Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Artifacts | Macros | Inv | Slides | Map |

Perla strikes the green abrikandilu twice.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 1
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (40/41 HP)☘️☘️,
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (-18 HP)
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (- HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes two shots at the green demon, hoping to take it out quickly. "Well, at least it isn't more dang VULTURES," she exclaims between shots... but she's absolutely disappointed by the results as only her first shot merely clips the demon, with the second shot going wide.

Strike 1: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d10 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4
Strike 2: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
Damage: 1d10 + 2 ⇒ (8) + 2 = 10


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafa moves over just enough to get a clear shot at RED

ShardsOfRagathiel: 1d20 + 8 ⇒ (18) + 8 = 264d4 ⇒ (4, 3, 4, 4) = 15 @RED


Artifacts | Macros | Inv | Slides | Map |

Solras clips the demon, while Qafathiel gets a solid hit with the shards.

The green demon waggles its fingers at Obahi (casting Fear). Obahi Will save

Then it will strike.
Mutilating bite: 1d20 + 14 ⇒ (12) + 14 = 26for: 3d6 + 4 ⇒ (2, 6, 6) + 4 = 18 piercing damage Obahi Fort Save

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 1
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Will vs Fear, Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
Obahi (22/41 HP)☘️☘️,
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (-22 HP)
➤ Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (- HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (-15 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Seeing that others have drawn the attention of two of them, avenger moves forward to occupy the the third. "Why, aren't you so pretty? A vision of loveliness!" he says as he approaches.

elemental blast, 2a, reach: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 6 ⇒ (2) + 6 = 8


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green blasts the blue.

In return, the Blue Abrikandilu casts Fear on Avenger of the green requiring a Will Save, and then throws a piece of broken statue at Avenger: 1d20 + 11 ⇒ (1) + 11 = 12

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 1
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Will vs Fear, Fort vs mutilation
Avenger of the Green: Will vs Fear

──────────
Character in ➤ BOLD can act!
──────────
Obahi (22/41 HP)☘️☘️,
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (-22 HP)
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (-8 HP)
➤ Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (-15 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas will launch a large rock at the Green Abrikandilu, trying to aid Obahi in taking it down.

Telekinetic Projectile: 1d20 + 9 ⇒ (6) + 9 = 15
damage-Bludgeoning: 3d6 ⇒ (3, 5, 1) = 9

Seeing the rock go whizzing past, Krakas, frustrated, will launch a small force dart at the same demon.

force dart at green: 1d4 + 1 ⇒ (1) + 1 = 2 a bee sting in the garden


Artifacts | Macros | Inv | Slides | Map |

After Krakas stings the green demon, the red demon advances on Qafathiel, and strikes twice.

Jaw: 1d20 + 14 ⇒ (7) + 14 = 21for: 3d6 + 4 ⇒ (1, 5, 4) + 4 = 14 mutilating damage. Fort Save

Claw: 1d20 + 10 ⇒ (16) + 10 = 26for: 2d6 + 4 ⇒ (1, 4) + 4 = 9 slashing damage.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 1 & 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Will vs Fear, Fort vs mutilation
Qafathiel: Fort vs mutilation
Avenger of the Green: Will vs Fear

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (22/41 HP)☘️☘️,
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (9/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (-24 HP)
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (-8 HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (-15 HP)
➤ Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil casts Shield, Enters his Arcane cascade and Strides to Flank with Obahi.
Even the street sweepers union takes days off even for a demon invasion. Thought more highly of the profession then that.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Union? Thought those were mostly in Deadshot Lands and Alkenstar? Thought it'd be a guild or something here," Solras asks as she shoots a hole through the green demon.

Strike: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d10 + 4 ⇒ (7, 9) + 4 = 20


Artifacts | Macros | Inv | Slides | Map |

Virgil sets up and Solras almost completely annihilates the green abrikandilu.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Will vs Fear, Fort vs mutilation
Qafathiel: Fort vs mutilation
Avenger of the Green: Will vs Fear

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (22/41 HP)☘️☘️,
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (9/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (-64 HP)
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (-8 HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (-15 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

will save vs. fear: 1d20 + 9 ⇒ (16) + 9 = 25


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

FORT: 1d20 + 5 ⇒ (2) + 5 = 7

ShardsOfRagathiel: 1d20 + 8 ⇒ (1) + 8 = 94d4 ⇒ (3, 4, 4, 4) = 15 @GREEN


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Will vs Fear: 1d20 + 9 ⇒ (18) + 9 = 27 NOt sure where that puts me. Deduct from fort if frightened

Fort vs mutilation: 1d20 + 8 ⇒ (13) + 8 = 21

Obahi goes lower, and starts tearing at the demon's knees to return the favour.

◆ Stance, ◆ Flurry, ◆ Strike

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (8) + 9 = 17 | Damage 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 | Damage 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 x2

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (3) + 9 - 8 = 4 | Damage 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Stunning Fist DC 19 (deduct for statuses) or Stunned 1, Stunned 3 on crit fail


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green is horrified by the demons Frightened 1

Qafathiel's face becomes mutilated -2 to all Charisma-based checks

Obahi shrinks a bit from the fear affect, while his face gets torn. -2 to all Charisma-based checks

One of Obahi's strikes hit, destroying the green Abrikandilu.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (22/41 HP)☘️☘️, == -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Qafathiel (9/32 HP)☘️ ☘️☘️ Darkvision --- -2 Status to Charisma
➤ Avenger of the Green (43/46 HP)☘️☘️ , Low light vision -- Frightened 1
Blue Abrikandilu (-8 HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (-15 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Targetting the red demon as it was further away from everyone, so knowing it would take longer to reach, Perla again shoots three times at it, hoping to put it from this world.
" We need a guild. One of I'm sick of demons in yards"

to hit: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 ⇒ 7
to hit: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 ⇒ 5
to hit: 1d20 - 1 ⇒ (10) - 1 = 9
damage: 1d8 ⇒ 3


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Shaking a little, Avenger spray slinters all around the demon. And then refocuses to surround himself with the green calming his nerves.

Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC19 Overflow

damage: 2d4 ⇒ (1, 3) = 4


Artifacts | Macros | Inv | Slides | Map |

Perla pierces the red demon.

Ref 19: 1d20 + 9 ⇒ (16) + 9 = 25

The Blue demon resists some of Avenger of the Green's spray of splinters.

In response, that demon steps up to Avenger of the Green, and attacks.

Jaw: 1d20 + 14 ⇒ (13) + 14 = 27for: 3d6 + 4 ⇒ (5, 4, 4) + 4 = 17 damage. Fort Save vs Mutilation.

Claw: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25for: 2d6 + 4 ⇒ (6, 3) + 4 = 13 damage.

Persistent: 1d4 ⇒ 41d20 ⇒ 12

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
Obahi (22/41 HP)☘️☘️, == -1 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Qafathiel (9/32 HP)☘️ ☘️☘️ Darkvision --- -2 Status to Charisma
Avenger of the Green (13/46 HP)☘️☘️ , Low light vision -- Frightened 1
Blue Abrikandilu (-14 HP)
➤ Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (-15 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
AFTER YOUR TURN:
──────────
Blue Abrikandilu: 1d4 persistent

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil Turn should not affect Red's Turn...:

The Orc swears.
Obahi, help Qafathiel! You are much faster than I. I got Avenger!

The Magus casts Shield, Strides next to the Blue demon and Strikes!

Melee(T) Earthbreaker, arcane cascade: 1d20 + 8 ⇒ (14) + 8 = 221d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Traits: Razing Shove Two-Hand d10 Versatile P, Magic

Virgil glances at Avenger.
S'up.


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas will run over to get better positioning to help Qafa, not trusting his own aim again, he'll instead hope he can catch the demon off balance with a deadly electric arc.

DC 19 reflex: 3d4 ⇒ (2, 3, 3) = 8

"Hang in there Qafa, if it gets a taste of your angelic blood, it'll recoil in disgust!"


Artifacts | Macros | Inv | Slides | Map |

Ref DC 19: 1d20 + 9 ⇒ (16) + 9 = 25

The red demon twists out of the way of some of the electricity from Krakas.

Then, the demon casts Fear on Krakas Willl Save, and critically bites Qafathiel's face: 1d20 + 14 ⇒ (14) + 14 = 28for: 3d6 + 4 + 3d6 + 4 ⇒ (1, 4, 2) + 4 + (6, 1, 2) + 4 = 24 mutilating damage Fort Save & Recovery check at beginning of next turn. Dying 2

Virgil then moves up to the blue Abrikandilu, and hits it once.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Fort vs mutilation
Krakas: Will vs Fear
Qafathiel: Fort vs mutilation, Recovery DC 12

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (22/41 HP)☘️☘️, == -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision -- Frightened 1
Blue Abrikandilu (-25 HP)
Krakas (32/32 HP)☘️☘️☘️
Qafathiel (0/32 HP)☘️ ☘️☘️ Darkvision --- -2 Status to Charisma == Dying 2
Red Abrikandilu (-19 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
AFTER YOUR TURN:
──────────
Blue Abrikandilu: 1d4 persistent

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Not sure what I need to roll: FORT to stabilize?


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save: 1d20 + 11 ⇒ (20) + 11 = 31

Being a twisted little root to begin with, there's not much for the demon to mutilate. He strikes out with a big wooden branch.

elemental blast, melee, 1A: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 4 ⇒ (4) + 4 = 8

He then produces a pineapple and eats it. fresh produce healing: 2d4 + 6 ⇒ (2, 3) + 6 = 11


1 person marked this as a favorite.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Qafathiel wrote:
Not sure what I need to roll: FORT to stabilize?

Recovery check is Flat DC 10+Dying Condition value so DC 12 to Stabilize or go to Dying 3 if a Fail.

Recovery Rules


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

to hit: 1d20 + 9 ⇒ (3) + 9 = 12
to damage: 1d8 ⇒ 3
to hit: 1d20 + 4 ⇒ (5) + 4 = 9
to damage: 1d8 ⇒ 3
to hit: 1d20 - 1 ⇒ (16) - 1 = 15
to damage: 1d8 ⇒ 2

Perla aims at the blue one this time, as her companions seem to be focusing on it more, and perhaps her small additions could help. If she could hit anything to be fair.


Artifacts | Macros | Inv | Slides | Map |

Avenger blasts blue and east some sweet pineapple.

Perla spends three arrows.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Krakas: Will vs Fear
Qafathiel: Fort vs mutilation, Recovery DC 12

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (22/41 HP)☘️☘️, == -1 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Blue Abrikandilu (-41 HP)
Krakas (32/32 HP)☘️☘️☘️
Qafathiel (0/32 HP)☘️ ☘️☘️ Darkvision --- -2 Status to Charisma == Dying 2, unconscioius, prone
Red Abrikandilu (-19 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
AFTER YOUR TURN:
──────────
Blue Abrikandilu: 1d4 persistent

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

FORT1: 1d20 + 5 ⇒ (2) + 5 = 7
FORT2: 1d20 + 5 ⇒ (3) + 5 = 8


Artifacts | Macros | Inv | Slides | Map |
Qafathiel wrote:

[dice=FORT1]1d20 +5

[dice=FORT2]1d20 +5

You have three hero points. Should I assume that the second Fort save was using a Hero Point? You still need a flat DC 12 recovery check, or you will go to dying 3.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras senss a shot at the red demon, hoping to take it down once and for all.

Strike: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d10 + 2 ⇒ (8) + 2 = 10


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
TechoWrath wrote:
Qafathiel wrote:

[dice=FORT1]1d20 +5

[dice=FORT2]1d20 +5
You have three hero points. Should I assume that the second Fort save was using a Hero Point? You still need a flat DC 12 recovery check, or you will go to dying 3.

My mistake, I thought they were both FORT checks


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

RECOV: 1d20 ⇒ 11
RECOV: 1d20 ⇒ 7
RECOV: 1d20 ⇒ 18

Can I use 2 Hero Points like this?


1 person marked this as a favorite.
Artifacts | Macros | Inv | Slides | Map |

You can only use a single Hero point on a particular check.

If you are not using a hero point on the Fort save, then the Fort save vs mutilation is a critical failure.

Even with the hero point on the Recovery check, it is still a failure.

You can spend your remaining Hero Points to stabilize as it says in Heroic Recovery

I would suggest using Heroic Recovery 'after' your next Recovery Check failure, since it is possible it won't be a failure.

Obahi, Solras, Avenger, and Krakas all have turns before yours. It is possible they will stabilize you before your actual turn. In that case, there will be no Recovery check necessary, and the spending of the Hero Point will not happen.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi runs up to Qafathiel's body on the ground. He pulls some smelling salts out of his bag as he runs and lets Qafa get a nice, chunky whiff of the thing. When the nephilim opens his eyes, the medic simply shouts "Get out of here!" before turning to the demon. "Just you and me now, big boy." Obahi smirks through his bleeding face.

◆ Stride, ◆ Stride, ◆ Battle Medicine (Assurance)

Treat Wounds, Battle Medicine, Assurance: 2d8 ⇒ (7, 5) = 12


Artifacts | Macros | Inv | Slides | Map |

Obahi abandons his attacks, and saves Qafathiel from dying.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Krakas: Will vs Fear

──────────
Character in ➤ BOLD can act!
──────────
Obahi (22/41 HP)☘️☘️, == -1 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Blue Abrikandilu (-41 HP)
Krakas (32/32 HP)☘️☘️☘️
Qafathiel (12/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
Red Abrikandilu (-19 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
AFTER YOUR TURN:
──────────
Blue Abrikandilu: 1d4 persistent

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

Solras shoots Red.

Avenger, Virgil: 1d2 ⇒ 2

The Blue Abrikandilu strikes at Virgil.
Jaw: 1d20 + 14 ⇒ (20) + 14 = 34for: 3d6 + 4 + 3d6 + 4 ⇒ (4, 5, 5) + 4 + (1, 1, 6) + 4 = 30 and a Fort Save vs mutilation
Claw: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22for: 2d6 + 4 ⇒ (4, 4) + 4 = 12 slashing.
Claw: 1d20 + 14 - 8 ⇒ (3) + 14 - 8 = 9

Persistent: 1d4 ⇒ 41d20 ⇒ 15

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Krakas: Will vs Fear
Virgil: Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
Obahi (22/41 HP)☘️☘️, == -1 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Blue Abrikandilu (-45 HP)
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Qafathiel (12/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1, prone
Red Abrikandilu (-29 HP)
Virgil (1/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

The Red demon ignores the prone Qafathiel, and strikes Obahi.

Jaws: 1d20 + 14 ⇒ (9) + 14 = 23
Claw: 1d20 + 10 ⇒ (6) + 10 = 16
Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Mutilating damage: 3d6 + 4 ⇒ (5, 2, 6) + 4 = 17 Fort vs mutilation

Krakas Will vs Fear: 1d20 + 8 ⇒ (20) + 8 = 28

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2 & 3
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort vs mutilation
Virgil: Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (5/41 HP)☘️☘️, == -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Blue Abrikandilu (-45 HP)
Red Abrikandilu (-29 HP)
➤ Krakas (32/32 HP)☘️☘️☘️ == Delay 1
➤ Qafathiel (12/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1, prone == Delay 1
➤ Virgil (1/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Obahi wrote:

Obahi runs up to Qafathiel's body on the ground. He pulls some smelling salts out of his bag as he runs and lets Qafa get a nice, chunky whiff of the thing. When the nephilim opens his eyes, the medic simply shouts "Get out of here!" before turning to the demon. "Just you and me now, big boy." Obahi smirks through his bleeding face.

◆ Stride, ◆ Stride, ◆ Battle Medicine (Assurance)

[Treat Wounds, Battle Medicine, Assurance]2d8

"No."

He wasn't sure that all of his mighty ancestors would approve, which was fine, because he didn't care. The "fallen angel" stayed right where he had fallen ... and began to glow. The energy lanced out at his comrade Obahi, and they beheld that it was good. The blood was gone from his smirking face, and the demon looked even more bemused and idiotic in the face of a very very healthy adversary.

HEAL(2ndlvl, 2 action): 2d8 + 16 ⇒ (6, 6) + 16 = 28
LoH: 1d1 + 12 ⇒ (1) + 12 = 13

"NOW I will get up ... in just a moment."




Obahi should be full HP now ... Qafa: 3 1st, 2 2nd, 1 Focus Point


1 person marked this as a favorite.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil sneezes.
Fort(E): 1d20 + 9 ⇒ (8) + 9 = 17

The Orc gets ugly (er)!

Blood, blood, blood pools precariously puddling probably only a pin prick from the Magus.

Virgil coughs.
This town needs an enema.

The Magus does Recharges his Spell strike and ...
Melee Earthbreaker, spell strike, Gouging claw, Sickened 1: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 121d10 + 3 + 2d6 + 1 - 1 ⇒ (3) + 3 + (3, 5) + 1 - 1 = 14 Traits Shove, +2 persistent bleed

Hero Point! Melee Earthbreaker, spell strike, Gouging claw, Sickened 1: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 221d10 + 3 + 2d6 + 1 - 1 ⇒ (1) + 3 + (1, 3) + 1 - 1 = 8 Traits Shove, +2 persistent bleed


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

"They've played this city like a harp from Hell."


Artifacts | Macros | Inv | Slides | Map |

From the ground, Qafathiel heals Obahi... Twice.

Virgil's face is even more torn from the demonic tearing. But, Virgil's heroic strike hits.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 2 & 3
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (41/41 HP)☘️☘️, == -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Blue Abrikandilu (-53 HP)
Red Abrikandilu (-29 HP)
➤ Krakas (32/32 HP)☘️☘️☘️ == Delay 1
Qafathiel (12/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1, prone
Virgil (1/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas looks at both fights happening, trying to determine who needs help more. Deciding Qafa and Obahi are the most in danger, he sets a determined look and and digs into his backpack to pull out a half crumbled scroll. Smoothing the edges, Krakas begins casting the spell off of it, targeting the red Abrikandilu.

"Hang in there Qafa, we got your back!"

I need Red to make a Will Save DC 19 for Fear


> Grab something from backpack
>> Cast Spell Scroll of Fear


Artifacts | Macros | Inv | Slides | Map |

Red Will vs Fear: 1d20 + 15 ⇒ (9) + 15 = 24

The Red Abrikandilu looks concerned!!


1 person marked this as a favorite.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger keeps whacking the demon with a big wooden club. "Just die already. Don't you want to slip back into the abyss and be tortured again?

elemental blast, 2a melee, agile: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 6 ⇒ (5) + 6 = 11
elemental blast, 12a melee, agile: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 2 ⇒ (4) + 2 = 6


Artifacts | Macros | Inv | Slides | Map |

The blue demon dies under Avenger of the Green's assault.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 3
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (41/41 HP)☘️☘️, == -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Red Abrikandilu (-29 HP)Frightened 1
Krakas (32/32 HP)☘️☘️☘️
Qafathiel (12/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1, prone
Virgil (1/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Freshly reinvigorated, Obahi roars with fury as he rips into the demon. He goes all in. No mercy.

◆ Flurry, ◆ Strike, ◆ Strike

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (5) + 9 - 8 = 6
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21
Damage 1d8 + 2 ⇒ (2) + 2 = 4


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla takes her bow, and hopes her skills have improved in the manner of killing demons. She does not feel she is getting any better, and starts to lose faith in herself. How could someone so terrible at combat be of any help to her party?

to hit: 1d20 + 9 ⇒ (3) + 9 = 12
to damage: 1d8 ⇒ 3
to hit: 1d20 + 4 ⇒ (11) + 4 = 15
to damage: 1d8 ⇒ 4
to hit: 1d20 - 1 ⇒ (16) - 1 = 15
to damage: 1d8 ⇒ 4


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes two shots at the remaining demon:

Strike: 1d20 + 12 ⇒ (2) + 12 = 14

Damage: 1d10 + 2 ⇒ (8) + 2 = 10

Strike: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23

Damage: 1d10 + 2 ⇒ (6) + 2 = 8


Artifacts | Macros | Inv | Slides | Map |

Obahi Fort vs mutilation: 1d20 + 8 ⇒ (15) + 8 = 23

Obahi's final attack does a surprising amount of damage. (Considering how light a hit it was.)

Perla is unable to land an arrow, and Solras does manage to hit.

The frightened demon strikes at Obahi (ignoring the prone Qafathiel).

Jaw: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28for: 3d6 + 4 ⇒ (2, 1, 4) + 4 = 11 mutilating damage Fort vs mutilation

Claw: 1d20 + 14 - 4 - 1 ⇒ (15) + 14 - 4 - 1 = 24for: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Claw: 1d20 + 14 - 8 - 1 ⇒ (18) + 14 - 8 - 1 = 23for: 2d6 + 4 ⇒ (4, 1) + 4 = 9

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 3 & 4
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort vs mutilation

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (11/41 HP)☘️☘️, == -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
Red Abrikandilu (-45 HP)
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Qafathiel (12/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1, prone
➤ Virgil (1/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger moves up and hurls a pinecone at the last demon.

elemental blast, 2a, propulsive: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d8 + 5 ⇒ (6) + 5 = 11


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Magus does Recharges his Spell strike and ...
Melee Earthbreaker, spell strike, Gouging claw, Sickened 1: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 121d10 + 3 + 2d6 + 1 - 1 ⇒ (3) + 3 + (5, 2) + 1 - 1 = 13 Traits Shove, +2 persistent bleed

The struggling Orc pants.
Is the room spinning for anyone else?

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