Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi moves again, hoping to grab the attention of the bird before others go for a surprise blow. "Come on, Barfy! I am here!" he screams at the vulture.

◆ Stride, ◆◆ Ready (Flurry) - Trigger, someone moves for a flanking strike

Flurry rolls:

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 | Damage 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 - 1 ⇒ (17) + 9 - 4 - 1 = 21 | Damage 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Stunning fist - DC 18 Fort or Stunned 1, Stunned 3 on crit fail


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil coughs, hacks up a lung and drips a plethora of perspiration before his blue eyes begin to Refocus on the Vulture.

The Magus does Recharge his Spell strike and ...
Melee Earthbreaker, Sickened 1: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 261d10 + 3 - 1 ⇒ (4) + 3 - 1 = 6 Traits Shove, +2 persistent bleed

Virgil then realizes that he needs to Stride first ...

Having another Action available, the green green orc decides to get personal with this Vulture!
Athletics (E) to Grab, MAP, sickey: 1d20 + 10 - 5 - 1 ⇒ (17) + 10 - 5 - 1 = 21


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Peering quizically to determine where he can get a good shot, Qafa moves forward as he builds up for a positive energy barrage.

InnerRadienceTorrent(DMG/BasicREF): 4d4 ⇒ (1, 3, 4, 1) = 9 Firing diagonally southwest


Artifacts | Macros | Inv | Slides | Map |

Virgil moves up, triggering Obahi's prepared action. Both of Obahi's strikes hit, killing the vulture.

COMBAT OVER

Health status:

Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Obahi (24/41 HP)☘️☘️,
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (41/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Krakas (32/32 HP)☘️☘️☘️

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings

Only Obahi and Avenger of the Green need healing. How much healing will you give them?


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil sneezes.
Should have bought those shares in Vulture Umbrellas when I had the chance. Who knew.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

"Perhaps our medical friend can look you over as we find our next destination, and hopefully leave and regroup wuth real crusaders. I fear this is much more than I ever counted on. We need to push on."


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Agreed, Perla. This is much more than I ever counted on as well, to be honest."


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

He glances around at his companions, sensing the exhaustion in their eyes, but also the determination still burning within them. "Nyserian Manor is close. If we can reach it, we can give these people a fighting chance. A place to rest, to heal. And for us, it’s one step closer to reclaiming what’s left of Kenabres."


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Obahi wrote:

Obahi moves again, hoping to grab the attention of the bird before others go for a surprise blow. "Come on, Barfy! I am here!" he screams at the vulture.

◆ Stride, ◆◆ Ready (Flurry) - Trigger, someone moves for a flanking strike

** spoiler omitted **

"I am happy to take care of your wounds Obahi; it would take but a moment and allow us to be on our way."


Artifacts | Macros | Inv | Slides | Map |

Ten minutes or more?


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger offers a piece of fruit of life.

healing: 2d4 + 6 ⇒ (3, 4) + 6 = 13

If we spend ten minutes, I will offer another at the end of it.

healing: 2d4 + 6 ⇒ (3, 2) + 6 = 11


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

" let us clear the Manor for the wounded. Maybe others will be there, and we can join up with the effort to reclaim this great city. And maybe get answers to what happened. Come, let us go."
Perla is ready to move on and find this place.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Agreed, though with the concentration of demons here-- might need to exercise more caution in this manner than we otherwise would need to," Solras says.


Artifacts | Macros | Inv | Slides | Map |

After twenty minutes, Obahi is healed up, and Avenger of the Green still has 5 damage. (Unless someone else heals them up.)

Just beyond where the vultures were is where the Nyserian Manor once stood. What was once surely a stately manor is now nothing more than a pile of rubble and a gouged trough of ruin.

Do you wish to spend time searching the ruins?


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Almost forgot to heal myself.
healing: 2d4 + 6 ⇒ (3, 1) + 6 = 10

"We should look to see if there is anybody trapped in there." he says as he begins to search.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla has Shadow try and smell out any one still around of alive in the rumble, and she will do the same with her perception.

perception: 1d20 + 10 ⇒ (5) + 10 = 15
perception scent: 1d20 + 6 ⇒ (16) + 6 = 22


Artifacts | Macros | Inv | Slides | Map |

Everyone is healed up.

GM:
1d6 ⇒ 31d100 ⇒ 341d6 ⇒ 3
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (10) + 10 = 20
Virgil Geryon, Defend: 1d20 + 5 ⇒ (14) + 5 = 19
Obahi, Scout: 1d20 + 8 ⇒ (15) + 8 = 23
Qafathiel, Investigate: 1d20 + 11 ⇒ (2) + 11 = 13
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (15) + 12 = 27
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (19) + 6 = 25
Avenger of the Green, Search: 1d20 + 11 ⇒ (3) + 11 = 14
Red : 1d20 + 12 ⇒ (7) + 12 = 19
Blue : 1d20 + 12 ⇒ (9) + 12 = 21
Green : 1d20 + 12 ⇒ (13) + 12 = 25

After about a half hour of searching, you find nothing of significance. Everything seems burnt or broken. It is possible that it has already been picked through, but there is no evidence of that.

Following the inner city wall, you come across a break as you head toward Gwerm Manor.

Just past the break, you confront three more vultures.

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
Green Vulture (- HP)
Krakas (32/32 HP)☘️☘️☘️
Obahi (41/41 HP)☘️☘️,
Blue Vulture (- HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla targets the blue vulture with her bow, and keeps Shadow next to her.

bow attack: 1d20 + 9 ⇒ (11) + 9 = 20
bow damage: 1d8 ⇒ 2
bow attack: 1d20 + 4 ⇒ (12) + 4 = 16
bow damage: 1d8 ⇒ 2
bow attack: 1d20 - 1 ⇒ (11) - 1 = 10
bow damage: 1d8 ⇒ 8


Artifacts | Macros | Inv | Slides | Map |

Perla puts two arrows into the blue vulture.

The green vulture flies over, lands ten feet away from Avenger of the Green, and spews vomit all over Avenger. Fort Save vs Vomit

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Green Vulture (- HP)(vomited)
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Obahi (41/41 HP)☘️☘️,
Blue Vulture (-4 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Without uttering a word, Obahi goes for the nearest scavenger.

◆ Stride, ◆ Stance, ◆ Flurry

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (12) + 9 = 21 | Damage 1d8 + 2 ⇒ (5) + 2 = 7

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 | Damage 1d8 + 2 ⇒ (4) + 2 = 6

Stunning fist - DC 19 Fort or Stunned 1, Stunned 3 on crit fail


Artifacts | Macros | Inv | Slides | Map |

Obahi smashes twice into the green vulture.

1d20 + 11 ⇒ (15) + 11 = 26

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Green Vulture (-19 HP)(vomited)
➤ Krakas (32/32 HP)☘️☘️☘️
Obahi (41/41 HP)☘️☘️,
Blue Vulture (-4 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Eyes narrowing as more vultures approach, "I'm getting tired of all these mother fu. . ." he cuts off the rest of his sentence with a growl and bark of magic.

and launches a large rock at the green vulture.

Telekinetic Projectile: 1d20 + 9 ⇒ (5) + 9 = 14

damage: 3d6 ⇒ (3, 5, 5) = 13

then strides forward.


Artifacts | Macros | Inv | Slides | Map |

The vulture ignores Krakas, and the blue vulture then flies over and lands next to Obahi.

VO: 1d2 ⇒ 2

The blue vulture vomits all over Obahi Fort vs vomit

Then, it attacks Obahi: 1d20 + 8 ⇒ (1) + 8 = 9

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort save vs vomit

──────────
Character in ➤ BOLD can act!
──────────
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Green Vulture (-19 HP)(vomited)
Krakas (32/32 HP)☘️☘️☘️
Obahi (41/41 HP)☘️☘️,
Blue Vulture (-4 HP)(vomited)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Bro!" Obahi wipes the puke from his face. "I just cleaned that up! Come on! Honestly just claw me or peck at me or something!"

Fort: 1d20 + 8 ⇒ (7) + 8 = 15


Artifacts | Macros | Inv | Slides | Map |

Obahi takes: 3d6 ⇒ (2, 4, 2) = 8 acid damage from the contents of the vultures stomach, and is Sickened 1.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"WHY ARE THERE SO MAMY VULTURES," Solras exasperatedly exclaims as she shoots twice at the Green Vulture.

Strike: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d10 + 2 + 1d6 ⇒ (7) + 2 + (2) = 11
Strike 2: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Damage: 1d10 + 2 ⇒ (8) + 2 = 10

That first one may be a crit??


Artifacts | Macros | Inv | Slides | Map |

Solras' first shot blasts through the vulture's head, and the bird flops to the ground, dead. Unless you object, the second shot will hit the Blue Vulture.

The red vulture will fly over and land near Obahi.

OA: 1d2 ⇒ 2

The vulture will then vomit over Avenger of the Green Fort vs vomit

Beak vs Obahi: 1d20 + 8 ⇒ (18) + 8 = 26for: 1d10 + 3 ⇒ (7) + 3 = 10 damage Fort vs Disease

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1 & 2
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort vs disease
Avenger of the Green: Fort vs Vomit

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Obahi (23/41 HP)☘️☘️, Sickened 1
Blue Vulture (-14 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (- HP)
➤ Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
➤ Avenger of the Green (46/46 HP)☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The green Orc watches in disbelief the unrelenting release of vultures! He then cringes at Obahi's sudden dousing by said birds.
You got some kind of vulture nip in those pantaloons?

The Magus then casts Shield, Enters his Arcane cascade and Strides to Flank with the green monk.
You really look like s~@!.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save: 1d20 + 11 ⇒ (8) + 11 = 19

Avenger summons the power of the green and sticks it to the red vulture.

elemental blast, 2A melee, reach: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d8 + 6 ⇒ (6) + 6 = 12


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Maybe they just like the small worms." Obahi chuckles, but the smile fades as he loses his breakfast. He returns the favour to the vultures for a change. "Take that, you maggot! And here's something extra." He slaps the vulture.

◆ Step, ◆ Retch, ◆ Flurry vs Blue

Fort: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20

Fort - Retch: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (13) + 9 = 22 | Damage 1d8 + 2 ⇒ (7) + 2 = 9

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 | Damage 1d8 + 2 ⇒ (7) + 2 = 9

Stunning Fist DC 19 Fort or Stunned 1, Stunned 3 on crit fail


Artifacts | Macros | Inv | Slides | Map |

GM:
3d6 ⇒ (1, 2, 3) = 61d20 + 11 ⇒ (19) + 11 = 30

Some of the acid burns Avenger of the Green, who blasts a vulture in return.

Obahi overcomes the disgustingness of the vomit, and smacks the blue vulture.

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1 & 2
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Krakas (32/32 HP)☘️☘️☘️
Obahi (23/41 HP)☘️☘️,
Blue Vulture (-23 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (-12 HP)
➤ Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


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HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Krakas, trying not to laugh as Obahi is once again covered in puke for the 4th or 5th time now, launches another rock at the Blue vulture.

Telekinetic Projectile: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 3d6 ⇒ (4, 4, 1) = 9

But he unfortunately can't aim straight over the fits of laughter.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Shards @ BLUE

ShardsOfRagathiel: 1d20 + 8 ⇒ (14) + 8 = 224d4 ⇒ (3, 4, 4, 1) = 12


Artifacts | Macros | Inv | Slides | Map |

While Krakas laughs, Qafathiel kills the blue vulture.

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 1 & 2
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
Krakas (32/32 HP)☘️☘️☘️
Obahi (23/41 HP)☘️☘️,
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (-12 HP)
➤ Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

To hit: 1d20 + 9 ⇒ (3) + 9 = 12
To damage: 1d8 ⇒ 3
To hit: 1d20 + 4 ⇒ (20) + 4 = 24
To damage: 1d8 ⇒ 3
To hit: 1d20 - 1 ⇒ (20) - 1 = 19
To damage: 1d8 ⇒ 2

Perla aims her bow at the creatures, and makes the best attempt she can for damaging them to remove them from the pathway the group must go on.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Posted Actions above. I did forget to move Token. Apologies.


Artifacts | Macros | Inv | Slides | Map |

Perla's arrows hit true, after the first goes arwy.

❖❖❖❖❖❖❖❖❖❖
Wait! More vultures in the street, Round 2
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Krakas (32/32 HP)☘️☘️☘️
Obahi (23/41 HP)☘️☘️,
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Red Vulture (-22 HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes a shot at the remaining vulture, missing in the process, and then reloads.

Strike: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d10 + 2 ⇒ (9) + 2 = 11


Artifacts | Macros | Inv | Slides | Map |

What Solras took for a miss, was actually a hit.

COMBAT OVER

Health Status:

Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, -
Krakas (32/32 HP)☘️☘️☘️
Obahi (23/41 HP)☘️☘️,
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -

Ten or twenty minutes for healing?


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

10 minutes. Here are my numbers for the 10 min. It seems Obahi is the only one injured as well. If Avenger gives me a few of his berries, it should be fine.

2d8 ⇒ (6, 1) = 7

"Damn winged rats." Obahi spits at the vultures, and starts cleaning up again.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger gladly helps Obahi out with some healing berries. And a little for himself as well.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil sneezes.
I figure that the cities South are pretty vulture free by now ...


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Krakas, when he gets done chuckling will light heartedly walk over to Obahi and begin waving his hands, casting some simple cleaning magic to help remove the disgusting Vulture vomit from Obahi.

"O-B, I don't know why but Vultures are simultaneously attracted to you and disgusted by you," Cocking an eyebrow at the dead vultures, "This circumstance should be studied, if we could replicate it in scarecrows, we could really improve the farm lands around here,"


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

"A friend of mine was used as a scarecrow likeness once - they were some of the best ever produced."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"Proud work. Honorable work." he says sincerely.


Artifacts | Macros | Inv | Slides | Map |

GM:

1d100 ⇒ 972d4 + 6 ⇒ (3, 1) + 6 = 10
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (13) + 10 = 23
Virgil Geryon, Defend: 1d20 + 5 ⇒ (5) + 5 = 10
Obahi, Scout: 1d20 + 8 ⇒ (18) + 8 = 26
Qafathiel, Investigate: 1d20 + 11 ⇒ (12) + 11 = 23
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (13) + 12 = 25
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (9) + 6 = 15
Avenger of the Green, Search: 1d20 + 11 ⇒ (6) + 11 = 17
red : 1d20 + 10 ⇒ (4) + 10 = 14
green : 1d20 + 10 ⇒ (11) + 10 = 21
blue : 1d20 + 10 ⇒ (5) + 10 = 15

Obahi heals himself and eats a healing berry from Avenger of the Green before they continue on.

In a little over an hour you approach Gwerm Manor. Unlike most of the other buildings you have seen, there is very little damage to the manor itself. But, as you approach the front of the manor, you see some Abrikandilu demons destroying the beautiful sculptures near the walkway to the main building.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 1
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (40/41 HP)☘️☘️,
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (- HP)
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (- HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Well, they are attracted to me because of my great looks," the half-orc chuckles as he points to his nose that was probably broken multiple times. "these luscious locks...", he twirls one of the wildly growing dreadlocks now covered in blood and vomit.

"And then they leave because of my radical opinions on the literal abyss spewing into this city." he shrugs as he walks, and laughs the thing off as they approach their destination and he notices the demons at work. "Speaking of..." and he rushes around the water feature and attempts to slam his elbows into the demon's kidneys. If they even have kidneys.

Fist +9 / +5 / +1
1d20 + 9 ⇒ (16) + 9 = 25 | Damage 1d6 + 2 ⇒ (3) + 2 = 5

Fist +9 / +5 / +1
1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18 | Damage 1d6 + 2 ⇒ (3) + 2 = 5

◆ Stride, ◆ Stride, ◆ Flurry vs Green

Stunning Fist, DC 19 Fort or stunned 1, stunned 3 on crit fail.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Even sick and green, Virgil can't help but grin at his companions.

At the front of Gwerm Manor, the Orc swears!
Son of a Abrikandilu demon!


Artifacts | Macros | Inv | Slides | Map |

One of Obahi's strikes actually hits the demon: 1d20 + 15 ⇒ (4) + 15 = 19 and it shakes its head momentarily.

❖❖❖❖❖❖❖❖❖❖
In Front of Gwerm Manor, Round 1
Party Conditions: 1:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (40/41 HP)☘️☘️,
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, -
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision -
Green Abrikandilu (-5 HP)
Avenger of the Green (43/46 HP)☘️☘️ , Low light vision
Blue Abrikandilu (- HP)
Krakas (32/32 HP)☘️☘️☘️
Red Abrikandilu (- HP)
Virgil (43/43 HP)☘️☘️ Darkvision, -1 Status to Charisma --- Sickened 1 and Fatigued --- +2 vs disease

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

" Let us focus on each one, if we target one at a time, we will bring them down faster!"

Perla says before targeting the green demon and trying to take it down.

Bow attack: 1d20 + 9 ⇒ (11) + 9 = 20
bow damage: 1d8 ⇒ 5
Bow attack: 1d20 + 4 ⇒ (16) + 4 = 20
bow damage: 1d8 ⇒ 8
Bow attack: 1d20 - 1 ⇒ (13) - 1 = 12
bow damage: 1d8 ⇒ 6

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