Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger swings at Yellow and raises his shield. AC22

elemental blast, 2 action[/dice: 1d20 + 9 ⇒ (6) + 9 = 15


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

arrow to hit: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d8 ⇒ 7
arrow to hit: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 ⇒ 2

Perla shoots two arrows more at the yellow knight, after her first arrow hit one of the knights. She then sends in Shadow to help out Krakas with a bite

bite to hit: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 2 ⇒ (3) + 2 = 5

I'm not sure who th first arrow hit, but it was a natural 20 so it was double damage.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Well, you had your chance."

Obahi lowers his torso, attempts to tear into blue twice, then attempts to move the woman onto the stairs again.

◆ Stance, ◆ Flurry, ◆ Reposition

Wolf Jaw: 1d20 + 9 ⇒ (14) + 9 = 23 | Damage 1d8 + 2 ⇒ (2) + 2 = 4
Wolf Jaw MAP 1: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19 | Damage 1d8 + 2 ⇒ (7) + 2 = 9

Reposition, Athletics MAP 2: 1d20 + 7 - 10 ⇒ (15) + 7 - 10 = 12


Artifacts | Macros | Inv | Slides | Map |

Small retcon: Perla's prepared action hit the red knight

Krakas flings the unattended sword, and Avenger of the Green's blast goes wide.

While both of Perla's arrows miss, Shadow moves up to the yellow knight and takes a big bite.

Obahi smacks blue twice, but, cannot move the woman out of the way.

The red knight continues shooting at Virgil.
Hunted Shot: 1d20 + 8 ⇒ (14) + 8 = 221d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5for: 1d6 + 1d8 ⇒ (4) + (5) = 9 piercing damage.
Second and third shot at Virgil: 1d20 + 8 - 10 ⇒ (9) + 8 - 10 = 71d20 + 8 - 10 ⇒ (17) + 8 - 10 = 15

The blue knight continues shooting at Obahi.
Hunted Shot: 1d20 + 8 ⇒ (6) + 8 = 141d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7 damage.
Second and third shot at Virgil: 1d20 + 8 - 10 ⇒ (5) + 8 - 10 = 31d20 + 8 - 10 ⇒ (12) + 8 - 10 = 10

The yellow knight will move away from Shadow, and attack Avenger of the Green twice: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
1d4 ⇒ 31d20 ⇒ 4
Blood gets in his eyes from the thorns still piercing him.

❖❖❖❖❖❖❖❖❖❖
Mad Knights, Round 3
Party Conditions: 5:40 PM, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Qafathiel: Delay 2
Red Mad Knight: Bow in hand
Blue Mad Knight: Bow in hand, sword on ground

──────────
Character in ➤ BOLD can act!
──────────
➤ Solras Pirhatya (35/35 HP)Sharp Eared
➤ Avenger of the Green (20/46 HP)☘️☘️ , Low light vision
➤ Qafathiel (32/32 HP)☘️ ☘️ Darkvision
➤ Perla (41/41 HP)☘️☘️, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Krakas (32/32 HP)☘️☘️
➤ Obahi (41/41 HP)☘️, -1 Status to Charisma
➤ Virgil (26/43 HP)Darkvision, -2 Status to Charisma
Red Mad Knight (-11 HP)
Blue Mad Knight (-17 HP)
Yellow Mad knight (-18 HP)1d4 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger keeps his shield up and waits for an opening on yellow. When he sees it, he strikes!

elemental blast, 2a, melee: 1d20 + 9 ⇒ (20) + 9 = 29 crit!
damage: 1d8 + 6 ⇒ (7) + 6 = 13
crit damage: 1d8 + 6 + 13 ⇒ (6) + 6 + 13 = 25


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil ignores the blood on his chest (spreading in a laughing face pattern) to Step into a Flank with Obahi against Red cultist Kool-aide drinking asshat, casts Shield and....
Melee(T) Earthbreaker, magic weapon, 2h, flank: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 272d10 + 3 ⇒ (2, 8) + 3 = 13 Traits: Razing Shove Two-Hand d10 Versatile P
So a blood drinking demon ares kissing vomit smelling cultist aye? Dumbass!


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green's blast pulverizes the yellow knight.

Virgil pummels the red knight into dust.

The remaining knight drops his bow and begins running north away from you all.

COMBAT OVER

The woman is very grateful. "My name is Klarah. I was out scavenging for food for my wounded parents when the mad knight caught me. I’ve seen horrific flies and other giant bugs with human faces eating people in the streets! The Storm Lord killed Terendelev, and then had his minions carry her body away into the Worldwound! The Kite’s been destroyed, and along with it the wardstone! The demons are loose! I don't have much. Maybe you could stay the night with me and my parents? They are hiding in a basement nearby.

GM:

1d20 ⇒ 81d20 ⇒ 151d20 ⇒ 171d20 ⇒ 131d20 ⇒ 21d20 ⇒ 4


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Picking up the longsword that he had flung and finding some way to sheath it to himself, he'll then go to help the women up, "I think we'd like that, we appreciate the hospitality. My name is Krakas, I'm a wizard from some farms down by Nerosyn, came up here to see what help I could be. I'm sorry these crusaders so lost their way, these are dark times indeed,"

He'll introduce the group, pointing and and giving her the name of each of the party members.

"If we have a chance, let's search these crusaders for anything of use before setting out, while they may have lost their way, perhaps their equipment can help guide us to a better future,"


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi sighs. "Whole city's gone bonkers, it seems. I hope the safehouses suggested by the librarians are not in a similar state."

He ponders the thought. "Maybe we will simply have to evacuate the people before fighting back."


Artifacts | Macros | Inv | Slides | Map |

You are able to confiscate five sets of shortbows, longswords, and leather armor (and arrows).

You find 5 gold, 5 silver, and 5 copper coins on them.

GM:
1d333 + 1d333 + 1d333 + 1d333 + 1d333 ⇒ (27) + (231) + (195) + (96) + (6) = 5551d100 ⇒ 97
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (16) + 10 = 26
Virgil Geryon, Defend: 1d20 + 5 ⇒ (14) + 5 = 19
Obahi, Scout: 1d20 + 8 ⇒ (6) + 8 = 14
Qafathiel, Investigate: 1d20 + 11 ⇒ (13) + 11 = 24
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (9) + 12 = 21
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (3) + 6 = 9
Avenger of the Green, Search: 1d20 + 11 ⇒ (11) + 11 = 22
, : 1d20 + 7 ⇒ (20) + 7 = 27
, : 1d20 + 7 ⇒ (20) + 7 = 27

Klarah leads you to a house that looks destroyed. But, a doorway leads to a basement where Klarah explains to her parents that you saved her from some mad knights.

They share some of their meager provisions with you, and the night passes uneventfully.

In the morning, after your preparations you begin to continue your travels in ruined Kenabres.

The rubble has been cleared away from the street here, and an improvised stage made of several partially destroyed wagons and carts has been erected in the middle of the street. On this stage stand four frightened-looking men and women, each armed with jagged broken weapons and clad in bits and
pieces of dented, bloody armor.

Two tiny, winged creatures cackle as you come into view. "Attack the intruders or we'll kill you too!"

With looks of resignation, the humans shuffle off the improvised stage and approach.

The yellow human approaches and attacks Virgil.
Strikes: 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 - 5 ⇒ (10) + 5 - 5 = 101d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 3

The green human approaches and attacks Virgil
Strikes: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 - 5 ⇒ (3) + 5 - 5 = 31d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6

The magenta human approaches and attacks Obahi
Strikes: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (3) + 2 = 5

The black human approaches and attacks Obahi
Strikes: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 2 ⇒ (2) + 2 = 4

The red creature flies closer and casts upon Obahi.
Will save vs Fear: 1d20 + 9 ⇒ (12) + 9 = 21
Obahi will be Frightened 1 until the end of Obahi's turn.

The blue creature flies closer and casts upon Virgil.
Will save vs Fear: 1d20 + 7 ⇒ (17) + 7 = 24
Virgil will be Frightened 1 until the end of Virgil's turn.

❖❖❖❖❖❖❖❖❖❖
Tormented Survivors, Round 1
Party Conditions: 9:00 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red creature (- HP)
Blue creature (- HP)
Yellow human (- HP)
Green human (- HP)
Magenta human (- HP)
Black human (- HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
➤ Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma, Frightened 1
➤ Obahi (41/41 HP)☘️☘️, -1 Status to Charisma, Frightened 1
➤ Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi runs around the commoners, curls his fingers and starts tearing into the flying creatures (red).

Wolf Jaw: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Wolf Jaw MAP1: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

◆ Stride, ◆ Stance, ◆ Flurry


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil frowns at the tricks and torture by these stupid Imps, Quasits, whatever demons are called!

The Orc Strides around the innocents to stand next to Obahi.

The Magus places both hands on his magical Warhammer and Strikes!
Red is primary
Thunderous Strike Fort DC 18

+1 Warhammer, Thunderous Strike: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 3 ⇒ (5) + 3 = 8 Traits Shove

Virgil yells at the innocents!
Go! Go now!


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Before the fight

Solras once again loads her Harmona rifle, scrounging up bits of metal and alchemical materials that can make bullets and blackpowder. "I'm Solras, I came from Arcadia to help deal with this issue before it engulfs all of Avistan, then my home would be screwed no matter how hard we try... that, and a chance to blast Demons is always a good time, HA!"

During battle.

"Ohhh boy, here we go," Solras says as she fires twice, a thundrous sound resonating as the powder ignites.

Strike: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d10 + 2 + 1d6 ⇒ (9) + 2 + (5) = 16
Strike: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
Damage: 1d10 + 2 ⇒ (7) + 2 = 9


Artifacts | Macros | Inv | Slides | Map |

The fearful feeling that Obahi has prevents the attacks from finding purchase.

Virgil hits the red Quasit and a concussive cone emanates from him.

Fort Save Red and Blue: 1d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (6) + 4 = 10

Who/what is Solras targetting?

❖❖❖❖❖❖❖❖❖❖
Tormented Survivors, Round 1
Party Conditions: 9:00 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Quasit (-11 HP)
Blue Quasit (-3 HP)
Yellow human (- HP)
Green human (- HP)
Magenta human (- HP)
Black human (- HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
➤ Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Red, followed by Magenta if Red goes down, for targeting.


Artifacts | Macros | Inv | Slides | Map |

Solras blasts the red Quasits wings clear off, and it falls to the ground in a steaming heap.

The second shot posts right into the human's eye, killing him instantly.

❖❖❖❖❖❖❖❖❖❖
Tormented Survivors, Round 1
Party Conditions: 9:00 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Blue Quasit (-3 HP)
Yellow human (- HP)
Green human (- HP)
Black human (- HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
➤ Krakas (32/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

to hit: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 ⇒ 6
to hit: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 ⇒ 6
bite to hit: 1d20 + 8 ⇒ (16) + 8 = 24
bite damage: 1d8 + 2 ⇒ (1) + 2 = 3

Perla commands Shadow to go up and help her friends, targeting the flying creature as she targets it with her bow. Seeing Solras kill an innocent however makes her aim very faulty, and she calls out " Solras! Why are you descending into madness?!?! What is wrong with you?!"


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Yeah I am also of the opinion that these innocent folks appear to be hostages or compelled to fight against there will :|

Krakas, just as confused as Perla is at Solras' attack will join the outcry, "Focus the Demons first!"

He'll follow suit and try a new cantrip that he recently prepared, targeting the blue quasit.

Frostbite requires DC 19 fort save: 3d4 ⇒ (1, 1, 4) = 6


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Can we retcon that? I was half asleep and thought Magenta was the quasit, bloody hell!


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger focuses on the flying demon as he summons up the power of the green.
He then plucks a nice hard acorn out of the air and throws it at it. "You are not of this world, go back to the pit of suffering you came from."

Elemental Blast, 2a, thrown: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 6 ⇒ (6) + 6 = 12
crit damage: 1d8 + 6 + 12 ⇒ (7) + 6 + 12 = 25


Artifacts | Macros | Inv | Slides | Map |

Shots, blasts, and other sundry attacks kill the remaining Quasit.

COMBAT OVER

The humans drop their weapons and collapse, tiredly, where they are. "Those demons forced us to stage a play where we fought each other. Any of us who refused to fight were immediately killed."

After spending some time treating the wounds of the living humans, you continue on your journey. This time with Anevia, Horgus, and a small group of humans. You can tell they are not important -- they don't have names <grin>

GM:

1d100 ⇒ 551d100 ⇒ 741d4 ⇒ 4
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (14) + 10 = 24
Virgil Geryon, Defend: 1d20 + 5 ⇒ (8) + 5 = 13
Obahi, Scout: 1d20 + 8 ⇒ (10) + 8 = 18
Qafathiel, Investigate: 1d20 + 11 ⇒ (16) + 11 = 27
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (10) + 12 = 22
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (18) + 6 = 24
Avenger of the Green, Search: 1d20 + 11 ⇒ (11) + 11 = 22
, : 1d20 + 6 ⇒ (12) + 6 = 18
, : 1d20 + 6 ⇒ (20) + 6 = 26
, : 1d20 + 6 ⇒ (1) + 6 = 7
, : 1d20 + 6 ⇒ (11) + 6 = 17

During your next hours journey, you encounter some more Baphomet cultists, but easily subdue them.

In the subsequent hour, you encounter four demons who seem to be looking for trouble...

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Green demon: 1d4
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Green demon (- HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (- HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil walks the desolate streets of the fallen city. The Orc being mindful of his surroundings as they lead the forlorn group of survivors.

Dispatching yet another group of leeches as they make their way, Virgil demonstrates resolve and disgust at these pockets of evil.
I deplore the wasted lives that should be battling against the filth of the World Wound.

The Magus points down the street that the group currently travel down.
My interest in those would satisfy that itch though.

Virgil smiles at the Lost Boys coming toward them.
I suggest that we fan out from our current positions to allow them to be Flanked here.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafathiel, also tiring of demons, considers whether he too might like to shoot at bystanders; prudence dictates dispatching the demons however.

SLING: 1d20 + 6 ⇒ (1) + 6 = 71d6 ⇒ 1 @ the green demon
AdmonishingRay: 1d20 + 8 ⇒ (11) + 8 = 192d6 ⇒ (1, 1) = 2 @ the green demon

not quite the comeback I was hoping for, sorry :(


Artifacts | Macros | Inv | Slides | Map |

Whew! I'm sorry for the delay. Things just got out of hand this weekend.

Qafathiel slaps the green demon.

1d4 ⇒ 3

That demon approaches Virgil, and strikes him: 1d20 + 10 ⇒ (20) + 10 = 30for: 1d8 + 4 + 1d8 + 4 ⇒ (5) + 4 + (8) + 4 = 21 piercing, unholy damage, that rips open a deep hole in Virgil. 1d6 persistent bleed damage

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Green demon: 1d4
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Green demon (-2 HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (- HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Virgil (22/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (- HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi quickly knees the creature in the gut, then attempts an elbow on the head as he quickly pulls out a bandage and sets up an impromptu tourniquet on Virgil's wound.

◆ Flurry, ◆◆ First Aid

Unarmed Strike: 1d20 + 9 ⇒ (19) + 9 = 28
1d6 + 2 ⇒ (4) + 2 = 6

Unarmed Strike: 1d20 + 9 ⇒ (3) + 9 = 12
1d6 + 2 ⇒ (5) + 2 = 7

First Aid, Medicine: 1d20 + 9 ⇒ (15) + 9 = 24

Stunning Fist. DC 19 Fort or green is Stunned 1. Stunned 3 on crit fail.


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Krakas will focus on trying to slow down the other approaching Demons, buying the group time to handle the one that is already here.

Krakas looks past the demons, and creates an orb of cold around the red one.

Fortitude DC 19 cold damage, weakness 2 on crit fail: 3d4 ⇒ (3, 1, 3) = 7


Artifacts | Macros | Inv | Slides | Map |

Obahi plans his next actions thoroughly.

Meanwhile, Krakas cools the red demon.

DC 19 Fort: 1d20 + 10 ⇒ (5) + 10 = 15

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Green demon: 1d4
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Green demon (-2 HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Krakas (32/32 HP)☘️☘️☘️
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-7 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Virgil (22/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (- HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will raise his shield and move up. AC22 He'll shoot at the blue demon with a woody dart.

elemental blast, 1a, thrown: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 2 ⇒ (1) + 2 = 3


Artifacts | Macros | Inv | Slides | Map |

The dart from Avenger of the Green rips through the blue demon as they raise their shield.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Green demon: 1d4
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Green demon (-2 HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-7 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Virgil (22/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-6 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla commands Shadow to move and attack the Green Demon, as she herself shoots her arrows at it. It was getting time to find some place of joy, and demons where not it for her. " Be gone you foul creatures. Desna will guide us safely."

to hit: 1d20 + 9 ⇒ (8) + 9 = 17
to damage: 1d8 ⇒ 5
to hit: 1d20 + 4 ⇒ (20) + 4 = 24
to damage: 1d8 ⇒ 3
to hit: 1d20 + 8 ⇒ (13) + 8 = 21
to damage: 1d8 + 2 ⇒ (8) + 2 = 10


Artifacts | Macros | Inv | Slides | Map |

Perla perforates and Shadow shreds the demon.

Solras delays.

1d4 ⇒ 4

The red demon moves slightly forward, and casts Fear on Avenger of the Green. Will DC 16

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Green demon: 1d4
Avenger of the Green: Will DC 16 vs Fear
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Green demon (-20 HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-7 HP)
➤ Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Virgil (22/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-6 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

Damn! Lost another post into the aether.

Obahi's prepared actions occur.

His first strike smashes the demon in the face, DC 19 Fort: 1d20 + 10 ⇒ (3) + 10 = 13 stunning it.

His impromptu bandage heals Virgil for: 2d8 ⇒ (2, 2) = 4 damage.

Solras continues delaying.

1d4 ⇒ 1

The yellow demon moves slightly, but doesn't appear to do anything else.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Green demon: 1d4
Avenger of the Green: Will DC 16 vs Fear
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Green demon (-32 HP)Stunned 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared --- Delay 1
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-7 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
➤ Virgil (22/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-6 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras fires two shots at the nearest demon, one right after the other with a reload in-between. "I need to find some Cold Iron I can make some makeshift bullets out of, that'd probably make this easier."

Strike, Green Demon: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
Strike: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Damage: 1d10 + 2 ⇒ (6) + 2 = 8


Artifacts | Macros | Inv | Slides | Map |

By focusing on the green demon, Solras is able to destroy it.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 1
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Will DC 16 vs Fear
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-7 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Virgil (22/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-6 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

While the Orc appears both pleased by the combination of attacks by his fellows and thankful for the Battle Medicine, he frowns at the current positions of said fellows.
More space back this way to maneuver into Flanks . Plus this bottle neck seemed affective.

The Magus decides to cast Magic Weapon...errr... Runic Weapon on his Earthbreaker, as he takes it out, dropping his Warhammer.


Artifacts | Macros | Inv | Slides | Map |

Virgil Persistent Bleed: 1d6 ⇒ 31d20 ⇒ 3
1d4 ⇒ 4

The blue demon moves up and casts Fear on Virgil. Will DC 16 vs Fear

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Will DC 16 vs Fear
Red demon: 1d4
Yellow demon: 1d4
Virgil: Will DC 16 vs Fear
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-7 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (- HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Virgil (19/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-6 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Will save vs. Fear: 1d20 + 9 ⇒ (12) + 9 = 21 success, frightened 1

Slightly shaken, Avenger will spray splinters over the demons. He'll then recall his elemental energy, sending a little onto them.

Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC19 18
splinter damage: 2d4 ⇒ (4, 2) = 6

elemental blast on red, 1A: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 crit fail


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Krakas will send an Electric Arc zipping between the Red and Blue demons.

DC 19 Electric Arc: 3d4 ⇒ (2, 1, 2) = 5

Rolling his shoulders, his large frame disguised by the wizardly robes, "nothing like a morning fight to stretch the muscles!"


Artifacts | Macros | Inv | Slides | Map |

RBY Reflex saves: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (4) + 4 = 8
RB Reflex saves: 1d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (6) + 4 = 10

Avenger of the Green sends splinters to each of the demons and Krakas electrifies two of them.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Red demon: 1d4
Yellow demon: 1d4
Virgil: Will DC 16 vs Fear
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (46/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-15 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (-12 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Virgil (19/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-17 HP)

──────────
AFTER YOUR TURN:
──────────
Red demon: 1d4 persistent bleed
Yellow demon: 4d4 persistent bleed
Virgil: 1d6 persistent bleed w/flat 15
Blue demon: 2d4 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

Qafathiel and Perla delay.

1d4 ⇒ 3

The red demon steps forward and bites Avenger of the Green.
Strike: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing damage: 1d8 + 4 ⇒ (6) + 4 = 10

Then, it cowers where it is.

1d4 ⇒ 11d20 ⇒ 17

It bleeds only slightly more, before its bleeding stops.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Red demon: 1d4
Yellow demon: 1d4
Virgil: Will DC 16 vs Fear
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- DELAY 1
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (36/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma --- DELAY 1
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-16 HP)
➤ Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (-12 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Virgil (19/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-17 HP)

──────────
AFTER YOUR TURN:
──────────
Yellow demon: 4d4 persistent bleed
Virgil: 1d6 persistent bleed w/flat 15
Blue demon: 2d4 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Well I guess we're done with the bottleneck." Obahi charges to help out Avenger. He approaches the demon (red) to deliver some pain.

◆ Stride, ◆ Stance, ◆ Flurry

1d20 + 9 ⇒ (13) + 9 = 22 | Damage 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 | Damage 1d8 + 2 ⇒ (3) + 2 = 5

Stunning Fist. Red rolls a DC 19 For or be stunned 1, stunned 3 on a crit fail.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Given Shadow could not step into combat without being in the wat for the big green machine that is Virgil, Perla just shoots three arrows at the red demon. " All together now!" She calls out

to hit: 1d20 + 9 ⇒ (14) + 9 = 23
to damage: 1d8 ⇒ 7
to hit: 1d20 + 4 ⇒ (4) + 4 = 8
to damage: 1d8 ⇒ 7
to hit: 1d20 - 1 ⇒ (9) - 1 = 8
to damage: 1d8 ⇒ 1


Artifacts | Macros | Inv | Slides | Map |

Obahi smacks the demon. Fort: 1d20 + 10 ⇒ (9) + 10 = 19. Then Perla pierces the demon.

1d4 ⇒ 2

The yellow demon casts on Obahi. And does nothing else.
Obahi must make a Fortitude save

4d4 ⇒ (1, 1, 4, 4) = 101d20 ⇒ 20

It bleeds quite a lot, but, the wounds close.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Red demon: 1d4
Obahi: Fort DC 16
Yellow demon: 1d4
Virgil: Will DC 16 vs Fear
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- DELAY 1
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (36/46 HP)☘️☘️☘️ , Low light vision
Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-28 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma
Yellow demon (-22 HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Virgil (19/43 HP)☘️ Darkvision, -2 Status to Charisma
Blue demon (-17 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15
Blue demon: 2d4 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fort DC 16: 1d20 + 8 ⇒ (6) + 8 = 14

Give it to me straight, doc.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Will(E) DC 16: 1d20 + 7 ⇒ (6) + 7 = 13

Virgil's Green skin turns a bit pinkish!
Fail! Frightened 2?

Still determined to make good use of his Runic Weapon spell, the shakened Orc Places two hands on his enchanted Earthbreaker, Strides up to join the beat down on Red demon by bringing down the hammer!
Melee(T) Earthbreaker, frightened 2?: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 182d10 + 3 - 2 ⇒ (1, 3) + 3 - 2 = 5Traits Razing Shove Two-Hand d10 Versatile P


Artifacts | Macros | Inv | Slides | Map |

Obahi feels himself slowing down.
Slowed 1 for ten rounds

The cowering demon turns away Virgil's strike.

1d6 ⇒ 31d20 ⇒ 11 Virgil continues bleeding.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Red demon: 1d4
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- DELAY 1
Krakas (32/32 HP)☘️☘️☘️
Avenger of the Green (36/46 HP)☘️☘️☘️ , Low light vision
Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
Red demon (-28 HP)
Obahi (41/41 HP)☘️☘️, -1 Status to Charisma --- Slowed 1 for 10 rounds
Yellow demon (-22 HP)
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Virgil (16/43 HP)☘️ Darkvision, -2 Status to Charisma --- Frightened 1
Blue demon (-17 HP)

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15
Blue demon: 2d4 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil finally noticed that he is Bleeding...
Anyone got sum tape?


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Strike: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Solras reloads, takes a shot at the red demon, then quickly reloads again, all the while sighing.


Artifacts | Macros | Inv | Slides | Map |

Solras blasts a hole through the demon's shoulder, finally putting it down.

Qafathiel continues delaying.

1d4 ⇒ 1

The blue demon will cower where it is.

2d4 ⇒ (3, 4) = 71d20 ⇒ 16
While bleeding some more, it stops the continuous bleeding.

❖❖❖❖❖❖❖❖❖❖
Demons in the streets, Round 2
Party Conditions: 10:10 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Yellow demon: 1d4
Blue demon: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- DELAY 2
➤ Krakas (32/32 HP)☘️☘️☘️
➤ Avenger of the Green (36/46 HP)☘️☘️☘️ , Low light vision
➤ Perla (41/41 HP)☘️☘️☘️, -2 Status to Charisma
⠀⠀➤ Shadow (30/30 HP)☘️ AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)☘️☘️, -1 Status to Charisma --- Slowed 1 for 10 rounds
Yellow demon (-22 HP)
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Virgil (16/43 HP)☘️ Darkvision, -2 Status to Charisma --- Frightened 1
Blue demon (-24 HP)Cowering

──────────
AFTER YOUR TURN:
──────────
Virgil: 1d6 persistent bleed w/flat 15

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla commands Shadow to charge into battle, targeting the blue one as it is closer, and cowering. She then steps up and attacks it with one arrow Two if I can do a 5ft and shoot twice, I can't ever remember

Arrow to hit: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 ⇒ 6
bite to hit: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 2 ⇒ (4) + 2 = 6

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