Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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"A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success." ... "For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage."

https://2e.aonprd.com/Rules.aspx?ID=3182&Redirected=1

Here is the rule for splash damage. I understand it to mean anyone within 5 feet of the creature that is being attacked.

Grand Archive

M Hafling(-ish) Alchemist (4) HP 46/46, AC 20/ Saves: Fort +10, Ref +10, W +8/ Perception +8/ Initiative +0/ HL: 1/1/ VV: 3/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 42/42 / AC 19

Alright - sorry friends for the friendly fire!!

Also, it seems I misread the rules for 'devise a stratagem'... I made an attack roll to Strike on both turns, and it says:

Devise a Stratagem wrote:
Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling.

Here


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It's all good. Due to the low AC and the immunity to crits, the results would have remained the same.

Grand Archive

M Hafling(-ish) Alchemist (4) HP 46/46, AC 20/ Saves: Fort +10, Ref +10, W +8/ Perception +8/ Initiative +0/ HL: 1/1/ VV: 3/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 42/42 / AC 19

Ardoinel, are you low on HPs?

Also, is there a limited amount of times you can use a healer's toolkit? I didn't know that! :')


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Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺

I'm back from my trip, but so is a nasty virus that stowed away in my body, so my posting will remain limited for the time being.

Netkin Bigpot wrote:
Also, is there a limited amount of times you can use a healer's toolkit? I didn't know that! :')

I believe that was just flavor text to explain the failure of the 2nd Treat Wounds (which was misattributed to Netkin instead of Ellaeaanda).

Netkin, thank you so much for botting Ellaeaanda, and sorry for the poor character sheet--it's certainly not designed to help another player control her! Interestingly, the alchemist class intimidates me much more that the investigator class!

Grand Archive

M Hafling(-ish) Alchemist (4) HP 46/46, AC 20/ Saves: Fort +10, Ref +10, W +8/ Perception +8/ Initiative +0/ HL: 1/1/ VV: 3/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 42/42 / AC 19

Glad you're back Resa, sorry I didn't post sooner!

And I'm also glad you're back, Ellaeaanda !

No worries! I don't think I deserve much praise for essentially taking the same Actions twice :') And the feats make sense once you've read the details!

Playing an Alchemist is simple, really : Make Molotov => Throw Molotov

Or use an action (or 2) is you want to pilot the Construct to provide some good old fashioned Melee attacks

Nothing special! :)

Btw, I have to let you guys know that I'll be on holidays from July 25th to August 2nd. Posting will be possible but limited, and I won't have access to maps

Please bot me if needed, especially in fights!


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Ellaeaanda wrote:
I'm back from my trip, but so is a nasty virus that stowed away in my body, so my posting will remain limited for the time being.

Oooh, that's rough. I had a cold that knocked me out of commission this week myself. Get well soon, and remember to rest and rehydrate as needed!

Radiant Oath

@Ellaeaanda, Glad to have you back, I hope you recover swiftly.


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Ellaeaanda wrote:


Netkin Bigpot wrote:
Also, is there a limited amount of times you can use a healer's toolkit? I didn't know that! :')

I believe that was just flavor text to explain the failure of the 2nd Treat Wounds (which was misattributed to Netkin instead of Ellaeaanda).

Investigator character, investigator player. It was flavour text to explain the failure of the 2nd theat wounds, and I did, in fact, thought it was Netkin doing the second healing on Ardoinel.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Welcome back, Ellaeaanda!


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Anyone else want the battle axe? I think Ardoinel is usually attacking with his shield now. And, Resa wants agile weapons.


Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Cerrus Falto wrote:
Anyone else want the battle axe? I think Ardoinel is usually attacking with his shield now. And, Resa wants agile weapons.

Not me. Ellaeaanda has +0 Str, so she uses agile weapons as well. The axe belongs to Cerrus.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

@GM Delta Arena: Did those two charau-ka get attacked by the beast that we allowed to leave the citadel?? I'm trying to piece together months old decisions and memories.


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I suspect so.

In other news, a friend of mine on Tumblr was kind enough to do a sketch of Ardoinel for me after I made a donation to the PCRF!

Check it out!


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Oh nice! That looks awesome!


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Cerrus Falto wrote:
@GM Delta Arena: Did those two charau-ka get attacked by the beast that we allowed to leave the citadel?? I'm trying to piece together months old decisions and memories.

Yes. In my head, they were hunting for the adult/wild warg when they were attacked by the malnurished bear that had been trapped in the citadel's basement. I just had a random note on my phone reading "Have the chrau-kas kill and eat the warg. Have them be injured by the bear," that I had left for myself as you were letting each of them free.


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Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Long travel day tomorrow to start a family vacation until the 10th. Still expect to check in, just might be slower than normal.


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Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Last day of vacation is today and a long travel day back tomorrow. Might not be able to post until Monday.

Radiant Oath

I hope you enjoyed your vacations!


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I'm glad to see the set-up for my non AP encounter working beyond, we rush in to squash the bugs hahahahahaha


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I'll hold on tonight for more discussion.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Do you want me to roll the readied spell now or wait till they actually approach?


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This hinges on a technicality, but, it seems like needle darts cannot be readied, since needle darts takes two actions to cast. Ready says it can be used for a single action or a free action. What are your opinions and readying two-action actions?


Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Alseta GM Delta Arena wrote:
This hinges on a technicality, but, it seems like needle darts cannot be readied, since needle darts takes two actions to cast. Ready says it can be used for a single action or a free action. What are your opinions and readying two-action actions?

This is my reading of the rules as well. Only single or free actions can be readied.


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Okay, awesome.

Sorry, Ardoinel. You guys are still going before the centipedes though, as they only rolled a 13 for initiative.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Thanks for the clarification! It doesn't look like the spell was needed anyways. :P


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Having a hard time following initiative. Is Cerrus up?


Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Cerrus Falto wrote:
Having a hard time following initiative. Is Cerrus up?

Yes. Both Cerrus and Ardoinel can act.


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Ellaeaanda wrote:
Cerrus Falto wrote:
Having a hard time following initiative. Is Cerrus up?
Yes. Both Cerrus and Ardoinel can act.

Sorry, I had interrupted the spiders' turns to check on whether Resa was going to use her reaction. I am taking the rest of spiders' turns now. Then you can act.

Apologies for the confusion.


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Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺

So sorry! I totally misunderstood.

Ellaeaanda will keep her actions: longbow strike vs yellow, void warp vs red.


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Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Heads up: I have a busy Labor Day weekend with the family. I hope to make time to get to this game but might not be able to.


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I do too! I'm going to the Minnesota State Fair on Sunday! :D


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I'm back from the State Fair! I had no less than THREE different kinds of cheese curds!


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Now I want some poutine with extra cheese curds!


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 38/38 | AC 22 | Fort +6; Ref +12; Will +9 | Perc +9 | Rapier +11 1d6+4 Starknife +10 1d4+4 Sneak Attack 1d6 Rogue 4

But was there fried butter?!?!!? I hear you northern people have that. It offends my southern heart we didn't do it first.


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 4 | HP 50/50 | AC 19 | F +10 R +6 W +8 | Perc +6 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Alseta GM Delta Arena wrote:
Now I want some poutine with extra cheese curds!

There was poutine there...as well as dill pickle poutine, apparently. Pickle slices and a ranch dressing drizzle. ( ">﹏< )

Resa Dermade wrote:
But was there fried butter?!?!!? I hear you northern people have that. It offends my southern heart we didn't do it first.

I didn't see it, but I don't doubt it was there.

Radiant Oath

That sounds so good!


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Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺

@GM: I love the mid-round updates--it helps so much to know if an enemy's still alive or not--but might I suggest that you also add a list of who's up (aka who can post). Something like

'Players X and Y up'

or

'Cerrus up (2 actions only)'

or

'Spiders up--I'm just waiting on a reply before finishing the enemies' turn'


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Ellaeaanda wrote:

@GM: I love the mid-round updates--it helps so much to know if an enemy's still alive or not--but might I suggest that you also add a list of who's up (aka who can post). Something like

'Players X and Y up'

or

'Cerrus up (2 actions only)'

or

'Spiders up--I'm just waiting on a reply before finishing the enemies' turn'

Sounds good, I'll do that going forward.

And sorry I am late with replying i've been working overtime again this week. I'll catch up as soon as I can.


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Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺

No worries, I know what it's like to feel completely drained after work. Hang in there!


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Thank you.

I took my turn. Sorry again that it took so long.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

All good! For your sake, I hope work lightens up soon. :)

Radiant Oath

Cerrus Falto wrote:
All good! For your sake, I hope work lightens up soon. :)

Thank you, we've finished our summer to fall flip, so workload should go back to normal now... I hope.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Any idea if Resa has a hero point left?


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 38/38 | AC 22 | Fort +6; Ref +12; Will +9 | Perc +9 | Rapier +11 1d6+4 Starknife +10 1d4+4 Sneak Attack 1d6 Rogue 4

No idea


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I have failed to keep track of hero points. But there is something that almost everyone can do to make sure Resa is save without the need for a skill roll.


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Hmm, this must be a blind spot in PF2E then. I was looking at options like Treat Poison, Administer First Aid, Stabilize. But I thought they all require a healer's kit.


Elf Investigator 4 | HP 38/38 | AC 20 | Fort +6, Ref +10, Will +11 | Perception +11 (Low-light vision) | 40' speed | Prepared Spells: Void Warp, Light | Focus 1/1 | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Cerrus Falto wrote:
Hmm, this must be a blind spot in PF2E then. I was looking at options like Treat Poison, Administer First Aid, Stabilize. But I thought they all require a healer's kit.

Try a healing potion.


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Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

:headslap: Oh of course..

Grand Archive

M Hafling(-ish) Alchemist (4) HP 46/46, AC 20/ Saves: Fort +10, Ref +10, W +8/ Perception +8/ Initiative +0/ HL: 1/1/ VV: 3/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 42/42 / AC 19

Pheeew, those level-ups are getting long! Seriously, Pathbuilder is a lifesaver. I'll never thank you enough, Ardoinel!

Netkin:

HP: 46
AC: 20
Class DC: 20

All Saves +1
All Skills +1
All Attack Rolls +1
Perception Check +1

Class Feat:

Efficient Alchemy: Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention. Increase the number of items you can create each day with advanced alchemy to 6 + your Intelligence modifier. In addition, when you Craft alchemical consumables during downtime, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This doesn't change the amount of alchemical reagents or other ingredients required to craft each item, nor does it change your rate of progress for days past the base downtime spent.

Free Archetype:

Basic Breakthrough => Free lvl 1 or 2 Inventor Feat
Searing Restoration: They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance.

At 3rd level, and every 2 levels thereafter, increase the healing by 1d10.

Special If your innovation is a minion, it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.

Skill Feat:

Robust Recovery: You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient's saving throw is a success, the patient gets a critical success.

Construct:

HP: 42
AC: 19

All Saves +1
All Skills +1
All Attack Rolls +1
Perception Check +1

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