Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil seems not to like the Blue Fly!

The Magus does Recharge his Spell strike and ...
Melee Earthbreaker, spell strike, Gouging claw: 1d20 + 9 ⇒ (1) + 9 = 101d10 + 3 + 2d6 + 1 ⇒ (1) + 3 + (1, 6) + 1 = 12 Traits Shove, +2 persistent bleed


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green blasts green for 12 green damage.

Virgil powers-up, but his strike goes wide.

❖❖❖❖❖❖❖❖❖❖
Fiendish Flies near Anevia's House, Round 3
Party Conditions: 5:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Fiendish Fly (- HP)
Blue Fiendish Fly (-22 HP)Stunned 1
Green Fiendish Fly (-12 HP)
Yellow Fiendish Fly (-16 HP)
Black Fiendish fly (-21 HP)
Virgil (24/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (35/41 HP)☘️☘️, == -2 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (-1/30 HP) AC18, - Knocked out == Dying 2
Avenger of the Green (32/46 HP)☘️☘️ , Low light vision --
➤ Krakas (14/32 HP)☘️☘️☘️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Surveying the battlefield, "We gotta focus our efforts! These flies are gonna overwhelm us if we don't take one down first!"

Krakas points his fingers, casting a spell, causing 3 magical darts to fly out and punch into the Blue Fly that is fighting Virgil.

Force Missile: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

How is shadow dying anything when 6+7+9 is 22? He has 30 hp. Did I miss a hit somewhere?

Perla takes her time to aim and finish off the black fly, knowing that less enemies was beneficial to everything

to hit: 1d20 + 9 ⇒ (10) + 9 = 19
to damage: 1d8 ⇒ 4
to hit: 1d20 + 4 ⇒ (17) + 4 = 21
to damage: 1d8 ⇒ 2
to hit: 1d20 - 1 ⇒ (12) - 1 = 11
to damage: 1d8 ⇒ 1


Artifacts | Macros | Inv | Slides | Map |

Krakas demolishes the blue fly.

The third hit from the fly was a crit for an additional 9.

Perla's first shot at the black fly would have hit, had the fly not flown away, but, the second shot hits.

❖❖❖❖❖❖❖❖❖❖
Fiendish Flies near Anevia's House, Round 3
Party Conditions: 5:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Fiendish Fly (- HP)
Green Fiendish Fly (-12 HP)
Yellow Fiendish Fly (-16 HP)
Black Fiendish fly (-23 HP)
Virgil (24/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (35/41 HP)☘️☘️, == -2 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (-1/30 HP) AC18, - Knocked out == Dying 2
Avenger of the Green (32/46 HP)☘️☘️ , Low light vision --
Krakas (14/32 HP)☘️☘️☘️

──────────
AFTER YOUR TURN:
──────────
Shadow: Recovery check Flat DC 12

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

I'm confused. Did yellow and black just switch places for some reason?

Obahi continues to hit the creature preventing him from moving north.

◆ Flurry (black?), ◆ Strike, ◆ Strike

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (9) + 9 = 18 | Damage 1d8 + 2 ⇒ (7) + 2 = 9

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 | Damage 1d8 + 2 ⇒ (1) + 2 = 3

The two above combine for purposes of damage resistance. Also Sunning Fist DC 19 or stunned 1, 3 on crit fail

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (19) + 9 - 8 = 20 | Damage 1d8 + 2 ⇒ (1) + 2 = 3

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (6) + 9 - 8 = 7 | Damage 1d8 + 2 ⇒ (6) + 2 = 8


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Strike 1: 1d20 + 12 ⇒ (10) + 12 = 22
Strike 2: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25

Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Damage: 1d10 + 2 ⇒ (5) + 2 = 7

Solras takes two shots at the yellow fly, hoping to take it down, and switches to Black if it dies.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafathiel moves over to kneal by Shadow, blessing him, and then also reaching out to Krakas, hoping Perla will block the advance of the yellow fly ...

Move*
Cast* - LoH@Shadow - +12hp +2AC
Cast* - LoH@Krakas - +12hp +2 AC

Qafa has zero remaining focus points, 2 2nd, 3 1st


Artifacts | Macros | Inv | Slides | Map |

At this point, it should be clear that these giant flies have a special ability. As a reaction, they can fly away when they are targeted for a strike. That will give them +2 vs the strike targeting them.

Obahi's third strike against the black fly hits and Solras kills the yellow fly.

Qafathiel heals Krakas and Shadow.

Obahi, Virgil: 1d2 ⇒ 1
The red fly strikes at Obahi: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 - 5 ⇒ (19) + 10 - 5 = 241d20 + 10 - 10 ⇒ (13) + 10 - 10 = 13
Damage to Obahi: 1d6 + 5 ⇒ (1) + 5 = 6

The Green fly strikes at Avenger of the Green: 1d20 + 10 ⇒ (6) + 10 = 161d20 + 10 - 5 ⇒ (16) + 10 - 5 = 211d20 + 10 - 10 ⇒ (5) + 10 - 10 = 5
Damage to Avenger: 1d6 + 5 ⇒ (1) + 5 = 6

Perla, Virgil, Avenger, Obahi: 1d4 ⇒ 2
The Green fly strikes at Virgil: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 - 5 ⇒ (20) + 10 - 5 = 251d20 + 10 - 10 ⇒ (19) + 10 - 10 = 19
Damage to Virgil: 1d6 + 5 ⇒ (6) + 5 = 11

❖❖❖❖❖❖❖❖❖❖
Fiendish Flies near Anevia's House, Round 3
Party Conditions: 5:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Fiendish Fly (- HP)
Green Fiendish Fly (-12 HP)
Black Fiendish fly (-26 HP)
➤ Virgil (13/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (29/41 HP)☘️☘️, == -2 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (12/30 HP) AC18, == Wounded 1 ==== AC +2 for 1 round == Prone
➤ Avenger of the Green (26/46 HP)☘️☘️ , Low light vision --
➤ Krakas (26/32 HP)☘️☘️☘️ ==== AC +2 for 1 round

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafathiel maintains his connection to the Light of Heaven and hurls the energy at Virgil

HEAL(+1)**: 2d8 + 16 ⇒ (4, 4) + 16 = 24

CORRECTED: 0 Focus, 4 1st, 1 2nd


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil's blue eyes continuously follow the constant flight paths of the demon flies.
Try anyone not to hurl watching these disgusting things.

The Orc gives Qafathiel a green thumbs up prior to really laying into Red!
Recharge and....
Melee Earthbreaker, spell strike, Gouging claw: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 3 + 2d6 + 1 ⇒ (10) + 3 + (3, 5) + 1 = 22 Traits Shove, +2 persistent bleed


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

to hit: 1d20 + 9 ⇒ (9) + 9 = 18
to damage: 1d8 ⇒ 5
to hit: 1d20 + 6 ⇒ (5) + 6 = 11
to damage: 1d8 ⇒ 4

Perla takes a moment to target the black fly, and using her Hunter's Mark, selects the black fly in the effort to ensure it's death.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

The Green fly strikes at Avenger of the Green: 1d20 + 10 ⇒ (6) + 10 = 161d20 + 10 - 5 ⇒ (16) + 10 - 5 = 211d20 + 10 - 10 ⇒ (5) + 10 - 10 = 5
Damage to Avenger: 1d6 + 5 ⇒ (1) + 5 = 6

I had my shield up so the 21 misses

He turns on the black fly and focuses on taking this one down. After blasting it, he keeps his shield up.

elemental blast, melee, 2a: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 6 ⇒ (3) + 6 = 9


1 person marked this as a favorite.
Artifacts | Macros | Inv | Slides | Map |

Qafathiel completely heals Virgil, who completely misses again.

Perla, I'm not seeing anything in your page about "Hunter's Mark". Also, you have a third action available.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

hunters edge. My understanding is it's an action to use it.


1 person marked this as a favorite.
Artifacts | Macros | Inv | Slides | Map |

No. Hunter's Edge is a Class Benefit. You probably meant Hunt Prey, which allows you to have a smaller MAP.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Rawr!" Obahi continues punching (black) as the adrenaline surges.

◆ Flurry, ◆ Strike, ◆ Strike

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (9) + 9 = 18 | Damage 1d8 + 2 ⇒ (6) + 2 = 8

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19 | Damage 1d8 + 2 ⇒ (2) + 2 = 4

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (6) + 9 - 8 = 7 | Damage 1d8 + 2 ⇒ (7) + 2 = 9

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (13) + 9 - 8 = 14 | Damage 1d8 + 2 ⇒ (1) + 2 = 3


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas moves to focus the next fly, seeing Obahi attacking the black Fly with an electric arc, bouncing the arc to the green fly as well.

Black and Green Reflex Save DC 19: 3d4 ⇒ (3, 2, 1) = 6


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes a silent (as silent as a very large blackpowder firearm can be) shot at the Red fly.

Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d10 + 2 ⇒ (1) + 2 = 3

She fails, miserably, the kickback causing her to nearly misfire had she not cleaned her weapon earlier.


Artifacts | Macros | Inv | Slides | Map |

Damage to Virgil retconned away

Perla misses.

Avenger blasts the black fly.

Obahhi's second strike might have hit the black fly, but, it flew away.

GM:

1d5 ⇒ 2
Black reflex: 1d20 + 11 ⇒ (15) + 11 = 26
Green reflex: 1d20 + 11 ⇒ (12) + 11 = 23

Obahi's remaining strikes miss the red fly.

Both the green and black flies take a small amount of Krakas' electricity damage.

Solras nearly misfires.

Virgil, Obahi: 1d2 ⇒ 1
The red fly strikes at Virgil: 1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 - 5 ⇒ (20) + 10 - 5 = 251d20 + 10 - 10 ⇒ (1) + 10 - 10 = 1
Damage to Virgil: 1d6 + 5 + 1d6 + 5 ⇒ (2) + 5 + (1) + 5 = 13
Let me know if you want to shield block this damage

The green fly strikes at Avenger of the Green: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 - 5 ⇒ (19) + 10 - 5 = 241d20 + 10 - 10 ⇒ (11) + 10 - 10 = 11
Damage to Avenger of the Green: 1d6 + 5 + 1d6 + 5 ⇒ (4) + 5 + (5) + 5 = 19
Let me know if you want to shield block this damage

Anevia, Qafathiel: 1d2 ⇒ 2
The black fly strikes at Qafathiel: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 - 5 ⇒ (17) + 10 - 5 = 221d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6
Damage to Qafathiel: 1d6 + 5 ⇒ (1) + 5 = 6

❖❖❖❖❖❖❖❖❖❖
Fiendish Flies near Anevia's House, Round 4
Party Conditions: 5:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Fiendish Fly (- HP)
Green Fiendish Fly (-15 HP)
Black Fiendish fly (-38 HP)
➤ Virgil (30/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Qafathiel (26/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (29/41 HP)☘️☘️, == -2 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (12/30 HP) AC18, == Wounded 1 ===== Prone
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
➤ Krakas (26/32 HP)☘️☘️☘️ ====

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Using Hunt Prey from the previous attack, that gives me a +9, +5, and a flat d30 correct? If not add back the -1

Taking her time to aim and hunt down a weakness on the black fly, Perla attempts to remove it from the face of this planet. Using her bow and abilities, she was hoping to end the fly.

to hit: 1d20 + 9 ⇒ (20) + 9 = 29
to damage: 1d8 ⇒ 1
to hit: 1d20 + 4 ⇒ (8) + 4 = 12
to damage: 1d8 ⇒ 2
to hit: 1d20 ⇒ 19
to damage: 1d8 ⇒ 2


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil warily watches and waits for the Red Fly to stop dancing!

The Orc gives it another try!
Recharge and....
Melee Earthbreaker, spell strike, Gouging claw: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 3 + 2d6 + 1 ⇒ (2) + 3 + (1, 5) + 1 = 12 Traits Shove, +2 persistent bleed


Artifacts | Macros | Inv | Slides | Map |

Perla hits the black fly in one of its eyes: 1d8 + 1d10 ⇒ (2) + (2) = 4 killing it. The other two shots go awry.

Virgil, meanwhile, damages the red fly.

❖❖❖❖❖❖❖❖❖❖
Fiendish Flies near Anevia's House, Round 4
Party Conditions: 5:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Fiendish Fly (-12 HP)
Green Fiendish Fly (-15 HP)
Virgil (30/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Qafathiel (26/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (29/41 HP)☘️☘️, == -2 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (12/30 HP) AC18, == Wounded 1 ===== Prone
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
➤ Krakas (26/32 HP)☘️☘️☘️ ====

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes two more shots at the Red fly, reloading as usual between.

Strike 1: 1d20 + 12 ⇒ (15) + 12 = 27
Dmg: 1d10 + 2 ⇒ (7) + 2 = 9
Strike 2: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27
Dmg: 2d10 + 4 ⇒ (1, 9) + 4 = 14


Artifacts | Macros | Inv | Slides | Map |

Solras obliterates the red fly.

❖❖❖❖❖❖❖❖❖❖
Fiendish Flies near Anevia's House, Round 4
Party Conditions: 5:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Green Fiendish Fly (-15 HP)
Virgil (30/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Qafathiel (26/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (29/41 HP)☘️☘️, == -2 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (12/30 HP) AC18, == Wounded 1 ===== Prone
➤ Avenger of the Green (13/46 HP)☘️☘️ , Low light vision --
➤ Krakas (26/32 HP)☘️☘️☘️ ====

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Anevia's Home
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

I do want to shield block

Avenger raises his shield again and blasts the last fly

elemental blast, melee, 2a: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 6 ⇒ (1) + 6 = 7


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi runs around the final fly, attempting to beat it into submission.

◆ Stride, ◆ Flurry, ◆ Strike

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (18) + 9 = 27 | Damage 1d8 + 2 ⇒ (1) + 2 = 3

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21 | Damage 1d8 + 2 ⇒ (5) + 2 = 7

Above damage is combined for purposes of damage reduction. There is also stunning fist, so DC 19 for save or stunned 1, stunned 3 on crit fail.

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5 | Damage 1d8 + 2 ⇒ (3) + 2 = 5


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas launches a rock at the lone green fly, "Let's see if its green on the inside too,"

telekinetic projectile: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 3d6 ⇒ (3, 1, 5) = 9


Artifacts | Macros | Inv | Slides | Map |
Avenger of the Green wrote:
I do want to shield block

What is the hardness of your shield? I couldn't find it quickly on your page.

Avenger of the Green blasts the remaining fly, Obahi smacks it twice, and Krakas beans it with a rock.

COMBAT OVER

Nearby is Anevia’s house. (Roughly ten minutes away.)

Do you spend some time healing up, or go directly to her house?


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

The shield is hardness 4, HP 16. Avenger will use fresh produce on everybody hurt. He will get another round of this as we arrive, assuming nothing interferes.

healing, Virgil : 2d4 + 6 ⇒ (3, 4) + 6 = 13
healing, Qafathiel : 2d4 + 6 ⇒ (4, 2) + 6 = 12
healing, Obahi : 2d4 + 6 ⇒ (2, 3) + 6 = 11
healing, Shadow: 2d4 + 6 ⇒ (3, 1) + 6 = 10
healing, Avenger: 2d4 + 6 ⇒ (2, 4) + 6 = 12
healing, Krakas: 2d4 + 6 ⇒ (3, 1) + 6 = 10

healing, Virgil : 2d4 + 6 ⇒ (1, 3) + 6 = 10
healing, Qafathiel : 2d4 + 6 ⇒ (3, 4) + 6 = 13
healing, Obahi : 2d4 + 6 ⇒ (2, 1) + 6 = 9
healing, Shadow: 2d4 + 6 ⇒ (2, 2) + 6 = 10
healing, Avenger: 2d4 + 6 ⇒ (4, 3) + 6 = 13
healing, Krakas: 2d4 + 6 ⇒ (1, 1) + 6 = 8


Artifacts | Macros | Inv | Slides | Map |

After 20 minutes of yummy fruit, only Avenger of the Green still has some damage (only 4 HP), but Qafathiel begins to feel sick. It is Carrion Fever! Qafathiel is hot and sweaty, and nauseated (Sickened 1) and tired (Fatigued 1)

1d20 + 5 ⇒ (7) + 5 = 12

Qafathiel is only beginning to feel the affects of the disease as you arrive at Anevia's house. She limps into the house and calls out for Irabeth, but there is no answer...

Look at the Tactical Map for a layout of their house.

Do you leave? Perhaps you want to stay overnight (it is close to sunset).

What do you do?

Party Status:

Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma ---
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1 === Carrion Fever Stage 1
Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Obahi (41/41 HP)☘️☘️, == -2 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, == Wounded 1 ===== Prone
Avenger of the Green (42/46 HP)☘️☘️ , Low light vision --
Krakas (32/32 HP)☘️☘️☘️ ====

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home


1 person marked this as a favorite.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:
After 20 minutes of yummy fruit, only Avenger of the Green still has some damage (only 4 HP),

That only takes 10 minutes, and we can travel in that time as well.

Avenger moves in to listen at the doors. "We need to secure this before we can rest."


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

On the way to Anevia's house, the Orc takes a really long close look at each of his companions. After minutely observing each, he takes out a mirror to look at himself.
We are an ugly, uncharismatic company in town!

Everyone has Cha penalty!

Munching fruit provided by Avenger, Virgil nods at his scouting proposition.

Hefting his Earthbreaker, the Magus casts Shield as he enters the house ..
Exploration mode Defend (Shield)


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla stiffens at Virgils words. They weren't meant to harm, she knew that, but she fidgets with one of her horns and tries to rub at her face, though the wound didn't really seem to heal with her movements. Everything today has been a trial and change in her life, and she doesn't even look like the person she was previously. What else would change in this city? Shadow butts against her hand and she pets him, but clearly she isn't thinking clearly when she says "If no one is here, I suppose we should move on. It isn't getting any safer here. Maybe we should leave the safety... Maybe we should just leave the city? Chance that somewhere is safer to regroup and rest?"


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Sniffing at Virgils words, raising his nose at the Orc, "I'm just naturally this way, thank you, no demons has dampened my beauty besides what they did to me with my birth! Besides I've heard of many teifling beauties existing,"

Looking to the others, "I'm sure it will pass though, in time, no demon wound is permanent, all just tricks to make you despair,"

---- At the house;

Krakas helps look around and the secure the area, taking some time to refocus, "Looking for an Irabeth, doesn't look like there's any sign of struggles, hopefully she is still in the city, maybe we could pick up her trail, is anyone decent at tracking here?"


Artifacts | Macros | Inv | Slides | Map |

"Please, I need to check to see if Irabeth left a message for me." With that, Anevia goes into the bedroom...

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (13) + 10 = 23
Virgil Geryon, Defend: 1d20 + 5 ⇒ (20) + 5 = 25
Obahi, Scout: 1d20 + 8 ⇒ (15) + 8 = 23
Qafathiel, Investigate: 1d20 + 11 ⇒ (15) + 11 = 26
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (11) + 12 = 23
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (19) + 6 = 25
Avenger of the Green, Search: 1d20 + 11 ⇒ (3) + 11 = 14
Anevia: 1d20 ⇒ 7
other : 1d20 ⇒ 7
Anevia Fort save: 1d20 + 5 ⇒ (10) + 5 = 15
Mandible attack: 1d20 + 8 ⇒ (4) + 8 = 12

As soon as she goes through the door, you see a bright flash of light, and Anevia screams.

❖❖❖❖❖❖❖❖❖❖
Tirablade Residence, Round 1
Party Conditions: 5:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1 === Carrion Fever Stage 1
➤ Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Krakas (32/32 HP)☘️☘️☘️ ====
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (41/41 HP)☘️☘️, == -2 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, == Wounded 1 ==
Fire Beetle (6/6 HP)
Avenger of the Green (42/46 HP)☘️☘️ , Low light vision --
Anevia (32/32 HP)Dazzled for 10 rounds

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi rushes after Anevia when she screams. Quickly assessing the situation, he reaches for her arm. "We'll deal with this. Get back. I am reaching for you. Follow my lead." he speaks calmly and grabs her by the shoulders to gently but firmly pull her out of the room.

I havr no idea how that would translate to actions. 3x stride, I guess


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla sends in Shadow, not sure what is attacking Anevia, but knowing her companion was quicker, the assistance may be more welcome. Shadow rushes in and bites at the fire beetle

to bite: 1d20 + 8 ⇒ (6) + 8 = 14
bite damage: 1d8 + 2 ⇒ (2) + 2 = 4


Artifacts | Macros | Inv | Slides | Map |

Please, go to the Tactical map and move your icons. I'd rather not make decisions about where you PCs are.


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas will double stride into the room to get a good view of the creature, then try identify the creature.

What is this creature? Does it have any weaknesses? does that count as two questions techincally? I have Kn Arcana +11 or Kn nature +6


Artifacts | Macros | Inv | Slides | Map |

Krakas:

This is a flash beetle.

It has no weaknesses or resistances, and, normally it emits light, but, once a day it can 'flash' causing the viewers to become dazzled for a minute.

Normally, these insects are more likely to be found underground.

❖❖❖❖❖❖❖❖❖❖
Tirablade Residence, Round 1
Party Conditions: 5:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Need to place icon on map
Shadow: Need to place icon on map

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1 === Carrion Fever Stage 1
➤ Virgil (43/43 HP)☘️ Darkvision, -2 Status to Charisma ---
Krakas (32/32 HP)☘️☘️☘️ ====
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
Obahi (41/41 HP)☘️☘️, == -2 Status to Charisma
Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀Shadow (30/30 HP) AC18, == Wounded 1 ==
Fire Beetle (6/6 HP)
Avenger of the Green (42/46 HP)☘️☘️ , Low light vision --
Anevia (32/32 HP)Dazzled for 10 rounds

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"This... this is it? After all these demons, a beetle?"

Solras moves to behind the door, then casts Detect Magic, and then does nothing else. "What even is your deal, little guy. Polymorph, maybe? I... have admittedly been a bit to rash, but this just feels so off that I can't shoot it without knowing more. Anevia, if it attacks, I'll shoot it."

Stride. Detect Magic (from Arcane Sense)


Artifacts | Macros | Inv | Slides | Map |

Solras:

You detect some magic (other than your allies) within the 30-foot emanation.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil Strides into the room. The Orc looks at the bug. He giggles.
Want me to put a lease on it? Bring it outside.

The Orc then attempts to grab it.
Athletics (E) to Grapple: 1d20 + 10 ⇒ (14) + 10 = 24

Vigil then points at a window.
Someone open that window, please. Brighton Night Light here needs to go outside.

The Orc casts Shield just in case Brighton Night Light decides its not comfortable with the situation....


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Alright. There's magic here, and it isn't ours. This could be one of multiple things: illusions, polymorphs, you name it. I learned magic to hunt ghosts so... can't exactly say which. I'm no Wizard. The Flash Beetle might not be what you see is all I'm saying."


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla calls Shadow off of the attack when her allies tell her it may not be what it seems. She sees no harm in letting a harmless bug go.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Is anyone capable of dispelling?" Solras asks, unsure if the resident Wizard or Magus are capable of such a feat. It was certainly not in a Ghost Hunter's capabilities to do so.


Artifacts | Macros | Inv | Slides | Map |

Virgil grabs the bug.

GM:

1d20 ⇒ 15
Anevia Fort save: 1d20 + 5 ⇒ (11) + 5 = 16

Krakas:

You hear something in the square that is five feet from you in the northeast direction

Another bug appears in the room.
The orange bug flashes.
Fort saves from everyone (those beyond doors (Shadow, Virgil, Qafathiel, Perla, and Solras) get a +2 and Qafathiel, Perla, and Shadow get an additional +2 on the saves
Then, the beetle will strike Anevia: 1d20 + 8 ⇒ (6) + 8 = 14for: 1d4 + 1 ⇒ (2) + 1 = 3 damage.

The red beetle attacks Virgil.
Strike: 1d20 + 8 ⇒ (16) + 8 = 241d20 + 4 ⇒ (11) + 4 = 15
One of the strikes hit for: 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage.

❖❖❖❖❖❖❖❖❖❖
Tirablade Residence, Round 1
Party Conditions: 5:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Virgil: Fort save vs flash
Krakas: Fort save vs flash
Solras Pirhatya: Fort save vs flash
Obahi: Fort save vs flash
Perla: Fort save vs flash
Shadow: Fort save vs flash
Qafathiel: Fort save vs flash
Avenger of the Green: Fort save vs flash

──────────
Character in ➤ BOLD can act!
──────────
➤ Virgil (41/43 HP)☘️ Darkvision, -2 Status to Charisma ---
➤ Krakas (32/32 HP)☘️☘️☘️ ====
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared
➤ Obahi (41/41 HP)☘️☘️, == -2 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, -1 Status to Charisma -
⠀⠀➤ Shadow (30/30 HP) AC18, == Wounded 1 ==
Orange Fire Beetle (- HP)
Red Fire Beetle (- HP)Grabbed by Virgil
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -3 Status to Charisma == Wounded 1 === Carrion Fever Stage 1
➤ Avenger of the Green (42/46 HP)☘️☘️ , Low light vision --
Anevia (29/32 HP)Dazzled for 10 rounds

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Fort save for Perla: 1d20 + 12 ⇒ (8) + 12 = 20
Fort Save for Shadow: 1d20 + 11 ⇒ (2) + 11 = 13

Perla strides in and takes two shots at the bug being held by Virgil, not aware there is any other bug. Shadow attempts to bite at the bug near him.

to hit: 1d20 + 9 ⇒ (6) + 9 = 15
to damage: 1d8 ⇒ 5
to hit: 1d20 + 4 ⇒ (1) + 4 = 5
to damage: 1d8 ⇒ 7
to hit: 1d20 + 8 ⇒ (14) + 8 = 22
to bite: 1d8 + 2 ⇒ (7) + 2 = 9


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fort: 1d20 + 8 ⇒ (13) + 8 = 21

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