Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


1,201 to 1,250 of 2,581 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Artifacts | Macros | Inv | Slides | Map |

Sorry, Paizo ate my post...

None of the vultures are currently flying, so Virgil is able to trip and damage the black vulture.

Solras makes a telling hit on the green vulture.

Shadow avoids some of the acidic vomit. Acid: 3d6 ⇒ (2, 1, 2) = 5
Both of Perla's arrows hit the green vulture, and Shadow tears at the prone vulture.

The blue vulture will strike at Perla.
Beak: 1d20 + 8 ⇒ (13) + 8 = 21for: 1d10 + 3 ⇒ (10) + 3 = 13 damage and a Fort Save
Talon: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Talon: 1d20 + 8 - 8 ⇒ (2) + 8 - 8 = 2

❖❖❖❖❖❖❖❖❖❖
More vultures in the street, Round 3
Party Conditions: 5:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla: Fort vs Beak

──────────
Character in ➤ BOLD can act!
──────────
Black Vulture (-34 HP)(Vomited)
Blue Vulture (-13 HP)(Vomited)
Green Vulture (-45 HP)(Vomited)
Perla (28/41 HP)☘️☘️☘️, -2 Status to Charisma -
⠀⠀Shadow (9/30 HP)☘️ AC18, -1 Status to Charisma -
Solras Pirhatya (10/35 HP)☘️ Sharp Eared
Krakas (26/32 HP)☘️☘️☘️
Blue Vulture (-3 HP)(Vomited)
➤ Virgil (33/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued
➤ Qafathiel (23/32 HP)☘️ ☘️☘️ Darkvision --- Sickened 1
➤ Obahi (26/41 HP)☘️☘️, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision

──────────
AFTER YOUR TURN:
──────────
Black Vulture: 1d4 from splinters
Green Vulture: 1d4 from splinters

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Magus does Recharge his Spell strike and ...
Melee Earthbreaker, spell strike, Gouging claw, Sickened 1: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 211d10 + 3 + 2d6 + 1 - 1 ⇒ (8) + 3 + (2, 3) + 1 - 1 = 16 Traits Shove, +2 persistent bleed


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafa moves south 15' with his hand outreached to Solras ... exuding positive energy when he gets to her

LoH(TWICE = 2 actions): 12 + 12 = 24 +24hp +2AC(1rd)


Artifacts | Macros | Inv | Slides | Map |

Virgil smacks the black vulture, killing it, and Qafathiel heals Solras.

❖❖❖❖❖❖❖❖❖❖
More vultures in the street, Round 3
Party Conditions: 5:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla: Fort vs Beak

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-13 HP)(Vomited)
Green Vulture (-45 HP)(Vomited)
Perla (28/41 HP)☘️☘️☘️, -2 Status to Charisma -
⠀⠀Shadow (9/30 HP)☘️ AC18, -1 Status to Charisma -
Solras Pirhatya (34/35 HP)☘️ Sharp Eared
Krakas (26/32 HP)☘️☘️☘️
Blue Vulture (-3 HP)(Vomited)
Virgil (33/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued
Qafathiel (23/32 HP)☘️ ☘️☘️ Darkvision --- Sickened 1
➤ Obahi (26/41 HP)☘️☘️, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision

──────────
AFTER YOUR TURN:
──────────
Green Vulture: 1d4 from splinters

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi unstraps a sling from his belt, puts in a bullet, and starts spinning the contraption. "Hey!" he shouts at the vulture. "Eat rocks instead!" he releases the bullet at the vulture sitting on top of the cart.

Manipulate, Reload, Strike

Sling: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will once again spread splinters over both surviving vultures. hell follow up with and extra bolt at the blue vulture.

Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC19[/occ]
hail damage: 2d4 ⇒ (2, 3) = 5

[ooc] gather energy with 1a elemental blast
elemental blast, 1a thrown: 1d20 + 9 ⇒ (7) + 9 = 16
dmage: 1d8 + 2 ⇒ (3) + 2 = 5


Artifacts | Macros | Inv | Slides | Map |

Obahi strikes the green vulture dead.

Avenger of the Green sends a hail of splinters and the vulture takes a little.

Reflex: 1d20 + 7 ⇒ (13) + 7 = 20

Then Avenger's blast does additional damage.

The blue vulture attacks Perla.

Beak: 1d20 + 8 ⇒ (6) + 8 = 14
Talons: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 101d20 + 8 - 8 ⇒ (10) + 8 - 8 = 10

1d4 ⇒ 21d20 ⇒ 14
The vulture continues to take damage from the splinters.

❖❖❖❖❖❖❖❖❖❖
More vultures in the street, Round 4
Party Conditions: 5:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla: Fort vs Beak

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-25 HP)(Vomited)
➤ Perla (28/41 HP)☘️☘️☘️, -2 Status to Charisma -
⠀⠀➤ Shadow (9/30 HP)☘️ AC18, -1 Status to Charisma -
➤ Solras Pirhatya (34/35 HP)☘️ Sharp Eared
➤ Krakas (26/32 HP)☘️☘️☘️
➤ Virgil (33/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued
➤ Qafathiel (23/32 HP)☘️ ☘️☘️ Darkvision --- Sickened 1
➤ Obahi (26/41 HP)☘️☘️, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision

──────────
AFTER YOUR TURN:
──────────
Blue Vulture: 1d4 persistent

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil Slides on down the pavement to Strike at Blue Vultures!
Melee Earthbreaker, Sickened 1: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 131d10 + 3 + 1 - 1 ⇒ (2) + 3 + 1 - 1 = 5 Traits Shove

And the back swing...
Melee Earthbreaker, Sickened 1: 1d20 + 9 - 1 - 5 ⇒ (4) + 9 - 1 - 5 = 71d10 + 3 + 1 - 1 ⇒ (3) + 3 + 1 - 1 = 6 Traits Shove


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes two shots at the creature in the air, with a swift reload in-between.

Harmona Gun: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d10 + 2 ⇒ (5) + 2 = 7
2nd: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27
Damage: 2d10 + 4 ⇒ (7, 10) + 4 = 21


1 person marked this as a favorite.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi puts another bullet into the leather cradle and spins the sling to rock the vulture's world.

Sling: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

He manages to find the only intact window in Kenabres and shatters it into a million pieces.

◆ Reload, ◆ Strike, ◆ Reload


1 person marked this as a favorite.
Artifacts | Macros | Inv | Slides | Map |

While Virgil and Obahi miss, Solras makes two deadly strikes.

COMBAT OVER

Perla Fort vs Beak: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point: 1d20 + 8 ⇒ (16) + 8 = 24

Health Status:

Perla (28/41 HP)☘️☘️, -2 Status to Charisma -
⠀⠀Shadow (9/30 HP)☘️ AC18, -1 Status to Charisma -
Solras Pirhatya (34/35 HP)☘️ Sharp Eared
Krakas (26/32 HP)☘️☘️☘️
Virgil (33/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued
Qafathiel (23/32 HP)☘️ ☘️☘️ Darkvision -
Obahi (26/41 HP)☘️☘️, -1 Status to Charisma
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings

Sunset is in ten minutes. It will be dark an hour after that.

Will you be spending time in the street healing up?

Will you be looking for shelter for the night?

Will you be adventuring on in the dark?


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil hurls!
Fort(E) DC?: 1d20 + 9 ⇒ (12) + 9 = 21


Artifacts | Macros | Inv | Slides | Map |

Virgil is unable to get rid of his sickened condition.

Rather than my being coy about what is going on, those with medical knowledge will understand that Virgil has contracted a disease from the prior encounter with the vultures.

Each day (I am keeping track of the time of day), Virgil will have a chance to either improve or disimprove his situation with the disease. Virgil is currently at Stage 1.

The disease is known as Carrion Fever. It specifies that "The sickened condition from carrion fever can't be reduced while the affliction remains."

And, although Qafathiel also has the disease, Qafathiel is not showing the signs of it.


1 person marked this as a favorite.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Mother told me to stay in medical school.


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Shaking the excess charged magic off his hands, Krakas blows on them, cooling them off. "Those vultures, wow, I thought they were carrion feeders, this blight has everything hungry. Virg, you don't look so good, those vultures did a number on you hunh?"

He rolls a shoulder and inspects where the Vulture's acid vomit ruined his clothes, casting a prestidigitation to clean himself off and tidy up his clothes. Looking to the sky, "Looks like dark soon, we might want to get inside, what do the rest of you think?"


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi wraps the sling around his belt and puts away the bullet. He looks at Virgil inquisitively. "Hm... Let's find a place to rest. I'll try to help you with whatever it is that you contracted."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"I'll assist you Obahi. Over the centuries, I've picked up a little about helping you fleshy people with your conditions." There is a definite sympathy for Virgil as a person, but a little exasperation at the unneeded complexity of the mammalian body he inhabits.


Artifacts | Macros | Inv | Slides | Map |

Assuming that you agree on finding a place for the night. Is this !!before!! healing? Or after?


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras spits out her metaphorical drink. but in reality nothing but a fine mist of saliva, as soon as Avenger speaks. "Wait. CENTURIES?! How long can Leshies live for again?! "


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi tilts his head, but remains silent until Solras takes point in the questioning. "I know, right? I've saw some old trees in the woods, but those don't walk around."


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The green Orc gives a thumbs up as he vomits on Obahi's shoes....


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

he looks over, "Oh, it wasn't all at once. I'm a spirit who takes a physical form whenever there is a threat to nature. I stay around long enough to deal with it and then I rest again until another threat comes up."

As he says this, you can feel the annoyance he feels about only being awake to face problems and the peace of the rests between.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

I didn't make the fort save for the beak, so imma make it now, tho I'm not sure the negative for it now
fort save: 1d20 + 8 ⇒ (17) + 8 = 25

Perla looks around after a moment and says " Can anyone else pause for a second. What kind of things do you DO for centuries, and what exactly has happened to bring you here? I don't think I ever asked my tall tree friend."


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Are there other spirits? Do you have agency, or are you just being tossed around like farts in the wind?"


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Obahi wrote:
"Are there other spirits? Do you have agency, or are you just being tossed around like farts in the wind?"

"Should I be concerned that I have never fart-tossed? Is this a thing? Do trees actually fart? Maybe this will cure Virgil ..."


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"If what I heard was correct, trees fart all the time. And we can't survive without breathing that stuff in."


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Magus seems a bit flabbergasted at the current conversation as he uses Prestidigitation on the Medic's shoes.
My bad. Perhaps we could locate a suitable location to Treat Disease for the evening.

The Fatigued and Diseased Orc begins looking around for such a place. ..
Exploration mode Search


1 person marked this as a favorite.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Tall? Actually, he's small.

"Like I say, I only exist physically when there's something threatening a large enough area of unspoiled nature. Usually it's not Just the normal stuff you mammals do. It's usually something magical or extraplanar. Treerazer is a big one. Just won't stay dead."

He shrugs, "I guess I do have free will. I could just walk away and leave this corruption to spread all over the place. But eventually it would spread and I'd have to keep moving. Better to just deal with it and then go back to resting."

"So are we going to find a place to hole up and deal with Virgil or not?"


1 person marked this as a favorite.
HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Turning to the group, Krakas clears his throat, his voice calm but heavy with the weight of the moment. “Kenabres is dangerous enough during the day—nightfall will only make it worse. The demons will use the shadows to their advantage.”

He glances around the destroyed cityscape, noting a few defensible spots amidst the ruins. “We need to find shelter. Those who are wounded need rest, and we can’t afford to be caught out in the open like this."

He steps forward, pointing to a half-collapsed building that might offer some cover. "That structure over there looks stable enough.

With that, he moves toward the ruined building.


Artifacts | Macros | Inv | Slides | Map |

1d20 ⇒ 141d20 ⇒ 16

The group moves toward a ruined building. Several rooms have missing walls, but you find a room that has four walls, a floor, a ceiling, but, unfortunately no closable door.

You do find enough furniture and other debris to make a barrier at that door.

You set up watches.

Except for some noises outside (screeches, yelling, and some screaming), the night passes uneventfully.

There is surely enough time to heal up any wounds.

Since you know that Virgil is sick with something, someone may Treat Disease to help him.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Would that include the scarring that Perla an Shadow have?


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi helps setting up the barricade, then turns to Virgil. "Alright full blood, time for you to sleep." he crushes some herbs into water and let's it soak for a while. "Drink this and rest."

Obahi spends the night burning oiled herbs near Virgil's face.

Treat Disease, Medicine: 1d20 + 9 ⇒ (9) + 9 = 18

Hero pointing that. I should have 1 more left after this?

Treat Disease, Medicine: 1d20 + 9 ⇒ (15) + 9 = 24


Artifacts | Macros | Inv | Slides | Map |
Perla Hidlkid wrote:
Would that include the scarring that Perla an Shadow have?

No, but some of that may heal by itself overnight.


Artifacts | Macros | Inv | Slides | Map |
Obahi wrote:

Hero pointing that. I should have 1 more left after this?

Treat Disease 24

Virgil will have a +2 to his check this afternoon.

Health Status:

Perla (41/41 HP)☘️☘️, -2 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -1 Status to Charisma -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Krakas (32/32 HP)☘️☘️☘️
Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma --- Sickened 1 and Fatigued
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Obahi (41/41 HP)☘️, -1 Status to Charisma
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

1d20 ⇒ 101d20 ⇒ 31d20 ⇒ 141d6 ⇒ 21d100 ⇒ 321d6 ⇒ 2

After morning preparations, you are finally able to leave the ruined building after 10 in the morning.

As you are travelling through the ruined city, you come across two more of the fiendish vultures, tearing at the body of a rotten corpse, just outside the Nyserian Manor.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (17) + 10 = 27
Virgil Geryon, Defend: 1d20 + 5 ⇒ (15) + 5 = 20
Obahi, Scout: 1d20 + 8 ⇒ (13) + 8 = 21
Qafathiel, Investigate: 1d20 + 11 ⇒ (2) + 11 = 13
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (20) + 12 = 32
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (6) + 6 = 12
Avenger of the Green, Search: 1d20 + 11 ⇒ (3) + 11 = 14
, : 1d20 + 12 ⇒ (20) + 12 = 32
, : 1d20 + 12 ⇒ (9) + 12 = 21

The blue vulture flies over and lands next to Obahi, then it vomits all over him requiring a Fort Save, then it bites at him.

Beak: 1d20 + 8 ⇒ (19) + 8 = 27tearing at him for: 1d8 + 3 ⇒ (1) + 3 = 4 damage and another Fort Save

❖❖❖❖❖❖❖❖❖❖
Still more vultures in the street, Round 1
Party Conditions: 10:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort Save and Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (- HP)
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️☘️ Sharp Eared
Red Vulture (- HP)
Obahi (37/41 HP)☘️☘️,
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
TechoWrath wrote:
Perla Hidlkid wrote:
Would that include the scarring that Perla an Shadow have?
No, but some of that may heal by itself overnight.

LoH could heal some of that though, if it really is just wound damage. We would have had all the time we needed for multiple applications AND restoring Focus also. Just a thought.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Probably referencing the Cha damage/ penalty

Virgil graciously accepts the medical ministrations granted by Obahi. The Orc still looks green in the morning....

After his morning preparations, the Magus ventures forth along with the others to continue their horrific trek through the devastation and destruction.

At the sight of more Vultures, Virgil vomits in response.
Not certain if that was the disease or the semi fresh burrito I found.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Virgil Geryon wrote:

Probably referencing the Cha damage/ penalty

Virgil graciously accepts the medical ministrations granted by Obahi. The Orc still looks green in the morning....

After his morning preparations, the Magus ventures forth along with the others to continue their horrific trek through the devastation and destruction.

At the sight of more Vultures, Virgil vomits in response.
Not certain if that was the disease or the semi fresh burrito I found.

Yeah ... I guess I am waiting until 4th Level to be able to fix diseases :(


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla takes her bow and takes two shots at the none vomiting red vulture, and sends Shadow to attack the blue vulture.

Damned birds. Can nothing be left alone by these foul beast? Why can nothing be done without these foul beast!"

bow attack: 1d20 + 9 ⇒ (2) + 9 = 11
bow damage: 1d8 ⇒ 3
bow attack: 1d20 + 4 ⇒ (3) + 4 = 7
bow damage: 1d8 ⇒ 1
bite attack: 1d20 + 7 ⇒ (9) + 7 = 16
bite damage: 1d8 + 2 ⇒ (1) + 2 = 3


Artifacts | Macros | Inv | Slides | Map |

Perla's third arrow finally hits.

❖❖❖❖❖❖❖❖❖❖
Still more vultures in the street, Round 1
Party Conditions: 10:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort Save and Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-3 HP)
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️☘️ Sharp Eared
Red Vulture (- HP)
Obahi (37/41 HP)☘️☘️,
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fort: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
Fort: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15


Artifacts | Macros | Inv | Slides | Map |

Obahi takes: 3d6 ⇒ (4, 3, 6) = 13 acid damage from the vomit and is sickened 1

The red vulture flies over and lands next to Obahi, Avenger, and Virgil.

AV: 1d2 ⇒ 1

It then vomits all over Avenger of the Green Requires Fort Save
Then it strikes with its beak: 1d20 + 8 ⇒ (8) + 8 = 16

❖❖❖❖❖❖❖❖❖❖
Still more vultures in the street, Round 1
Party Conditions: 10:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Vomit Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-3 HP)
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Red Vulture (- HP)
➤ Solras Pirhatya (35/35 HP)☘️☘️ Sharp Eared
➤ Obahi (24/41 HP)☘️☘️, Sickened 1
➤ Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
➤ Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras silently fires two shots off at the Red Vulture, hoping to take it down before it can even attempt to vomit on her.

Strike: 1d20 + 12 ⇒ (3) + 12 = 15 Nope. Hero Point.
Strike: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d10 + 2 + 1d6 ⇒ (8) + 2 + (2) = 12
Strike #2: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
Damage: 1d10 + 2 ⇒ (3) + 2 = 5


Artifacts | Macros | Inv | Slides | Map |

Solras blasts the red vulture twice, almost killing it instantly.

Virgil's nausea causes him to miss.

❖❖❖❖❖❖❖❖❖❖
Still more vultures in the street, Round 1
Party Conditions: 10:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Vomit Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-3 HP)
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Red Vulture (-34 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (24/41 HP)☘️☘️, Sickened 1
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
➤ Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Without hesitation, Krakas steps forward, his tail flicking with anticipation as he raises his hand toward the closest vulture. “They didn't learn the first time," he mutters to himself before calling out to the group.

The air around him crackles with magical energy as he rapidly traces sigils with his fingers, preparing his next spell.

With a final gesture, Krakas releases a arc of electricity toward the two vultures, the electricity crackling to life as it arks through the air, aimed with precise intent. "This time, we finish them for good!"

Electric Arc Reflex DC 19: 3d4 ⇒ (4, 2, 2) = 8


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Is this a 'can retch to get rid of it' sickened, or something more permanent like Virgil?

The birds peck at Obahi, biting chunks out of his skin. And then one of them vomits on him. "That's just gross. Why'd you do that?" and he moves around to punch the bird in the face to retaliate.

◆ Stride, ◆ Stance, ◆ Flurry vs Red

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25 | Damage 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 - 1 ⇒ (12) + 9 - 4 - 1 = 16 | Damage 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Stunning Fist - DC 18 or stunned 1, stunned 3 on crit fail

AC 20 / HP 24


Artifacts | Macros | Inv | Slides | Map |

RB: 1d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (20) + 7 = 271d20 + 11 ⇒ (2) + 11 = 13

Both vultures try to twist out of the way of the electricity, but, even taking a small amount kills the red vulture.

Obahi feels that this sickening is not from a disease, but, from the grossness of the regurgitated flesh.

because the red vulture was killed by Krakas, you may, if you want, take back the stride and have another action instead

Obahi is able to hit the blue vulture twice. The vulture's eyes seem glazed from the viciousness of his attack.

❖❖❖❖❖❖❖❖❖❖
Still more vultures in the street, Round 1
Party Conditions: 10:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Vomit Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-20 HP)Stunned 1
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Obahi (24/41 HP)☘️☘️, Sickened 1
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

**Admonishing Ray +1: 1d20 + 8 ⇒ (6) + 8 = 144d6 ⇒ (3, 1, 2, 5) = 11 @ Blue V


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save: 1d20 + 11 ⇒ (8) + 11 = 19
I don't think that's enough. I'm going to use a hero point.
fort save: 1d20 + 11 ⇒ (13) + 11 = 24
much better

Calling forth the power of nature, he stabs forth with a woody spear.

elemental blast, 2a, melee, reach: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 6 ⇒ (3) + 6 = 9


Artifacts | Macros | Inv | Slides | Map |

Qafathiel lightly slaps the vulture.

While still taking acid damage from the vomit, Avenger of the Green is able to stave off the utter grossness. Their woody blast, though, pierces the vulture.

3d6 ⇒ (1, 6, 4) = 11

The vulture will strike at Obahi.
Beak: 1d20 + 8 ⇒ (11) + 8 = 19
Talon: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

❖❖❖❖❖❖❖❖❖❖
Still more vultures in the street, Round 2
Party Conditions: 10:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Blue Vulture (-29 HP)
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (24/41 HP)☘️☘️, Sickened 1
➤ Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
➤ Avenger of the Green (41/46 HP)☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
➤ Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings

1,201 to 1,250 of 2,581 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous PF2 All Messageboards

Want to post a reply? Sign in.