
MCDexX |
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My main bit of feedback from running the first two scenarios is that some thought needs to go into the naming conventions around weapon and armour improvements. The existing terminology is confusing and ambiguous - talking my players through upgrading their gear from level 1 to level 5 was some Kafka-esque stuff.
My suggestions off the top of my head:
- Refer to the entire concept of improving weapons as "upgrading" but don't refer to any of the individual actions or items by that name.
- Refer to the quality level of a weapon or piece of armour (e.g. commercial, tactical, etc.) as its "grade". This translates neatly to compound terms like "commercial grade" and "advanced grade".
- Refer to slottable upgrade items such as sniper scopes, radiation buffers, etc. as "modules" or "upgrade modules".
If these terms are already reserved for other game concepts, I'm sure there are others that would work just as well.