Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi winces as the slimy creature takes a bite out of him. Not one to back down just like that, he steps around again to attack in tandem with Avenger, he bends his knees to get lower. Imitating a tooth-filled-maw with his hands, he tears into the creature in retaliation.

◆ Stride, ◆ Wolf Stance, ◆ Flurry of Blows
Attacking with Wolf Jaw strikes, which gives backstabber trait. Extra 1 damage per hit

Flurry 1: 1d20 + 7 ⇒ (9) + 7 = 16
Flurry 2: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Wolf Jaw 1: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Wolf Jaw 2: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil watches the barrage of weapons, magic and wolf Fangs rapidly and repeatedly slice, dice, pure the ugly beastie. Wondering if it has any more friends inside the Spider carcass, the Magus shrugs.
Guess we shall find out soon enough.

◆Casting Shield, the Orc ◆Strides to the beat up beastie and ◆Strikes!
Melee(T) Earthbreaker, 2H: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 3 ⇒ (9) + 3 = 12 Traits: Razing Shove Two-Hand d10 Versatile P

He misses!
Definitely looked taller from back there.

Stride 25' straight up at him!


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

If the creature is still alive
Somehow surviving a direct hit, Solras reloads her Harmona and fires again, backing further away.
Strike, Harmona Gun: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, Harmona Gun: 1d10 + 2 ⇒ (2) + 2 = 4

◆Reload, ◆Strike, ◆Stride

If the creature is no longer moving, i.e. dead
Solras cautiously approaches the creature, making sure it's well and truly dead before continuing.

Don't need to waste bullets on a dead corpse! Harmona gun has 150ft range, so suffice to say Solras can be away from danger and still fire. I moved her on the map as if the creature is alive.


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall looks around as he stoops to grab more rocks. Big spiders down here...


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger of the Green, Niall, Obahi, and Solras do enough damage to the remaining creature to remove it from existence.

Combat is over

Even a cursory examination of the wall of rubble reveals something of note— a number of silver scales lie scattered amid the stones, each about the size of a human man’s palm. You recognize these are Terendelev’s scales, shed as she died, and each one possesses a unique power, infused by her departing soul.

There are six scales you find. These are artifacts!

GM: 1d20 ⇒ 171d20 ⇒ 61d20 ⇒ 21d20 ⇒ 191d20 ⇒ 121d20 ⇒ 1

You recognize four different types.

There are two Cloudwalking scales, two Disguise scales, a Resistance scale, and a Sacred Weaponry scale.

Cloudwalking scale:
Three times per day as a standard action,this scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object wholly contained within.

Disguise scale:
Three times per day as a standard action, this scale can be used to cast Illusory Disguise. While disguised, the target gains a +4 bonus on all Bluff checks made against a creature that isn't holy.

Resistance scale:
Three times per day as a standard action, this scale can be used to cast resist elements — but only against electricity
or cold.

Sacred Weaponry scale:
Three times per day as a standard action, this scale can be used to cast align weapon, but only to make a weapon do holy or spirit damage. This effect can be cast on an unarmed strike or natural weapon.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Referring now to slide 5, you may search this area more, or, since there seems to be no way out because of the rubble, you may begin to move east. To your east are two tunnels, one north and one south.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Once the adrenaline wears off, Obahi starts patting the residue from the maggots. He reverts back to his walking posture and quickly moves to a more even ground to clean off his wounds. He pulls out his healer kit and gets to work.

"I'll need a moment, everyone. If you're injured, get in line and I'll get to you." as he says that, he looks at the woman with the mangled leg.

Treat Wounds: 1d20 + 5 ⇒ (16) + 5 = 212d8 ⇒ (7, 4) = 11

He spends a few minutes cleaning the pierced and burned skin, then bandaging.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will also help, growing various fruits filled with life essence.
heals 1d4+1 per person per ten minutes.

After handing them out, he will look over the dragon scales. Being elemental, he's drawn to the cloudwalking scale.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil grins at the Dead ugly beastie. The Magus then indeed takes notice of the Silver scales.
Cast Detect Magic

Smiling the Orc begins a thorough investigation of these scales...

Cloudwalking or Sacred Weaponry

Assuming the Action cost is comparable to the Spell within?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The scales have the effect with a single action, even if the spell effect would normally take two actions.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Once you have each chosen a scale, and chosen a path to take, we can continue.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"Should we all go via the northern-most path from here? I'll stay behind the rest of the group and cover the rear."

Once the scales are (presumably) identified, if no one else wants it, Solras takes the Cloudwalking scale, figuring concealment and height befits a sniper.


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall looks at the scales...Fascinating... This one might come in handy as he picks up a scale with clouds that seem to be moving across it.

Niall selects one of the Cloudwalking scales

North sounds good to me, Naill answers to Solras, Let's make sure nothing with 8 legs follows us though. as he searches around.

Niall's Perception (E): 1d20 + 5 ⇒ (13) + 5 = 18


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Stealth: 1d20 + 7 ⇒ (5) + 7 = 12


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo murmurs a quiet prayer to Apsu as he takes the Resistance scale.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger accepts North and heads towards the front of the group.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

This smaller cavern appears to have once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies just past the campsite. See slide 5. Place yourselves there.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

What comparable 2e Spell would you like to use for Align Weapon?

Sacred Weaponry scale:

Three times per day as a standard action, this scale can be used to cast align weapon, but only to make a weapon do holy or spirit damage. This effect can be cast on an unarmed strike or natural weapon.

Virgil gently reaches down to pick up a Silver scale which seems to radiate Divine magic.
I shall honor Him by using this against His enemies!

The Orc then leads the way through the darkness into the Northern cave. Viewing the remains of a camp site, the Magus begins Repeating A Spell, as he enters....
Shield


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

After spending 10 minutes patching his wounds, Obahi stands and pack up his gear. He picks up whatever scale is left over and moves to help the injured woman and the blind man.

"Can you walk? Do we need a stretcher of some kind?“ he asks Anevie before turning to Aravashial. "And you, elf, did you just lose sight, or are you... adapted to darkness?“

Obahi remains near the injured, in case something decides to spring at them.

"Well, at least it's spiders and not demons, right?" he jokes as the survivors move through the darkness.

Arriving at the fireplace, he considers the situation for a moment. "Well, either we uave been knocked out for a while, or someone was here even before the attack. Do people live here? Any of you folk are from around here, or just came for the Armasse?"


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will step up to examine the bones for threats. He'll make sure that the bones aren't undead by sweeping a vine of life energy through them.

Let me know if you need rolls on this.


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall picks up a stick casts light on it. He moves closer to Anevia and asks, How is that holding up? Do you need a hand to move around?, as he gestures to the crutch that he made.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Virgil Geryon wrote:

What comparable 2e Spell would you like to use for Align Weapon?

It aligns the weapon for one minute to do holy or spirit damage.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Arrggghhhh! It ate my comment, starting combat...

Stand by...


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Horgus harumphs emphatically, "It looks like you've come for the festivities. We've been here for the longest time. Watch out, you oaf!"

Avenger of the Green starts poking at the pile of rubble, and two hostile Giant Cockroaches come out.

❖❖❖❖❖❖❖❖❖❖
Abandoned Campsite, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP)Hero Points 1
➤ Avenger of the Green (22/22 HP)Hero Points 1
Red cockroach (-0 HP)
Paolo Vital (18/18 HP)Hero Points 1
Solras (17/17 HP)Hero Points 1
Green cockroach (-0 HP)
Niall (16/16 HP)Hero Points 1
Virgil (20/20 HP)Hero Points 1


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Oh, snap!" Obahi gasps when the roaches climb out of the debris. He immediately runs at one of them and goes for a double tear.

"Oversized grubs, oversized roaches..." he mutters. "Why is it never oversized raspberries?"

◆ Stride, ◆ Wolf Stance, ◆ Flurry

Flurry 1: 1d20 + 7 ⇒ (19) + 7 = 26
Flurry 2: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9

Wolf Jaw 1: 1d8 + 2 ⇒ (8) + 2 = 10
Wolf Jaw 2: 1d8 + 2 ⇒ (3) + 2 = 5


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

He calls back in a slightly irritated tone, "Somebody find a wet nurse to keep that mewling infant quiet while the adults keep him safe."

He summons his elemental aura around him, striking out at the red cockroach as part of this. But it appears that his annoyance has bot the better of him. He summons his armor and shield, and raises his shield.

Over his shoulder, he says, "Oh, I can get you some wonderful raspberries."

elemental blast: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 1 ⇒ (3) + 1 = 4

AC20


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Obahi's first attack hits the 'green' cockroach, but it manners to scurry away. They have a reaction to scurry, which gives them a +2 to AC for that attack and lets them move 10 feet.

Avenger misses the remaining cockroach.

The 'red' cockroach next to Avenger of the Green, will attack Avenger.
Attacks: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 - 4 ⇒ (9) + 8 - 4 = 131d20 + 8 - 8 ⇒ (12) + 8 - 8 = 12
None of its three attacks hit.

❖❖❖❖❖❖❖❖❖❖
Abandoned Campsite, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (19/19 HP)Hero Points 1
Avenger of the Green (22/22 HP)Hero Points 1
Red cockroach (-0 HP)
➤ Paolo Vital (18/18 HP)Hero Points 1
➤ Solras (17/17 HP)Hero Points 1
Green cockroach (-10 HP)
Niall (16/16 HP)Hero Points 1
Virgil (20/20 HP)Hero Points 1


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Paolo conjures a bolt of spirit energy and targets the wounded creature, then casts a helpful spell on the catfolk to steady her aim.

◆◆ Divine Lance: 1d20 + 7 ⇒ (8) + 7 = 15 targeting green cockroach - 1d4 + 4 ⇒ (4) + 4 = 8 spirit damage
◆ cast Guidance on Solras


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Solras mumbles to herself, "Cramped caves, I swear if-..." before hastily going into the middle of the fray to actually get a clear shot, reloading, and firing at the cockroach (in Green if there's both a clear line and it's still up and kicking, in Red otherwise).

◆Stride, ◆Reload, ◆Strike
Harmona Gun Strike, Guidance: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage, One Shot One Kill: 1d10 + 2 + 1d6 ⇒ (9) + 2 + (6) = 17


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Paolo misses the insect, but Solras manages to kill the 'green' cockroach before it even gets a chance to act.

❖❖❖❖❖❖❖❖❖❖
Abandoned Campsite, Round 1 & 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP)Hero Points 1
➤ Avenger of the Green (22/22 HP)Hero Points 1
Red cockroach (-0 HP)
Paolo Vital (18/18 HP)Hero Points 1
Solras (17/17 HP)Hero Points 1
Green cockroach (-27 HP)Dead
➤ Niall (16/16 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi runs up again, and goes for two strikes with his tearing 'claws'. After his strikes, he steps away to make space for others.

He looks at the giant leshy. "Oversized raspberries, you say?" he flashes a smile entertaining the thought.

Stride ◆, Flurry of blows ◆, Stride

Flurry 1: 1d20 + 7 ⇒ (5) + 7 = 12
Flurry 2: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8

Probably not, but tossing a damage roll here just in case.

Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Damage 2: 1d8 + 2 ⇒ (6) + 2 = 8


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil places two hands on his Earthbreaker.

The Magus Strides to the Red cockroach.

He then Strikes!
Melee(T) Earthbreaker: 1d20 + 6 ⇒ (8) + 6 = 141d10 + 3 ⇒ (8) + 3 = 11 Traits Razing Shove Two-Hand d10 Versatile P

Raspberries.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

He will step to flank with Virgil and take a big swing at the scuttling insect. (The cockroach and not their rescuee).

Step, 2-sction elemental blast. AC 18

attack vs off-guard: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 6 ⇒ (8) + 6 = 14

"The Raspberries of Life"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Obahi runs up and his flurry of blows is very fast. Inaccurate, but fast. Virgil's earthbreaker also misses, but Avenger of the Green accurately hits the insect.

❖❖❖❖❖❖❖❖❖❖
Abandoned Campsite, Round 1 & 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (19/19 HP)Hero Points 1
Avenger of the Green (22/22 HP)Hero Points 1
Red cockroach (-14 HP)
Paolo Vital (18/18 HP)Hero Points 1
Solras (17/17 HP)Hero Points 1
Green cockroach (-27 HP)Dead
➤ Niall (16/16 HP)Hero Points 1
Virgil (20/20 HP)Hero Points 1


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall moves a little closer and flings some rocks at the cockroach.

Telekinetic Projectile: 1d20 + 7 ⇒ (18) + 7 = 25
Damage (Bludgeoning): 1d6 + 4 ⇒ (1) + 4 = 5
Possible Crit damage: 1d6 + 4 ⇒ (2) + 4 = 6

Are static modifiers applied to crits or is it just the dice?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Niall's rocks smash into the cockroach. It scurries away, but takes a nearly enough damage to kill it.

The cockroach attacks Niall.

Mandible attack: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 - 4 ⇒ (7) + 8 - 4 = 111d20 + 8 - 8 ⇒ (13) + 8 - 8 = 13
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (5) + 1 = 6

It's first attack tears into Niall.
Critical: 1d6 + 1 ⇒ (4) + 1 = 5

❖❖❖❖❖❖❖❖❖❖
Abandoned Campsite, Round 2 & 3
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (19/19 HP)Hero Points 1
➤ Avenger of the Green (22/22 HP)Hero Points 1
Red cockroach (-19 HP)
➤ Paolo Vital (18/18 HP)Hero Points 1
➤ Solras (17/17 HP)Hero Points 1
Green cockroach (-27 HP)Dead
➤ Niall (5/16 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger steps up. with a gesture, Niall suddenly finds a bunch of fresh, juicy raspberries in his hand. Avenger then whacks the cockroach before it can steal the raspberries.

Step, fresh produce, 1-action elemental blast (melee). Niall will need to spend 1 action to eat the raspberries for 1d4+1 healing
attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (4) + 2 = 6


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

I'm going to assume it's already dead by this point!


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi sighs with frustration. "Kenabres burning, and we're chasing roaches in a cave."

He chases after the cockroach and attempts to end it.

◆ Stride, ◆ Flurry

Flurry 1: 1d20 + 7 ⇒ (16) + 7 = 23
Flurry 2: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Damage 2: 1d8 + 2 ⇒ (7) + 2 = 9


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger of the Green produces some delicious, healing raspberries for Niall to eat, and then does the killing blow to the cockroach.

Combat is over

A thorough search of the room turns up a torn bedroll, three candle stubs (each can burn for 30 minutes), a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom — both of the bat’s eyes are tiny amethysts. I've updated the 'notes' page with your found treasure.

Please refer to slide 5

What are you going to do?


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Niall pops the berries in his mouth and mumbles, Thanks!, as he chews.

Healing: 1d4 + 1 ⇒ (4) + 1 = 5

Did I take 11 points of damage from the cockroach?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Niall S wrote:

Did I take 11 points of damage from the cockroach?

Yes.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi moves further into the cavern, and waits at the tunnel entrance. "Well... It's this way, or backtracking. We don't know where either way leads to. Move on?"


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil takes the copper brooch depicting a bat perched on a mushroom — both of the bat’s eyes are tiny amethysts, placing it in a pouch. The Magus then looks forlonly at their choices of egress.
We follow the openings best accessible to our injured. Looks like it's the tunnel entrance.

Virgil grins his Earthbreaker with both hands, as he shares the lead with Avenger of the Green.
Exploration mode Search


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

What you think is the tunnel entrance just leads you to another cavern.

Several mounds of rock lie in heaps in this cavern, recently fallen from the walls and ceiling. Now and then, bits of dust settle from cracks in the stone above.

GM:

Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (18) + 7 = 25
Virgil Geryon's Perception (T): 1d20 + 3 ⇒ (7) + 3 = 10
Obahi's Perception (T): 1d20 + 5 ⇒ (13) + 5 = 18
Paolo Vital's Perception (T): 1d20 + 3 ⇒ (9) + 3 = 12
Niall's Perception (E): 1d20 + 5 ⇒ (13) + 5 = 18
Avenger of the Green's Perception (T): 1d20 + 5 ⇒ (18) + 5 = 23
Snake: 1d20 + 7 ⇒ (17) + 7 = 24
1d6 ⇒ 2

As you approach the rubble, Solras sees a snake, the size of a pony, hiding, waiting to strike.

❖❖❖❖❖❖❖❖❖❖
Small Chamber, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Solras (17/17 HP)Hero Points 1
Snake (-0 HP)
Avenger of the Green (22/22 HP)Hero Points 1
Obahi (19/19 HP)Hero Points 1
Niall (16/16 HP)Hero Points 1
Paolo Vital (18/18 HP)Hero Points 1
Virgil (20/20 HP)Hero Points 1


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

◆Stride, ◆Reload, ◆Strike
Strike, Harmona Gun, One Shot One Kill: 1d20 + 9 ⇒ (16) + 9 = 25
Damage, Harmona Gun, One Shot One Kill: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Solras mumbles something to herself in Amurrun (i.e. no one understands it) about needing a clear line, before attempting to run ahead of everyone and loading her Harmona. "I swear these cramped caves are going to be the death of me," she mutters as she fires, the bullet and gun buzzing like the fey creature from her homeland that it is named after.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The snake takes the full brunt of Solras' shot, then strikes at 1d3 ⇒ 3 Avenger of the Green.
Ten foot strike: 1d20 + 9 ⇒ (7) + 9 = 16

It misses, then moves, and then coils up as if it were preparing to strike.

❖❖❖❖❖❖❖❖❖❖
Small Chamber, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Solras (17/17 HP)Hero Points 1
Snake (-10 HP)
➤ Avenger of the Green (22/22 HP)Hero Points 1
➤ Obahi (19/19 HP)Hero Points 1
➤ Niall (16/16 HP)Hero Points 1
➤ Paolo Vital (18/18 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger raises his shield and moves into position. He strikes out with his wooden club at the serpent.

attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 2 ⇒ (2) + 2 = 4
shield, stride, elemental blast. AC 20


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The coiled snake has a reactive strike against Avenger of the Green as Avenger moves in.

Reactive Strike: 1d20 + 9 ⇒ (8) + 9 = 17

Its strike misses, but Avenger gets a solid hit.

❖❖❖❖❖❖❖❖❖❖
Small Chamber, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Solras (17/17 HP)Hero Points 1
Snake (-14 HP)
Avenger of the Green (22/22 HP)Hero Points 1
➤ Obahi (19/19 HP)Hero Points 1
➤ Niall (16/16 HP)Hero Points 1
➤ Paolo Vital (18/18 HP)Hero Points 1
➤ Virgil (20/20 HP)Hero Points 1


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil grins at the sudden appearance of lunch!
I vote we barbeque it!

The Magus cast ◆Shield, before ◆Entering his Arcane Stance and ◆Striding into Flank with Avenger!

Arcane Cascade Stance

Ineorable Iron:
When you enter Arcane Cascade stance and at the start of each of your turns while you're in that stance, if you're wielding a melee weapon in two hands, you gain temporary Hit Points equal to half your level (minimum 1 temporary HP).

AC 19 Hp 21/21

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