Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


1,001 to 1,050 of 2,591 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

The twisted little root is now decked out with a really spiffy red hat with a long fluffy feather. He lifts his shield AC 22, and grows a spear that he's ready to stab or throw at red.

"So, are you guys true believers in Baphomet, or are you just opportunists?

ready a 1 action elemental blast at red if they take hostile action.


Artifacts | Macros | Inv | Slides | Map |

Readied actions take two actions during your turn.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

perla tries her hand at the chance to peacefully resolve the issues, still wishing to see some positive interactions with others of her kind. " Come on, what are you doing? This is no time to take from others, but to help those we can. What has caused you all to do this? Can we help you out?"

If speaking in Common doesn't work, she would try in their shared language of Diabolic, but there is an undercurrent of helpless to her words, like she doesn't believe they will actually tell her the truth.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil snarls shaking his head.

He thinks about Tieflings.
Society(T)+8

The Magus then casts Shield and Enters Arcane cascade....


Artifacts | Macros | Inv | Slides | Map |

Tiefling Recall Knowledge:

Tieflings are humans with fiendish ancestry. Some show physical signs (like horns), but most are generally humanlike. Occasionally, they will have resistances or even abilities. Because they are shunned, they often live on the outskirts of society.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Moves up to Green.

Chthonian:
"My companions are nice, I am not nice, not like they are. I am nice to the nice. You ... are like dogs whose masters didn't kick them enough. Stand aside while I examine this store to find its owners. If they are inside and uncovered, I will return to "redeem" you like the scum I know you are. If they have been respected prior to your desecration, well, then I will redeem you differently. STAND ASIDE, NOW."

INTIM: 1d20 + 8 ⇒ (7) + 8 = 15


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:
Readied actions take two actions during your turn.

creating the spear isn't an action. It's part of the blast. I was ust being dramatic.


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

I think it was directed at me, I tried to ready action a 2 action spell :O


Artifacts | Macros | Inv | Slides | Map |

Krakas tries to reason with the looters. Avenger of the Green asks rhetorical questions. Perla appeals to their good side.

"Hey, why not join us? There's no law anymore. We can just take what we want." one of the looters says.

Qafathiel intimidates the Green looter.

❖❖❖❖❖❖❖❖❖❖
Tiefling Looters, Round 1
Party Conditions: 1:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Krakas (32/32 HP)Hero Points 2
Red looter (- HP)
Blue looter (- HP)
Green looter (- HP)Frightened 1
Yellow looter (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil Strides up to the Frightened Green Tiefling. The Magus then smiles!
Melee +1 Warhammer, spell strike, Gouging claw: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 3 + 2d6 ⇒ (6) + 3 + (4, 2) = 15 Traits Shove +2 persistent bleed

The 1/2 Orc yells!
Next!


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Hey, I'm as much up for Anarchy as the next guy, but shouldn't you at least make sure that the people who run this place aren't just... displaced or something," Solras says while loading the gun, smiling, "they might come and hire a mercenary to take you out!"

1d20 + 12 ⇒ (2) + 12 = 14
1d20 + 7 ⇒ (4) + 7 = 11

"Those were warning shots, I have more tricks up my sleeves if you want to try me," she slyly remarks, hiding the fact Virgil's sudden strike startled her a little.

Oof. Strike. Reload. Strike.


Artifacts | Macros | Inv | Slides | Map |

Virgil hits the Green looter, while Solras misses... twice.

+++++ BOT OBAHI +++++
◆ Wolf Stance, ◆ Stride to get into their face, ◆ Flurry of Blows.

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (13) + 9 = 22 | Damage 1d8 + 2 ⇒ (2) + 2 = 4

1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 | Damage 1d8 + 2 ⇒ (1) + 2 = 3

Obahi is able to put down the Green looter.

The Red looter drops the dry goods, draws his sword, steps forward, and swings at Qafathiel: 1d20 + 9 ⇒ (8) + 9 = 17for: 1d8 + 4 ⇒ (5) + 4 = 9 damage.

The Blue looter drops the dry goods, draws his sword, steps forward, and swings at Qafathiel: 1d20 + 9 ⇒ (17) + 9 = 26for: 1d8 + 4 ⇒ (2) + 4 = 6 damage.

The final looter shuts the door of the shop.

❖❖❖❖❖❖❖❖❖❖
Tiefling Looters, Round 1
Party Conditions: 1:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Qafathiel (17/32 HP)Hero Points 2, Darkvision
➤ Krakas (32/32 HP)Hero Points 2
Red looter (- HP)
Blue looter (- HP)
Yellow looter (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will move up to provide flanking for both his comrades. He'll strike out with a heavy wooden club.

Elemental blast, melee, 2a vs red, flanking: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
bludgeoning damage: 1d8 + 6 ⇒ (7) + 6 = 13


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"I'll give you one last chance," Solras says before she fires once more.

Strike vs. Red: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d10 + 2 ⇒ (4) + 2 = 6

Stride. Strike. Reload.


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green blasts a hole in the Red looter, taking off his shoulder and much of his side.

Seeing this, Solras retargets and strikes the Blue looter.

❖❖❖❖❖❖❖❖❖❖
Tiefling Looters, Round 1
Party Conditions: 1:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Qafathiel (17/32 HP)Hero Points 2, Darkvision
➤ Krakas (32/32 HP)Hero Points 2
Blue looter (-6 HP)
Yellow looter (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Growling, frustrated at the continued violance, "Damn you for choosing this path, Tieflings should be fighting against the demons, not joining them in their destruction of our world!"

Krakas follows up with an electric arc, targeting the blue and yellow tieflings.

DC 19 Reflex: 4d4 ⇒ (1, 4, 4, 1) = 10


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla sighs softly, the violence her kind is picking is making her look worse and worse. " Desna save us." She whispers before sending Shadow forward to bite at the tiefling, as she attacks with her bow

bow attack: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d8 ⇒ 8
Shadow bite: 1d20 + 8 ⇒ (1) + 8 = 9
bite damage: 1d8 + 2 ⇒ (7) + 2 = 9

I do believe I can only see the blue one


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil Strides to the recently closed door, opens it and Strikes!
+1 Warhammer, arcane cascade: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9Traits Shove

Here's Virgil!

Cut! What the f$!@ was that!? I've seen better acting on a Tree not getting upset when a dog uses it as a urinal! Take two!

Hero Point! +1 Warhammer, arcane cascade: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6Traits Shove


Artifacts | Macros | Inv | Slides | Map |

Reflex: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (20) + 6 = 26

The Blue looter takes the full brunt of Krakas' electric arc, but, the other is only mildly shocked.

Perla skewers the Blue looter with a shot to the head.

Virgil moves to the recently closed door, opens it, and doesn't see anyone inside. The window to the East is currently opened. You may have your Hero point back.

If you intend to follow the Yellow looter through the streets, you may continue, otherwise, COMBAT IS OVER

❖❖❖❖❖❖❖❖❖❖
Tiefling Looters, Round 2
Party Conditions: 1:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Qafathiel (17/32 HP)Hero Points 2, Darkvision
Krakas (32/32 HP)Hero Points 2
Yellow looter (-5 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Taking all of the damage was clearly my punishment for getting busy ;)

"Obahi, if you could help me just a little, I would conserve our magic. There is a lot to fight here in the city it seems ..."


Artifacts | Macros | Inv | Slides | Map |

I am assuming that combat is over. You all get healed up before moving on.

GM:

1d100 ⇒ 111d100 ⇒ 261d6 ⇒ 4
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (5) + 10 = 15
Virgil Geryon, Defend: 1d20 + 5 ⇒ (18) + 5 = 23
Obahi, Scout: 1d20 + 8 ⇒ (9) + 8 = 17
Qafathiel, Investigate: 1d20 + 11 ⇒ (7) + 11 = 18
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (3) + 12 = 15
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (7) + 6 = 13
Avenger of the Green, Search: 1d20 + 11 ⇒ (3) + 11 = 14
, : 1d20 + 12 ⇒ (18) + 12 = 30
, : 1d20 + 12 ⇒ (4) + 12 = 16
, : 1d20 + 12 ⇒ (19) + 12 = 31
, : 1d20 + 12 ⇒ (20) + 12 = 32

In the next hour, you kill some more giant rats.

The hour after, as you enter a plaza, you see four overly large vultures tearing at a horse carcass.

The Red vulture flies over to Avenger of the Green, and pecks at Avenger: 1d20 + 4 ⇒ (1) + 4 = 5, and then claws at Avenger: 1d20 + 4 ⇒ (9) + 4 = 13

The Yellow vulture flies over to Virgil, and pecks at Virgil: 1d20 + 4 ⇒ (5) + 4 = 9, and then claws at Virgil: 1d20 + 4 ⇒ (10) + 4 = 14

The Green vulture flies over to Obahi, and pecks at Obahi: 1d20 + 4 ⇒ (11) + 4 = 15, and then claws at Obahi: 1d20 + 4 ⇒ (5) + 4 = 9

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Vulture (- HP)
Green Vulture (- HP)
Yellow Vulture (- HP)
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Blue Vulture (- HP)
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Magus watches as more Vultures descend down upon their position. Seeing beaks and cla s peak and slice at their persona, he begins to consider the legality of having wild birds as pets in the city.
Most likely bring it up at the next neighborhood watch meeting.

Casting Shield, Entering his Stance, the Magus Strides into a Flank with Avenger!
Check them for proper tags!


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Krakas' hand crackling with electricity launches an arc of electricity bouncing between the Red and Yellow birds.

Reflex DC 19: 4d4 ⇒ (2, 4, 3, 2) = 11

"Does anyone know if we can eat these birds?"


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

"Vultures? THIS should be easy enough," Solras says, firing twice at the far vulture with her Harmona Gun.

Strike: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d10 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
Strike #2: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 2 ⇒ (3) + 2 = 5


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

He pulls up his aura, chopping at the red-stained vulture.

elemental blast, 2a, slash: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 6 ⇒ (4) + 6 = 10


Artifacts | Macros | Inv | Slides | Map |

Wow! I must have been tired/in a rush/lazy when I did the previous post. I got their attacks all wrong.

Virgil moves to flank the Yellow vulture.

Krakas shocks the Red and Yellow vultures.
Reflex saves: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (5) + 7 = 12

Solras strikes the Blue vulture, hitting in the neck, and then hitting it in a wing.

Avenger of the Green slashes the Red vulture.

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Vulture (-15 HP)
Yellow Vulture (-11 HP)
Green Vulture (- HP)
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Blue Vulture (-21 HP)
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla sends Shadow up to attack the yellow vulture, and she aims her bow at the same creature. She was tired of all the death and destruction around her, it drove her to realize perhaps the stealing her fellow tieflings were doing may have been the right call. Where was Desna when you needed her?

To hit: 1d20 + 9 ⇒ (16) + 9 = 25
arrow damage: 1d8 ⇒ 5
to bite: 1d20 + 8 ⇒ (5) + 8 = 13
bite damage: 1d8 + 2 ⇒ (4) + 2 = 6


Artifacts | Macros | Inv | Slides | Map |

Perla's arrow hits true.

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Red Vulture (-15 HP)
Yellow Vulture (-16 HP)
Green Vulture (- HP)
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Blue Vulture (-21 HP)
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Artifacts | Macros | Inv | Slides | Map |

***** BOT Q *****
Qafathiel casts Admonishing Ray at Red
1d20 + 8 ⇒ (9) + 8 = 17for: 2d6 ⇒ (3, 1) = 4

***** BOT O *****

Obahi vs Yellow
Obahi Flurry: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 2 ⇒ (5) + 2 = 7
Obahi Flurry: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 71d8 + 2 ⇒ (4) + 2 = 6
Obahi Strike: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 51d8 + 2 ⇒ (3) + 2 = 5
Obahi Strike: 1d20 + 9 - 8 ⇒ (1) + 9 - 8 = 21d8 + 2 ⇒ (7) + 2 = 9

***** Blue Vulture *****
Flies 35 feet
Beak at Virgil: 1d20 + 8 ⇒ (18) + 8 = 26for: 1d10 + 3 ⇒ (9) + 3 = 12 piercing damage
Virgil must make a Fort Save

OA: 1d2 ⇒ 2

The blue vulture regurgitates onto Avenger of the Green. Avenger of the Green must make a Fort Save

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Virgil: Fort Save
Avenger of the Green: Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Red Vulture (-19 HP)
Yellow Vulture (-23 HP)
Green Vulture (- HP)
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Blue Vulture (-21 HP)
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Krakas, warming up will fling another electric arc, targeting the Red and Yellow Vultures and then follow up with a force bolt blasting the blue vulture.

Red and Yellow reflex DC19: 4d4 ⇒ (1, 4, 2, 1) = 8

Force Bolt vs Blue: 1d4 + 1 ⇒ (4) + 1 = 5

"these things are toughter than they look!"


>> Electric Arc
> Force Bolt (Focus spell)


Artifacts | Macros | Inv | Slides | Map |

Reflex: 1d20 + 7 ⇒ (13) + 7 = 201d20 + 7 ⇒ (7) + 7 = 14

The vultures feathers stick out from the frisson of Krakas' electric arc, and the blue vulture is struck by Krakas' force.

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Virgil: Fort Save
Avenger of the Green: Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Red Vulture (-23 HP)
Yellow Vulture (-31 HP)
Green Vulture (- HP)
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Blue Vulture (-26 HP)
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Fort(E) DC ?: 1d20 + 9 ⇒ (5) + 9 = 14

Virgil's shirt now matches his skin.

Virgil recharges his Spell strike while grinning up at the Yellow Vulture. The Magus then smiles!
Melee +1 Warhammer, spell strike, Gouging claw, flank: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 3 + 2d6 ⇒ (6) + 3 + (1, 2) = 12 Traits Shove, +2 persistent bleed

The 1/2 Orc yells!
Vulture stew on the menu boys!


Artifacts | Macros | Inv | Slides | Map |

Virgil doesn't feel so well, but the magus hits the yellow vulture solidly, killing it.

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Virgil: Fort Save
Avenger of the Green: Fort Save

──────────
Character in ➤ BOLD can act!
──────────
Red Vulture (-23 HP)
Green Vulture (- HP)
Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Blue Vulture (-26 HP)
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger strikes ot to finish off the red vulture.

elemental blast, melee, 2a: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 6 ⇒ (4) + 6 = 10
crit damage: 1d8 + 6 + 10 ⇒ (4) + 6 + 10 = 20


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

to hit: 1d20 + 9 ⇒ (10) + 9 = 19
to damage: 1d8 ⇒ 8
to hit: 1d20 + 4 ⇒ (11) + 4 = 15
to damage: 1d8 ⇒ 4

Perla takes aim at the blue vulture as it is now flying, and keeps Shadow close by as none of the others seemed to be within distance for him to attack.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras takes another shot at the Blue Vulture.

Strike: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d10 + 2 ⇒ (5) + 2 = 7


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green Fort Save: 1d20 + 11 ⇒ (3) + 11 = 14
From the vomit of the vulture, Avenger of the Green takes: 3d6 ⇒ (6, 3, 5) = 14 acid damage, and is now Sickened 1

In return, Avenger of the Green completely obliterates the red vulture.

Perla strikes the blue vulture once.

Solras finishes off the blue vulture.

VOAS: 1d2 ⇒ 11d4 ⇒ 11d4 ⇒ 4

The remaining vulture will peck at Virgil: 1d20 + 8 ⇒ (6) + 8 = 14, and will Vomit on Virgil and Shadow. Both Virgil and Shadow must give a Fort Save

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Virgil: Fort Save vs Vomit
Shadow: Fort Save vs Vomit

──────────
Character in ➤ BOLD can act!
──────────
Green Vulture (- HP)
➤ Virgil (43/43 HP)Hero Points 2, Darkvision, -2 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Avenger of the Green (32/46 HP)Hero Points 2, Low light vision, Sickened 1
➤ Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil begins artistically building a sand castle that's actually green and not made of sand....
Fort(E) DC ?: 1d20 + 9 ⇒ (3) + 9 = 12
New Fort(E) DC ?: 1d20 + 9 ⇒ (11) + 9 = 20

Virgil recharges his Spell strike while grinning up at the Green Vulture. The Magus then smiles!
We match!
Melee +1 Warhammer, spell strike, Gouging claw, flank: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 3 + 2d6 ⇒ (4) + 3 + (4, 3) = 14 Traits Shove, +2 persistent bleed


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AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger goes for stopping the last vulture before dealing with his nausea.

elemental blast, 2a, reach, piercing, melee: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
damage: 1d8 + 6 ⇒ (3) + 6 = 9

he then attempts to retch.
fort save: 1d20 + 11 ⇒ (1) + 11 = 12
Apparently, not having a digestive system makes this much more difficult.


Artifacts | Macros | Inv | Slides | Map |

Virgil takes somewhat less: 3d6 ⇒ (4, 1, 1) = 6 acid damage, and is not sickened by the vomit. He does manage to hit the vulture solidly.

The blast from Avenger of the Green rips through the vulture.

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow: Fort Save vs Vomit

──────────
Character in ➤ BOLD can act!
──────────
Green Vulture (-32 HP)
Virgil (40/43 HP)Hero Points 1, Darkvision, -2 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
Avenger of the Green (32/46 HP)Hero Points 2, Low light vision, Sickened 1
➤ Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Krakas telekinetically gathers up a piece of rubble and launches it at the remaining bird before it has a chance to fly away.

Telekinetic Projectile: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 3d6 ⇒ (1, 5, 6) = 12

"Ah well, hope that rock doesn't hit someone else on the way down," as he holds one hand to his forehead, covering the sun, watching a rock launch off into the distance.


Artifacts | Macros | Inv | Slides | Map |

Krakas sends a rock flying off.

❖❖❖❖❖❖❖❖❖❖
Vultures, Round 1
Party Conditions: 3:00 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow: Fort Save vs Vomit

──────────
Character in ➤ BOLD can act!
──────────
Green Vulture (-32 HP)
Virgil (40/43 HP)Hero Points 1, Darkvision, -2 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
Avenger of the Green (32/46 HP)Hero Points 2, Low light vision, Sickened 1
Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Are they on the ground?

Obahi jumps across Virgil to make a surprise attack at the avian. He reaches out to grab it's wings and prevent it from moving away. Then he liberally applies knees to take it out of commission.

◆ Stride, ◆ Grapple, ◆ Flurry

Grapple Athletics: 1d20 + 7 ⇒ (14) + 7 = 21
Wolf Jaw 1: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Wolf Jaw 2: 1d20 + 9 - 8 ⇒ (19) + 9 - 8 = 20
1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

"Finish this overgrown chicken!" he shouts as the vulture flaps its wings in the monk's face.


Artifacts | Macros | Inv | Slides | Map |

Obahi is just barely able to hold onto the vulture's wings. And, his attack kills it.

COMBAT OVER

GM:
Shadow Fort save: 1d20 + 7 ⇒ (12) + 7 = 19
3d6 ⇒ (4, 6, 1) = 11

Obahi's Medicine (E): 1d20 + 9 ⇒ (10) + 9 = 19
Krakas Grimbane's Medicine (T): 1d20 + 6 ⇒ (8) + 6 = 14
1d100 ⇒ 53
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (10) + 10 = 20
Virgil Geryon, Defend: 1d20 + 5 ⇒ (19) + 5 = 24
Obahi, Scout: 1d20 + 8 ⇒ (17) + 8 = 25
Qafathiel, Investigate: 1d20 + 11 ⇒ (1) + 11 = 12
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (6) + 12 = 18
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (1) + 6 = 7
Avenger of the Green, Search: 1d20 + 11 ⇒ (10) + 11 = 21
, : 1d20 + 9 ⇒ (13) + 9 = 22

Assuming that you take some time to heal up, Obahi notices that Virgil is running a slight fever.

It will be dark in a couple of hours.

You continue following the chasm, it is leading you back to the open gate.

Clouds of smoke cover the sky here. As you are walking, a creature the size of a pony comes around the corner. It appears to be a lean, sleek dog with overlarge ears and narrow paws. It probably isn't a true dog, considering the smoldering red eyes.

❖❖❖❖❖❖❖❖❖❖
Dog-like creature, Round 1
Party Conditions: 4:30 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
➤ Virgil (43/43 HP)Hero Points 1, Darkvision, -2 Status to Charisma
Creature (- HP)
Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
Shadow (30/30 HP)AC18, -1 Status to Charisma
Qafathiel (32/32 HP)Hero Points 2, Darkvision
Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Again, Obahi lowers his torso. "I hear it's a dog eat dog world." he adds with a slight growl. Or a very low laughter. One of those.

He moves closer to the dog and gets ready for when it approaches.

◆ Stride, ◆◆ Ready acion (Flurry when/if it gets into melee)


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil grins at the neat Maneuver performed by Obahi.
You got moves like Jagger.

After spending a bit of time receiving medical treatment, the 1/2 Orc nods his gratitude and prepares to continue on....

Sighting the Dogma parade, the Magus casts Shield, Enters Arcane cascade and Strides the 35' to the left of the beastie!
Obahi! Flanking buddies for life!


Artifacts | Macros | Inv | Slides | Map |

Obahi and Virgil move into position, with Obahi being ready to strike.

Because it is difficult terrain, Virgil can only move 15 feet. Please move your token.

The dog-like creature bays loudly. Everyone must give a Will save vs fear

Then the creature will walk 20 feet up into the air.

❖❖❖❖❖❖❖❖❖❖
Dog-like creature, Round 1
Party Conditions: 4:30 PM
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Obahi: Will save
Virgil: Will save
Avenger of the Green: Will save
Solras Pirhatya: Will save
Perla: Will save
Shadow: Will save
Qafathiel: Will save
Krakas: Will save

──────────
Character in ➤ BOLD can act!
──────────
Obahi (41/41 HP)Hero Points 1, -1 Status to Charisma
Virgil (43/43 HP)Hero Points 1, Darkvision, -2 Status to Charisma
Creature (- HP)
➤ Avenger of the Green (46/46 HP)Hero Points 2, Low light vision
➤ Solras Pirhatya (35/35 HP)Hero Points 1, Sharp Eared
➤ Perla (41/41 HP)Hero Points 2, -2 Status to Charisma
➤ Shadow (30/30 HP)AC18, -1 Status to Charisma
➤ Qafathiel (32/32 HP)Hero Points 2, Darkvision
➤ Krakas (32/32 HP)Hero Points 2

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Quednys Orlun
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Safe house (Nyserian Manor)
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

will save: 1d20 + 9 ⇒ (7) + 9 = 16

Avenger focuses his ire by hurling a woody javelin at the creature.
elemental blast, ranged, 2A, propulsive: 1d20 + 9 ⇒ (16) + 9 = 25
damage, piercing: 1d8 + 5 ⇒ (3) + 5 = 8


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Will vs Fear: 1d20 + 10 ⇒ (8) + 10 = 18
Will Vs Fear for Shadow: 1d20 + 6 ⇒ (18) + 6 = 24
To hit with arrows: 1d20 + 9 ⇒ (15) + 9 = 24
To damage with arrows: 1d8 ⇒ 2
To hit with arrows: 1d20 + 4 ⇒ (10) + 4 = 14
To damage with arrows: 1d8 ⇒ 3

Perla takes aim twice to hit the creature, and has Shadow stay near her, unsure what exactly this strange creature is.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Will: 1d20 + 6 ⇒ (6) + 6 = 12

Strike #1: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d10 + 2 + 1d6 ⇒ (8) + 2 + (3) = 13
Strike #2: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14

Solras does the same as Perla, firing twice at the creature, but with far more smell of blackpowder emanating from her weapon.

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