Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

After the fly is not flying anymore, Obahi looks around more carefully.

He starts inspecting the walls and slowly getting to the door. Curious, he starts clearing a path.

Atlhetics: 1d20 + 5 ⇒ (12) + 5 = 17

"What is this place? Why is there a building here? Old ruins?"


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"This building used to be a Toragdan temple," says Paolo. "I'm not sure why it's here. Was Kenabres built atop the ruins of an older city...?"


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Beats me," Solras says. "Presumably is some kind of old ruin, looking at it, but from what? No clue whatsoever!"


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil looks about the obvious ruins with a bit of an intriguing expression on his Orc face.
Perhaps, we will find old stairs or entrance to a basement.


Artifacts | Macros | Inv | Slides | Map |

Abandoned Temple

Now that the rubble is cleared away, a door awaits.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil peers intently at the cleared door. The Magus shrugs.
My skills prefer identifying those things others may actual perceive.

Exploration mode Investigate Arcana (T)+6, Crafting(T)+6, Society(T)+6, Occultism(T)+6

The smiling Orc allows others more perceptive to call for the advance....


Artifacts | Macros | Inv | Slides | Map |

GM: 1d20 ⇒ 141d20 ⇒ 101d20 ⇒ 61d20 ⇒ 71d20 ⇒ 14


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"As in stairs to the surface?" a glint of hope shimmers in Obahi's eyes. "That would be great, but someone would probably know about this place if that were the case. I mean... Here's hoping..."

He steps towards the door and tries to peek inside.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"Only way to know is to see for ourselves." He follows Obahi, ready to block anything trying to get past.

Shield raised, AC 20


Artifacts | Macros | Inv | Slides | Map |

A stone bench lines the southern wall of this chamber. At the far side of the room, a basin of water sits atop a stone pedestal.

A stone door engraved with an image of a hammer stands to the north.

Anevia complains [color=#3296fa]"My leg is really hurting. Could I sit down on the bench for a while?"[/color]

Horgus can be heard muttering [color=#329664]"She's slowing us down. Perhaps we can split up. Those of us who can walk go ahead. Those who can't..."[/color]

Anevia explodes! [color=#3296fa]"I'm not surprised that a man afraid to acknowledge his own faith wouldn't be moved by a forgotten temple like this. Being ashamed of one's own faith is just as bad as worshiping demons."[/color]

Horgus appears taken aback by her outburst, but then contemptuously remarks, [color=#329664]"Oh, the irony of being chided by someone who has been known to consort with thieves!"[/color]

At this, Anevia is quiet, her face an angry mask.

See the Tactical Map


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Mister Gwerm..." Obahi turns around to join the discussion. He speaks calmly "I wonder whether you'd be as eager to be left behind if it were your mangled leg? But feel free to scout ahead for us, if you wish."

Looking at Anevia and Aravashial, then at the rest of the group, he adds. "If it's all the same to you, I will stay with the blind man and the limping woman. I am a physician, after all."

Obahi looks at Anevia's leg again and walks up closer to inspect the leg. "Maybe a stretcher?"


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger seems to be decidedly ignoring Horgus. As they rest, he steps over to the inner door and puts his back against it, bracing his foot against the stone pedestal. If a threat comes from there, he's not going to let it get to Anevia without going through him.

athletics to hold the door: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall glares at Horgus as he walks over to Anevia and offers his shoulder to help her walk.


Artifacts | Macros | Inv | Slides | Map |

GM:

Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (2) + 7 = 9
Virgil Geryon's Perception (T): 1d20 + 3 ⇒ (3) + 3 = 6
Obahi's Perception (T): 1d20 + 5 ⇒ (12) + 5 = 17
Paolo Vital's Perception (T): 1d20 + 3 ⇒ (3) + 3 = 6
Niall's Perception (E): 1d20 + 5 ⇒ (7) + 5 = 12
Avenger of the Green's Perception (T): 1d20 + 5 ⇒ (18) + 5 = 23

Avenger of the Green:

Perhaps something other than her leg is bothering her.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil joins Avenger at the door.
What have you here?


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras tries her best to remain quiet as the doors are hidden, Harmona Gun in hand, standing behind Virgil.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Spoiler:
Is this more of a medicine thing or a psychological thing?


Artifacts | Macros | Inv | Slides | Map |

Avenger:
Definitely not medical


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will try to comfort her. It wasn't what he was made for, but he'll try. "Oh, we'll be back in the sun soon. Evil may be rising, but that always inspires heroes to come defeat it."

diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17


Artifacts | Macros | Inv | Slides | Map |

Anevia looks at Avenger of the Green and says, [color=#03a9f4]"That's optimistic, but look at this place. A holy, sanctified place. Abandoned."[/color] She breaks down crying, [color=#03a9f4]Oh, Irabeth![/color]


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"That which was abandoned can be recovered." he says. "When we've rested a bit, We will go in and see what we can do."


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"You can try to find and help others once we are out of these here caves. One thing after another. I would suggest focusing on the now." Obahi tries to get Anevia's mind off things.

"So how about that stretcher? Do you reckon that would make things easier for you?"


Artifacts | Macros | Inv | Slides | Map |

Anevia looks at Obahi and Avenger. [color=#03a9f4]"I can walk,"[/color] she says, glancing at Horgus. [color=#03a9f4]"But, I'm a bit slow."[/color]


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

He offers his rooty hand to her, "It wouldn't be faith if it weren't tested sometimes."

Internally, Avenger waits for Horgus to say something annoying. But when that isn't forthcoming, he prepares for what is to come. Raising his shield, he prepares to enter the temple. "Hopefully there's nothing here, but let's prepare for the worst." When everybody is ready, he'll open into the main temple.


Artifacts | Macros | Inv | Slides | Map |

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (13) + 8 = 21
Virgil Geryon, Investigate: 1d20 + 6 ⇒ (14) + 6 = 20
Obahi, Avoid Notice: 1d20 + 8 ⇒ (15) + 8 = 23
Paolo Vital, Scout: 1d20 + 4 ⇒ (11) + 4 = 15
Niall, Investigate: 1d20 + 2 ⇒ (9) + 2 = 11
Avenger of the Green, Search: 1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 8 ⇒ (12) + 8 = 20

Avenger of the Green opens the door. Rising behind a long-unused altar, a dwarven figure rises, snarling.

❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP)Hero Points 1
➤ Solras Pirhatya (17/17 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1
UndeaD Cleric (-0 HP)
Avenger of the Green (22/22 HP)Hero Points 1
Paolo Vital (18/18 HP)Hero Points 1
Niall (16/16 HP)Hero Points 1


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil casts Shield, Enters Arcane Cascade and Strides 25' into the chamber!
I smell dead dwarf!


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"What do you see, friend?" Obahi asks Avenger when the door is ajar. His face shifts to one of surprise when he hears snarling from within. He rushes in and attempts two jabs at the undead.

"Hope it's okay to destroy squatters in temples!" he screams towards the door.

Wolf Jaw 1: 1d20 + 7 ⇒ (1) + 7 = 8
Wolf Jaw 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1: 1d8 + 2 ⇒ (4) + 2 = 6
Damage 2: 1d8 + 2 ⇒ (2) + 2 = 4

◆ Stride, ◆ Stance, ◆ Flurry

"Assuming one can actually land a punch, that is."


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"As undead and shootable as they are, kind of can't assume he's a squatter! Know how many undead are tied to places?!"

Harmona Strike: 1d20 + 9 ⇒ (1) + 9 = 10 At least there are no misfires in 2e!
Harmona Damage, OSOK: 1d10 + 2 + 1d6 ⇒ (7) + 2 + (1) = 10

Watching the large bullet from her Harmona miss, you can see a scowl on Solras's face. Please don't have a ball of hair lodged in my gun again, she thinks to herself while reloading.

◆Stride, ◆Strike, ◆Reload


Artifacts | Macros | Inv | Slides | Map |

The undead cleric swings his warhammer at Obahi: 1d20 + 10 ⇒ (7) + 10 = 17for: 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning damage.

The undead cleric swings his warhammer at Obahi again: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8for: 1d8 + 4 ⇒ (3) + 4 = 7 bludgeoning damage.

The undead cleric swings his warhammer at Obahi again: 1d20 + 10 - 10 ⇒ (17) + 10 - 10 = 17for: 1d8 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.

❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (19/19 HP)Hero Points 1
Solras Pirhatya (17/17 HP)Hero Points 1
Virgil (20/20 HP)Hero Points 1
UndeaD Cleric (-0 HP)
➤ Avenger of the Green (22/22 HP)Hero Points 1
➤ Paolo Vital (18/18 HP)Hero Points 1
➤ Niall (16/16 HP)Hero Points 1


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo moves in and raises his holy symbol. "Die, and stay dead!" he shouts.

◆ Stride
◆◆ Divine Lance: 1d20 + 7 ⇒ (5) + 7 = 12 - 1d4 + 4 ⇒ (2) + 4 = 6 damage


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall moves into the room and throws a handful of rocks at the cleric.

◆ Stride
◆◆ Telekinetic Projectile

Telekinetic Projectile: 1d20 + 7 ⇒ (7) + 7 = 14
Damage (bludgeoning): 1d6 + 4 ⇒ (3) + 4 = 7


Artifacts | Macros | Inv | Slides | Map |

The Undead Cleric ignores Paolo and Niall...

❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1 & 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP)Hero Points 1
➤ Solras Pirhatya (17/17 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1
Undead Cleric (-0 HP)
➤ Avenger of the Green (22/22 HP)Hero Points 1
Paolo Vital (18/18 HP)Hero Points 1
Niall (16/16 HP)Hero Points 1


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras readies her aim, and fires!

◆Strike, ◆Reload, ◆Strike

Strike, Harmona Gun: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d10 + 2 ⇒ (4) + 2 = 6

If not dead
Strike, Harmona Gun, 2nd Attack: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Solras growls as the second shot misses the undead cleric, preparing to load yet another bullet into her firearm.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil casts Shield, Steps into Melee and Strikes!
Melee(T) Earthbreaker, arcade: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Traits: Razing Shove Two-Hand d10 Versatile P


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi goes hard. He steps into the corner and goes for three strikes. Pow, pow, POW!

◆ Step, ◆ Flurry of blows, ◆ Strike

Wolf Jaw 1: 1d20 + 7 ⇒ (2) + 7 = 9
Wolf Jaw 2: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Wolf Jaw 3: 1d20 + 7 - 8 ⇒ (19) + 7 - 8 = 18

The first two probably miss, so damage for just the last one.
Damage Piercing: 1d8 + 2 ⇒ (8) + 2 = 10


Artifacts | Macros | Inv | Slides | Map |

Solras hits the undead cleric, but misses his second shot. Virgil steps up, but misses. And, Obahi finally bites their foe.

We will allow Avenger to go before the following actions of the Undead Cleric...

The Undead Cleric's holy symbol (a hammer, twisted into something unrecognizable) glows a sickly green color, and a burst of unholy energy emanates from the Undead Cleric.

Void damage from 3-action Harm, Basic DC 18 Fort Save: 1d8 ⇒ 3

❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 1 & 2
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Basic DC 18 Fort for 3 void damage
Solras Pirhatya: Basic DC 18 Fort for 3 void damage
Virgil: Basic DC 18 Fort for 3 void damage
Paolo Vital: Basic DC 18 Fort for 3 void damage
Niall: Basic DC 18 Fort for 3 void damage

──────────
Character in ➤ BOLD can act!
──────────
Obahi (19/19 HP)Hero Points 1
Solras Pirhatya (17/17 HP)Hero Points 1
Virgil (20/20 HP)Hero Points 1
Undead Cleric (-13 HP)(14 < AC <= 18)
➤ Avenger of the Green (22/22 HP)Hero Points 1
Paolo Vital (18/18 HP)Hero Points 1
Niall (16/16 HP)Hero Points 1

──────────
AFTER YOUR TURN:
──────────
Avenger of the Green: Basic DC 18 Fort for 3 void damage


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Fort save: 1d20 + 5 ⇒ (3) + 5 = 8


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Sorry about this. I had both mother and dogg issue, but both have been sorted.

Avenger raises his shield AC20 and moves up into flank. He thrusts at him with a banana.

attack vs off-guard: 1d20 + 7 ⇒ (7) + 7 = 14
vitality damage: 1d8 + 2 ⇒ (1) + 2 = 3

Fort save: 1d20 + 9 ⇒ (9) + 9 = 18


Artifacts | Macros | Inv | Slides | Map |

No Problem. I just wanted to make sure you had a chance.

Avenger moves to flank the Undead Cleric. Unfortunately, his attack is foiled by the undead's armor.

The Undead Cleric channels to harm all, it heals a small amount, but damages Avenger for 3 and Paolo for twice as much.

❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round 2 & 3
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Basic DC 18 Fort for 3 void damage
Solras Pirhatya: Basic DC 18 Fort for 3 void damage
Virgil: Basic DC 18 Fort for 3 void damage
Niall: Basic DC 18 Fort for 3 void damage

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP)Hero Points 1
➤ Solras Pirhatya (17/17 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1
Undead Cleric (-13 HP)(16 < AC <= 18)
Avenger of the Green (19/22 HP)Hero Points 1
➤ Paolo Vital (12/18 HP)Hero Points 1
➤ Niall (16/16 HP)Hero Points 1


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fort: 1d20 + 6 ⇒ (4) + 6 = 10

Obahi grunts through his teeth when hit by the unholy wave.

HP 16/19

Oh yeah, I forgot my turn. Pow pow pow!

◆ Flurry of blows, ◆ Strike, no third action

Wolf Jaw Strike 1: 1d20 + 7 ⇒ (1) + 7 = 8
Wolf Jaw Strike 2: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Wolf Jaw Strike 3: 1d20 + 7 - 8 ⇒ (13) + 7 - 8 = 12

Damage1: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage2: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage3: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Adding 1 damage for backstabber trait, since we are flanking with Avenger. If that does not apply, deduct each roll by 1.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Basic DC 18 Fort for 3 void damage: 1d20 + 5 ⇒ (9) + 5 = 14
Virgil cringes, but then the Magus Charges his Spellstrike before unleasing the pain!
Melee(T) Earthbreaker, arcade, Spellstrike (GougingClaw): 1d20 + 6 ⇒ (15) + 6 = 211d10 + 3 + 1 + 1d6 + 3 ⇒ (8) + 3 + 1 + (2) + 3 = 17 Traits: Razing Shove Two-Hand d10 Versatile P


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

DC 18 Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15 Full damage
◆Reload ◆Strike ◆Reload
Strike: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 2 ⇒ (3) + 2 = 5

Solras loads yet another bullet into her Harmona Gun, and fires at the undead cleric, hoping to put it out of its unlife once and for all.


Artifacts | Macros | Inv | Slides | Map |

One of Obahi's bites hits and Virgil's earthbreaker does some serious damage and Solras shoots the Cleric. The Undead Cleric falls

❖❖❖❖❖❖❖❖❖❖
Abandoned Temple, Round Combat Over

Niall: Basic DC 18 Fort for 3 void damage

Obahi (16/19 HP)Hero Points 1
Solras Pirhatya (14/17 HP)Hero Points 1
Virgil (17/20 HP)Hero Points 1
Avenger of the Green (19/22 HP)Hero Points 1
Paolo Vital (12/18 HP)Hero Points 1
Niall (16/16 HP)Hero Points 1

This shrine was always humble, and little treasure can be found within save for that on the herexen's body. A pouch on its belt contains two minor healing potions, and on one withered hand it wears a knotted gold ring worth 30 gp. The priest’s warhammer is one of the few things not deteriorated in the possession of the Cleric.

Spoiler:
Solras Pirhatya's Arcana (T): 1d20 + 5 ⇒ (3) + 5 = 8
Virgil Geryon's Arcana (T): 1d20 + 6 ⇒ (12) + 6 = 18
Obahi's Arcana (U): 1d20 + 0 ⇒ (19) + 0 = 19
Paolo Vital's Arcana (U): 1d20 + 1 ⇒ (4) + 1 = 5
Niall's Arcana (T): 1d20 + 4 ⇒ (5) + 4 = 9
Avenger of the Green's Arcana (U): 1d20 - 1 ⇒ (6) - 1 = 5
You determine that the warhammer has a +1 rune on it.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Once the undead is disposed if, Obahi takes a few steps away from the body to not be subject to the smell of rotting flesh. Well, at least not as much. He sits down on the stone floor and leans against the wall. He takes a few breaths.

"That energy wave burst some of my veins, it seems. Not sure how everyone else is doing, but I suggest some wound cleanup and care. Who knows what else we will find here, not to mention whatever waits on the surface. We should be ready for anything."

I suggest doing some treat wounds, if every is down with that.


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo frowns. "The longer we're down here, the worse things will get up top... everyone gather around me, I will quickly mend our wounds."

◆◆◆ Heal: 1d8 ⇒ 1 for everyone


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Ananet backs herself into a wall, already reasonably far from the scent of rotting flesh. "We should keep moving, yeah. Thanks for the bit of wound-mending, Paolo."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will hand out fruits of life to everybody. They heal 1d4+1, so with Paolo's 1 healing everybody who saved is fine.

Obahi fresh produce: 1d4 + 1 ⇒ (1) + 1 = 2
Solras fresh produce: 1d4 + 1 ⇒ (3) + 1 = 4
Virgil fresh produce: 1d4 + 1 ⇒ (3) + 1 = 4
Paolo fresh produce: 1d4 + 1 ⇒ (1) + 1 = 2


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil looks wistfully at the rune etched Warhammer, as the Orc does enjoy some delicious healing fruit.

If he can wield it with 2 Hands to still qualify for Inexorable Iron bonus?


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Virgil wrote:
If he can wield it with 2 Hands to still qualify for Inexorable Iron bonus?

Ruminations...:
Inexorable Iron wrote:

Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield.

When you enter Arcane Cascade stance and at the start of each of your turns while you're in that stance, if you're wielding a melee weapon in two hands, you gain temporary Hit Points equal to half your level (minimum 1 temporary HP).

The first paragraph does not have "hammers" in its text. But, the second paragraph is much more broad, to include any melee weapon that a PC can wield in two hands.

This specifically says (at the end of its second paragraph, that even if the weapon doesn't have the two-handed trait, it can be wielded in two hands.

So, yes. Wielding the warhammer with two hands will still qualify for the Inexorable Iron bonus, since the first paragraph if the Inexorable Iron text is (probably) just flavor text.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

@ 3rd, he will take Magical Crafting to transfer it to his Earthbreaker unless we find someone before hand...

Virgil pulls the magical hammer from the stone, holding it aloft.
I feel worthy.

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