Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides | Tactical Map

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.

Dimensional Lock Ritual:

Cast: 4 hours

Cost: Silver that has a total cost of 100 gp. Or 1 bulk of silver manacles or locks.

Secondary casters: 2

Primary check: Arcana or Religion

Secondary checks: Arcana Nature, Occultism, Religion, or Thievery

Target: Planar portal or rift

------------------------

You close a planar portal or rift.

-----------------------

Critical Success: The portal closes permanently or the rift closes for 1d12 weeks.

Success: The portal closes for 1d12 weeks or the rift closes for 1d10 days:

Failure: No effect

Critical Failure: The portal or rift increases in size (increasing the DC by 2) and draws attention from the other side.


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Artifacts | Macros | Inv | Slides | Map |

Fort 14: 1d20 + 6 ⇒ (20) + 6 = 26

If the Yellow rat could sneer at Solras, it would...


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Solras Pirhatya wrote:

Need to disambiguate my three gunners somehow. This one's the magic one.

"Hmph, might as well try this out, eh," Solras says as she rests her paws on Qafathiel, casting Guidance, then pointing at the Yellow rat and then casting Void Warp! As soon as she sees the "carnage" left by the spell, she simply sighs. "Welp, back to blasting holes in things."

DC 14 (pathetic, I know) Fortitude save from the rat

[dice=Damage] 2d4

Originally I said I should use premix here but... well, spellcasting mod got removed in the remaster, and 1d4 is horrid. Cast a Spell: Guidance on Qafathiel. Cast a Spell: Void Warp on Yellow.

oh yayyy, Q has Guidance now?


Artifacts | Macros | Inv | Slides | Map |

Yes, Qafathiel has Guidance.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafa also targets the Yellow Rat, hoping to bludgeon it into submission
cast Admonishing Ray

ADMray: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 122d6 ⇒ (2, 2) = 4


Artifacts | Macros | Inv | Slides | Map |

The rat is able to completely withstand Solras' ray, while Qafathiel's ray goes wide.

The three rats clustered around Obahi attack him.

Yellow Rat: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 3 ⇒ (12) + 3 = 151d20 - 1 ⇒ (16) - 1 = 15
Green Rat: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 3 ⇒ (6) + 3 = 91d20 - 1 ⇒ (15) - 1 = 14
Blue Rat: 1d20 + 7 ⇒ (1) + 7 = 81d20 + 3 ⇒ (19) + 3 = 221d20 - 1 ⇒ (13) - 1 = 12

Two of the rats bite into Obahi.
Bite damage: 1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (1) + 1 = 2

Obahi will have to make two Fortitude saves.

❖❖❖❖❖❖❖❖❖❖
Giant Rats in the Street, Round 1
Terrain Features: Everything is difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Fort Save, Fort Save

──────────
Character in ➤ BOLD can act!
──────────
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Obahi (35/41 HP)Hero Points 1, -1 Status to Charisma
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Krakas (32/32 HP)Hero Points 2
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -1 Status to Charisma
Giant Rat Yellow (- HP)
Giant Rat Green (- HP)
Giant Rat Blue (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

Krakas will lob another rock at the yellow rat, "Ugh, the city is in shambles and the rats come out! Did no cats survive the apocalypse!?"

Telekinetic Projectile: 1d20 + 9 ⇒ (20) + 9 = 29
damage - bludgeoning: 3d6 ⇒ (2, 6, 2) = 10


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Arrow attack: 1d20 + 9 ⇒ (7) + 9 = 16
Arrow damage: 1d8 ⇒ 3
Arrow attack: 1d20 + 4 ⇒ (12) + 4 = 16
Arrow damage: 1d8 ⇒ 2
Bite attack: 1d20 + 8 ⇒ (5) + 8 = 13
Bite damage: 1d8 + 2 ⇒ (7) + 2 = 9

Perla steps up and takes aim at the yellow rat, shooting an arrow at it, with Shadow moving after the blue rat to bite at it.


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

Great tieflings think alike lol, posted moments apart both targeting the same rat XD


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Fort: 1d20 + 8 ⇒ (13) + 8 = 21

"Damn vermin! Why don't you just go eat some trash or something?"

Obahi launches a series of strikes at the rats. vs Blue

Flurry: 1d20 + 9 ⇒ (5) + 9 = 14
1d8 + 2 ⇒ (2) + 2 = 4
Flurry: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
1d8 + 2 ⇒ (8) + 2 = 10
Strike MAP 1: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5
1d8 + 2 ⇒ (3) + 2 = 5
Strike MAP 2: 1d20 + 9 - 8 ⇒ (14) + 9 - 8 = 15
1d8 + 2 ⇒ (7) + 2 = 9

◆ Flurry, ◆ Strike, ◆ Strike

HP 35 / AC 21 + any conditions?


Artifacts | Macros | Inv | Slides | Map |

Krakas destroys the Yellow rat.

Perla send two arrows into the Green rat (even with Obahi blocking the way), both arrows find their mark. Shadow cannot seem to find a way to harm the Blue rat, but Obahi's flurry kills the Blue rat, and his final strike manages to kill the last rat remaining.

COMBAT OVER


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger whips a vine under shadow's legs, but it goes wide.

elemental blast, reach: 1d20 + 9 ⇒ (5) + 9 = 14


Artifacts | Macros | Inv | Slides | Map |

After a brief rest (probably enough to heal up completely, you continue your journey through the rubble of the city.

Moving north, following the chasm that blocks the way to the east, you come within sight of the city's inner wall. While a part of the wall is broken through here, the chasm blocks the way. You continue to follow the chasm west.

GM:

1d100 ⇒ 511d100 ⇒ 6 11 am
1d100 ⇒ 531d100 ⇒ 84 noon
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (2) + 10 = 12
Virgil Geryon, Defend: 1d20 + 5 ⇒ (14) + 5 = 19
Obahi, Scout: 1d20 + 8 ⇒ (15) + 8 = 23
Qafathiel, Investigate: 1d20 + 11 ⇒ (3) + 11 = 14
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (17) + 12 = 29
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (10) + 6 = 16
Avenger of the Green, Search: 1d20 + 11 ⇒ (19) + 11 = 30
, : 1d20 + 10 ⇒ (1) + 10 = 11

You encounter more rats, but take care of them easily with only minor damage.

Just before noon, within sight of the southern gate to the inner city, you hear screams from within a shop. The shop has a sign, still hanging above the door, "Loumis Fine Fittings".

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 1
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -1 Status to Charisma
➤ Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Demon* (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil smiles.
Perhaps, we procure some fancy demon ass kicking clothes after this. Two demons, one stone bit.

The Magus casts Shield, Enters Arcane cascade, and Strides 35' around and into the shoppe!
I am here for a proper fitting!


Artifacts | Macros | Inv | Slides | Map |

Once into the shop, Virgil notes (and probably tells others) that it is another Abrikandilu.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

To hit: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 ⇒ 3

Perla moves to target the demon, already more sick of their kind then one would imagine, given how it has scarred her face for the moment. She aims her bow and takes a shot as she moves into a firing position, and sends Shadow to move to guard the more injured party members in case there was some kind of trap here.
" BY MY ARROW, MAY DESNA GUIDE YOU TO YOUR PROPER PLACE!" Perla calls out with the shot.


Artifacts | Macros | Inv | Slides | Map |

Remember to move your tokens to match your actions, please

Parla hits the demon with an arrow.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 1
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (43/43 HP)Hero Points 2, Darkvision, -1 Status to Charisma
➤ Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-3 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

on the map there are a couple of rats sneaking up on us, are they sneaking up on us for real or leftover rats from the last fight?


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Come, dog! Look how tasty we are. I bet you are hungry." Obahi taunts the demon and steps back.

◆ Stride, ◆◆ Ready (Flurry if it leaves the building)


Artifacts | Macros | Inv | Slides | Map |

They are leftovers. Hah! I wouldn't be that sneaky, would I?


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will move in and start his power flowing. Taking two attacks on the demon, he tries to get through it's defenses.

Elemental Blast, melee: 1d20 + 9 ⇒ (6) + 9 = 15
bludgeoning damage: 1d8 + 2 ⇒ (4) + 2 = 6

Elemental Blast, melee: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
bludgeoning damage: 1d8 + 2 ⇒ (1) + 2 = 3
crit damage: 1d8 + 2 + 3 ⇒ (7) + 2 + 3 = 12


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"More of these guys? Really," Solras exasperates as she readies a shot at the demon, quickly casting on herself, hoping to take this one out in one hit.

Strike: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

[ooc] Guidance. Strike. Reload.


Artifacts | Macros | Inv | Slides | Map |

While Obahi prepares, others move in to kill the demon.

Solras misses

Avenger of the Green makes a telling blast against it.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 1
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (43/43 HP)Hero Points 2, Darkvision, -1 Status to Charisma
➤ Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-18 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

Stepping up to the doorframe, putting his back to the wall he'll peak around the corner at the demon inside before launching a piece of rubble zipping at its head.

Telekinetic Projectile: 1d20 + 9 ⇒ (17) + 9 = 26
damage - bludgeoning: 3d6 ⇒ (5, 4, 2) = 11

"Solras, rats are one thing, but let's never grow weary of stamping out demons!" He says with a grin


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

ShardsOfRagathiel: 1d20 + 8 ⇒ (8) + 8 = 163d4 ⇒ (4, 1, 4) = 9 At the Demon


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Nah," Solras says as she reloads her Harmona Gun, "Just more Wrecker Demons, a little bit of variety wouldn't kill 'em!"


Artifacts | Macros | Inv | Slides | Map |

Krakas throws some debris (from outside) into the shop, smashing into the demon.

Qafathiel's shards fall short.

AV: 1d2 ⇒ 2

The Abrikandilu demon will cast Fear at Virgil. Will Save DC 22 It will then follow up with a bite: 1d20 + 16 ⇒ (9) + 16 = 25, dealing: 3d6 + 6 ⇒ (1, 4, 5) + 6 = 16 piercing damage that mutilates the face. Fort Save DC 23

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 2
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Virgil: Will DC 22, Fort DC 23

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Virgil (27/43 HP)Hero Points 2, Darkvision, -1 Status to Charisma
➤ Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-29 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

Shrugging, "it worked before, ought to work again!"

Krakas will look inside the house and magically launch something at the demon, a book or a chair or something that is 1 bulk or less .

Telekinetic Projectile: 1d20 + 9 ⇒ (18) + 9 = 27
damage - bludgeoning: 3d6 ⇒ (3, 2, 5) = 10


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Blue eyes lock tight onto the demons fearful gaze!
Will(E) DC 22: 1d20 + 7 ⇒ (17) + 7 = 24
Luckiest Orc ever! Frightened 1!

Virgil snarls back at the wrecker demon, as fresh blood seeps out of his neck!
Fort(E) DC 23, Frightened 1: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Luckiest lucky orc ever!!

The Magus feels and looks great!

Smiling like he just won second prize in a beauty contest, the Magus cast Shield, Strides into a Flank with Avenger Avenger if you could? and Strikes!
+1 Warhammer, arcane cascade, flank, frightened 1: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 101d8 + 3 + 1 - 1 ⇒ (2) + 3 + 1 - 1 = 5 Traits Shove

Well Played with Fear. My Witch just did the same with some tatzlwyrms! Nice when it works!


Artifacts | Macros | Inv | Slides | Map |

Krakas tosses a chair at the demon, slamming into it.

Virgil's face is even more mutilated.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 2
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-39 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla keeps Shadow guarding the other injured people, and takes all the time she can to target the demon with all her attacks. She manages to maybe hit with one, in her panic to finish the fight against evil.

To hit: 1d20 + 9 ⇒ (3) + 9 = 12
To damage: 1d8 ⇒ 5
To hit: 1d20 + 4 ⇒ (16) + 4 = 20
To damage: 1d8 ⇒ 6
To hit: 1d20 - 1 ⇒ (6) - 1 = 5
To damage: 1d8 ⇒ 1


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger decides the demon needs some wrecking. He releases a hail of splinters that hits the demon and the wall behind it. He then summons uup more of the power of nature.

DC19 basic reflex vs 2d4 piercing and 2d4 bleed
damage: 2d4 ⇒ (1, 4) = 5


Artifacts | Macros | Inv | Slides | Map |

Perla is unable to hit the demon.

1d20 + 11 ⇒ (17) + 11 = 28

Avenger of the Green releases some splinters that lodge into the hide of the demon.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 2
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-41 HP)

──────────
AFTER YOUR TURN:
──────────
Abrikandilu Demon *: 2d4/2 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Orc looks like an Orc now more than previously....
Kiss my ugly arse gully dwarf demon. My mother still loves me.

Be hilarious if granted equal bonus to Intimidation...lol.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

"One day I will understand why they are even allowed to be here ... something about all of this is so strange."

ShardsOfRagathiel: 1d20 + 8 ⇒ (19) + 8 = 273d4 ⇒ (1, 3, 1) = 5 At the Demon


Artifacts | Macros | Inv | Slides | Map |

Qafathiel slams some more shards into the demon.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 2
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Krakas (32/32 HP)Hero Points 2
Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-46 HP)

──────────
AFTER YOUR TURN:
──────────
Abrikandilu Demon *: 2d4/2 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

I assume Solras and Obahi took a long weekend over the Holiday.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Strike: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d10 + 2 ⇒ (8) + 2 = 10
2nd Strike: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Solras wordlessly fires two shots at the demon, a bit visibly aggravated that the magic she took the time to learn has failed her, and decides to resort to just "blasting holes through them"


Artifacts | Macros | Inv | Slides | Map |

The first of Solras' strikes solidly hits the demon.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 2
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Krakas (32/32 HP)Hero Points 2
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-56 HP)

──────────
AFTER YOUR TURN:
──────────
Abrikandilu Demon *: 2d4/2 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


1 person marked this as a favorite.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Double Stride, Flurry

1d20 + 9 ⇒ (19) + 9 = 28 | Damage 1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 | Damage 1d6 + 2 ⇒ (5) + 2 = 7

Guys, I am traveling. If you need to wait, please just bot me. I set up a botting section in the profile before I left because the anticipated coverage issues.


Artifacts | Macros | Inv | Slides | Map |

Obahi manages to connect with the demon once.

GM:
OAV: 1d3 ⇒ 3
OAV: 1d3 ⇒ 1
OAV: 1d3 ⇒ 2
2d4 ⇒ (3, 1) = 41d20 ⇒ 4

Seeing no way out, the demon strikes at Virgil: 1d20 + 16 ⇒ (9) + 16 = 25

Then strikes at Obahi: 1d20 + 11 ⇒ (5) + 11 = 16

Then strikes at Avenger of the Green: 1d20 + 6 ⇒ (14) + 6 = 20

The splinters make it bleed some.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 3
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-65 HP)

──────────
AFTER YOUR TURN:
──────────
Abrikandilu Demon *: 2d4/2 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

Thinking to himself, two times in a row it worked, shouldn't change things up

Telekinetic Projectile: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 3d6 ⇒ (4, 4, 2) = 10

Krakas launches another chair badly at the Demon, "I should have changed up my strategy, there was no way it would work 3 times in a row!"


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

To hit: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 ⇒ 8
To hit: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 ⇒ 4
To hit: 1d20 - 1 ⇒ (8) - 1 = 7
Damage: 1d8 ⇒ 4

Perla takes aim and fires three times at the demon, hoping to end the threat.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

That 20 would hit me. Luckily I don't care much about being pretty.
fort save: 1d20 + 11 ⇒ (8) + 11 = 19

Avenger strikes out in retaliation.

elemental blast, 2a melee: 1d20 + 9 ⇒ (1) + 9 = 10

he then raises his shield. AC22


Artifacts | Macros | Inv | Slides | Map |

Thanks, Avenger, I'll update it. For some reason I felt you had already raised your shield.

GM:
Abrikandilu Jaw: 3d6 + 6 ⇒ (5, 6, 1) + 6 = 18
Avenger otG Fort save: 1d20 + 11 ⇒ (16) + 11 = 27

During the Demon's attack, Avenger of the Green was seriously mauled, but, Avenger's beautiful face took no permanent damage <<grin>>

Krakas, Perla, and Avenger of the Green are unable to damage the demon.

❖❖❖❖❖❖❖❖❖❖
Fine Fittings, Round 3
Party Conditions: Noon
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (28/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Krakas (32/32 HP)Hero Points 2
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Abrikandilu Demon * (-65 HP)

──────────
AFTER YOUR TURN:
──────────
Abrikandilu Demon *: 2d4/2 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Stance, Flurry, Strike

1d20 + 9 ⇒ (20) + 9 = 29 | Damage 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21 | Damage 1d8 + 2 ⇒ (6) + 2 = 8

1d20 + 9 - 8 ⇒ (19) + 9 - 8 = 20 | Damage 1d8 + 2 ⇒ (5) + 2 = 7

Stunning fist DC 19 fort or stunned 1, 3 on a crit fail

Minimalist post. Still with a phone only.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Strike: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d10 + 2 ⇒ (8, 3) + 2 = 13 That's a crit, right?

Solras takes one more shot, hoping to end this once and for all.


Artifacts | Macros | Inv | Slides | Map |

Obahi pummels the demon with a wicked flurry.

The demon is teetering when Solras solidly hits it, killing it instantly.

Not a crit for Solras, but it only had two hit points left.

COMBAT OVER

The proprietors of 'Loumis Fine Fittings' emerge from their hiding places.

"Thank you so much," the man says. "I'm Belthis, and this is my wife Nira. Ever since the fall of Kenabres, we've been hiding in our shop. We’ve seen horrific flies and other giant bugs with human faces eating people in the streets! Other than the clothing, we don't have much of value, so the marauders have left us alone. But," he points at the demon, "that thing. It came into our shop and seemed to take offence at the nicer things. And, started to destroy everything nice."

Nira, holding onto her husbands arm says, "We don't have much to offer as a reward, but, please, each of you find something here. A suit. A coat. Fine clothes. A hat. We'll be okay, knowing that some are out there cleaning up Kenabres."

Each of you gets a piece of clothing worth 10 gp.

GM: 1d20 ⇒ 13

Status:

Avenger of the Green (28/46 HP)Hero Points 2, Low light vision
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (27/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Krakas (32/32 HP)Hero Points 2
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

Assuming you heal up, and then spend another hour travelling along the chasm to the west.

GM:
1d100 ⇒ 451d6 ⇒ 4
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (4) + 10 = 14
Virgil Geryon, Defend: 1d20 + 5 ⇒ (10) + 5 = 15
Obahi, Scout: 1d20 + 8 ⇒ (10) + 8 = 18
Qafathiel, Investigate: 1d20 + 11 ⇒ (2) + 11 = 13
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (5) + 12 = 17
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (6) + 6 = 12
Avenger of the Green, Search: 1d20 + 11 ⇒ (11) + 11 = 22
, : 1d20 ⇒ 4
, : 1d20 ⇒ 10
, : 1d20 ⇒ 11
, : 1d20 ⇒ 10

You see many other shops. Some have little or no destruction, while others are burnt out.

Roughly an hour later, you see some tieflings looting a store.

❖❖❖❖❖❖❖❖❖❖
Tiefling Looters, Round 1
Party Conditions: 1:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Krakas (32/32 HP)Hero Points 2
Red looter (- HP)
Blue looter (- HP)
Green looter (- HP)
Yellow looter (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places:
  • Blackwing
  • Loumis Fine Fittings


HP: 53/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points0/1|Arcane Bond 1/1 | Mythic points 1/2

Kind of feel bad for throwing their furniture around, Krakas missed the memo that there were people in the residence :O . Also no one is bold but looks like we are all up before they are up?

Shouting out to them, giving up any hope of ambush, "Woah there, my fellow Tieflings, looks like you guys are looting this poor store, isn't there something better you can do with your time? Like helping defend this city from further attack?"

Krakas, expecting deceit because he knows tielflings all to well, will ready to cast an Electric Arc, targeting the Green and Red skin tieflings if they attack us. Otherwise, if they remain non-hostile and willing to talk, he just lets his fingers crackle with electricity.

Readied Electric Arc:

damage Reflex Save DC 19: 3d4 ⇒ (3, 1, 1) = 5


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Are they the same tieflings, by chance?


Artifacts | Macros | Inv | Slides | Map |

@Krakas -- Readied actions (other than Aid) can only be a single action

@Obahi -- They are not the same tieflings

@Everyone -- Yes, you all should be bold. Everyone goes before them. Krakas looks like he wants to talk -- Diplomacy/Intimidation is possible...

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