
| Obahi | 
 
	
 
                
                
              
            
            After the fly is not flying anymore, Obahi looks around more carefully.
He starts inspecting the walls and slowly getting to the door. Curious, he starts clearing a path.
Atlhetics: 1d20 + 5 ⇒ (12) + 5 = 17
"What is this place? Why is there a building here? Old ruins?"

| Virgil Geryon | 
 
	
 
                
                
              
            
            Virgil looks about the obvious ruins with a bit of an intriguing expression on his Orc face.
Perhaps,  we will find old stairs or entrance to a basement. 

| Virgil Geryon | 
 
	
 
                
                
              
            
            Virgil peers intently at the cleared door. The Magus shrugs.
My skills prefer identifying those things others may actual perceive. 
Exploration mode Investigate Arcana (T)+6, Crafting(T)+6, Society(T)+6, Occultism(T)+6
The smiling Orc allows others more perceptive to call for the advance....

| Obahi | 
 
	
 
                
                
              
            
            "As in stairs to the surface?" a glint of hope shimmers in Obahi's eyes. "That would be great, but someone would probably know about this place if that were the case. I mean... Here's hoping..."
He steps towards the door and tries to peek inside.

| TechoWrath | 
 
	
 
                
                
              
            
            A stone bench lines the southern wall of this chamber. At the far side of the room, a basin of water sits atop a stone pedestal.
A stone door engraved with an image of a hammer stands to the north.
Anevia complains [color=#3296fa]"My leg is really hurting. Could I sit down on the bench for a while?"[/color]
Horgus can be heard muttering [color=#329664]"She's slowing us down. Perhaps we can split up. Those of us who can walk go ahead. Those who can't..."[/color]
Anevia explodes! [color=#3296fa]"I'm not surprised that a man afraid to acknowledge his own faith wouldn't be moved by a forgotten temple like this. Being ashamed of one's own faith is just as bad as worshiping demons."[/color]
Horgus appears taken aback by her outburst, but then contemptuously remarks, [color=#329664]"Oh, the irony of being chided by someone who has been known to consort with thieves!"[/color]
At this, Anevia is quiet, her face an angry mask.
See the Tactical Map

| Obahi | 
 
	
 
                
                
              
            
            "Mister Gwerm..." Obahi turns around to join the discussion. He speaks calmly "I wonder whether you'd be as eager to be left behind if it were your mangled leg? But feel free to scout ahead for us, if you wish."
Looking at Anevia and Aravashial, then at the rest of the group, he adds. "If it's all the same to you, I will stay with the blind man and the limping woman. I am a physician, after all."
Obahi looks at Anevia's leg again and walks up closer to inspect the leg. "Maybe a stretcher?"

| Avenger of the Green | 
 
	
 
                
                
              
            
            Avenger seems to be decidedly ignoring Horgus. As they rest, he steps over to the inner door and puts his back against it, bracing his foot against the stone pedestal. If a threat comes from there, he's not going to let it get to Anevia without going through him.
athletics to hold the door: 1d20 + 5 ⇒ (17) + 5 = 22

| TechoWrath | 
 
	
 
                
                
              
            
            Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (2) + 7 = 9
Virgil Geryon's Perception (T): 1d20 + 3 ⇒ (3) + 3 = 6
Obahi's Perception (T): 1d20 + 5 ⇒ (12) + 5 = 17
Paolo Vital's Perception (T): 1d20 + 3 ⇒ (3) + 3 = 6
Niall's Perception (E): 1d20 + 5 ⇒ (7) + 5 = 12
Avenger of the Green's Perception (T): 1d20 + 5 ⇒ (18) + 5 = 23
Perhaps something other than her leg is bothering her.

| Obahi | 
 
	
 
                
                
              
            
            "You can try to find and help others once we are out of these here caves. One thing after another. I would suggest focusing on the now." Obahi tries to get Anevia's mind off things.
"So how about that stretcher? Do you reckon that would make things easier for you?"

| Avenger of the Green | 
 
	
 
                
                
              
            
            He offers his rooty hand to her, "It wouldn't be faith if it weren't tested sometimes."
Internally, Avenger waits for Horgus to say something annoying. But when that isn't forthcoming, he prepares for what is to come. Raising his shield, he prepares to enter the temple. "Hopefully there's nothing here, but let's prepare for the worst." When everybody is ready, he'll open into the main temple.

| TechoWrath | 
 
	
 
                
                
              
            
            Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (13) + 8 = 21
Virgil Geryon, Investigate: 1d20 + 6 ⇒ (14) + 6 = 20
Obahi, Avoid Notice: 1d20 + 8 ⇒ (15) + 8 = 23
Paolo Vital, Scout: 1d20 + 4 ⇒ (11) + 4 = 15
Niall, Investigate: 1d20 + 2 ⇒ (9) + 2 = 11
Avenger of the Green, Search: 1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 8 ⇒ (12) + 8 = 20
Avenger of the Green opens the door. Rising behind a long-unused altar, a dwarven figure rises, snarling.
❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP) │ Hero Points 1
➤ Solras Pirhatya (17/17 HP) │ Hero Points 1
➤ Virgil (20/20 HP) │ Hero Points 1
UndeaD Cleric (-0 HP)
Avenger of the Green (22/22 HP) │ Hero Points 1
Paolo Vital (18/18 HP) │ Hero Points 1
Niall (16/16 HP) │ Hero Points 1

| Obahi | 
 
	
 
                
                
              
            
            "What do you see, friend?" Obahi asks Avenger when the door is ajar. His face shifts to one of surprise when he hears snarling from within. He rushes in and attempts two jabs at the undead.
"Hope it's okay to destroy squatters in temples!" he screams towards the door.
Wolf Jaw 1: 1d20 + 7 ⇒ (1) + 7 = 8
Wolf Jaw 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1: 1d8 + 2 ⇒ (4) + 2 = 6
Damage 2: 1d8 + 2 ⇒ (2) + 2 = 4
◆ Stride, ◆ Stance, ◆ Flurry
"Assuming one can actually land a punch, that is."

| Solras Pirhatya | 
 
	
 
                
                
              
            
            "As undead and shootable as they are, kind of can't assume he's a squatter! Know how many undead are tied to places?!"
Harmona Strike: 1d20 + 9 ⇒ (1) + 9 = 10  At least there are no misfires in 2e! 
Harmona Damage, OSOK: 1d10 + 2 + 1d6 ⇒ (7) + 2 + (1) = 10
Watching the large bullet from her Harmona miss, you can see a scowl on Solras's face. Please don't have a ball of hair lodged in my gun again, she thinks to herself while reloading.
◆Stride, ◆Strike, ◆Reload

| TechoWrath | 
 
	
 
                
                
              
            
            The undead cleric swings his warhammer at Obahi: 1d20 + 10 ⇒ (7) + 10 = 17for: 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning damage.
The undead cleric swings his warhammer at Obahi again: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8for: 1d8 + 4 ⇒ (3) + 4 = 7 bludgeoning damage.
The undead cleric swings his warhammer at Obahi again: 1d20 + 10 - 10 ⇒ (17) + 10 - 10 = 17for: 1d8 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.
❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Obahi (19/19 HP) │ Hero Points 1
Solras Pirhatya (17/17 HP) │ Hero Points 1
Virgil (20/20 HP) │ Hero Points 1
UndeaD Cleric (-0 HP)
➤ Avenger of the Green (22/22 HP) │ Hero Points 1
➤ Paolo Vital (18/18 HP) │ Hero Points 1
➤ Niall (16/16 HP) │ Hero Points 1

| TechoWrath | 
 
	
 
                
                
              
            
            The Undead Cleric ignores Paolo and Niall...
❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1 & 2
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP) │ Hero Points 1
➤ Solras Pirhatya (17/17 HP) │ Hero Points 1
➤ Virgil (20/20 HP) │ Hero Points 1
Undead Cleric (-0 HP)
➤ Avenger of the Green (22/22 HP) │ Hero Points 1
Paolo Vital (18/18 HP) │ Hero Points 1
Niall (16/16 HP) │ Hero Points 1

| Solras Pirhatya | 
 
	
 
                
                
              
            
            Solras readies her aim, and fires!
◆Strike, ◆Reload, ◆Strike
Strike, Harmona Gun: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d10 + 2 ⇒ (4) + 2 = 6
 If not dead 
Strike, Harmona Gun, 2nd Attack: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
Damage: 1d10 + 2 ⇒ (6) + 2 = 8
Solras growls as the second shot misses the undead cleric, preparing to load yet another bullet into her firearm.

| Virgil Geryon | 
 
	
 
                
                
              
            
            Virgil casts Shield, Steps into Melee and Strikes!
Melee(T) Earthbreaker, arcade: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5  Traits: Razing Shove Two-Hand d10 Versatile P

| Obahi | 
 
	
 
                
                
              
            
            Obahi goes hard. He steps into the corner and goes for three strikes. Pow, pow, POW!
◆ Step, ◆ Flurry of blows, ◆ Strike
Wolf Jaw 1: 1d20 + 7 ⇒ (2) + 7 = 9
Wolf Jaw 2: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Wolf Jaw 3: 1d20 + 7 - 8 ⇒ (19) + 7 - 8 = 18
The first two probably miss, so damage for just the last one.
Damage Piercing: 1d8 + 2 ⇒ (8) + 2 = 10

| TechoWrath | 
 
	
 
                
                
              
            
            Solras hits the undead cleric, but misses his second shot. Virgil steps up, but misses. And, Obahi finally bites their foe.
We will allow Avenger to go before the following actions of the Undead Cleric...
The Undead Cleric's holy symbol (a hammer, twisted into something unrecognizable) glows a sickly green color, and a burst of unholy energy emanates from the Undead Cleric.
Void damage from 3-action Harm, Basic DC 18 Fort Save: 1d8 ⇒ 3
❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1 & 2
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Obahi: Basic DC 18 Fort for 3 void damage
Solras Pirhatya: Basic DC 18 Fort for 3 void damage
Virgil: Basic DC 18 Fort for 3 void damage
Paolo Vital: Basic DC 18 Fort for 3 void damage
Niall: Basic DC 18 Fort for 3 void damage
──────────
Character in ➤ BOLD can act!
──────────
Obahi (19/19 HP) │ Hero Points 1
Solras Pirhatya (17/17 HP) │ Hero Points 1
Virgil (20/20 HP) │ Hero Points 1
Undead Cleric (-13 HP) │ (14 < AC <= 18)
➤ Avenger of the Green (22/22 HP) │ Hero Points 1
Paolo Vital (18/18 HP) │ Hero Points 1
Niall (16/16 HP) │ Hero Points 1
──────────
AFTER YOUR TURN:
──────────
Avenger of the Green: Basic DC 18 Fort for 3 void damage

| Avenger of the Green | 
 
	
 
                
                
              
            
            Sorry about this. I had both mother and dogg issue, but both have been sorted.
Avenger raises his shield AC20 and moves up into flank. He thrusts at him with a banana.
attack vs off-guard: 1d20 + 7 ⇒ (7) + 7 = 14
vitality damage: 1d8 + 2 ⇒ (1) + 2 = 3
Fort save: 1d20 + 9 ⇒ (9) + 9 = 18

| TechoWrath | 
 
	
 
                
                
              
            
            No Problem. I just wanted to make sure you had a chance.
Avenger moves to flank the Undead Cleric. Unfortunately, his attack is foiled by the undead's armor.
The Undead Cleric channels to harm all, it heals a small amount, but damages Avenger for 3 and Paolo for twice as much.
❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 2 & 3
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Obahi: Basic DC 18 Fort for 3 void damage
Solras Pirhatya: Basic DC 18 Fort for 3 void damage
Virgil: Basic DC 18 Fort for 3 void damage
Niall: Basic DC 18 Fort for 3 void damage
──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP) │ Hero Points 1
➤ Solras Pirhatya (17/17 HP) │ Hero Points 1
➤ Virgil (20/20 HP) │ Hero Points 1
Undead Cleric (-13 HP) │ (16 < AC <= 18)
Avenger of the Green (19/22 HP) │ Hero Points 1
➤ Paolo Vital (12/18 HP) │ Hero Points 1
➤ Niall (16/16 HP) │ Hero Points 1

| Obahi | 
 
	
 
                
                
              
            
            Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Obahi grunts through his teeth when hit by the unholy wave.
HP 16/19
Oh yeah, I forgot my turn. Pow pow pow!
◆ Flurry of blows, ◆ Strike, no third action
Wolf Jaw Strike 1: 1d20 + 7 ⇒ (1) + 7 = 8
Wolf Jaw Strike 2: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Wolf Jaw Strike 3: 1d20 + 7 - 8 ⇒ (13) + 7 - 8 = 12
Damage1: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage2: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage3: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Adding 1 damage for backstabber trait, since we are flanking with Avenger. If that does not apply, deduct each roll by 1.

| Virgil Geryon | 
 
	
 
                
                
              
            
            Basic DC 18 Fort for 3 void damage: 1d20 + 5 ⇒ (9) + 5 = 14
Virgil cringes, but then the Magus Charges his Spellstrike before unleasing the pain!
Melee(T) Earthbreaker, arcade, Spellstrike  (GougingClaw): 1d20 + 6 ⇒ (15) + 6 = 211d10 + 3 + 1 + 1d6 + 3 ⇒ (8) + 3 + 1 + (2) + 3 = 17  Traits: Razing Shove Two-Hand d10 Versatile P

| Solras Pirhatya | 
 
	
 
                
                
              
            
            DC 18 Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15  Full damage 
◆Reload ◆Strike ◆Reload 
Strike: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 2 ⇒ (3) + 2 = 5
Solras loads yet another bullet into her Harmona Gun, and fires at the undead cleric, hoping to put it out of its unlife once and for all.

| TechoWrath | 
 
	
 
                
                
              
            
            One of Obahi's bites hits and Virgil's earthbreaker does some serious damage and Solras shoots the Cleric. The Undead Cleric falls
❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round Combat Over
Niall: Basic DC 18 Fort for 3 void damage
Obahi (16/19 HP) │ Hero Points 1
Solras Pirhatya (14/17 HP) │ Hero Points 1
Virgil (17/20 HP) │ Hero Points 1
Avenger of the Green (19/22 HP) │ Hero Points 1
Paolo Vital (12/18 HP) │ Hero Points 1
Niall (16/16 HP) │ Hero Points 1
This shrine was always humble, and little treasure can be found within save for that on the herexen's body. A pouch on its belt contains two minor healing potions, and on one withered hand it wears a knotted gold ring worth 30 gp. The priest’s warhammer is one of the few things not deteriorated in the possession of the Cleric.
Virgil Geryon's Arcana (T): 1d20 + 6 ⇒ (12) + 6 = 18
Obahi's Arcana (U): 1d20 + 0 ⇒ (19) + 0 = 19
Paolo Vital's Arcana (U): 1d20 + 1 ⇒ (4) + 1 = 5
Niall's Arcana (T): 1d20 + 4 ⇒ (5) + 4 = 9
Avenger of the Green's Arcana (U): 1d20 - 1 ⇒ (6) - 1 = 5

| Obahi | 
 
	
 
                
                
              
            
            Once the undead is disposed if, Obahi takes a few steps away from the body to not be subject to the smell of rotting flesh. Well, at least not as much. He sits down on the stone floor and leans against the wall. He takes a few breaths.
"That energy wave burst some of my veins, it seems. Not sure how everyone else is doing, but I suggest some wound cleanup and care. Who knows what else we will find here, not to mention whatever waits on the surface. We should be ready for anything."
I suggest doing some treat wounds, if every is down with that.

| Paolo Vital | 
 
	
 
                
                
              
            
            Paolo frowns. "The longer we're down here, the worse things will get up top... everyone gather around me, I will quickly mend our wounds."
◆◆◆ Heal: 1d8 ⇒ 1 for everyone

| Avenger of the Green | 
 
	
 
                
                
              
            
            Avenger will hand out fruits of life to everybody. They heal 1d4+1, so with Paolo's 1 healing everybody who saved is fine.
Obahi fresh produce: 1d4 + 1 ⇒ (1) + 1 = 2
Solras  fresh produce: 1d4 + 1 ⇒ (3) + 1 = 4
Virgil fresh produce: 1d4 + 1 ⇒ (3) + 1 = 4
Paolo fresh produce: 1d4 + 1 ⇒ (1) + 1 = 2

| Virgil Geryon | 
 
	
 
                
                
              
            
            Virgil looks wistfully at the rune etched Warhammer, as the Orc does enjoy some delicious healing fruit.
If he can wield it with 2 Hands to still qualify for Inexorable Iron bonus?

| TechoWrath | 
 
	
 
                
                
              
            
            If he can wield it with 2 Hands to still qualify for Inexorable Iron bonus?
Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield.
When you enter Arcane Cascade stance and at the start of each of your turns while you're in that stance, if you're wielding a melee weapon in two hands, you gain temporary Hit Points equal to half your level (minimum 1 temporary HP).
The first paragraph does not have "hammers" in its text. But, the second paragraph is much more broad, to include any melee weapon that a PC can wield in two hands.
This specifically says (at the end of its second paragraph, that even if the weapon doesn't have the two-handed trait, it can be wielded in two hands.
So, yes. Wielding the warhammer with two hands will still qualify for the Inexorable Iron bonus, since the first paragraph if the Inexorable Iron text is (probably) just flavor text.

| Virgil Geryon | 
 
	
 
                
                
              
            
            @ 3rd, he will take Magical Crafting to transfer it to his Earthbreaker unless we find someone before hand...
Virgil pulls the magical hammer from the stone, holding it aloft.
I feel worthy.
 
	
 
     
     
    