it takes at least a day


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Netkin Bigpot wrote:
Zeldones wrote:
No confirmation roll needed in 2nd Edition; a nat 20 just moves you up one category (crit fail to fail/fail to normal hit/normal hit to crit).
Thanks! I'm still getting mixed up between the editions! So it dealt double damage automatically then :)

Yep! (At least in this case.)

I don't get mixed up between editions for crits any more, and I think I've finally internalized that most characters and creatures don't have AoOs, but I still slip on the whole flat-footed before acting in the first round only applies against rogues thing.


Zeldones wrote:
Delta Arena wrote:

Quick messages:

1) If anyone has any suggestions, advice or criticism feel free to let me know so I can try to accomodate things better and improve.
My only suggestion so far would be (if the rest of the party is on board) for you to roll everyone's initiative at the start of a fight. Having players roll their own works fine around a table, but in practice in PbP it takes at least a day

I'm good with this suggestion. Knowing the initiative order right away seems like it would be helpful.

I don't have other suggestions or feedback at the moment.


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigation - halfling firestarter
Zeldones wrote:
My only suggestion so far would be (if the rest of the party is on board) for you to roll everyone's initiative at the start of a fight. Having players roll their own works fine around a table, but in practice in PbP it takes at least a day

I concur with this suggestion.


map

That works for me if everyone else is on board as well.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I concur!


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

I'm good with the init roll as well, as a rogue it does change some of my stuff if I do or don't go before some one later.


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

Just a quick FYI that weekends tend to be a bit more challenging for me to post. I’ll usually still have a chance to post in the evening Central.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Zeldones wrote:
Zeldones follows, racing past Ardoinel on his way out. Once clear, though, he stops, gasping for air and coughing. "I've...heard stories...about--" He pauses to spit out a wad of sooty phlegm. "--something like this happening...in Ustalav. Years ago."

LOL, Carrion Crown reference! XD


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigation - halfling firestarter

I just want to clarify because I'm new to 2e and still figuring out all the rules: Can everybody Take 10 in 2e? I know it's a thing in 1e, but I thought that you need the Assurance feat to do it in 2e?

Grand Archive

M Hafling(-ish) Alchemist (1) HP 10/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 1/4

Ah! Maybe it's another rule I mixed up... :')


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

That's my understanding as well--no taking 10 without Assurance, and remember that using Assurance drops your stat bonus:

Quote:
You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Grand Archive

M Hafling(-ish) Alchemist (1) HP 10/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 1/4

Yeah, I mixed up the 1st and 2nd editions rules again! I cannot take 10.

GM Delta Arena wrote:
Netkin, do you have the Assurance feat with medicine in order to take 10? And are you trained in medice? I don’t see either on your character profile, but I could be missing something. If I am missing something.

I didn't know I'd have to invest in the Assurance feat to take 10 - my bad.

As for the 'not trained in Medicine' part, I hope I didn't misunderstand anything.

Netkin, as an Alchemist, is trained in the Chirurgeon Research Field, which allows him to use Crafting instead of Medicine for a lot of things.

Quoting from here:
You can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites), and use your Crafting modifier in place of your Medicine modifier for all Medicine checks.

I wasn't sure how the rules worked, so I asked the question directly in a previous recruitment thread. The response I got was that Crafting would actas a substitute for the Medicine skill.

Hope I understood the rules correctly, and that I didn't miss anything.


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

IIRC, the original chirurgeon rule required the alchemist to be at least Trained in Medicine to use Crafting instead, but that was revised. My understanding matches Netkin's.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

My understanding matches y'alls, as when you use the natural healing one with nature's medicine it doesn't have to have medicine at all


map

Yes, you are right. You can use Crafting for all of your Medicine checks, including to treat wounds.


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

How is everyone feeling about our collective 'tankiness'? It's sinking in that we don't have a true frontliner in the party.

Ardoinel, Cerrus, Resa, and Zeldones all have the best AC, with Ardoinel having the most HP.

Who wants to be in the front line for our normal marching order? I imagine Resa will usually be sneaking. And, Zeldones likely wants to use the extra mobility Laughing Shadow to zip in and out. That leaves Ardoinel and Cerrus.

IDK, what y'all think?


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Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigation - halfling firestarter

Ardoinel and Cerrus being the front line sounds good to me (says the squishy archer with the least hp who doesn't really care so long as it's not her).


Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Definitely. Resa and Zeldones do better moving in, taking flanking shots, and moving back out.

Grand Archive

M Hafling(-ish) Alchemist (1) HP 10/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 1/4
Ellaeaanda wrote:
Ardoinel and Cerrus being the front line sounds good to me (says the squishy archer with the least hp who doesn't really care so long as it's not her).

Seconded! Netkin can't take much of a hit :')


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

I'm going to maybe take Resa down the Shadowdancer path, so really her frontlining ISN'T a big issue, but I def need a flanking partner. Though I also have an idea for that as well just in case.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Oh you'll definitely have a flanking buddy in me at least. I'm taking Swashbuckler for my Free Archetype so we'll be able to tag-team shank enemies! :P


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 17 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Rogue 1

See I wasn't positive anyone was, so I was going to multi Shadowdancer, and there is calvary which can give access to pretty decent companions. I have one rogue that runs it with a Shadow Hound, talk about sneakin in combat and flanking!

But seriously I look forward to tag teaming all the bad guys!

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