Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The Dwarf took no offensive actions.

GM:
1d20 ⇒ 111d20 ⇒ 201d20 ⇒ 18

Niall's rocks smash into the dwarf. He does not appear to be surprised by the attack, but is shocked by the vehemence of it.

❖❖❖❖❖❖❖❖❖❖
Millorn's Palace, Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Niall (16/16 HP)Hero Points 1
➤ Solras Pirhatya (17/17 HP)Hero Points 1, Sharp Eared
➤ Virgil (20/20 HP)Hero Points 1, Darkvision
➤ Avenger of the Green (22/22 HP)Hero Points 1, Low light vision
➤ Paolo Vital (18/18 HP)Hero Points 1, Darkvision
➤ Obahi (19/19 HP)Hero Points 1, Darkvision
Dwarf (--14 HP)0 < AC <= 16


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

"Niall, hold! He may not be an enemy." he says, trying to avoid bloodshed.

He'll create a strawberry and eat it, a warm glow suffusing into him. He'll then create one in the dwarf's hand, should he take it.

Fresh produce twice, and activating his.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil just easily Strides next to the newly bruised face dwarf.
How you doing?

He will attempt every language he knows. Taldane, Orc, Draconic, Undercommon, Jotun

The Magus then Readies an Action.

If he turns hostile!:
The Orc grins!
+1 Warhammer, 2H, ArcaneCascade: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Traits: Shove


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Virgil prepares to smash the Dwarf with his warhammer, while Avenger of the Green has a snack and the Dwarf shakes the magically produced strawberry off his hand like the touch of death.

❖❖❖❖❖❖❖❖❖❖
Millorn's Palace, Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Niall (16/16 HP)Hero Points 1
➤ Solras Pirhatya (17/17 HP)Hero Points 1, Sharp Eared
Virgil (20/20 HP)Hero Points 1, Darkvision
Avenger of the Green (22/22 HP)Hero Points 1, Low light vision
➤ Paolo Vital (18/18 HP)Hero Points 1, Darkvision
➤ Obahi (19/19 HP)Hero Points 1, Darkvision
Dwarf (--14 HP)0 < AC <= 16


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Alright, everyone calm down, please?!" Obahi tirs to be loud enough to be heard, and at the same time trying to sound calm. Blink man! Can you speak with this fellow?"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Aravashnial pokes his head into the room, staring blindly (of course), and says, [color=#ccaa00]"You meant me? Sorry, I don't speak the gibberish he's saying."[/color]

Anevia hobbles to her feet, and shouts out [color=#03a9f4]"Nid ydym yn groesgadwyr. Ni fyddwn yn eich brifo. I told him we're not crusaders. He's afraid we've come to punish him."[/color]

From the back, Horgus chimes in [color=#30aF81]"Oh, please! Don't waste your time on this. Just get rid of him in the most efficient way. The sooner we keep moving, the sooner we can get out of here."[/color]

At this point, with the aid of translation from Anevia, you may attempt Diplomacy checks to calm him down without the negative from not speaking his language.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Relieved that someone can talk to the dwarf, he looks at Anevia. "Punish him for what? Can you just tell him we want to get out of here? Maybe the man knows a way out?"

I am not doing any actual actions, but I assume that was more than 6 seconds of talking. And yes, I meant the blind man. Autocorrect must have done a number on the post.

Diplomacy if you need it: 1d20 + 0 ⇒ (5) + 0 = 5

Oof!


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Putting her Harmona Gun back on its sling in a show of I won't hurt you, Solras looks at Anevia for a translation. "I'm not some holy Mendevian Crusader, just a mercenary from the Deadshot Lands in Arcadia."

Diplomacy if needed: 1d20 + 4 ⇒ (6) + 4 = 10 Ouch


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil places his hammer away and the Orc grins innocently.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Anevia translates as fast as she can, but Obahi's demeanor just seems to make things worse.

While Solras' holstering her gun helps, it still seems not to get through to the Dwarf that your party is not there to capture or kill him.

Virgil uses their readied action to hang his hammer up.

❖❖❖❖❖❖❖❖❖❖
Millorn's Palace, Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Niall (16/16 HP)Hero Points 1
Solras Pirhatya (17/17 HP)Hero Points 1, Sharp Eared
Virgil (20/20 HP)Hero Points 1, Darkvision
Avenger of the Green (22/22 HP)Hero Points 1, Low light vision
➤ Paolo Vital (18/18 HP)Hero Points 1, Darkvision
Obahi (19/19 HP)Hero Points 1, Darkvision
Dwarf (--14 HP)0 < AC <= 16


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo tries to help by telling the dwarf "Please, we're just passing through here. Let us be and we'll let you be."

Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Anevia continues to interpret for Paolo, but, it doesn't appear than any of your entreaties have have a positive effect on the Dwarf.

He casts again, then raises his crossbow, and appears to prepare to fire it.

❖❖❖❖❖❖❖❖❖❖
Millorn's Palace, Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Niall (16/16 HP)Hero Points 1
➤ Solras Pirhatya (17/17 HP)Hero Points 1, Sharp Eared
➤ Virgil (20/20 HP)Hero Points 1, Darkvision
➤ Avenger of the Green (22/22 HP)Hero Points 1, Low light vision
➤ Paolo Vital (18/18 HP)Hero Points 1, Darkvision
➤ Obahi (19/19 HP)Hero Points 1, Darkvision
Dwarf (--14 HP)0 < AC <= 16


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi just lets out a heavy sigh. "I don't... Whatever. I have no quarrel with you." he waves his hand dismissively at the dwarf and walks deeper into the caves. "I'll wait for you beyond the bend." he shouts back at the group.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Solras sighs, albeit a fair bit quieter than Obahi, keeping her hands off her Harmona Gun until she's out of view of the Dwarf. "Don't want to get hit with a spell because I'm being careless."


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will release his shield and follow partway, with hands empty. He'll call back to the others, "Stay in back of me and try not to provoke him."[/b] He will lock eyes with Horgus for a moment as he says this.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Assuming the rest of the party will sheath their weapons, the Dwarf will let you go by, while training his crossbow on you, all the time, seemingly itching for someone to be aggressive.

In the hallway to the east, a steeply inclined tunnel leads upward to the north, its walls lined with numerous nooks, handholds, and dozens of iron pitons that have been driven into the walls long ago.

This shaft leads upward at a steep angle for 60 feet.

The cracks, handholds, and pitons—placed here years ago allow for a you to ascend the shaft almost as if a ladder were present.

After climbing for 60 feet, the shaft levels out and heads northwest for approximately 2,500 feet (a 30-minute walk at a speed of 15 feet).

The tunnel opens into a large cavern, about seventy feet across. Cylindrical rock formations along the walls arch up to make a domelike chamber, but the walls and floor are riddled with cracks. At the center of the cave, a stone tower that may once have reached the fifty-foot-high ceiling has collapsed onto its side.

At the rubble at the foot of the collapsed tower, you see two people working at the rubble.

GM:

Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (7) + 7 = 14
Virgil Geryon's Perception (T): 1d20 + 3 ⇒ (17) + 3 = 20
Obahi's Perception (T): 1d20 + 5 ⇒ (15) + 5 = 20
Paolo Vital's Perception (T): 1d20 + 3 ⇒ (13) + 3 = 16
Niall's Perception (E): 1d20 + 5 ⇒ (18) + 5 = 23
Avenger of the Green's Perception (T): 1d20 + 5 ⇒ (4) + 5 = 9

As you approach, you can tell they are carefully removing the rubble, so as to not have it further damage someone trapped under it. You hear them call out occasionally, and can hear a faint answer from beneath the rubble.

The two people become aware of you, and stand up in defensive stances.

One of the people is a hunchbacked woman, her face so warped by tumors that she’s incapable of intelligible speech. The second is a man, and he does the talking for the two. He is a tall, thin creature with a face that melds the features of an attractive elven man, a goat, and a lizardfolk. His oversized fingers end in dull, spadelike talons.

He greets the PCs in a raspy voice, speaking in strangely accented but quite eloquent Common, and says, [color=#23de67]“If your intentions are ill, we ask you to move on and leave us in peace. If they are good, then perhaps you can help. As you can see, misfortune has befallen us.”[/color] You can see his picture on Slide 5


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"My intentions aren't ill, I'll promise you that. What may we help with, and what misfortune has befallen you guys?" Solras says. She tries her best to look non-intimidating with a Harmona Gun (if they even know what firearms are) strapped on her back.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

As the spelunkers walk on, Obahi thinks aloud regarding the situation with the Dwarf.

"So we just walked into some guy's home and he defended himself. Fair game, I say. Also, Anevia... What is that language? I don't-"

Entering what seems like a room, he stops talking to take a good look around. When he notices the two figures clearing debris and hearing another voice from underneath, he rushes forward without as much as saying hello. He starts helping on freeing the stuck person.

I assume this is a STR or Athletics roll, so here we go. Strength +2, Athletics +5

Debris: 1d20 ⇒ 9


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Though Solras isn't particularly strong, she attempts to follow Obahi's lead in clearing Debris:

Debris: 1d20 ⇒ 19
STR +2, Athletics +5 as well

Didn't see the part about debris, oops


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil offers a farewell wave to the Hermit, prior to retreating along with the group.

At the cavern, the Orc doesn't hesitate to begin removing chucks of debris.
Athletics (T): 1d20 + 6 ⇒ (5) + 6 = 11
Hero Point! Athletics (T): 1d20 + 6 ⇒ (12) + 6 = 18

Tell us what happened.

He will say that only to distract them from their current emotional distress.

He will repeat in each language also Taldane, Orc, Draconic, Undercommon, Jotun


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Anevia will tell you that the Dwarf was speaking Dwarven.

The man introduces himself, [color=#23ee67]I'm Lann. She's Dyra. Our friend Crel was caught by the collapse. Clearing the debris just isn't going to do it anymore. We have to move that column that is on our friend, Crel.[/color]

Choose someone to be the primary for the Athletics check. Everyone else should attempt to Aid Another. BTW, aid another in the Remaster only requires a DC 15, rather than a DC 20.
Virgil is +6
Avenger, Obahi, and Solras are +5
Niall is +0
Paolo is -1

Dyra and Lann will Aid Another with you.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"I'll do my best to help with this. Virgil's probably the strongest of us. I'm Solras Pirhatya, from Arcadia. Hopefully--" She exerts herself trying to move the column before continuing: "Hopefully we can assist"

Can you put my Athletics check as an Aid action?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

We have Virgil = 18 + 1 (from Solras) +0 (from Obahi). Currently 19.

GM: 1d20 ⇒ 201d20 ⇒ 121d20 ⇒ 12


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall drops the rocks he was holding and puts his shoulder to the column.

Niall's Athletics(E) (Aid): 1d20 ⇒ 15


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

BOTting to keep it moving:

Avenger: 1d20 + 5 ⇒ (9) + 5 = 14
Paolo: 1d20 - 1 ⇒ (15) - 1 = 14

The effort is good, but it is not enough to completely lift the column off of Crel.

Solras Knowledge Engineering: 1d20 + 5 ⇒ (20) + 5 = 25

Solras is able to direct the effort so that more of the debris doesn't crush Crel.

Next effort (assuming that no one has some additional spell/ability/gear to assist) takes place about ten minutes later:

Virgil: 1d20 + 6 ⇒ (20) + 6 = 26
Avenger: 1d20 + 5 ⇒ (19) + 5 = 24
Obahi: 1d20 + 5 ⇒ (16) + 5 = 21
Solras: 1d20 + 5 ⇒ (3) + 5 = 8
Niall: 1d20 + 0 ⇒ (17) + 0 = 17
Paolo: 1d20 - 1 ⇒ (7) - 1 = 6

GM: 1d20 ⇒ 141d20 ⇒ 151d20 ⇒ 14

After a short rest, Virgil and the rest are able to free Crel from the debris.

The three thank you for your effort. Lann says, [color=#23ee67]"Thank you. If you want to, you can follow us back to Neathholm. Our leader is sure to reward you for saving Crel. You could also rest there."[/color]

Horgus looks askance at the three oddly shaped people, and says, [color=#30aF81]"Don't trust them. Look at how deformed they are. It's obviously a trap."[/color]

[color=#03a9f4]"They can't help their deformities. Let's talk to their leader. Maybe he can explain why they are how they are."[/color] Anevia retorts.

Aravashnial doesn't say anything at first, just considering your descriptions of them.

If you have questions of them, please ask them.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Solras heelturns over to Horgus with a sour expression on her face. "Look at me, Horgus. I'm a walking, talking, upright feline. Do you think I give one iota of thought to the fact that they have deformities?"

Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9 Ouch

She then turns to the rest of her group, saying "I'm with Anevia, there might be a reason for this. Should we go to this Neatholm then?"


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo nods and voices his agreement with Solras. "Let's go."


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

"I care more about what's in a person's soul than the shape of their bodies." adds Avenger, as he hands out fruit to all of their new acquaintances.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

After the pillar is lifted and Crel is out, Obahi takes a minute to reign his breath. "Almost cracked my back doing that. Is everyone okay?" he pats his medicine kit. "Any nasty cuts or bruises?"

~~~~~~~~

He gives Horgus the stinkeye, but says nothing. Instead, he turns back to Lann again."So... you live under the city?" he gives the deformed a curious glance. "We're looking for a way topside. Terrible things happening up there. Can you help us with that?"


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Perpetually in purposefully prepared to provide a pittance of parlay to the power point of punchlines, the Orc continues to aid these folks and gladly, gratefully grapples their gift.
You're an asshat.

He failed.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

After winding roughly southwest for slightly less than 2,000 feet (25 minutes of walking at a speed of 15 feet), the tunnel reaches a
significant obstacle.

Ahead, a wide chasm splits the tunnel floor. The floating rock dust in the air and the groans as the tunnel walls settle indicate that the tunnel split recently.

The Mongrelmen leading you express dismay upon seeing the chasm.

[color=#23ee67]"This wasn't here before the collapse. Oh, I hope that Neathholm is alright!"[/color]

The chasm is 10 feet across, 70 feet wide, and 30 feet deep. The tunnel continues on from the chasm’s opposite side about 40 feet east of the entrance.

How are you going to cross the chasm, especially considering you have wounded (Anevia) and blind (Aravashnial) people with you?


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall searches his memory for knowledge about Neathholm and their new deformed friends...

Niall's Society (T): 1d20 + 4 ⇒ (3) + 4 = 7

...but nothing comes to mind...


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

I have some rope in my pack., Niall says as he rummages through his backpack.

Is there anything that we can tie the rope to on our side of the chasm?


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Alright. Hold on for a sec." Obahi takes a few steps back, runs towards the chasm, and leaps.

Athletics, Long Jump, Running Start: 1d20 + 5 ⇒ (14) + 5 = 19

He makes it look easy as he lands on the other side. Taking the rope from his backpack, he starts looking for something to tie one end of the rope on his side, and tosses the other end back to the others.

"Tie it to something, and shimmy across. Anevia, can you do that with the leg?"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Dungeoneering isn't really a thing anymore, so...

Solras Knowledge Engineering: 1d20 + 5 ⇒ (7) + 5 = 12

There don't appear to be any reliable places to tie off the rope. Does anyone have a climbing kit or pitons?

Anevia says, [color=#03a9f4]"Maybe, though I might have problems. Do we have more rope? Maybe we could rig something up that would be safer. That would certainly help not only me, but Aravashnial also.[/color]


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil looksc at the chasm. The Orc frowns.
If we could find some amenable materials, I could craft a bridge.

The Magus indicates his repair kit and Adventure's Pack for supplies.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Solras also frowns, mentally going through her pack: "All I've got of use is more rope, sorry about that. Don't think you can make a bridge of Harmona ammunition, as big as those things are."


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Uh, I have some anchoring if you think it would help..."

He pulls out a climbing kit and hammers a few pitons into the floor, then tosses the rest of the kit back to the other side.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

With pitons securing multiple ropes on both ends, and, using additional ropes to secure the person crossing, passing the chasm is relatively straightforward. Paolo almost slipped, but caught himself before falling.

Group checks:

Virgil: 1d20 + 6 ⇒ (17) + 6 = 23
Avenger of the Green: 1d20 + 5 ⇒ (2) + 5 = 7
Solras: 1d20 + 5 ⇒ (8) + 5 = 13
Niall: 1d20 + 0 ⇒ (13) + 0 = 13
Paolo: 1d20 - 1 ⇒ (10) - 1 = 9
Paolo Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10

Anevia: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Aravashnial: 1d20 - 1 ⇒ (18) - 1 = 17
Horgus Gwerm: 1d20 + 1 ⇒ (17) + 1 = 18
Lann: 1d20 + 2 ⇒ (10) + 2 = 12
Darl: 1d20 + 2 ⇒ (9) + 2 = 11
Cerl: 1d20 + 2 ⇒ (8) + 2 = 10


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The tunnel on the other side of the chasm continues along a mostly southeastern course for about 1,400 feet (just over 18 minutes of walking at a speed of 15 feet) before reaching a circular cavern.

As you approach the cavern, the mongrelmen will warn you that the cave ahead is one they now rarely use, for it has become the den of a particularly dangerous fungal creature dalled a “spore-cougher.”

GM:

1d20 + 5 ⇒ (11) + 5 = 16

Avenger of the Green recognizes Lann's description of the deadly fungus as that of a basidirond.

It is a mindless fungus that produces a hallucinogenic cloud. It is immune to cold and mental effects, but, the cold will slow it.

[color=#23ee67]”I'm sure,”[/color] Lann says, [color=#23ee67]”That, with our help, we should be able to defeat it and move through its lair. And, if we're lucky, the creature is out hunting elsewhere.”[/color]

What are your plans?


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil shrugs.
Vegan got ta eat too s'pose.

The Orc takes the lead.
Exploration mode Defend


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall scoops up a handful of pebbles from the cavern floor. Here's hoping for luck...


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"Here's hoping for luck, indeed, Niall."

As Solras sulks in the back Avoiding Notice, she retrieves her Harmona Gun from her sling on her back.

I'm one for heading with Virgil


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"A walking fungus, you say?" Obahi raises an eyebrow. "That coughs up spores?" he ties a scarf around his face for good measure, pulls out an unlit torch, and puts his flint and steel into an accessible pocket.

"I think that's about as ready as I will be."

Once everyone is done with their preparations, he moves further into the cave, attempting to be as quiet as possible.

Avoid Notice Stealth +7


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

You are all prepared, and enter the next area.

The tunnel opens into a circular cavern, roughly forty feet in diameter. Thick sheets of fungus grow in the cave, and several tunnels branch off. All of these save one in the north wall lead downward; the northern one leads upward. What appear to be two dead bodies lie on the ground in the middle of the cave, next to a strange heap of ropy green fungus.

[color=#23ee67]”I'm so relieved that the Spore-Cougher is dead. Let's continue to Neathholm.”[/color]


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo tilts his head. "Are we certain it's dead?"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

[color=#23ee67]”It isn't moving, so I assume it is dead.”[/color]


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

”If it's dead, I'm more concerned about whatever killed it."


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Continue on?


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Would it be okay to take a shot at the thing from afar?

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