Meepo

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My main bit of feedback from running the first two scenarios is that some thought needs to go into the naming conventions around weapon and armour improvements. The existing terminology is confusing and ambiguous - talking my players through upgrading their gear from level 1 to level 5 was some Kafka-esque stuff.

My suggestions off the top of my head:
- Refer to the entire concept of improving weapons as "upgrading" but don't refer to any of the individual actions or items by that name.
- Refer to the quality level of a weapon or piece of armour (e.g. commercial, tactical, etc.) as its "grade". This translates neatly to compound terms like "commercial grade" and "advanced grade".
- Refer to slottable upgrade items such as sniper scopes, radiation buffers, etc. as "modules" or "upgrade modules".

If these terms are already reserved for other game concepts, I'm sure there are others that would work just as well.


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My first ever Paizo forum post! Yay!

Anyway, I'm reading the playtest rulebook and I think there's a repated copied-and-pasted error in several alchemist feats.

Smoke Bomb has it right: it says it is a reaction triggered when you make an alchemical bomb. Several others seem to have the same incorrect text pasted in repeatedly: Debilitating Bomb and Sticky Bomb both say they are triggered by creating an elixir rather than a bomb. The exploitative Bomb goes back to being triggered by the creation of an alchemical bomb. :)

The wording seems to have been copied and pasted from the triggering condition for Combine Elixirs.

Anyway, another couple of things for the inevitable errata. :D